Hey everyone, I have a pure mage that I used to PVP with back in the day (6-10 years ago) that is scrolled out at 6x120 Mage, Eval, Med, Focus, Wrestling & Resist Spells, though only in the 115's on 4/6 (Legendary Focus and Wrestling). Given my current interests after returning to UO and current playstyle, I'd really like to turn him into a Treasure Hunter to experience a portion of the game I have never delved into. I have read up on some of the more recent changes to Cartography vs. Mining but I am curious on whether or not I am going to need lock picking as some of what I have read insinuates the "scaling" of magic unlock to be applied to more difficult locks as you raise Magery skill? I am assuming remove trap is still necessary and I was hoping to fit in MYSTICISM on the build as I will most def need a meat shield from what I have gathered. I was hoping to keep eval to cast over RC but wanted to get ideas from people who may have play tested this. Just looking to get an overall understanding of what level of difficulty I will be facing and where I should focus the template. I realize this char will be back in Fel when he reaches his pinnacle and is (hopefully) doing top tier maps. I already run a disco/bard mage tamer that is pretty much my main so I am looking for something to log into w/ a different playstyle. For starting gear I have a 120'd smith/tailor/imbue/carp crafter and a 7x gm alchemist, inscription and all of the other crafting I couldn't fit on the other besides cooking.
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