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Freezing

Ludes

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Oh Crap I almost forgot what I came here to post..

So... Cache monitor says that both clients immediately start caching whenever you enter an area with large amount of object handles.. doesn't matter if its houses, vendors, mobs or anything. CC has much smaller packets cached(I'm guessing smaller artwork bytes).

I've changed my cache settings in the client ..gone from 0 to Max.. can't see a change.

Regardless of whether you just cached it 1 second ago it flushes your cache and reloads.

I've done a little coding..(please see the "little") but adding a cache flush is a workaround for a memory leak right? Once again I hate to be wrong on anything so if I am please tell me..

Actually you don't even have to leave an area.. looks like every 9 steps a flush is initiated and a reload of object handles.. checks objects in range.. mobs aggro.. container access.. overhead name display.. NPC access..

BTW.. Testing both CC and EC
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
I don't mind being wrong so I'll go on saying- You came to the same conclusion as the lot of us. EC keeps Loading/Flushing, causing Freezes in the process. It's not our ISPs and not our PCs. It's the Clients. And I suppose that the situation having improved but not solved for me after 3 Formats is not saying much against it... Quite the contrary.

That out of the way.. Thanks for all you're doing but.. Woah. I don't see how I should be familiar with "Your" PC Knowledge. Until this incident we have never talked. Why would you assume I should have been familiar with? :S

As for how running an App can harm your PC and not coming in with "A Bunch Of Newb Posts" about it as well as your statements being for people who are familiar with "Your" PC Knowledge; Most harm to Home PCs comes from actually running Apps on one's PC. Generally speaking.. I think this is a widely accepted theory. And that's not just for dubious Apps. Playing around even with the simplest OC Apps, for instance, one could potentially even fry their GPU or CPU... Perhaps not you, nor me.. But GENERALLY SPEAKING. So it's no silly thing.

Seeing how you view me and the rest of the "Newbs" here in MY Thread about a problem initially I reported.. I just went o_O .... Whatevz .... :eyes:
 

Ludes

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
I don't mind being wrong so I'll go on saying- You came to the same conclusion as the lot of us. EC keeps Loading/Flushing, causing Freezes in the process. It's not our ISPs and not our PCs. It's the Clients. And I suppose that the situation having improved but not solved for me after 3 Formats is not saying much against it... Quite the contrary.

That out of the way.. Thanks for all you're doing but.. Woah. I don't see how I should be familiar with "Your" PC Knowledge. Until this incident we have never talked. Why would you assume I should have been familiar with? :S

As for how running an App can harm your PC and not coming in with "A Bunch Of Newb Posts" about it as well as your statements being for people who are familiar with "Your" PC Knowledge; Most harm to Home PCs comes from actually running Apps on one's PC. Generally speaking.. I think this is a widely accepted theory. And that's not just for dubious Apps. Playing around even with the simplest OC Apps, for instance, one could potentially even fry their GPU or CPU... Perhaps not you, nor me.. But GENERALLY SPEAKING. So it's no silly thing.

Seeing how you view me and the rest of the "Newbs" here in MY Thread about a problem initially I reported.. I just went o_O .... Whatevz .... :eyes:
Wasn't talking to you.. the whole point of that was to try to stop people that just jumped into this thread from "schooling" me on harmful apps..

Sorry if I threw a wild curve there Violence.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
No problem. Happens. :) I was a bit busy though I did manage to play a little while, customized my new House and such. Has anything changed in relation to this issue? I'll try the new Patch later too.
 
C

Cloak&Dagger

Guest
Oh Crap I almost forgot what I came here to post..

So... Cache monitor says that both clients immediately start caching whenever you enter an area with large amount of object handles.. doesn't matter if its houses, vendors, mobs or anything. CC has much smaller packets cached(I'm guessing smaller artwork bytes).

I've changed my cache settings in the client ..gone from 0 to Max.. can't see a change.

Regardless of whether you just cached it 1 second ago it flushes your cache and reloads.

I've done a little coding..(please see the "little") but adding a cache flush is a workaround for a memory leak right? Once again I hate to be wrong on anything so if I am please tell me..

Actually you don't even have to leave an area.. looks like every 9 steps a flush is initiated and a reload of object handles.. checks objects in range.. mobs aggro.. container access.. overhead name display.. NPC access..

BTW.. Testing both CC and EC
You should ALWAYS flush the memory, but only after that part of the code is not needed anymore. In this case we are caching objects, so they should only flush out when new ones need to be placed in. A memory leak happens when an object keeps getting cached over and over with out ever being flushed out, so it would seem like they might have put a flush in to "fix" a memory leak, but really it is not a fix but more of a "lazy" way to put it on hold. Basically if it keeps flushing then it can't keep caching, but in good code you only need to flush when it is full, or done.
 

Ludes

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
One very annoying thing I've noticed..

At the recent EM Event. Every time someone dies... The cache flushes whenever a character onscreen goes from living to ghost or back again.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
Yesterday I logged in, I wanted to check something suggested to me in relation to freezing, but it turned out I didn't have to...

I could even PVP. Killed my first 2 targets after 1-2 years. I am not quite sure as to why but I no longer freeze or if I do I can't tell. The only thing I changed was installing Titan Quest: Immortal Throne for LAN fun and wiping Silent Hill 5, 3DSMax(Bought the new version), BF2142(BF:p4F is actually better) and Need For Speed Carbon.. I doubt any of that is relevant though.

Are you all still having this problem???
 
M

muscle n flow

Guest
It hasn't been happening to me as much lately. I think the majority of it was server lag, but there were multiple times it was happening to me when I would have a friend who wasn't lagging around, or would ask on chat and others would say no lag. I honestly have no idea.

also maybe an off topic question: does anybody else freeze for 15-30 seconds when opening packing crates in the EC? I might try turning off Pinco's UI to see if it's the scaling or something that it is doing when opening containers.
 
S

Sevin0oo0

Guest
It hasn't been happening to me as much lately.
me neither(CC - sound related), I could repeat mine easily,
it had been doing that for months
just tested, doing fine
but I have also done a format & reinstalled a bit diff OS
 

Ludes

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
I still have it, does seem a little better though. Dunno I been fishing mostly and don't get it on the seas. I'll spend some time on land today and see how it is..


"shrugs and starts uninstall of NFS:Carbon"

Who knows?
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
I doubt that's going to improve anything Ludes.. ;P I'll have a go at PVP in a few Hrs and see if I'm still good. If this was all Server, I wonder why we weren't told a thing for so long... And whether they actually monitor their HW. I'm starting to think that equipment must be so old they actually have it all piled up in some corner like a totem and just dance around it when something goes wrong. Bang it with a wrench a couple of times maybe.. :mf_prop:

I was called a "Spedd0" when I did log in which probably means "SpeedHacker" translated from L33t T4L|< so I know I wasn't freezing much any more.. ;P
 

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
I wonder if this has any relation to my update radius bug posted in the bugs forum? Ever since that hit areas with non-static data have been causing freezes and tons of lag that I never had before, it's almost like the client tries to dynamically adjust my update range now according to my net speed, and ends up DOSing itself, then it starts clearing the cache, even of the area i'm still in. (it will actually clear and reload the data of a house that I'm standing in, i can watch the tiles clear and pop while i walk around)

maybe, maybe not, probably completely unrelated, but it sounds like most of your issues started not too long after mine did, and mine happens on 2 computers that are radically different so it's not just the one install.
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
Silly thought, and please feel free to ignore me, but how many of the people experiencing problems have 64 bit operating system and how many 32 bit?
 

Ludes

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Hmmm... mines a 64.

I'm still almost positive this has something to do with the cache.

I do know the cache should not flush itself as often as it does..Now I wasn't playing UO when the EC first came out so I don't really know if there was a bad memory leak back then or not..

But I swear it looks to me like they had a leak.. and instead of finding it and fixing it they put in an automatic flush routine that flushes the cache every few seconds or steps or something.. That way the cache will never fill up causing people machines to act up.

BUT... then why doesn't every single person playing have the problem?
I dunno I'm about ready to admit I'm stumped. I wish someone with more computer savvy then me would offer up some advice.. Where's Kojak when we need him?
 
W

Woodsman

Guest
Silly thought, and please feel free to ignore me, but how many of the people experiencing problems have 64 bit operating system and how many 32 bit?
I've had it happen under 64-bit and 32-bit versions of Snow Leopard running Wine/CrossOver so I can't blame Windows too much since I wasn't running it.

I will say that it feels like things have improved over the past few client patches.

Earlier this year, for a while it seems like with every major update, it would go from working great to hardly working and then back to working great.

I can do laps around Luna without crashing/freezing. That's a big change over earlier this year.
 
C

Cloak&Dagger

Guest
Hmmm... mines a 64.

I'm still almost positive this has something to do with the cache.

I do know the cache should not flush itself as often as it does..Now I wasn't playing UO when the EC first came out so I don't really know if there was a bad memory leak back then or not..

But I swear it looks to me like they had a leak.. and instead of finding it and fixing it they put in an automatic flush routine that flushes the cache every few seconds or steps or something.. That way the cache will never fill up causing people machines to act up.

BUT... then why doesn't every single person playing have the problem?
I dunno I'm about ready to admit I'm stumped. I wish someone with more computer savvy then me would offer up some advice.. Where's Kojak when we need him?
When I first played the EC it did "seem" like it had a memory leak, but I have no confirmation of it. that was when they first let us play with the EC though, much improvement since then. Also this problem seems new, so it makes no sense why it would start happening now after they previously improved the "seeming memory leak". That is just my opinion though, no real way to know anything with out actual code, or a Developer stopping by to let us know wtf is going on?
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
64Bit, although I also ran it when I accidentally put in 32. The Devs keeping silent is annoying but it's typical. I did FWD this all to Mesanna...
 

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
64 bit also, under WINE though set as 32 bit windows. (It however, never had an issue until the same time everyone else did here, which is why I think there' may be some relation in bugs)

It does happen, though less often, on my laptop as well though, which is a 32 bit pentium 3, granted since SA UO lags so bad on that laptop anyways I can barely tell the difference, but i still get the update range dropoff
 
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