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Five on Friday and Pub 53

Kat

Crazed Zealot
Stratics Veteran
Stratics Legend
Hehe... Wow the 2nd phase of the turn in looks pretty interesting!

*thinks of all the scrolls we've left down in despise* :cursing:
 

Czarina

Slightly Crazed
Stratics Veteran
Stratics Legend
Its about time they let us trade in the stuff that just piles up. the stuff that seems just good enough to hang onto but we never end up using them. ie. fishing nets and low level treasure maps.
 
M

Masumatek

Guest
"Blood Oath can now be removed by eating an enchanted Apple or using Remove Curse spell"

Glad I'm not a necro anymore nor do I ever plan to be one again. Necros overall need boostings not nerfings. Theres enough remove curse crap already. Blood oathe was our only curse unaffected by the remove curse bs:(.
 
H

Hef

Guest
I officially retire Hef as a Necro :mad: ... it is absurd how that Necro's get nerfed little by little ... o well
 
S

Shakaja

Guest
hrmmm, am i the only one thinking thats not really going to affect necros?
 

kelmo

Old and in the way
Professional
Alumni
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Stratics Legend
UNLEASHED
Dread Lord
Creatures will no longer teleport into private houses
I thought this would get some comments.
 
M

Masumatek

Guest
hrmmm, am i the only one thinking thats not really going to affect necros?
It's obviously going to affect necros, even if it's not some huge nerf, it's a nerf enough. BO was our only curse unaffected by remove curse bs. Apples/talismen should have never existed in the first place and the paladin spell is overpowered, yet the devs make them more powerful. Now people can remove yet another stack of mana.

Btw, it doesn't matter if it's such a small nerf as to have no real impact at all (which isn't the case). The point is that necros need boostings and the devs give in to the uhall idiots and nerf them more. When it's so obvious necros need boostings not nerfings and the devs nerf them it just shows you how much the devs know and takes away hope for balanced PvP.

Then again hope was lost long ago for me for a variety of reasons. I mean wtf...how the heck can they think adding more freaking powerful pets is a good thing?

I don't think any dev PvPs or cares about balanced PvP or plays on Siege Perilous or cares about Siege Perilous.
 
S

Shakaja

Guest
every template has a weakness against another skill. for tamers, its bards. for bards, its either dexers or mages, depending how they skill, for dexers its parry and guess what, for necro its chivalry. necro is very powerful for pvm as well as pvp.

i personally didnt like to see that bo can now be removed as well, but not because of necro, necro doesnt really get affected by it. the reason i dont like that change is because now there is even less reason to have magic resist.
 
M

Masumatek

Guest
"for tamers, its bards."

Yah, bards completely destroy tamers. Who cares? Tamers are incredibly overpowered. And there's one class you can be to fight them and since that class isn't a pvp class, you completely weaken yourself against everyone else.

"for bards, its either dexers or mages"

Well of course since bard isn't even a PvP skill.


"for dexers its parry"

Yes, something I also disagree with.


"for necro its chivalry"

40 freaking chivalry for 20 mana that casts fast. It remove more mana, more casting time, and 5x the skill points. Horrible overpowered spell. And paladins, unlike bards, have abilities useful against everyone, not just necro. There's NO good reason paladins should be able to destroy necros in the way they do for such low costs. Nor do I agree that every class should have some magical skill counter that makes it useless. But the devs took it further and put remove curse in a apple and talismen. Yes they have a timer...so what, it's still incredibly overpowered and should have never been invented in the first place.

"necro is very powerful for pvm as well as pvp."

CAN be in PvP. Idk about PvM since i don't pvm but this discussion has nothing to do with pvm anyway. Yes necros have some very powerful spells, but that doesn't mean they're in anyway overpowered. All things considered necros are underpowered. There's so much counter crap it's not funny. Chivalry, apples, talismen, resist, stamina boosters, and of course high poison resist, which is ridiculous. Corpse skin needs a major boost. That's one of example of how necro needs boosted.


"necro doesnt really get affected by it"

Yah, 10 more mana doesn't mean anything? It does, especially on Siege where not everyone is running around in lmc. Now they can remove strangle+corpse+oathe= a lot of mana and casting time if they time it right.


"the reason i dont like that change is because now there is even less reason to have magic resist'

Agreed. It's too easy to get away with having a much more powerful template without the consequences of not having resist. Items are a big part of this-food, potions, petals, trapped boxes, etc...
 

Temporary Jeremiah (JSV)

Visitor
Stratics Veteran
Stratics Legend
every template has a weakness against another skill. for tamers, its bards. for bards, its either dexers or mages, depending how they skill, for dexers its parry and guess what, for necro its chivalry. necro is very powerful for pvm as well as pvp.

i personally didnt like to see that bo can now be removed as well, but not because of necro, necro doesnt really get affected by it. the reason i dont like that change is because now there is even less reason to have magic resist.

Exactly; theres always a counter point to everything, it just takes a little ingenuity on the part of the player to find a way to defeat a players skills. it may come in the form of an opossing skill, creative use of game mechanics, or whatever but its there you just gotta be crafty.

Creatures will no longer teleport into private houses

I thought this would get some comments.
no ****, thats a biggie in my book.

I was hoping for some faction news :(
keep dreaming on that one.
 
S

Shakaja

Guest
"Tamers are incredibly overpowered. And there's one class you can be to fight them and since that class isn't a pvp class, you completely weaken yourself against everyone else."

first off, you can be many classes to fight them, of course not if you dont know how to. second off, im not sure what game you been playing, but we dont have classes here. you can very well mix bardingskills into a pvp template and use the skills accordingly.


"Well of course since bard isn't even a PvP skill."

you can use almost every skill in pvp and can use almost every skill outside of it. provocation is one of the best pk skills around farming points, peacing can be quite useful when fighting alot of dexers. how you can rate them no pvp skills im not quite sure.


"Yes, something I also disagree with."

i can only assume you think someone spending 120 points in parry shouldnt have any advantage when fighting someone else compared to someone not having parry?


"40 freaking chivalry for 20 mana that casts fast. It remove more mana, more casting time, and 5x the skill points. Horrible overpowered spell. And paladins, unlike bards, have abilities useful against everyone, not just necro. There's NO good reason paladins should be able to destroy necros in the way they do for such low costs. Nor do I agree that every class should have some magical skill counter that makes it useless. But the devs took it further and put remove curse in a apple and talismen. Yes they have a timer...so what, it's still incredibly overpowered and should have never been invented in the first place."

i can tell you never played a paladin or didnt know what you were doing. first off, chivalry has less spells than necro, and to be able to use it to its extend, you need more skills with it than with necro. further you have another problem with karma which you dont have with necro (there is no negative effect for any of your spells when haveing max positive karma).

now to get back to what you said. there will be pretty much only two types of paladins, paladins with a mage setup and paladins with a dexer setup. the first is limited in casting and the second is limited in mana. both of them you can kill quite easy on a well setup necro. and there exactly lies the problem in your thinking. you are probably playing a template completely based on necro. if you run a paladin template completely based on chivalry, your only offense will be holy light and most offensive spells you wont even be able to use. you have to get used to the fact that necromancy is nothing more than a supportskill itself, just like chivalry (no coinsidence neither, they are indeed the counterskills). if you would play a well designed template, you wouldnt get destroyed by paladins. but guess what, thats not necro specific. any template you run with a horrible setup will get destroyed by at least one kind of template. also your comparision to bards doesnt go very well. you run other skills along with bard skills, with only bard skills you will fail, just the same way you will fail with just paladin skills.

further you dont want counterskills? so you are basically asking for overpowered skills that you cant do anything against (as im sure you wouldnt want it to be countered by items).

also, dont call other templates overpowered, just because you dont know how to handle them or have a messed up template.


"CAN be in PvP. Idk about PvM since i don't pvm but this discussion has nothing to do with pvm anyway. Yes necros have some very powerful spells, but that doesn't mean they're in anyway overpowered. All things considered necros are underpowered. There's so much counter crap it's not funny. Chivalry, apples, talismen, resist, stamina boosters, and of course high poison resist, which is ridiculous. Corpse skin needs a major boost. That's one of example of how necro needs boosted."

yes it does, we are talking about balancing. there isnt only pvp, pvm and other aspects count just as much. otherwise i dont see why you talk about necro, there are alot of skills that arent even comparable to necro. and necro is indeed a very strong pvm skill.

again im not sure why you call necros underpowered, i personally think there needs to be something else nerfed about necro, namely the casting when having it in combination with magery (something chivalry has). and yes, there is so much counter crap, but guess what, there are also counters for that "countercrap". maybe its also just your setup that doesnt really allow you to play correctly. but let me ask you another question. which other skill is so strong, that you actually need items to counter it (not replacing it but counter it)? not sure about you, but i couldnt think of too many.


"Yah, 10 more mana doesn't mean anything? It does, especially on Siege where not everyone is running around in lmc. Now they can remove strangle+corpse+oathe= a lot of mana and casting time if they time it right."

im surprised that you can talk about necros being underpowered and siege in the same. first off, if you fight a paladin, you should either be able to disrupt him fast enough because hes a mage, or having him use more % of his mana to remove the curse compared to you casting strangle and corpseskin because hes a dexer. now lets get back thoo to the siege thing. not everyone might be running around in lmc for the reason they wear gm armor suits and are scared to loose anything (basically those who they made insurance for). but guess what, in exactly those suits, they will look extremely silly against a necro after he casts corpseskin on them and they have their resists down at 40-50. of course you can run higher resists than that. but you can as well run higher mr and lmc.



"Agreed. It's too easy to get away with having a much more powerful template without the consequences of not having resist. Items are a big part of this-food, potions, petals, trapped boxes, etc... "

ohhh, careful there. i wouldnt call it a much more powerful template nor would i call it easy to get away nor would i say without the consequences. the problem is that we dont have alot of mages. tamers somewhat give you the problem. all it does is a shift of balance, while being in an advantage against a dexer, youll be in a disadvantage against a caster. there are indeed items that help a bit, but they still leave you in a disadvantage.



back to rot.
 

Patty Pickaxe

Certifiable
Stratics Veteran
Stratics Legend
I like this one:
Holiday and Valentine's gifts

I can finally get rid of all my Christmas junk that I didn't have the heart to get rid of before! :thumbup1:

By this:
Artifacts (various kinds - minor, Doom, etc)

Do they mean just weapons or do you think stealables are included in that too? They do have an" artifact" rating.
 

kelmo

Old and in the way
Professional
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Dread Lord
Damn good question Patty.
 

Spree

Babbling Loonie
Stratics Veteran
Stratics Legend
Here i got a EVEN BETTER question when they gonna fix ROT and quit jerkin us off with WORTHLESS eye candy?

Rot is fine how it is now. Just bring back the black rock zones for accelerated skill gain, you will get you will get skills faster and it will get people away from houses and guard zones.
 

Patty Pickaxe

Certifiable
Stratics Veteran
Stratics Legend
Here i got a EVEN BETTER question when they gonna fix ROT and quit jerkin us off with WORTHLESS eye candy?
If history repeats itself, maybe in two years.:p

The devs have fixed/ changed some stuff for us in a timely manner. In the case of RoT, I would rather they take the time to really think about the changes rather than push some half-assed changes through that don't make sense or don't work right.
 
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