I wanted to start this thread up based on the changes to Remove Trap skill. The biggest change to remove trap going forward is that it no longer requires both lockpicking and detect hidden skills to use anymore. Remove trap is now its own completely separate skill.
In addition to the old way of training remove trap (more on that below); players are now able to train the skill on 3 different puzzle boxes that can be purchased (for about 100k each) from the "collector or oddities" in Moonglow. Players can also "actively" gain Remove Trap while using it on treasure chests that have been dug up; lower level chests still offer gains to higher skill Remove Trap.
The older method of using trapped boxes can also be used (as outlined by @Tina Small):
@Tina Small did some excellent work on how to train remove trap the pre Forgotten Treasures way which I've pasted below.
I don't have this completely mapped out yet, but this is what I think Tinkering skill has to be when you set the traps in order to get the optimal challenge for Remove Trap gains:
Remove Trap Skill 31.0 to 35.0: for optimal challenge, Tinkering has to be 30.1 (highly recommended to wear a tinkering talisman at this stage) to 35.0
Remove Trap Skill 35.1 to 45.0: for optimal challenge, Tinkering has to be 40.1 to 45.0;
Remove Trap Skill 45.1 to 55.0: for optimal challenge, Tinkering has to be 50.1 to 55.0
Remove Trap Skill 55.1 to 65.0: for optimal challenge, Tinkering has to be 60.1 to 65.0
Remove Trap Skill 65.1 to 75.0: for optimal challenge, Tinkering has to be 70.1 to 75.0
Remove Trap Skill 75.1 to 85.0: for optimal challenge, Tinkering has to be 80.1 to 85.0
Remove Trap Skill 85.1 to 95.0: for optimal challenge, Tinkering has to be 90.1 to 95.0
Remove Trap Skill 95.1 to 100.0: for easy challenge, use GM-tinkered boxes.
You still get gains if you're in the "easy" range or in the "challenging" range.
Resources used looking like this:
31 remove trap to 40 remove trap: Used about 700 ingots and 600 bolts.
40 remove trap to 45 remove trap: 222 ingots and 147 bolts
45 remove trap to 50 remove trap: 200 ingots and 200 bolts
50 remove trap to 55 remove trap: 228 ingots and 253 bolts
55 remove trap to 60 remove trap: 386 ingots and 240 bolts
60 remove trap to 65 remove trap: 352 ingots and 263 bolts
65 remove trap to 70 remove trap: 601 ingots and 279 bolts
70 remove trap to 75 remove trap: 719 ingots and 352 bolts (grand totals to this point of 3408 ingots and 2334 bolts)
Setting dart traps will put you in the following ranges at these levels of tinkering skill:
Very challenging - 30 to 40.0
Challenging - 40.1 to 50.0
Optimal - 50.1 to 60.0
Easy - 60.1 to 70.0
Very easy - 70.1 to 80.0
Too easy - 80.1 and up
In addition to the old way of training remove trap (more on that below); players are now able to train the skill on 3 different puzzle boxes that can be purchased (for about 100k each) from the "collector or oddities" in Moonglow. Players can also "actively" gain Remove Trap while using it on treasure chests that have been dug up; lower level chests still offer gains to higher skill Remove Trap.
The older method of using trapped boxes can also be used (as outlined by @Tina Small):
@Tina Small did some excellent work on how to train remove trap the pre Forgotten Treasures way which I've pasted below.
I don't have this completely mapped out yet, but this is what I think Tinkering skill has to be when you set the traps in order to get the optimal challenge for Remove Trap gains:
Remove Trap Skill 31.0 to 35.0: for optimal challenge, Tinkering has to be 30.1 (highly recommended to wear a tinkering talisman at this stage) to 35.0
Remove Trap Skill 35.1 to 45.0: for optimal challenge, Tinkering has to be 40.1 to 45.0;
Remove Trap Skill 45.1 to 55.0: for optimal challenge, Tinkering has to be 50.1 to 55.0
Remove Trap Skill 55.1 to 65.0: for optimal challenge, Tinkering has to be 60.1 to 65.0
Remove Trap Skill 65.1 to 75.0: for optimal challenge, Tinkering has to be 70.1 to 75.0
Remove Trap Skill 75.1 to 85.0: for optimal challenge, Tinkering has to be 80.1 to 85.0
Remove Trap Skill 85.1 to 95.0: for optimal challenge, Tinkering has to be 90.1 to 95.0
Remove Trap Skill 95.1 to 100.0: for easy challenge, use GM-tinkered boxes.
You still get gains if you're in the "easy" range or in the "challenging" range.
Resources used looking like this:
31 remove trap to 40 remove trap: Used about 700 ingots and 600 bolts.
40 remove trap to 45 remove trap: 222 ingots and 147 bolts
45 remove trap to 50 remove trap: 200 ingots and 200 bolts
50 remove trap to 55 remove trap: 228 ingots and 253 bolts
55 remove trap to 60 remove trap: 386 ingots and 240 bolts
60 remove trap to 65 remove trap: 352 ingots and 263 bolts
65 remove trap to 70 remove trap: 601 ingots and 279 bolts
70 remove trap to 75 remove trap: 719 ingots and 352 bolts (grand totals to this point of 3408 ingots and 2334 bolts)
Setting dart traps will put you in the following ranges at these levels of tinkering skill:
Very challenging - 30 to 40.0
Challenging - 40.1 to 50.0
Optimal - 50.1 to 60.0
Easy - 60.1 to 70.0
Very easy - 70.1 to 80.0
Too easy - 80.1 and up