So, what exactly is your issue with reducing or capping the breath damage done by greaters in PvP?
Are you saying that it just isn't an issue? I can assure you that it is an issue on Siege.
My point in asking about the gold for insurance kills was risk versus reward. On a production shard, if your pet kills someone in PvP, you don't get any reward i.e. there is no insurance gold.
On Siege, dead is dead. It doesn't matter if a pet kills you or another player, your body becomes lootable and your stuff is gone.
So, on Siege, we have exactly the opposite situation from production shards. On prodo shards, there is no reward. On Siege, there is no risk.
All a tamer has to do is bless a heavy crossbow and carry a few bolts. He doesn't even need armor. The tamer dismounts and "all kills" and between the damage from the bolt, the damage from the fall, and the breath damage you are going to die.
If by chance, a tamers's pet ever gets in trouble, all he has to do is run away/stealth away, log out and his pet is saved. It is like self rezzes that never run out.
Let's say by some miracle (or in reality by another greater), you do manage to kill one of those dragons. What is lost? .1 in each skill.
Risk does not equal reward.
Your point I think is "What does this have to do with me, I don't play on Siege?"
That is fair. I think if you PvP in a suit that gives you 150 health, you aren't going to worry as much about taking 70 damage from a greater. And since, there isn't any reward for using one, you aren't likely to see too many.
Having said that, would it kill you if there were a reduction or cap on their breath damage so that people running around with 100 health can stop being insta killed?