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FIX PVP

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
Read my posts Im not going to explain the bug for a 5th time to you seriously wth is your problem.
My problem is that there are plenty of genuine bugs out there that need to be fixed, this is just a feature that you just dislike.
 

Widow Maker

Slightly Crazed
Stratics Veteran
Stratics Legend
Personally I think ninja is the most damaging thing that has ever happened to pvp. Animal form is pretty stupid but not crazy but smoke bombs are what really break it. Next to that would be bestial suits, then dread mares (they really need a slayer). Although I honestly want to take my bane dragon out now but havent got around to training him after the nox changes.
Animal form WAS fixed with the Mystic spell Purge Magic. Now...I wonder who screwed that up and broke it. *thinks real hard...Oh yeah!...I remember who it was*

Smokebombs..easily defeated, if you are prepared for it, on multiple types of templates.

Dread mares...LOL..sic one on me and watch what happens. Unless I am choke pointed = dead tamer everytime.

Not mentioning any names so I dont get banned...again... or get the thread locked.

Widow Maker..shining the cold hard truth on everything...even if some of the less experienced disagree with it..it is STILL the truth and therefore unavoidable and indefensible. :twak:

:devil:

Psssttt...hey Devs..c'mere...got something for you...you can fix Bestial suits REAL easy..cheap too. Make it's property NOT active unless ALL pieces are worn. You know..like ALL the other suit sets do. ;)

I can't believe I even have to mention that. My 6 year old grandson even suggested it. Of course..given his lineage ..he's a pretty smart cookie. *blink*


We now return you to your regular channel.

:next:
 
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Phange_of_Phage

Guest
Yes widowmaker smoke bombs are easily defeated if your a necro and put a revenant on them...
i have a dread tamer and think that dreads need a slayer. I also highly doubt without offscreening 1000000x times waiting for the RNG to favor you that you would kill my tamer. your probably a 4/6 chiver with dp that thinks hes a god...
 

TBH

Adventurer
Stratics Veteran
Stratics Legend
PvP Is Broken plain and simple.


Main Problems

*Bestial Suits - OVER POWERED. Everyone seems to be running bestial suits mainly with Bushido, Swords, Resisting Spells, Poisoning, Ninjitsu, Hiding, Stealth. combined with smoke bombs makes this template build impossible to kill.

*Poisoning - OVER POWERED.

*Potion Weight - Needs to be lowered back to one stone due to shatter potions, and poison changes.

Later fixes

*Dread Mares - They need some type of slayer.

*Pre Patch Pets - Cu Sidhe mainly... you can't get away from them while on foot after being dismounted because they have the ability to speed hack, and they bite you every 1.25 seconds. pretty much anyone with one of these pets can kill you instantly after dismounting you.

*Riding Swipe - Dismount in this game is bad enough as it is... But not being able to mount your pet because it hasn't been healed is the craziest thing ever, and even worse if you res the pet you still have to heal it to full life before you can mount it.

*Mortal Wound - again it seems like players can spam this now, and apples fail 100 times before removing a curse, and when they do finally remove a curse and you're lucky enough for it to actually remove the mortal you end up just being mortaled again and die.

DEVS IF YOU ARE WATCHING PLEASE FIX PVP! I know you guys are busy revamping dungeons or what have you but it would be nice if you guys could spend some time on fixing things that are broken because it seems like a lot of things that need to be fixed get placed on the back burner due to adding content.
Sounds like you have several competitive templates to choose from, if you cant beat em...join em! Or you can put on your thinking cap and make the antithesis to these popular templates. Its not the game's job to adapt to you. If you want a stagnant game where the rules never change and the pieces/templates stay the same you might want to dust off your old chess set.
 

kelmo

Old and in the way
Professional
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Dread Lord
Sounds like you have several competitive templates to choose from, if you cant beat em...join em! Or you can put on your thinking cap and make the antithesis to these popular templates. Its not the game's job to adapt to you. If you want a stagnant game where the rules never change and the pieces/templates stay the same you might want to dust off your old chess set.
*smiles*
 

Prime.

Lore Keeper
Stratics Veteran
Stratics Legend
I'm seeing nothing but complaints about poisoning, stealthers, and bestial suits. Sounds like you guys never leave Yew Gate. Champ Spawns/Harrowers/Faction Raiding AKA field fighting, the less mages you're against the easier.
 
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Phange_of_Phage

Guest
I'm seeing nothing but complaints about poisoning, stealthers, and bestial suits. Sounds like you guys never leave Yew Gate. Champ Spawns/Harrowers/Faction Raiding AKA field fighting, the less mages you're against the easier.
Well sadly there isnt much fighting that goes on in spawns anymore. Usually when I find people spawning its a small group of tram players just trying to power through it and they are easy kills. Yew Gate is one of the last remaining places to find active pvp... The days of despise always being active for pvp are long gone
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Bestial Suits These are fine, there's only one template that's actually decent in it. and it doesn't make it easier for them to kill you.

Poisoning Remove the Orange Petal Effect from this skill (it ruins dueling, and is not needed) If people want to use Orange petals, make them carry petals with them. (oh yea more weight + pots, why so good?)

Skill-based-cures work 100% of the time when skill is at or above 100.0 (magery+Evalint, Healing+Anatomy, Myst+Focus/imbuing, Chivalry) on ALL level poisons, Potions need to be reduced in chances to cure, and bumped up if the person has Alchemy while using pots.


Cure pots should either have a 10-20 second cooldown.
Or they need a chance to fail to cure poison Regardless of poison lvl.
EP should NOT effect Cure chances at all imo

Alchemy should remove the chance of failure with potions by your alchemy skill *100.0 Alchemy gives you 100% chance to cure all levels of poison. EP should NOT effect cure pots At all. only heal, stat+, and pots that deal damage should be effected by EP imo.


Potion Weight its fine as it is imo. most people who complain about this, believe survivability is too low. in a 1v1 situation potions make people almost immortal. This should not be.


Dread Mares and other tameable pets with "fire breath" needs to be capped damage at 30-35 like AI (pvp). Firebreath hitting for 48 dmg is just stupid. not counting the fact you can't see what they're casting until you get hit by it.

PP-Pets re-balance all pets to that of the current versions.

Riding Swipe pet should need to be healed by 10-20 damage (about the amount done to your pet when it initially hits you) before one could remount, not all the way up, its especially annoying after your pet dies for you to need it at full hp before it can be re-mounted.


Mortal Wound no problems here imo, Although Apples should not beable to fail at all with remove curse, especially now the cooldown is fair.


Protection should also have an amount of damage taken before it becomes inactive as well. (based on magery and maybe increased scribe)
70 damage taken before prot becomes in-active + scribe would bring it to 100 dmg taken, without interruption.

Or... they could just add purge as a hit spell on weapons personally I think a damage table before prot becomes nullified would be a better route.

Spell Purge should work on Animal Form again, there was no reason for this to be taken off the list of purge-able spells.

Pvp would be near perfect imo, Then we would need something to pvp over added to fel.
 

Zuckuss

Order | Chaos
Professional
Alumni
Stratics Veteran
Stratics Legend
Bestial Suits These are fine, there's only one template that's actually decent in it. and it doesn't make it easier for them to kill you.

Poisoning Remove the Orange Petal Effect from this skill (it ruins dueling, and is not needed) If people want to use Orange petals, make them carry petals with them. (oh yea more weight + pots, why so good?)

Skill-based-cures work 100% of the time when skill is at or above 100.0 (magery+Evalint, Healing+Anatomy, Myst+Focus/imbuing, Chivalry) on ALL level poisons, Potions need to be reduced in chances to cure, and bumped up if the person has Alchemy while using pots.


Cure pots should either have a 10-20 second cooldown.
Or they need a chance to fail to cure poison Regardless of poison lvl.
EP should NOT effect Cure chances at all imo

Alchemy should remove the chance of failure with potions by your alchemy skill *100.0 Alchemy gives you 100% chance to cure all levels of poison. EP should NOT effect cure pots At all. only heal, stat+, and pots that deal damage should be effected by EP imo.


Potion Weight its fine as it is imo. most people who complain about this, believe survivability is too low. in a 1v1 situation potions make people almost immortal. This should not be.


Dread Mares and other tameable pets with "fire breath" needs to be capped damage at 30-35 like AI (pvp). Firebreath hitting for 48 dmg is just stupid. not counting the fact you can't see what they're casting until you get hit by it.

PP-Pets re-balance all pets to that of the current versions.

Riding Swipe pet should need to be healed by 10-20 damage (about the amount done to your pet when it initially hits you) before one could remount, not all the way up, its especially annoying after your pet dies for you to need it at full hp before it can be re-mounted.


Mortal Wound no problems here imo, Although Apples should not beable to fail at all with remove curse, especially now the cooldown is fair.


Protection should also have an amount of damage taken before it becomes inactive as well. (based on magery and maybe increased scribe)
70 damage taken before prot becomes in-active + scribe would bring it to 100 dmg taken, without interruption.

Or... they could just add purge as a hit spell on weapons personally I think a damage table before prot becomes nullified would be a better route.

Spell Purge should work on Animal Form again, there was no reason for this to be taken off the list of purge-able spells.

Pvp would be near perfect imo, Then we would need something to pvp over added to fel.
I agree with much of your ideas related to skill based cures and alchemy with the exception of me being caught in the middle over whether EP should factor into cure chances. By right, it seems it should have SOME factor. After all it is "Enhance Potions." But perhaps much less of a factor than what you would get from investing in alchemy... imo.

I also think they should drop the conflag timer for those who invest 100 skill points in alchemy. 30 secs (or whatever it is) is too long for someone investing 100 of their skill points in alchemy. Conflag is too weak and useless for those who invest in alchy.... imo. :)
 

virem

Lore Keeper
Stratics Veteran
Stratics Legend
Bestial suits are not fine. They currently remove the only downside of the most effective offensive dexxer in the game. Anyone who says they arent over-powered because they are a defensive suit just doesn't fight.
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Bestial suits are not fine. They currently remove the only downside of the most effective offensive dexxer in the game.
What exactly is the downside to the most effective/offensive Dexxer? They're a Dexer... Smoke bombs is what makes these templates hard to kill, It's not the suit.

Anyone who says they arent over-powered because they are a defensive suit just doesn't fight.
If this was true. Everyone would use a Bestial Suit...

I'll leave you with this... If they were overpowered are you using one? and why not?
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
Bestial suits are not fine. They currently remove the only downside of the most effective offensive dexxer in the game. Anyone who says they arent over-powered because they are a defensive suit just doesn't fight.
Just because you are unable to kill a person who wears a Bestial suits, that does not automatically mean they are over powered. The use of the word overpowered is abused on stratics to try and make a fuss about nothing normally.

People who wear Bestial suits are not normally damage dealers, so if your dieing to people who wear Bestial suits shame on you!

If its just a case of you cant kill them cause they smoke bomb and stealth out of there, well then you win by default. When some one smoke bombs and stealths away they admit defeat. Their death is not a necessary part of winning or losing, running away from some one when your fighting them is = to admitting they win.
 

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
If its just a case of you cant kill them cause they smoke bomb and stealth out of there, well then you win by default.
Then instead can we have faction points revamped to reflect that, or how about they drop all their powerscrolls and items when the bestial suit kicks in? The problem has nothing to do with the users attacks being overpowering.

Bestial suits are the UO equivilant of WoW's bubble hearthing, they're a cheap escape mechanism that while it doesnt guarantee victory it basicly makes it so the user can never lose. One thing that would definitely make them less cheap is once the effect is active, since healing is not supposed to work disable regen based healing as well (animal form, confidence, hpr on armor), that way the suit actually works as intended. (I mean, the entire point of the effect was trading off being able to heal with taking less damage, so why in the world do some healing methods still work while others dont!)

Same with smokebombs, they need to not work when targeted by another player, at least not reliably work (do a skillcheck vs nearby players int and detect hidden maybe?), it's a 100 gold item that with a mere 70 skill is a 100% chance to escape any fight.
 

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
What exactly is the downside to the most effective/offensive Dexxer? They're a Dexer... Smoke bombs is what makes these templates hard to kill, It's not the suit.



If this was true. Everyone would use a Bestial Suit...

I'll leave you with this... If they were overpowered are you using one? and why not?
why is not everyone playing a sampire for pvm or myst/mage in pvp?
answer: because quite often overpowered templates are repetitive and boring to play as, they may be far more effecient but some people prefer their own style of fighting, which may not fit in the current "template of the month"
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
why is not everyone playing a sampire for pvm or myst/mage in pvp?
answer: because quite often overpowered templates are repetitive and boring to play as, they may be far more effecient but some people prefer their own style of fighting, which may not fit in the current "template of the month"

So your saying a Bestial Suit makes pvp boring, as the reason you're not using one? or is it the fact you're not playing a character that has the ability to smoke bomb?

I think they designed the Bestial suit perfectly, people just don't seem to know how to beat it.

I've never had a problem fighting these bestial characters with any mage (besides mystic, and a few Dexer templates (including my Wammie)). sure they're kinda hard to kill sometimes.. it depends on if you keep them Zerkin or not and if they use smoke bombs at the right time.
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
Then instead can we have faction points revamped to reflect that, or how about they drop all their powerscrolls and items when the bestial suit kicks in? The problem has nothing to do with the users attacks being overpowering.

Bestial suits are the UO equivilant of WoW's bubble hearthing, they're a cheap escape mechanism that while it doesnt guarantee victory it basicly makes it so the user can never lose. One thing that would definitely make them less cheap is once the effect is active, since healing is not supposed to work disable regen based healing as well (animal form, confidence, hpr on armor), that way the suit actually works as intended. (I mean, the entire point of the effect was trading off being able to heal with taking less damage, so why in the world do some healing methods still work while others dont!)

Same with smokebombs, they need to not work when targeted by another player, at least not reliably work (do a skillcheck vs nearby players int and detect hidden maybe?), it's a 100 gold item that with a mere 70 skill is a 100% chance to escape any fight.

Who needs faction points these days? I have over 30 million points on each character and im not very good at it.

The scroll market is dead these days, so no big loss there. If were pvping over a champ spawn these days its just for the pvp not the scrolls. TBH you can keep them, as a reward for staying and fighting.

You have never tried the Bestial suits then have you? You can not use hit point regen when the Bestial suits effect is in use. You cant heal full stop! Nada

If you dont know how the suit works i now understand why you cant kill anyone who wears one.

I dont have one, but i did go to the test centre when they were testing them to find out what they were all about. As with everything in UO it has its weaknesses and strengths. The weakness in this suit, or one of them is what needs to be sacrificed to be able to wear one and still be able to pvp. Your stats suck when you got one of these on, so a lot of your slots on imbuing are taken up just getting to all 70's
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
The problem has nothing to do with the users attacks being overpowering.

Bestial suits are the UO equivilant of WoW's bubble hearthing,- that way the suit actually works as intended. (I mean, the entire point of the effect was trading off being able to heal with taking less damage, so why in the world do some healing methods still work while others dont!)
There are no healing methods that bypass the Bestial Suits healing/damage reductions. ALL healing/regen is reduced by approximately 90ish% same with damage taken. But this is ONLY active during the "Berserk State" and berserk state lasts what 5 seconds?


Same with smokebombs, they need to not work when targeted by another player, at least not reliably work (do a skillcheck vs nearby players int and detect hidden maybe?), it's a 100 gold item that with a mere 70 skill is a 100% chance to escape any fight.
Smoke Bombs require 100 hiding and 70 ninjitsu for a 100% chance to hide you, without the ability to stealth (which is another minimal 80 to stealth without failure in medable armor) Smoke bombs also require mana to use, but that's not the problem.

They could change Smoke Bombs so users could be revealed after 5 seconds of it being used. without the ability to hide for an additional 5 seconds. sorta like how the "Detect hidden" skill keeps a revealed target from hiding again for a short time... Or...

People can adapt and use "Mana Drain" weapons/spells or "splintering weapons" to keep a target revealed so their chances of staying hidden are lowered.

Casters can hit invisible targets if they're fast enough and know where the target is...

*Damn the learning curve of UO is #^$%ing Huge!!!* But it's one of the reasons I play this game :love:
 

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
< points at shard icon set for profile

YRMV of course, the faction points never got messed up on siege, you get one point per kill, and it's completely bugged and we don't get points on most facets, meaning most kills you dont even get points for, most people are running around with less than 20 points as they tend to decay almost as fast as you get them.

and unless they've changed it since i tried it on tc1 a few weeks back, bestial suits all you really have to do is quick smokebomb, wait a few seconds, and get right back into the fight every time. If the suits weren't so expensive and it didn't take months to work up to GM skill i'd consider building a template around it just to run around invincible backstabbing people with the new assasain weapons.

As for scrolls and pvp, and such, they're still worth a decent amount on siege if you get a 120, not to mention the bonus of your enemies armor set. And no, to the last post, I'm not going to suddenly start carrying around 3 expensive new weapons JUST to counter the few people using bestial suits, it's bad enough you need pvm weapons for pvp these days with the greater dragons and dreadmares.
 
V

Vyal

Guest
why is not everyone playing a sampire for pvm or myst/mage in pvp?
answer: because quite often overpowered templates are repetitive and boring to play as, they may be far more effecient but some people prefer their own style of fighting, which may not fit in the current "template of the month"
That's true. Mages in PVM have almost become worthless. I hit a rikky with my slayer book on my mage for 23 dmg. I get on my sammy and do hits for around 120 x2 since I use dbl strike weapons... Same thing with repond Flamestrike for around 50 but get on my sammy and do around 180.

Same thing goes for PvP. I have 120 eval mage with max sdi and need to flamestrike someone about 10 times to kill them while a mystic can go along and do a two spell combo and hit a trigger all in about two seconds to redline or kill someone.
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
< points at shard icon set for profile
People run around in a Bestial Suit on Siege?, and you won't carry 2 new weapons to fight it?... (assuming you play a dexer)... surely the weapons are cheap as hell as for Runic reforging a few charges on a DC hammer will get you a weapon with Mana Drain, couldn't be that expensive...

Edit: I almost forgot about the " I Invoke my Good/Evil Powers" thingy siege players get... but it would take quite a bit of farming to bless a full bestial suit wouldn't you say? considering points are capped at 100, and it takes 60 life force to bless one item... (other than your normal 1 item instead of insurance). but regardless if It were possible to farm life force up and bless a set for 30 mins... It would still be a big risk taken to lose a suit on siege. considering how expensive it is.. whoever uses a set on siege deserves to live if you ask me =]
 
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Vyal

Guest
So what are you complaining about, there isn't anyone to fight on that server anyways so PvP issues are of no concern.
Hey now I play there every now & then but even the pvpers won't fight me :p
The guys the rock the bestial suits there get put down really quick by me. I feel stupid for not looting those suits now. Basically if your hunting someplace in a dungeon there so idiot will come down and try to kill you when your fighting like a unbound solo. That's about the only time you find pvp on that shard so if your there for the pvp it's not to fun.
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Are there any plans to actually tone poisoning/cure pots down a bit ?

Make all levels of poison curable via spell/bandaid ?

10-20 second cure potion cooldown... so people need "timing" (while using consumables) it's been done with apples.

Make all levels of poison curable via spell/bandaid ?

This is like the third time they've bumped poisoning (the same way) to make it near incurable (probably because of cure Pots) since AoS came out....

"Third times the charm...."

Not if it's "re-balanced" the same way everytime.
 

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
are you failing to cure poison with bandages or arch cure? I've been hit many many times with lethal and only failed arch cure a few times and bandages i think once, if you're failing your skill is probably too low.
 

garillo

Journeyman
Stratics Veteran
Bestial Suits These are fine, there's only one template that's actually decent in it. and it doesn't make it easier for them to kill you.
.
I whole-heartedly disagree with this. One template? DP deathstrike. 2nd Template? Tamer archer. Why move when you can stand still and let someone tank your pets while youre nearly invuln to dmg? 3rd template? Necro mage. wither wither wither die. 4th template that solitifies Beastial suits needing a small fix? You run can naked (minus the 4 piece set) with an unimbued set and never die in dog form. I use my thief all the time and just tank absolutely everything until I can smokebomb and shadowjump to victory. With no resist or weapon skills!
Beasty suits are cool, but need a SMALL fix. Such as spreading out the activation timers, a cd on suit procs at the 50% mark, etc
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
I have failed to cure DP with Arch-Cure at 120/120 mage/eval but it's rare (maybe 5% or lower).

Also, when did Arch-Cure stop hitting invisible targets?

I don't understand why they bumped poisoning up. They've done it before, now we can go another 4-8 months (hopefully nowhere near that long) of "DP" being the only pvp templates.

I would simply prefer for poison (regardless of level) be curable 100% of the time with the appropriate skill levels, as it was before... Because Cure pots were the problem

Who wants to invest in poisoning when it gets cured without delay due to pots? atleast spells/aids can be interrupted and aren't instantaneous...

Bandages you need 100.0 Healing & Anatomy for a 100% chance to cure. (might even fail at rare chance with this, I have not tested bandages extensively)

Magery/Mystic + Eval-int/Focus or Imbuing need to be scaled on the same level

Chivalry should also beable to cure 100% of the time at 120 skill. currently it fails atleast 20% (most of us know UO's RNG...) of the time with neutral karma.

Cure Pots... If you want them to cure 100% of the time get alchemy on your temp... even with 100.0 alchemy and 50 EP DP eats 3-5 cure pots Easily most of the time before it gets cured... why?

I could only imagine how stupid DP is going to be when so many people run around with 70% hit fireball weapons. especially if it's going to continue being as hard as it is to cure.

Garillo One template? DP deathstrike. 2nd Template? Tamer archer. Why move when you can stand still and let someone tank your pets while youre nearly invuln to dmg?

Beasty suits are cool, but need a SMALL fix. Such as spreading out the activation timers, a cd on suit procs at the 50% mark, etc
you're right about the archer/tamer being OP with bestial set... but they're OP even without it =p.

Maybe they should just lower the HP-percentage in which the "berserk" kicks in from 40% to say 25%... Which obviously would result in less time in the berserk state before one in the suit would die.
 

Righty

Seasoned Veteran
Stratics Veteran
Stratics Legend
OMFG fix pvp for crying out loud. Get rid of bestial suits. They are obviously one of the gimpest setup we have seen in a long time. Secondly and most importantly, make one poison potion = one charge. That will solve the op poison spamming.
 

garillo

Journeyman
Stratics Veteran
Maybe they should just lower the HP-percentage in which the "berserk" kicks in from 40% to say 25%... Which obviously would result in less time in the berserk state before one in the suit would die.
I can agree with this. Or even if it was multiple shorter durations with the longest being closest to death starting at the 50% mark. Just something little, nothing drastic.
 
O

Old Man of UO

Guest
...

*Pre Patch Pets - Cu Sidhe mainly... you can't get away from them while on foot after being dismounted because they have the ability to speed hack, and they bite you every 1.25 seconds. pretty much anyone with one of these pets can kill you instantly after dismounting you.
...
There is no such thing as Pre-Patch Cu Sidhe. But, I'd certainly sell you my 1st week tamed black cu sidhe for 50 mil, and you can call it anything you want!
 
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Phange_of_Phage

Guest
There is no such thing as Pre-Patch Cu Sidhe. But, I'd certainly sell you my 1st week tamed black cu sidhe for 50 mil, and you can call it anything you want!
What shard is it on. PM me i want to see it if your serious about selling a old one like that
 
V

Vyal

Guest
There is no such thing as Pre-Patch Cu Sidhe. But, I'd certainly sell you my 1st week tamed black cu sidhe for 50 mil, and you can call it anything you want!
there is...
Two types actually, speed dogs & regular pre patch.
 
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