Oh Crap I almost forgot what I came here to post..
So... Cache monitor says that both clients immediately start caching whenever you enter an area with large amount of object handles.. doesn't matter if its houses, vendors, mobs or anything. CC has much smaller packets cached(I'm guessing smaller artwork bytes).
I've changed my cache settings in the client ..gone from 0 to Max.. can't see a change.
Regardless of whether you just cached it 1 second ago it flushes your cache and reloads.
I've done a little coding..(please see the "little") but adding a cache flush is a workaround for a memory leak right? Once again I hate to be wrong on anything so if I am please tell me..
Actually you don't even have to leave an area.. looks like every 9 steps a flush is initiated and a reload of object handles.. checks objects in range.. mobs aggro.. container access.. overhead name display.. NPC access..
BTW.. Testing both CC and EC
So... Cache monitor says that both clients immediately start caching whenever you enter an area with large amount of object handles.. doesn't matter if its houses, vendors, mobs or anything. CC has much smaller packets cached(I'm guessing smaller artwork bytes).
I've changed my cache settings in the client ..gone from 0 to Max.. can't see a change.
Regardless of whether you just cached it 1 second ago it flushes your cache and reloads.
I've done a little coding..(please see the "little") but adding a cache flush is a workaround for a memory leak right? Once again I hate to be wrong on anything so if I am please tell me..
Actually you don't even have to leave an area.. looks like every 9 steps a flush is initiated and a reload of object handles.. checks objects in range.. mobs aggro.. container access.. overhead name display.. NPC access..
BTW.. Testing both CC and EC