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Hail Storm nerf in pub 76

SlobberKnocker

Slightly Crazed
Stratics Veteran
Stratics Legend
No not really I do about 250-280 a throw. 150 Str strength while cursed so um maybe your just bad. And no, I dont play pvt shards. You can find me on atl, LS, chessy, legends, and baja. If you got chars on any of those i'll fight you wearing nothing but 2/6 casting jewels and show you how bad you are :)
i use a thrower. with honor i do in the 250-280 range myself. i carry invis,heal,cure,str,refresh,agil potions, box, apples, and with mystic insight have a heal stone. i lead slasher around the square to the right of where he spawns. i have loyalty so the hell hounds attack him. i have a demon slayer soulglaive with no hit spell so he doesnt do the freeze thing. still takes me some 45 min on him. would love insight on how to cut that down by 30 minutes. i'd sign up for 15 minutes right now. im also rocking the ssi cloak, ring and beserkers. the basic whammy build which lord god gave us in the warrior forum. im on chessy and would gladly meet you anytime to see you in aciton. i'll even come on a blue mystic mage so i can throw heals on you and invis u if your in a pinch.

thanks.
 

frostbolt

Seasoned Veteran
Stratics Veteran
Stratics Legend
i use a thrower. with honor i do in the 250-280 range myself. i carry invis,heal,cure,str,refresh,agil potions, box, apples, and with mystic insight have a heal stone. i lead slasher around the square to the right of where he spawns. i have loyalty so the hell hounds attack him. i have a demon slayer soulglaive with no hit spell so he doesnt do the freeze thing. still takes me some 45 min on him. would love insight on how to cut that down by 30 minutes. i'd sign up for 15 minutes right now. im also rocking the ssi cloak, ring and beserkers. the basic whammy build which lord god gave us in the warrior forum. im on chessy and would gladly meet you anytime to see you in aciton. i'll even come on a blue mystic mage so i can throw heals on you and invis u if your in a pinch.

thanks.
He won't show it to you because he can't actually do it. lol.
He probably can't tell the time, for the same reason why he believes that his flame strikes hit for 600 and not 300 on an EA shard.

In other words he can't count.
 

RuSini Neb

Journeyman
Stratics Veteran
He won't show it to you because he can't actually do it. lol.
He probably can't tell the time, for the same reason why he believes that his flame strikes hit for 600 and not 300 on an EA shard.

In other words he can't count.
I can say that I have a Sampire/thrower not the traditional whammy/thrower, and me and Frostbolt have gone down to slasher together with at least one of us getting honor on him and ai'ing for around 300 a swing and it still takes almost 45 minutes due to the fact you cant just stand there and tank him....... I have to agree something sounds a little obtuse about phangs figures. Although I bet running my template setup over your whammy setups gives me less deaths on avg then you all trying to kite him in wraith form..............

I pointed out we did this together to show that if it takes that kind of time for two people.. there is no way one person is doing it in 15, and I know his suit isn't anymore euber then mine...
 

SlobberKnocker

Slightly Crazed
Stratics Veteran
Stratics Legend
i run the slasher usually with 2 throwers and it takes about the same as you guys. however not to say someone has a better way of doing things which is why im asking phange to expand upon his claim.
 

frostbolt

Seasoned Veteran
Stratics Veteran
Stratics Legend
i run the slasher usually with 2 throwers and it takes about the same as you guys. however not to say someone has a better way of doing things which is why im asking phange to expand upon his claim.
He doesn't have a better way, is what we are saying. Phangs of Phage is a guy who plays on a private shard and exaggerates everything. All you have to do is read through his post history and you can see that for yourself.

But hey, I guess I cant solo slasher in under 12 mins easily either. Usually closer to 10 mins, best time...8
8 min really?

guffaw. Hes totally playing a different game from everyone else
 

SlobberKnocker

Slightly Crazed
Stratics Veteran
Stratics Legend
i remember back when cal brought some uo players down to hq that weekend to preview the stygian abyss. the dev's said the pitted slasher against scalis and slasher kicked his azz. off topic but some of the uo players that showed up were downright scary.

oh yeah, 8 min slasher, please elaborate. many thanks.
 

RuSini Neb

Journeyman
Stratics Veteran
i remember back when cal brought some uo players down to hq that weekend to preview the stygian abyss. the dev's said the pitted slasher against scalis and slasher kicked his azz. off topic but some of the uo players that showed up were downright scary.

oh yeah, 8 min slasher, please elaborate. many thanks.

Elaboration: He is making haphazard replies to this thread. IMO ( and thats what it is just IMO ) he probably is coming in around 45 minutes like everyone else, but he probably didnt get many drops ( slasher sucks at dropping ) and left. Its probably been a month or three scene he has been down there, and is just guestamating that it was taking in 15ish minutes ( because he never really timed it ). It's just too bad he ended up arguing with Frost, which does time our fights, and does look for the best most effective ways of soloing bosses.
 

Dan123The123Man

Lore Master
Stratics Veteran
Stratics Legend
Dan just forgot to mention that pixes cast at the speed of a gheal, not an 8th circle spell that uses 30 mana with max lmc.
What I was saying was that pixies SHOULD have pack instinct. They are weak as **** in PvM and really pointless right now for PvM. They need to be stronger, with pack instinct they should allow them to either 1. Increase their health based on how many you have summoned, or 2. Allow them to cast higher circle spells (ebolts, explotion, fs). They die in one friggin hit right now and the problem is they don't cast any real good spells unless they are chasing something. So in PvM when EVERY NPC MOB in the game comes up to you whether it's a melee or a caster it makes these pixies useless, because they won't dish out any *real* damage standing toe to toe with the mob. Not to mention the toe to toe gets them killed in one shot, and so *you* the caster is standing there popping them over and over in hope to do damage and the mobs HP is regening quicker then you can even kill it!
 

SlobberKnocker

Slightly Crazed
Stratics Veteran
Stratics Legend
no doubt slasher sucks at drops. i did roughly 100 to get my lavalierre. this is why im asking. for 15 min i could do 3 a night and maybe get a few more of those puppies.
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
Technically the Rising Colossus takes up all 5 slots.... I think that is more than fair.... Yes it hits hard but 2 EV's do plenty of damage as well, besides which all summons get dispelled within seconds of casting when it matters anyways.
exactly
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
120 magery 120 eval and 64 spells
120 mystic 120 focus or imbuing and 16 spells

really if we are talking fair here I think mystic spells should be more powerful due tho the fact that magery has about 4 times as many spells granted a few have limited use but still... just saying if you want to tweek for pvp fine ..but leave pvm alone
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
120 magery 120 eval and 64 spells
120 mystic 120 focus or imbuing and 16 spells

really if we are talking fair here I think mystic spells should be more powerful due tho the fact that magery has about 4 times as many spells granted a few have limited use but still... just saying if you want to tweek for pvp fine ..but leave pvm alone
exactly.
 

Dan123The123Man

Lore Master
Stratics Veteran
Stratics Legend
if they had more damage and health, they would be exactly like air elementals.

:next:
Instead of *skimming* over what I said, try reading the entire post... Their health and SDI would scale with how many are summoned at the time. EI: 3 pixies will have more hp and/or SDI then 2 pixies. It's not asking much to have 5 controled pixies with pack instinct to be equivilent to 2 air elementals. If my memory serves correct, air elementals don't chase after their target like their trying to do physical damage, instead they cast on targets from a distance. Now I may have seen that happen because the person just said "All Kill" then "All Stay" right afterwards. The point though i'm trying to reiterate is that they should be equivilent in health and spell power as what a 5 slot caster summon would have... Take water elementals or air elementals for example... Currently just ONE Air elemental exceeds 5 pixies in health and I believe even casts faster, or higher circle spells more often (can someone correct me if im wrong on that)? Below are alittle bit of facts and some math for you:

Pixies have 13-18 health PER
Air Elementals have 76-93 health PER
Water Elementals have 76-93 health PER
Summon Deamon - 301-325 health PER
Earth Elemental - 76-93 health PER
Rising Colossus - (who knows? I know it's a lot)
Energy Vortex - (who knows?)

Are you beginning to see the pattern here?


5 Pixies have 65-90 health (5 control slots)
2 Air Elementals have 152-192 health (4 control slots)
2 Water Elementals have 152-192 health (4 control slots)
1 Summon Deamon - 301-325 health (4 control slots)
2 Earth Elementals - 152-192 health (4 control slots)


Even if each pixie had max health with 5 up it still isn't enough to be equal to a single Air, Water, or Earth elemental at max health. They also practically do NO physical damage and they don't even try to stay at a distance to continue casting on the target... Granted pixies have more mana then Air Elementals, yet you can't even take that into consideration because they run after their targets instead of stay at range and casting. Also when they're on top of the target they don't even blow the mana, they sit there trying to *punch* the target to death and die in one hit.

Another pretty clear issue is that you can't even hunt with these things or use them in PvM like you could an air, deamon, or water elemental. These can't even be compared to any of those as far as PvM goes because they die everytime they get hit and even for PvM their physical damage is so minimal it's pointless.

Explain to me how this is even remotely fair?

You ever see mages trying to use earth elies, deamons, or air elies at lady Mel? They can atleast do SOME kind of damage to her, or slow her down somewhat. You can't expect to down her with these pixie summons but i'd like to see you try using "Summon Fey" spellweaving spell there, the pixies won't do diddly sheit to her except burn through ur mana having to re summon them... One of her withers will wipe the entire group out instantly lol. Seriously though, get real lol, you know as well as I do that they suck ass in PvM. Quit trying to make these sound so over powered and try playing with them for yourself. You'll find out that they most definately are not OP.

The only way these may seem "OP" is if you plan on farming chickens and sheep at the jhelom farms. Oh and mongbats! WOOT WOOT, may get 3 gold coins off one of those -_^.
:next:
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
Spell got nerfed to spread damage across all targets in the area intead if a set damage to each targert in the area.

Basically it got nerfed to be like magery's meteor\chained.....
While Wither is still a set damage to each target. Why was this change necessary? another PvP adjustment that hurts PvM?
Just cast Nether Cyclone... it's a tick slower but the exact same damage and a wider area... problem solved.
 

Phangs_of_Phage

Journeyman
Stratics Veteran
in all fairness i havent done slasher in about 3 months because his drop sucks. my best tiem was 8 mins.. maybe hes been beefed i dunno. avg time was around 12 mins. with another guy the time actually went up to 18 mins because of constant freezes he did. I really dont have too much of an issue kiting him. really cant see why it takes 45 mins on a thrower doing over 250 damage.
 

Phangs_of_Phage

Journeyman
Stratics Veteran
I had good luck with slasher at first. Got 2 lavaliers within my first 20 slashers then did countless ones and only got the crap drops
 

frostbolt

Seasoned Veteran
Stratics Veteran
Stratics Legend
in all fairness i havent done slasher in about 3 months because his drop sucks. my best tiem was 8 mins.. maybe hes been beefed i dunno. avg time was around 12 mins. with another guy the time actually went up to 18 mins because of constant freezes he did. I really dont have too much of an issue kiting him. really cant see why it takes 45 mins on a thrower doing over 250 damage.
In all fairness you are just making stuff up.
guess im not getting my 15 minute slasher lesson :(
^
 

LordDrago

Certifiable
Stratics Veteran
Stratics Legend
I never said I used hailstorm and I never said what template I run. How about for a moment... just a moment you assume i have 85+ sdi and carry 60 necro and 100 SS on my template for wraith form, corpse skin and evil omen. She drops very fast with 600+ damage flamestrikes... mystic is mearly used for the summon. Lets not forget 1200 dmg word of deaths. Since thats not effected by slayers throw ona 30 sdi book vs the fallen mystic
Am I missing something here? You say that mystic is overpowered and needs a nerf (hailstorm and RC?) but you ungodly ability to whack Mel upside her head seems to be based upon magery and spellweaving? Would not this then indicate that eitgher these two need nerfs to bring them into alignment with mystiicism...or...mysticism needs a bump?

Personally, I do not think so..I like that at times mysticism is a more useful template than magery or spellweaving, sometimes spellweaving is more powerful than magery or mysticism, and sometimes magery is more useful than the other two. That to me is diversity. making them all the same across the board, you might as well make one ability with access to all spells.
 

frostbolt

Seasoned Veteran
Stratics Veteran
Stratics Legend
Am I missing something here? You say that mystic is overpowered and needs a nerf (hailstorm and RC?) but you ungodly ability to whack Mel upside her head seems to be based upon magery and spellweaving? Would not this then indicate that eitgher these two need nerfs to bring them into alignment with mystiicism...or...mysticism needs a bump?

Personally, I do not think so..I like that at times mysticism is a more useful template than magery or spellweaving, sometimes spellweaving is more powerful than magery or mysticism, and sometimes magery is more useful than the other two. That to me is diversity. making them all the same across the board, you might as well make one ability with access to all spells.
his "ungodly ability" stems from his imagination and has no basis in reality. Seeing as he is pulling out mathematically impossible numbers that cannot be achieved with current gear and skills to serve as "proof".
 

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
Good cause 2 EV's are still only 4 slots, while the colussus is 5. RC is the only useful summoned tank left in this game.

Should a sampire and GD be the only viable tanks in this game?



Even using a RC and Hail Storm. I don't think anyone is killing a peerless in a matter of minutes.

Don't lie to further your weak arguement.

Lets put it this way, I was tanking with a greater drag with two mystics casting rising collosus and whatever other spells they were using and after it was all done I was not able to loo the corpse because the drag didn't do enough damage.

And yes the peerless was killed quickly in a matter of minutes. An example would be killing Melisande before the keys expired.
 

Hunters' Moon

Grand Inquisitor
Stratics Veteran
Stratics Legend
Lets put it this way, I was tanking with a greater drag with two mystics casting rising collosus and whatever other spells they were using and after it was all done I was not able to loo the corpse because the drag didn't do enough damage.

And yes the peerless was killed quickly in a matter of minutes. An example would be killing Melisande before the keys expired.
 

frostbolt

Seasoned Veteran
Stratics Veteran
Stratics Legend
Lets put it this way, I was tanking with a greater drag with two mystics casting rising collosus and whatever other spells they were using and after it was all done I was not able to loo the corpse because the drag didn't do enough damage.

And yes the peerless was killed quickly in a matter of minutes. An example would be killing Melisande before the keys expired.
Correction, you probably did not do enough damage because you were healing the whole time, whereas the Mystics were casting flamestrikes or whatever with a fey slayer. It has nothing to do with Colossus damage.

If you tell me that nobody casted damage spells and Melisande died in "a matter of minutes" to only 2 colossus and a Greater dragon I will laugh at you, because that would be as idiotic as Phangs_of_Phage saying that he can kill Melisande in under 4 min solo with 600 damage flame strikes and 1200 wod.

 

darkvulf

Adventurer
Stratics Veteran
Instead of *skimming* over what I said, try reading the entire post... Their health and SDI would scale with how many are summoned at the time. EI: 3 pixies will have more hp and/or SDI then 2 pixies. It's not asking much to have 5 controled pixies with pack instinct to be equivilent to 2 air elementals. If my memory serves correct, air elementals don't chase after their target like their trying to do physical damage, instead they cast on targets from a distance. Now I may have seen that happen because the person just said "All Kill" then "All Stay" right afterwards. The point though i'm trying to reiterate is that they should be equivilent in health and spell power as what a 5 slot caster summon would have... Take water elementals or air elementals for example... Currently just ONE Air elemental exceeds 5 pixies in health and I believe even casts faster, or higher circle spells more often (can someone correct me if im wrong on that)? Below are alittle bit of facts and some math for you:

Pixies have 13-18 health PER
Air Elementals have 76-93 health PER
Water Elementals have 76-93 health PER
Summon Deamon - 301-325 health PER
Earth Elemental - 76-93 health PER
Rising Colossus - (who knows? I know it's a lot)
Energy Vortex - (who knows?)

Are you beginning to see the pattern here?


5 Pixies have 65-90 health (5 control slots)
2 Air Elementals have 152-192 health (4 control slots)
2 Water Elementals have 152-192 health (4 control slots)
1 Summon Deamon - 301-325 health (4 control slots)
2 Earth Elementals - 152-192 health (4 control slots)


Even if each pixie had max health with 5 up it still isn't enough to be equal to a single Air, Water, or Earth elemental at max health. They also practically do NO physical damage and they don't even try to stay at a distance to continue casting on the target... Granted pixies have more mana then Air Elementals, yet you can't even take that into consideration because they run after their targets instead of stay at range and casting. Also when they're on top of the target they don't even blow the mana, they sit there trying to *punch* the target to death and die in one hit.

Another pretty clear issue is that you can't even hunt with these things or use them in PvM like you could an air, deamon, or water elemental. These can't even be compared to any of those as far as PvM goes because they die everytime they get hit and even for PvM their physical damage is so minimal it's pointless.

Explain to me how this is even remotely fair?

You ever see mages trying to use earth elies, deamons, or air elies at lady Mel? They can atleast do SOME kind of damage to her, or slow her down somewhat. You can't expect to down her with these pixie summons but i'd like to see you try using "Summon Fey" spellweaving spell there, the pixies won't do diddly sheit to her except burn through ur mana having to re summon them... One of her withers will wipe the entire group out instantly lol. Seriously though, get real lol, you know as well as I do that they suck ass in PvM. Quit trying to make these sound so over powered and try playing with them for yourself. You'll find out that they most definately are not OP.

The only way these may seem "OP" is if you plan on farming chickens and sheep at the jhelom farms. Oh and mongbats! WOOT WOOT, may get 3 gold coins off one of those -_^.
:next:
your template isn't meant for pvm, why don't you understand this?

:coco:
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
Repeating from another thread:
Gross exaggeration is not in any way helpful. Will everyone using this tactic to promote dissension please desist.
 

Kojak

Slightly Crazed
Stratics Veteran
Stratics Legend
UNLEASHED
can't word of death slasher as far as i know ... so there's that
 

SlobberKnocker

Slightly Crazed
Stratics Veteran
Stratics Legend
can't word of death slasher as far as i know ... so there's that
the op phange guy did not state wod the slasher. he stated he does 600 hp flamestrikes and 1200 hp wod on melisande using
the fey slayer book.

frostbolt has maintained that these numbers are somewhat over exaggerated and i would tend to agree as the best i have done with the mystic book and a good deal of sdi is around 235-250 flamestrikes and 6-in change wod with a level 6 focus.
 

Kojak

Slightly Crazed
Stratics Veteran
Stratics Legend
UNLEASHED
well I know I do high 700s with word of death on Melisande so 600 is kinda low - the key is arcane empowerment
 
S

Sevin0oo0

Guest
Technically the Rising Colossus takes up all 5 slots.... I think that is more than fair....
so would 5 chickens, I think tamers need a little less nurf. Besides, 'Everything' gets 5 slots, even mobs.
I have a problem with the ranking of slots. I think some tames should be less than one with the cumulative total rounded.
 

frostbolt

Seasoned Veteran
Stratics Veteran
Stratics Legend
well I know I do high 700s with word of death on Melisande so 600 is kinda low - the key is arcane empowerment
WOD has a base damage of 300, and it gains 3 points of damage per additional point of SDI.

Lets assume Phangs_of_Phage has 114 SDI total (numbers taken based on what he said earlier) , and since he is wearing full artifacts there's no way he would be using reaper form, so the only thing that needs to be factored in is arcane empowerment.

With no buffs thats 642 damage
With arcane empowerment which i think grants 39 SDI at max focus it would add an additional 117 damage
642+117=759

add in evil omen 25% damage increase
948 damage.

If he were in reaper form which is extremely unlikely as he would run out of mana instantly (hes in full artifact gear and relies on wraith form for mana return)

The damage would be 1008

Its still nowhere near the 1200 that he claims to be doing.

Even if he had inscription after some recalculations, the damage would be 1046

numbers for arcane empowerment/ reaper form SDI bonus pulled from this thread.
[Spellweaving] - Word of Death and Spell Damage Increase Modifier : What is the interaction ? | Stratics Forums

As far as flamestrike goes
UO Stratics - Direct Damage Spells
We will use the lich with an undead slayer since I can't seem to find Mel on the list, and the Lich has the closest resists to what Mel would have after corpse skin anyway.

The numbers i put in were
150 int
120 magery
120 eval
100 scribe
150 SDI
At such absurd SDI numbers the capped base damage would be 339 and 423 after evil omen.

However keep in mind that he does not actually run 150 SDI on flamestrike and probably comes in closer to around 120+scribe if I add in all the SDI buffs. For an average total of 326. And again nowhere near his claim of 600.

So again if Mel just stood there doing nothing
70000 HP - 214 Flame strikes which is 3.6 minutes of pure casting at 1 second cast time with no delay
30000 HP - at 948 damage WOD it would take 31 of them, and WOD clearly has a longer cast time than 1 second so it would take about a minute of pure WOD spam.

This by itself is already greater than "less than 4 minutes"

After factoring in Satyr killing, animated flesh golem killing, second spawn killing, second spawn animated flesh golem killing, and the fact that he has to keep up 2-3 energy fields and colossus at all times, Arcane empowerment, corpse skin, as well as self healing + invisibility if he takes aggro, and Mel does aggro onto you if she dispels the colossus. There's no way hes doing this in any less than 15 minutes.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Instead of *skimming* over what I said, try reading the entire post... Their health and SDI would scale with how many are summoned at the time. EI: 3 pixies will have more hp and/or SDI then 2 pixies. It's not asking much to have 5 controled pixies with pack instinct to be equivilent to 2 air elementals. If my memory serves correct, air elementals don't chase after their target like their trying to do physical damage, instead they cast on targets from a distance. Now I may have seen that happen because the person just said "All Kill" then "All Stay" right afterwards. The point though i'm trying to reiterate is that they should be equivilent in health and spell power as what a 5 slot caster summon would have... Take water elementals or air elementals for example... Currently just ONE Air elemental exceeds 5 pixies in health and I believe even casts faster, or higher circle spells more often (can someone correct me if im wrong on that)? Below are alittle bit of facts and some math for you:

Pixies have 13-18 health PER
Air Elementals have 76-93 health PER
Water Elementals have 76-93 health PER
Summon Deamon - 301-325 health PER
Earth Elemental - 76-93 health PER
Rising Colossus - (who knows? I know it's a lot)
Energy Vortex - (who knows?)

Are you beginning to see the pattern here?


5 Pixies have 65-90 health (5 control slots)
2 Air Elementals have 152-192 health (4 control slots)
2 Water Elementals have 152-192 health (4 control slots)
1 Summon Deamon - 301-325 health (4 control slots)
2 Earth Elementals - 152-192 health (4 control slots)


Even if each pixie had max health with 5 up it still isn't enough to be equal to a single Air, Water, or Earth elemental at max health. They also practically do NO physical damage and they don't even try to stay at a distance to continue casting on the target... Granted pixies have more mana then Air Elementals, yet you can't even take that into consideration because they run after their targets instead of stay at range and casting. Also when they're on top of the target they don't even blow the mana, they sit there trying to *punch* the target to death and die in one hit.

Another pretty clear issue is that you can't even hunt with these things or use them in PvM like you could an air, deamon, or water elemental. These can't even be compared to any of those as far as PvM goes because they die everytime they get hit and even for PvM their physical damage is so minimal it's pointless.

Explain to me how this is even remotely fair?

You ever see mages trying to use earth elies, deamons, or air elies at lady Mel? They can atleast do SOME kind of damage to her, or slow her down somewhat. You can't expect to down her with these pixie summons but i'd like to see you try using "Summon Fey" spellweaving spell there, the pixies won't do diddly sheit to her except burn through ur mana having to re summon them... One of her withers will wipe the entire group out instantly lol. Seriously though, get real lol, you know as well as I do that they suck ass in PvM. Quit trying to make these sound so over powered and try playing with them for yourself. You'll find out that they most definately are not OP.

The only way these may seem "OP" is if you plan on farming chickens and sheep at the jhelom farms. Oh and mongbats! WOOT WOOT, may get 3 gold coins off one of those -_^.
:next:

you are the 4/6 pixie spamming blue 69.9 magery gate fighter on ATL aren't you? From everything i've seen in your posts, you just reek of bias. I may have my favorite temps but at least i don't beg devs to buff it. Pixies are one of the most underused summons in the game, 5 of them can completely end a mage on foot from the disruption, and they don't need buffed. How about summon fiend? imps are horrible in comparison to pixies, and anyone who went red prior to doing the pixie quest cannot utilize them on a weaver.
 

Dan123The123Man

Lore Master
Stratics Veteran
Stratics Legend
whether you think i'm being biased or not is your opinion. I'm not here to discuss which templates I play or which templates would benefit myself over everyone else. However, I find it interesting that you agree the pixies from the summon fey spell are the most underused summons and apparently think it's wrong that i'm asking that something be done so that they somehow become useful for PvM (player vs MONSTER, not PLAYER). Yet you have no objection to how weak I said they were. Believe it or not, I do like to PvM and would like these summons to be able to kill something stronger then a mongbat or wandering healer. Just for the record though... Any pet in a pvp situation that pvpers use today (dread warhorse, kitsune, rune beetle, greater dragon, ect) would most likely end a mage whos on foot. Ofcourse it all depends on the SKILL of the individual though as well now doesn't it? There is no exception to pixies, and regardless of the theories you may have this is not a conspiracy.

In reference to spellweaving, I can't tell if you're on the band wagon that would like the already USELESS summons that spellweavers get to be nerfd even harder or if you're on the one that says "Leave scissors alone, it is fine like it is, signed rock"- coming from your siggy.
 

darkvulf

Adventurer
Stratics Veteran
whether you think i'm being biased or not is your opinion. I'm not here to discuss which templates I play or which templates would benefit myself over everyone else. However, I find it interesting that you agree the pixies from the summon fey spell are the most underused summons and apparently think it's wrong that i'm asking that something be done so that they somehow become useful for PvM (player vs MONSTER, not PLAYER). Yet you have no objection to how weak I said they were. Believe it or not, I do like to PvM and would like these summons to be able to kill something stronger then a mongbat or wandering healer. Just for the record though... Any pet in a pvp situation that pvpers use today (dread warhorse, kitsune, rune beetle, greater dragon, ect) would most likely end a mage whos on foot. Ofcourse it all depends on the SKILL of the individual though as well now doesn't it? There is no exception to pixies, and regardless of the theories you may have this is not a conspiracy.

In reference to spellweaving, I can't tell if you're on the band wagon that would like the already USELESS summons that spellweavers get to be nerfd even harder or if you're on the one that says "Leave scissors alone, it is fine like it is, signed rock"- coming from your siggy.
glad i'm not alone in thinking this person is extremely biased and is just trying to get his one template better. Once again your template isn't meant for pvm, :next:
 

Dan123The123Man

Lore Master
Stratics Veteran
Stratics Legend
weeeeeeeeeeeellllll see it all started waaaay back in a galaxy far far away where there was this forum *troll* named after a dark wolf that didn't just want to put his two cents in, he wanted to empty out his entire bank account. So needless to say that's where the thread started to derail, one reply led to another and vuola here we are today. Welcome to Ultima Online, where kids can be kids and some adults remain kids :thumbup: (had to change my symbol there, can't let my troll fanboi taste the same sweetness forever). The force is strong with this one... U know what they say though, once you go black you don't go back lol... Apparently that works with trolls to, once you get hooked on someone on the forums you can't let them go.
 

darkvulf

Adventurer
Stratics Veteran
I don't even know how we went from the OP which was about Hail Storm to talking about Pixies :twak:
its pretty easy to find, just go to dans first post on this thread. 99% of his posts are him trying to buff up his one template. Funny part is his temp isnt even meant for pvm, it is meant to survive in pvp.

and yes saint, he is that wrexsoul.
 

Dan123The123Man

Lore Master
Stratics Veteran
Stratics Legend
aaaannnnd ding ding ding... We have a winner folks! I count two fanbois so far.

Pixie Power!

Is Dan that awful Wrexsoul, blue guard zone hugger on ATL?
I'm called many names saint (all of which I pretty much ignore, i'm there to pvp not chit chat lol), but i'm usually known for being the one that chases you and every other red away from the fel yew gate (sad enough it's because none of you can stand to fight me and that's why you run). Why do you think so many people hate me? lol. They don't hate me because I may play a blue char. They hate me because I play a character that's nearly unbeatable 1v1, is it because of the template? no no no man, it's because of the skill involved! Why else do you think i'm the only one playing the class? It's because nobody else can work them pixies the way I can. I mean i'm not trying to brag or anything but yeaaaah yeeeah I do have good days and so so bad days. But the only time I am generally in guard zone is when there is like 5+ N@N at the gate. I'm pretty crazy with my template though, it's mainly because so many people underestimate the power of 69 magery. :danceb:

See, you gotta have this secret recipe brand named by "skill"... If you like I can show you how to play the template, or I mean if you wanna learn you can just let me kill you over and over lol. It may take you a while to learn it though. It's all good though because you and I both know what happens when we fight 1v1 saint :loser:

As for "Mamacita" or darkwoolv I don't see him much at the fel yew gate. Actually, to be quite frank the only time i've ever had 1v1 with him was a quick match that ended in me dying because I was dismounted. He doesn't count though simply because I don't even get to fight him since he is on a blue char. If he were red though i'd flag on him the same as I do every other red though. I'm not on anyones side, I have a friend here or there but i'm not in a guild because I like it that way. More people for me to fight.

I'm just a real badass ya know? I mean not to brag or anything but 1v1, I roll tamers, dexers, u name it i've rolled and smoked it. O well i'm tired sittin here at work... I'll be in fel yew in a few days, but yeah it's not like i'm using an exploit or anything to win either, it's just that four letter word s-k-i-l-l.

Now i'm rambling but the template I play with on my guy isn't even a 1v1 template... Why in the hell would anyone in there right mind make a toon with 69 magery for the soul purpose of 1v1ing? As if 1v1 even exists anymore, the template though is a ganking template. Now now i'm not gonna lie, but I can hold my own with just 69 magery. It's when people die to me 1v1 that makes me bang my face up against my keyboard laughing my ass off.
 

Meatbread

Journeyman
Stratics Veteran
120 magery 120 eval and 64 spells
120 mystic 120 focus or imbuing and 16 spells

really if we are talking fair here I think mystic spells should be more powerful due tho the fact that magery has about 4 times as many spells granted a few have limited use but still... just saying if you want to tweek for pvp fine ..but leave pvm alone
By this logic a spell that kills everything in one hit is balanced, as long as it's the only spell in the book.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
I don't even know how we went from the OP which was about Hail Storm to talking about Pixies :twak:
seriously...this thread is so OT...lol

@Dan123The123Man--pixies aren't supposed to be comparable to magery or mystic summons. they're for a quick onslaught or sustained crowd control. they're the only summon you can cast by pushing your button down other than fifth circle magery summon creature, which has a cast time that prevents sustain.

spellweaving was designed to be a support skill. it's pretty good for area based damage (champ spawns), PvP (slow cast support), pet healing (tamers), and as a finisher on PvM bosses. as for pixies, the ability to sustain means you can hold your summon button down and have an endless flow of pixies which will distract the enemy mobs around you. one way to make use of pixies in this manner is at the Citadel. you can hold down your pixies, which the ninjas will aggro before you (if you and the pixies remain on the same tile), which then opens up the ability for your friends to cast EVs or do direct damage spells on a single target (or you, if you are skilled enough). you, in fact, become a tank, and as long as your whole party stays on the same tile then you will remain a tank for your team. doesn't really work against mobs that do area damage, of course, but pixies are actually very useful, you just have to use them the right way.

most of the summons in the game are actually balanced IMO. water elementals and fire elementals are kind of useless, except fire elementals provide a light source ;). I never found a use for animated weapon...that summon should have a necro-like familiar ability to help the caster directly perhaps, some sort of curse set upon its target for those melee inclined. I tear up Shame w/ blade spirits on my cross-shard noob mages, I use EVs for spread spawn, I use RCs for tough mobs or singular mobs, in situations in which I know I can tank with stone form/protection. I use air elementals mostly for when I fight rikktor, sort of an exclusive use for them (all kill, all stay). I use earth elementals when whatever I'm fighting requires something other than EVs or in situations where I need a temporary, healable tank (messed up, untargetable terrain, high energy resistance mobs, etc.). summon daemon is more of a PvP summon than PvM, a very quick cast and a lame way to get an advantage in a 1v1. I'd like to see EVs and summon daemon have the same dispel threshold as a RC, as the magery spells do seem to get dispelled easier, but that's my biggest complaint regarding summon balance.
 

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
Correction, you probably did not do enough damage because you were healing the whole time, whereas the Mystics were casting flamestrikes or whatever with a fey slayer. It has nothing to do with Colossus damage.

If you tell me that nobody casted damage spells and Melisande died in "a matter of minutes" to only 2 colossus and a Greater dragon I will laugh at you, because that would be as idiotic as Phangs_of_Phage saying that he can kill Melisande in under 4 min solo with 600 damage flame strikes and 1200 wod.

The main point of a tamer is to rely on your pet for damage and if you're tanking with it you're probably going to be healing it the majority of the time. I don't expect to do the most damage but enough to at least be able to loot the corpse. As I pointed out they were using other spells but I've also seen a mystic take on a greater dragon in pvp also and made pretty quick work of it.

But the main point is that parts of it needs tweaked, not just RC. Though I'm interested now in seeing what a RC does to my greater drag alone. I may give it a shot and let you know what happens.
 

Saint of Killers

Sage
Stratics Veteran
Stratics Legend
I love how Dan the Blue Hero talks likes he's a bad@ss. All he ever does is throw 5 pixies at whoever is being ganked. If you're on a dexxer, when you whip out your area effect weapon (make sure it's not physical area, because summoned pixies have around 90 physical resist, so physical area will only do 2 damage a pop to the pixies 10 hit points), then Dan accordingly runs into a sea of bluebies, or straight into guard zone. If you're on a necro, wither makes his template 100% laughable.

His template is cutesy, but kills no one competent 1v1 (or should I say 6v1 counting his lil pixies).
 
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