also factor in teh bonus from having 150 intel... i know your nub and dont know that gives bonus but it does
I already have a good idea of what skills you use, oh great pvper who can't tell the difference between a 6 from a 3.Maybe you should try using dif skill combinations... baddie
i use a thrower. with honor i do in the 250-280 range myself. i carry invis,heal,cure,str,refresh,agil potions, box, apples, and with mystic insight have a heal stone. i lead slasher around the square to the right of where he spawns. i have loyalty so the hell hounds attack him. i have a demon slayer soulglaive with no hit spell so he doesnt do the freeze thing. still takes me some 45 min on him. would love insight on how to cut that down by 30 minutes. i'd sign up for 15 minutes right now. im also rocking the ssi cloak, ring and beserkers. the basic whammy build which lord god gave us in the warrior forum. im on chessy and would gladly meet you anytime to see you in aciton. i'll even come on a blue mystic mage so i can throw heals on you and invis u if your in a pinch.No not really I do about 250-280 a throw. 150 Str strength while cursed so um maybe your just bad. And no, I dont play pvt shards. You can find me on atl, LS, chessy, legends, and baja. If you got chars on any of those i'll fight you wearing nothing but 2/6 casting jewels and show you how bad you are![]()
He won't show it to you because he can't actually do it. lol.i use a thrower. with honor i do in the 250-280 range myself. i carry invis,heal,cure,str,refresh,agil potions, box, apples, and with mystic insight have a heal stone. i lead slasher around the square to the right of where he spawns. i have loyalty so the hell hounds attack him. i have a demon slayer soulglaive with no hit spell so he doesnt do the freeze thing. still takes me some 45 min on him. would love insight on how to cut that down by 30 minutes. i'd sign up for 15 minutes right now. im also rocking the ssi cloak, ring and beserkers. the basic whammy build which lord god gave us in the warrior forum. im on chessy and would gladly meet you anytime to see you in aciton. i'll even come on a blue mystic mage so i can throw heals on you and invis u if your in a pinch.
thanks.
I can say that I have a Sampire/thrower not the traditional whammy/thrower, and me and Frostbolt have gone down to slasher together with at least one of us getting honor on him and ai'ing for around 300 a swing and it still takes almost 45 minutes due to the fact you cant just stand there and tank him....... I have to agree something sounds a little obtuse about phangs figures. Although I bet running my template setup over your whammy setups gives me less deaths on avg then you all trying to kite him in wraith form..............He won't show it to you because he can't actually do it. lol.
He probably can't tell the time, for the same reason why he believes that his flame strikes hit for 600 and not 300 on an EA shard.
In other words he can't count.
He doesn't have a better way, is what we are saying. Phangs of Phage is a guy who plays on a private shard and exaggerates everything. All you have to do is read through his post history and you can see that for yourself.i run the slasher usually with 2 throwers and it takes about the same as you guys. however not to say someone has a better way of doing things which is why im asking phange to expand upon his claim.
8 min really?But hey, I guess I cant solo slasher in under 12 mins easily either. Usually closer to 10 mins, best time...8
i remember back when cal brought some uo players down to hq that weekend to preview the stygian abyss. the dev's said the pitted slasher against scalis and slasher kicked his azz. off topic but some of the uo players that showed up were downright scary.
oh yeah, 8 min slasher, please elaborate. many thanks.
What I was saying was that pixies SHOULD have pack instinct. They are weak as **** in PvM and really pointless right now for PvM. They need to be stronger, with pack instinct they should allow them to either 1. Increase their health based on how many you have summoned, or 2. Allow them to cast higher circle spells (ebolts, explotion, fs). They die in one friggin hit right now and the problem is they don't cast any real good spells unless they are chasing something. So in PvM when EVERY NPC MOB in the game comes up to you whether it's a melee or a caster it makes these pixies useless, because they won't dish out any *real* damage standing toe to toe with the mob. Not to mention the toe to toe gets them killed in one shot, and so *you* the caster is standing there popping them over and over in hope to do damage and the mobs HP is regening quicker then you can even kill it!Dan just forgot to mention that pixes cast at the speed of a gheal, not an 8th circle spell that uses 30 mana with max lmc.
exactlyTechnically the Rising Colossus takes up all 5 slots.... I think that is more than fair.... Yes it hits hard but 2 EV's do plenty of damage as well, besides which all summons get dispelled within seconds of casting when it matters anyways.
exactly.120 magery 120 eval and 64 spells
120 mystic 120 focus or imbuing and 16 spells
really if we are talking fair here I think mystic spells should be more powerful due tho the fact that magery has about 4 times as many spells granted a few have limited use but still... just saying if you want to tweek for pvp fine ..but leave pvm alone
if they had more damage and health, they would be exactly like air elementals.your words not mine
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Instead of *skimming* over what I said, try reading the entire post... Their health and SDI would scale with how many are summoned at the time. EI: 3 pixies will have more hp and/or SDI then 2 pixies. It's not asking much to have 5 controled pixies with pack instinct to be equivilent to 2 air elementals. If my memory serves correct, air elementals don't chase after their target like their trying to do physical damage, instead they cast on targets from a distance. Now I may have seen that happen because the person just said "All Kill" then "All Stay" right afterwards. The point though i'm trying to reiterate is that they should be equivilent in health and spell power as what a 5 slot caster summon would have... Take water elementals or air elementals for example... Currently just ONE Air elemental exceeds 5 pixies in health and I believe even casts faster, or higher circle spells more often (can someone correct me if im wrong on that)? Below are alittle bit of facts and some math for you:if they had more damage and health, they would be exactly like air elementals.
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Just cast Nether Cyclone... it's a tick slower but the exact same damage and a wider area... problem solved.Spell got nerfed to spread damage across all targets in the area intead if a set damage to each targert in the area.
Basically it got nerfed to be like magery's meteor\chained.....
While Wither is still a set damage to each target. Why was this change necessary? another PvP adjustment that hurts PvM?
In all fairness you are just making stuff up.in all fairness i havent done slasher in about 3 months because his drop sucks. my best tiem was 8 mins.. maybe hes been beefed i dunno. avg time was around 12 mins. with another guy the time actually went up to 18 mins because of constant freezes he did. I really dont have too much of an issue kiting him. really cant see why it takes 45 mins on a thrower doing over 250 damage.
^guess im not getting my 15 minute slasher lesson![]()
Am I missing something here? You say that mystic is overpowered and needs a nerf (hailstorm and RC?) but you ungodly ability to whack Mel upside her head seems to be based upon magery and spellweaving? Would not this then indicate that eitgher these two need nerfs to bring them into alignment with mystiicism...or...mysticism needs a bump?I never said I used hailstorm and I never said what template I run. How about for a moment... just a moment you assume i have 85+ sdi and carry 60 necro and 100 SS on my template for wraith form, corpse skin and evil omen. She drops very fast with 600+ damage flamestrikes... mystic is mearly used for the summon. Lets not forget 1200 dmg word of deaths. Since thats not effected by slayers throw ona 30 sdi book vs the fallen mystic
his "ungodly ability" stems from his imagination and has no basis in reality. Seeing as he is pulling out mathematically impossible numbers that cannot be achieved with current gear and skills to serve as "proof".Am I missing something here? You say that mystic is overpowered and needs a nerf (hailstorm and RC?) but you ungodly ability to whack Mel upside her head seems to be based upon magery and spellweaving? Would not this then indicate that eitgher these two need nerfs to bring them into alignment with mystiicism...or...mysticism needs a bump?
Personally, I do not think so..I like that at times mysticism is a more useful template than magery or spellweaving, sometimes spellweaving is more powerful than magery or mysticism, and sometimes magery is more useful than the other two. That to me is diversity. making them all the same across the board, you might as well make one ability with access to all spells.
Good cause 2 EV's are still only 4 slots, while the colussus is 5. RC is the only useful summoned tank left in this game.
Should a sampire and GD be the only viable tanks in this game?
Even using a RC and Hail Storm. I don't think anyone is killing a peerless in a matter of minutes.
Don't lie to further your weak arguement.
Lets put it this way, I was tanking with a greater drag with two mystics casting rising collosus and whatever other spells they were using and after it was all done I was not able to loo the corpse because the drag didn't do enough damage.
And yes the peerless was killed quickly in a matter of minutes. An example would be killing Melisande before the keys expired.
Correction, you probably did not do enough damage because you were healing the whole time, whereas the Mystics were casting flamestrikes or whatever with a fey slayer. It has nothing to do with Colossus damage.Lets put it this way, I was tanking with a greater drag with two mystics casting rising collosus and whatever other spells they were using and after it was all done I was not able to loo the corpse because the drag didn't do enough damage.
And yes the peerless was killed quickly in a matter of minutes. An example would be killing Melisande before the keys expired.
your template isn't meant for pvm, why don't you understand this?Instead of *skimming* over what I said, try reading the entire post... Their health and SDI would scale with how many are summoned at the time. EI: 3 pixies will have more hp and/or SDI then 2 pixies. It's not asking much to have 5 controled pixies with pack instinct to be equivilent to 2 air elementals. If my memory serves correct, air elementals don't chase after their target like their trying to do physical damage, instead they cast on targets from a distance. Now I may have seen that happen because the person just said "All Kill" then "All Stay" right afterwards. The point though i'm trying to reiterate is that they should be equivilent in health and spell power as what a 5 slot caster summon would have... Take water elementals or air elementals for example... Currently just ONE Air elemental exceeds 5 pixies in health and I believe even casts faster, or higher circle spells more often (can someone correct me if im wrong on that)? Below are alittle bit of facts and some math for you:
Pixies have 13-18 health PER
Air Elementals have 76-93 health PER
Water Elementals have 76-93 health PER
Summon Deamon - 301-325 health PER
Earth Elemental - 76-93 health PER
Rising Colossus - (who knows? I know it's a lot)
Energy Vortex - (who knows?)
Are you beginning to see the pattern here?
5 Pixies have 65-90 health (5 control slots)
2 Air Elementals have 152-192 health (4 control slots)
2 Water Elementals have 152-192 health (4 control slots)
1 Summon Deamon - 301-325 health (4 control slots)
2 Earth Elementals - 152-192 health (4 control slots)
Even if each pixie had max health with 5 up it still isn't enough to be equal to a single Air, Water, or Earth elemental at max health. They also practically do NO physical damage and they don't even try to stay at a distance to continue casting on the target... Granted pixies have more mana then Air Elementals, yet you can't even take that into consideration because they run after their targets instead of stay at range and casting. Also when they're on top of the target they don't even blow the mana, they sit there trying to *punch* the target to death and die in one hit.
Another pretty clear issue is that you can't even hunt with these things or use them in PvM like you could an air, deamon, or water elemental. These can't even be compared to any of those as far as PvM goes because they die everytime they get hit and even for PvM their physical damage is so minimal it's pointless.
Explain to me how this is even remotely fair?
You ever see mages trying to use earth elies, deamons, or air elies at lady Mel? They can atleast do SOME kind of damage to her, or slow her down somewhat. You can't expect to down her with these pixie summons but i'd like to see you try using "Summon Fey" spellweaving spell there, the pixies won't do diddly sheit to her except burn through ur mana having to re summon them... One of her withers will wipe the entire group out instantly lol. Seriously though, get real lol, you know as well as I do that they suck ass in PvM. Quit trying to make these sound so over powered and try playing with them for yourself. You'll find out that they most definately are not OP.
The only way these may seem "OP" is if you plan on farming chickens and sheep at the jhelom farms. Oh and mongbats! WOOT WOOT, may get 3 gold coins off one of those -_^.
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^QFT since 1997.So another nerf is coming that will benefit the minority (pvp'er) at the expense of the majority (pvm'er). Welcome to UO....
the op phange guy did not state wod the slasher. he stated he does 600 hp flamestrikes and 1200 hp wod on melisande usingcan't word of death slasher as far as i know ... so there's that
so would 5 chickens, I think tamers need a little less nurf. Besides, 'Everything' gets 5 slots, even mobs.Technically the Rising Colossus takes up all 5 slots.... I think that is more than fair....
WOD has a base damage of 300, and it gains 3 points of damage per additional point of SDI.well I know I do high 700s with word of death on Melisande so 600 is kinda low - the key is arcane empowerment
Instead of *skimming* over what I said, try reading the entire post... Their health and SDI would scale with how many are summoned at the time. EI: 3 pixies will have more hp and/or SDI then 2 pixies. It's not asking much to have 5 controled pixies with pack instinct to be equivilent to 2 air elementals. If my memory serves correct, air elementals don't chase after their target like their trying to do physical damage, instead they cast on targets from a distance. Now I may have seen that happen because the person just said "All Kill" then "All Stay" right afterwards. The point though i'm trying to reiterate is that they should be equivilent in health and spell power as what a 5 slot caster summon would have... Take water elementals or air elementals for example... Currently just ONE Air elemental exceeds 5 pixies in health and I believe even casts faster, or higher circle spells more often (can someone correct me if im wrong on that)? Below are alittle bit of facts and some math for you:
Pixies have 13-18 health PER
Air Elementals have 76-93 health PER
Water Elementals have 76-93 health PER
Summon Deamon - 301-325 health PER
Earth Elemental - 76-93 health PER
Rising Colossus - (who knows? I know it's a lot)
Energy Vortex - (who knows?)
Are you beginning to see the pattern here?
5 Pixies have 65-90 health (5 control slots)
2 Air Elementals have 152-192 health (4 control slots)
2 Water Elementals have 152-192 health (4 control slots)
1 Summon Deamon - 301-325 health (4 control slots)
2 Earth Elementals - 152-192 health (4 control slots)
Even if each pixie had max health with 5 up it still isn't enough to be equal to a single Air, Water, or Earth elemental at max health. They also practically do NO physical damage and they don't even try to stay at a distance to continue casting on the target... Granted pixies have more mana then Air Elementals, yet you can't even take that into consideration because they run after their targets instead of stay at range and casting. Also when they're on top of the target they don't even blow the mana, they sit there trying to *punch* the target to death and die in one hit.
Another pretty clear issue is that you can't even hunt with these things or use them in PvM like you could an air, deamon, or water elemental. These can't even be compared to any of those as far as PvM goes because they die everytime they get hit and even for PvM their physical damage is so minimal it's pointless.
Explain to me how this is even remotely fair?
You ever see mages trying to use earth elies, deamons, or air elies at lady Mel? They can atleast do SOME kind of damage to her, or slow her down somewhat. You can't expect to down her with these pixie summons but i'd like to see you try using "Summon Fey" spellweaving spell there, the pixies won't do diddly sheit to her except burn through ur mana having to re summon them... One of her withers will wipe the entire group out instantly lol. Seriously though, get real lol, you know as well as I do that they suck ass in PvM. Quit trying to make these sound so over powered and try playing with them for yourself. You'll find out that they most definately are not OP.
The only way these may seem "OP" is if you plan on farming chickens and sheep at the jhelom farms. Oh and mongbats! WOOT WOOT, may get 3 gold coins off one of those -_^.
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glad i'm not alone in thinking this person is extremely biased and is just trying to get his one template better. Once again your template isn't meant for pvm,whether you think i'm being biased or not is your opinion. I'm not here to discuss which templates I play or which templates would benefit myself over everyone else. However, I find it interesting that you agree the pixies from the summon fey spell are the most underused summons and apparently think it's wrong that i'm asking that something be done so that they somehow become useful for PvM (player vs MONSTER, not PLAYER). Yet you have no objection to how weak I said they were. Believe it or not, I do like to PvM and would like these summons to be able to kill something stronger then a mongbat or wandering healer. Just for the record though... Any pet in a pvp situation that pvpers use today (dread warhorse, kitsune, rune beetle, greater dragon, ect) would most likely end a mage whos on foot. Ofcourse it all depends on the SKILL of the individual though as well now doesn't it? There is no exception to pixies, and regardless of the theories you may have this is not a conspiracy.
In reference to spellweaving, I can't tell if you're on the band wagon that would like the already USELESS summons that spellweavers get to be nerfd even harder or if you're on the one that says "Leave scissors alone, it is fine like it is, signed rock"- coming from your siggy.
its pretty easy to find, just go to dans first post on this thread. 99% of his posts are him trying to buff up his one template. Funny part is his temp isnt even meant for pvm, it is meant to survive in pvp.I don't even know how we went from the OP which was about Hail Storm to talking about Pixies![]()
I'm called many names saint (all of which I pretty much ignore, i'm there to pvp not chit chat lol), but i'm usually known for being the one that chases you and every other red away from the fel yew gate (sad enough it's because none of you can stand to fight me and that's why you run). Why do you think so many people hate me? lol. They don't hate me because I may play a blue char. They hate me because I play a character that's nearly unbeatable 1v1, is it because of the template? no no no man, it's because of the skill involved! Why else do you think i'm the only one playing the class? It's because nobody else can work them pixies the way I can. I mean i'm not trying to brag or anything but yeaaaah yeeeah I do have good days and so so bad days. But the only time I am generally in guard zone is when there is like 5+ N@N at the gate. I'm pretty crazy with my template though, it's mainly because so many people underestimate the power of 69 magery.Pixie Power!
Is Dan that awful Wrexsoul, blue guard zone hugger on ATL?
By this logic a spell that kills everything in one hit is balanced, as long as it's the only spell in the book.120 magery 120 eval and 64 spells
120 mystic 120 focus or imbuing and 16 spells
really if we are talking fair here I think mystic spells should be more powerful due tho the fact that magery has about 4 times as many spells granted a few have limited use but still... just saying if you want to tweek for pvp fine ..but leave pvm alone
seriously...this thread is so OT...lolI don't even know how we went from the OP which was about Hail Storm to talking about Pixies![]()
Correction, you probably did not do enough damage because you were healing the whole time, whereas the Mystics were casting flamestrikes or whatever with a fey slayer. It has nothing to do with Colossus damage.
If you tell me that nobody casted damage spells and Melisande died in "a matter of minutes" to only 2 colossus and a Greater dragon I will laugh at you, because that would be as idiotic as Phangs_of_Phage saying that he can kill Melisande in under 4 min solo with 600 damage flame strikes and 1200 wod.
There's alot more to this story than what you've said. For starters, when did you break party?I don't expect to do the most damage but enough to at least be able to loot the corpse. As I pointed out they were using other spells