It is not false, it is fact. Take a look at shards without PvP and count the number of stocked vendors. Then go to a shard with a PVP community, you will notice a stark contrast. It is simple math, pvp'rs are too busy pvping to farm items and they will spend ridiculous amounts of gold to have the best items. Why do you think a slither goes for 140-175 million gold? Who do you think is buying 200-300 barbed kits at a time? Smart Trammies wear cursed Shame loot for PvM now because of the unlimited SDI and other amazing mods, so it's not them. UO needs the pvp community to survive and don't let the care bears who spend more time posting than playing convince you otherwise.The PvP and PK few are trying to throw a smoke screen. Some of those folks are trying to sell that PvP is the driving force of UO. That is false. Most of the players on Siege are not even PvPers much less PKers.
Siege is not a valid comparison when it comes to just PVP. The community is very small there due to the lack of insurance, length of time to train a character, and the difficulty of the shard in general. Let's stick with apples to apples, please, if we are going to have an honest debate. Are there any other falsehoods I need to debunk?
Last edited: