My problem is that there are plenty of genuine bugs out there that need to be fixed, this is just a feature that you just dislike.Read my posts Im not going to explain the bug for a 5th time to you seriously wth is your problem.
My problem is that there are plenty of genuine bugs out there that need to be fixed, this is just a feature that you just dislike.Read my posts Im not going to explain the bug for a 5th time to you seriously wth is your problem.
But I do like Kage, even though he sounds southern.
Animal form WAS fixed with the Mystic spell Purge Magic. Now...I wonder who screwed that up and broke it. *thinks real hard...Oh yeah!...I remember who it was*Personally I think ninja is the most damaging thing that has ever happened to pvp. Animal form is pretty stupid but not crazy but smoke bombs are what really break it. Next to that would be bestial suits, then dread mares (they really need a slayer). Although I honestly want to take my bane dragon out now but havent got around to training him after the nox changes.
Sounds like you have several competitive templates to choose from, if you cant beat em...join em! Or you can put on your thinking cap and make the antithesis to these popular templates. Its not the game's job to adapt to you. If you want a stagnant game where the rules never change and the pieces/templates stay the same you might want to dust off your old chess set.PvP Is Broken plain and simple.
Main Problems
*Bestial Suits - OVER POWERED. Everyone seems to be running bestial suits mainly with Bushido, Swords, Resisting Spells, Poisoning, Ninjitsu, Hiding, Stealth. combined with smoke bombs makes this template build impossible to kill.
*Poisoning - OVER POWERED.
*Potion Weight - Needs to be lowered back to one stone due to shatter potions, and poison changes.
Later fixes
*Dread Mares - They need some type of slayer.
*Pre Patch Pets - Cu Sidhe mainly... you can't get away from them while on foot after being dismounted because they have the ability to speed hack, and they bite you every 1.25 seconds. pretty much anyone with one of these pets can kill you instantly after dismounting you.
*Riding Swipe - Dismount in this game is bad enough as it is... But not being able to mount your pet because it hasn't been healed is the craziest thing ever, and even worse if you res the pet you still have to heal it to full life before you can mount it.
*Mortal Wound - again it seems like players can spam this now, and apples fail 100 times before removing a curse, and when they do finally remove a curse and you're lucky enough for it to actually remove the mortal you end up just being mortaled again and die.
DEVS IF YOU ARE WATCHING PLEASE FIX PVP! I know you guys are busy revamping dungeons or what have you but it would be nice if you guys could spend some time on fixing things that are broken because it seems like a lot of things that need to be fixed get placed on the back burner due to adding content.
*smiles*Sounds like you have several competitive templates to choose from, if you cant beat em...join em! Or you can put on your thinking cap and make the antithesis to these popular templates. Its not the game's job to adapt to you. If you want a stagnant game where the rules never change and the pieces/templates stay the same you might want to dust off your old chess set.
Well sadly there isnt much fighting that goes on in spawns anymore. Usually when I find people spawning its a small group of tram players just trying to power through it and they are easy kills. Yew Gate is one of the last remaining places to find active pvp... The days of despise always being active for pvp are long goneI'm seeing nothing but complaints about poisoning, stealthers, and bestial suits. Sounds like you guys never leave Yew Gate. Champ Spawns/Harrowers/Faction Raiding AKA field fighting, the less mages you're against the easier.
I agree with much of your ideas related to skill based cures and alchemy with the exception of me being caught in the middle over whether EP should factor into cure chances. By right, it seems it should have SOME factor. After all it is "Enhance Potions." But perhaps much less of a factor than what you would get from investing in alchemy... imo.Bestial Suits These are fine, there's only one template that's actually decent in it. and it doesn't make it easier for them to kill you.
Poisoning Remove the Orange Petal Effect from this skill (it ruins dueling, and is not needed) If people want to use Orange petals, make them carry petals with them. (oh yea more weight + pots, why so good?)
Skill-based-cures work 100% of the time when skill is at or above 100.0 (magery+Evalint, Healing+Anatomy, Myst+Focus/imbuing, Chivalry) on ALL level poisons, Potions need to be reduced in chances to cure, and bumped up if the person has Alchemy while using pots.
Cure pots should either have a 10-20 second cooldown.
Or they need a chance to fail to cure poison Regardless of poison lvl.
EP should NOT effect Cure chances at all imo
Alchemy should remove the chance of failure with potions by your alchemy skill *100.0 Alchemy gives you 100% chance to cure all levels of poison. EP should NOT effect cure pots At all. only heal, stat+, and pots that deal damage should be effected by EP imo.
Potion Weight its fine as it is imo. most people who complain about this, believe survivability is too low. in a 1v1 situation potions make people almost immortal. This should not be.
Dread Mares and other tameable pets with "fire breath" needs to be capped damage at 30-35 like AI (pvp). Firebreath hitting for 48 dmg is just stupid. not counting the fact you can't see what they're casting until you get hit by it.
PP-Pets re-balance all pets to that of the current versions.
Riding Swipe pet should need to be healed by 10-20 damage (about the amount done to your pet when it initially hits you) before one could remount, not all the way up, its especially annoying after your pet dies for you to need it at full hp before it can be re-mounted.
Mortal Wound no problems here imo, Although Apples should not beable to fail at all with remove curse, especially now the cooldown is fair.
Protection should also have an amount of damage taken before it becomes inactive as well. (based on magery and maybe increased scribe)
70 damage taken before prot becomes in-active + scribe would bring it to 100 dmg taken, without interruption.
Or... they could just add purge as a hit spell on weapons personally I think a damage table before prot becomes nullified would be a better route.
Spell Purge should work on Animal Form again, there was no reason for this to be taken off the list of purge-able spells.
Pvp would be near perfect imo, Then we would need something to pvp over added to fel.
What exactly is the downside to the most effective/offensive Dexxer? They're a Dexer... Smoke bombs is what makes these templates hard to kill, It's not the suit.Bestial suits are not fine. They currently remove the only downside of the most effective offensive dexxer in the game.
If this was true. Everyone would use a Bestial Suit...Anyone who says they arent over-powered because they are a defensive suit just doesn't fight.
Just because you are unable to kill a person who wears a Bestial suits, that does not automatically mean they are over powered. The use of the word overpowered is abused on stratics to try and make a fuss about nothing normally.Bestial suits are not fine. They currently remove the only downside of the most effective offensive dexxer in the game. Anyone who says they arent over-powered because they are a defensive suit just doesn't fight.
Then instead can we have faction points revamped to reflect that, or how about they drop all their powerscrolls and items when the bestial suit kicks in? The problem has nothing to do with the users attacks being overpowering.If its just a case of you cant kill them cause they smoke bomb and stealth out of there, well then you win by default.
why is not everyone playing a sampire for pvm or myst/mage in pvp?What exactly is the downside to the most effective/offensive Dexxer? They're a Dexer... Smoke bombs is what makes these templates hard to kill, It's not the suit.
If this was true. Everyone would use a Bestial Suit...
I'll leave you with this... If they were overpowered are you using one? and why not?
why is not everyone playing a sampire for pvm or myst/mage in pvp?
answer: because quite often overpowered templates are repetitive and boring to play as, they may be far more effecient but some people prefer their own style of fighting, which may not fit in the current "template of the month"
Then instead can we have faction points revamped to reflect that, or how about they drop all their powerscrolls and items when the bestial suit kicks in? The problem has nothing to do with the users attacks being overpowering.
Bestial suits are the UO equivilant of WoW's bubble hearthing, they're a cheap escape mechanism that while it doesnt guarantee victory it basicly makes it so the user can never lose. One thing that would definitely make them less cheap is once the effect is active, since healing is not supposed to work disable regen based healing as well (animal form, confidence, hpr on armor), that way the suit actually works as intended. (I mean, the entire point of the effect was trading off being able to heal with taking less damage, so why in the world do some healing methods still work while others dont!)
Same with smokebombs, they need to not work when targeted by another player, at least not reliably work (do a skillcheck vs nearby players int and detect hidden maybe?), it's a 100 gold item that with a mere 70 skill is a 100% chance to escape any fight.
There are no healing methods that bypass the Bestial Suits healing/damage reductions. ALL healing/regen is reduced by approximately 90ish% same with damage taken. But this is ONLY active during the "Berserk State" and berserk state lasts what 5 seconds?The problem has nothing to do with the users attacks being overpowering.
Bestial suits are the UO equivilant of WoW's bubble hearthing,- that way the suit actually works as intended. (I mean, the entire point of the effect was trading off being able to heal with taking less damage, so why in the world do some healing methods still work while others dont!)
Smoke Bombs require 100 hiding and 70 ninjitsu for a 100% chance to hide you, without the ability to stealth (which is another minimal 80 to stealth without failure in medable armor) Smoke bombs also require mana to use, but that's not the problem.Same with smokebombs, they need to not work when targeted by another player, at least not reliably work (do a skillcheck vs nearby players int and detect hidden maybe?), it's a 100 gold item that with a mere 70 skill is a 100% chance to escape any fight.
That's true. Mages in PVM have almost become worthless. I hit a rikky with my slayer book on my mage for 23 dmg. I get on my sammy and do hits for around 120 x2 since I use dbl strike weapons... Same thing with repond Flamestrike for around 50 but get on my sammy and do around 180.why is not everyone playing a sampire for pvm or myst/mage in pvp?
answer: because quite often overpowered templates are repetitive and boring to play as, they may be far more effecient but some people prefer their own style of fighting, which may not fit in the current "template of the month"
People run around in a Bestial Suit on Siege?, and you won't carry 2 new weapons to fight it?... (assuming you play a dexer)... surely the weapons are cheap as hell as for Runic reforging a few charges on a DC hammer will get you a weapon with Mana Drain, couldn't be that expensive...< points at shard icon set for profile
So what are you complaining about, there isn't anyone to fight on that server anyways so PvP issues are of no concern.< points at shard icon set for profile
Hey now I play there every now & then but even the pvpers won't fight meSo what are you complaining about, there isn't anyone to fight on that server anyways so PvP issues are of no concern.
I whole-heartedly disagree with this. One template? DP deathstrike. 2nd Template? Tamer archer. Why move when you can stand still and let someone tank your pets while youre nearly invuln to dmg? 3rd template? Necro mage. wither wither wither die. 4th template that solitifies Beastial suits needing a small fix? You run can naked (minus the 4 piece set) with an unimbued set and never die in dog form. I use my thief all the time and just tank absolutely everything until I can smokebomb and shadowjump to victory. With no resist or weapon skills!Bestial Suits These are fine, there's only one template that's actually decent in it. and it doesn't make it easier for them to kill you.
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you're right about the archer/tamer being OP with bestial set... but they're OP even without it =p.Garillo One template? DP deathstrike. 2nd Template? Tamer archer. Why move when you can stand still and let someone tank your pets while youre nearly invuln to dmg?
Beasty suits are cool, but need a SMALL fix. Such as spreading out the activation timers, a cd on suit procs at the 50% mark, etc
I can agree with this. Or even if it was multiple shorter durations with the longest being closest to death starting at the 50% mark. Just something little, nothing drastic.Maybe they should just lower the HP-percentage in which the "berserk" kicks in from 40% to say 25%... Which obviously would result in less time in the berserk state before one in the suit would die.
There is no such thing as Pre-Patch Cu Sidhe. But, I'd certainly sell you my 1st week tamed black cu sidhe for 50 mil, and you can call it anything you want!...
*Pre Patch Pets - Cu Sidhe mainly... you can't get away from them while on foot after being dismounted because they have the ability to speed hack, and they bite you every 1.25 seconds. pretty much anyone with one of these pets can kill you instantly after dismounting you.
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What shard is it on. PM me i want to see it if your serious about selling a old one like thatThere is no such thing as Pre-Patch Cu Sidhe. But, I'd certainly sell you my 1st week tamed black cu sidhe for 50 mil, and you can call it anything you want!
there is...There is no such thing as Pre-Patch Cu Sidhe. But, I'd certainly sell you my 1st week tamed black cu sidhe for 50 mil, and you can call it anything you want!