ok was thinking how nifty the bard additions are and thought maybe they could try some others.
Demon Tamer- Requires Taming and Magery skills
Demon's Leash-Basically works like Dryad's allure but with demon types, would need to find a suitable follower slot amount, perhaps scaled on the strength of the demon (like regular daemon-1 Balron-2 or 3 etc)
Dread Magic-Heals your pet, while harming you. would need to scale the heal to hurt ratio possibly based on difference between pet/owner's hp. to make it more dread, could make it more efficient with lower karma
Mage of the Earth= Requires Spellweaving and Magery skills
Summoner's Stone-Summons a gem in the pack which holds a chosen mage summon spell. Also once used the summoned creature will recieve a boost to its resists (possibly make the resist types boosted determined by element type of the summon)
Faultline-Grants the caster the infusion of chaos, which converts the physical damage of the Earthquake spell into chaotic damage. This damage could also be amplified in pvm use (would probably be overpowered if applied to pvp dmg)
Enchanted Pugilist- Requires Wrestling and Magery skills
Golden Gloves- Increases Damage dealt but hurts the users hands, causing a percentage of damage dependant on damage dealt. Increases wearers luck based on wrestling and magery skills.
The Stinger- Adds a elemental Spike to the users Ring. Spikes damage type is based on targets lowest resist.(Consecrate weapon for wrestling basically) Also could add chance of spike piercing targets skin causing a bleed effect.
....so whatcha think? Magery is still strong but it could use some spice.
Demon Tamer- Requires Taming and Magery skills
Demon's Leash-Basically works like Dryad's allure but with demon types, would need to find a suitable follower slot amount, perhaps scaled on the strength of the demon (like regular daemon-1 Balron-2 or 3 etc)
Dread Magic-Heals your pet, while harming you. would need to scale the heal to hurt ratio possibly based on difference between pet/owner's hp. to make it more dread, could make it more efficient with lower karma
Mage of the Earth= Requires Spellweaving and Magery skills
Summoner's Stone-Summons a gem in the pack which holds a chosen mage summon spell. Also once used the summoned creature will recieve a boost to its resists (possibly make the resist types boosted determined by element type of the summon)
Faultline-Grants the caster the infusion of chaos, which converts the physical damage of the Earthquake spell into chaotic damage. This damage could also be amplified in pvm use (would probably be overpowered if applied to pvp dmg)
Enchanted Pugilist- Requires Wrestling and Magery skills
Golden Gloves- Increases Damage dealt but hurts the users hands, causing a percentage of damage dependant on damage dealt. Increases wearers luck based on wrestling and magery skills.
The Stinger- Adds a elemental Spike to the users Ring. Spikes damage type is based on targets lowest resist.(Consecrate weapon for wrestling basically) Also could add chance of spike piercing targets skin causing a bleed effect.
....so whatcha think? Magery is still strong but it could use some spice.