Give the dockmasters the power to ship a crate to another shard for some fee (not sure how much yet - ideally it would depend on the value of the items - how can we determined that in game?). Then people will start gathering resources on the less populated shards and shipping them back home (just like in real life).
Developers have said we can't shard hop characters. but I don't see why we can't send crates - maybe a crate a a week?
As a result, a market will develop to equip and outfit those characters who are gathering resources, and the whole economy will revive.
Ex: I'm sick of always waiting in line for miasmas on Atlantic to get chests for L6 maps. So I create (or already have) characters on less populated shards to farm miasmas and pay the dockmaster some fee to ship them back to Atlantic where I need them.
This is how it works in RL, why not in UO?
I see only upsides here. What are the downsides?
Developers have said we can't shard hop characters. but I don't see why we can't send crates - maybe a crate a a week?
As a result, a market will develop to equip and outfit those characters who are gathering resources, and the whole economy will revive.
Ex: I'm sick of always waiting in line for miasmas on Atlantic to get chests for L6 maps. So I create (or already have) characters on less populated shards to farm miasmas and pay the dockmaster some fee to ship them back to Atlantic where I need them.
This is how it works in RL, why not in UO?
I see only upsides here. What are the downsides?