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True, but I honestly have never been stunned or para'd by a tamer. I don't know any that do that. Verum is the only person I can think of right now that does it, but he is not tamer (he rolls with them tho, which gets back to my combined arms statement).
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Probably because in most cases it's overkill and there are other places to put the skill points. There are still plenty of fish left in the sea, even if a couple manage to get away.
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This is just those player's faults for using ethys... thats all. Easy to fix, ride a real horse. Then we both have to wait 5 seconds to remount, instantly.
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I was thorough and patient. I'd make sure to kill the other player's mount first even if it meant giving them a chance to get away. At the very least I had the pleasure of eliminating their butt ugly swamp dragon or beetle and making the land a little more pleasant. If they decided to come back, well, rinse-repeat-soak. Some folks considered me a very griefy SOB, but setting people (or even entire guilds) up for the kill is all part of the battle plan.
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why be on foot? that is just asking for trouble, tamer or not.
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Oh I didn't travel around on foot, but blue twink tamers liked to cycle through the moongates while hidden; and red twink tamers would camp the areas outside the moongates while hidden. Their first move was always to release a pre-casted bola, so you were always on foot. If I was on my tamer when this happened, well, it was sort of like an old western quick draw where I'd try to return fire and launch my pets at them, while trying to deal with their pets on me. If I was anticipating the attack and had pre-cast para, para-field, or inviso - or just had an inviso item, then usually things went my way - but it was always annoying and messy. Especially around moonglow where they could rez and re-attack so quickly. Avoiding lousy fighting areas like moonglow or luna is a smart response, but as the shard population dried up the alternative was often just logging out.
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I agree 100%, but the key to what you wrote is the (like most players) part. All of the complainers are too lazy to change their play a little to best the tamers. The tamers are that little bit at higher potential than the complainers, and the complainers are too stupid to adapt. Just like they refuse to adapt to stealthers. Stealth is useless if someone has tracking. thats one skill to nullify two (hide stealth).
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I agree, but the game is not meant to cater to power users with perfect connections or they wouldn't have dumbed it down so many times. It's a lot less frustrating to play the game when there's a reasonable counter to most attacks and insta-kill and insta-escape do not exist. Also a lot of things are problematic on Siege because of the rule differences and/or the lack of population. Part of that dumbing down process was an attempt to make more templates playable, but there are a lot of templates that should be reserved for the power user who can really figure out how to overcome the drawbacks in order to take advantage of the power. As a pvp tamer, the last thing I wanted to see was a bunch of twinks taking up taming because they could click "all kill" and get
ph@t l3wtz.
I can think of numerous examples where players took uncommon templates and learned to become very effective with them even back when most players thought it was impossible. I knew a player who ran a tank alchemist (that's a warrior with alchemy and poisoning) and hence could make dp on the fly. He did that long before there were bonuses for having alchemy OR having poisoning and yet just slaughtered people by always having all the potions he could use. When he killed someone he'd just turn their reagents in to more potions. Fast forward a bit, and lots of players have alchemy for the pot bonus and/or pot tossing, and lots of players have poisoning for that bonus. Suddenly 1/2 the shard is making alchy mages and dp dexxers and abusing the heck out of it.
Balance is a fine line, and unfortunately EA always overpowered new skills/abilities so players would gravitate towards the template of the day.