"Tamers are incredibly overpowered. And there's one class you can be to fight them and since that class isn't a pvp class, you completely weaken yourself against everyone else."
first off, you can be many classes to fight them, of course not if you dont know how to. second off, im not sure what game you been playing, but we dont have classes here. you can very well mix bardingskills into a pvp template and use the skills accordingly.
"Well of course since bard isn't even a PvP skill."
you can use almost every skill in pvp and can use almost every skill outside of it. provocation is one of the best pk skills around farming points, peacing can be quite useful when fighting alot of dexers. how you can rate them no pvp skills im not quite sure.
"Yes, something I also disagree with."
i can only assume you think someone spending 120 points in parry shouldnt have any advantage when fighting someone else compared to someone not having parry?
"40 freaking chivalry for 20 mana that casts fast. It remove more mana, more casting time, and 5x the skill points. Horrible overpowered spell. And paladins, unlike bards, have abilities useful against everyone, not just necro. There's NO good reason paladins should be able to destroy necros in the way they do for such low costs. Nor do I agree that every class should have some magical skill counter that makes it useless. But the devs took it further and put remove curse in a apple and talismen. Yes they have a timer...so what, it's still incredibly overpowered and should have never been invented in the first place."
i can tell you never played a paladin or didnt know what you were doing. first off, chivalry has less spells than necro, and to be able to use it to its extend, you need more skills with it than with necro. further you have another problem with karma which you dont have with necro (there is no negative effect for any of your spells when haveing max positive karma).
now to get back to what you said. there will be pretty much only two types of paladins, paladins with a mage setup and paladins with a dexer setup. the first is limited in casting and the second is limited in mana. both of them you can kill quite easy on a well setup necro. and there exactly lies the problem in your thinking. you are probably playing a template completely based on necro. if you run a paladin template completely based on chivalry, your only offense will be holy light and most offensive spells you wont even be able to use. you have to get used to the fact that necromancy is nothing more than a supportskill itself, just like chivalry (no coinsidence neither, they are indeed the counterskills). if you would play a well designed template, you wouldnt get destroyed by paladins. but guess what, thats not necro specific. any template you run with a horrible setup will get destroyed by at least one kind of template. also your comparision to bards doesnt go very well. you run other skills along with bard skills, with only bard skills you will fail, just the same way you will fail with just paladin skills.
further you dont want counterskills? so you are basically asking for overpowered skills that you cant do anything against (as im sure you wouldnt want it to be countered by items).
also, dont call other templates overpowered, just because you dont know how to handle them or have a messed up template.
"CAN be in PvP. Idk about PvM since i don't pvm but this discussion has nothing to do with pvm anyway. Yes necros have some very powerful spells, but that doesn't mean they're in anyway overpowered. All things considered necros are underpowered. There's so much counter crap it's not funny. Chivalry, apples, talismen, resist, stamina boosters, and of course high poison resist, which is ridiculous. Corpse skin needs a major boost. That's one of example of how necro needs boosted."
yes it does, we are talking about balancing. there isnt only pvp, pvm and other aspects count just as much. otherwise i dont see why you talk about necro, there are alot of skills that arent even comparable to necro. and necro is indeed a very strong pvm skill.
again im not sure why you call necros underpowered, i personally think there needs to be something else nerfed about necro, namely the casting when having it in combination with magery (something chivalry has). and yes, there is so much counter crap, but guess what, there are also counters for that "countercrap". maybe its also just your setup that doesnt really allow you to play correctly. but let me ask you another question. which other skill is so strong, that you actually need items to counter it (not replacing it but counter it)? not sure about you, but i couldnt think of too many.
"Yah, 10 more mana doesn't mean anything? It does, especially on Siege where not everyone is running around in lmc. Now they can remove strangle+corpse+oathe= a lot of mana and casting time if they time it right."
im surprised that you can talk about necros being underpowered and siege in the same. first off, if you fight a paladin, you should either be able to disrupt him fast enough because hes a mage, or having him use more % of his mana to remove the curse compared to you casting strangle and corpseskin because hes a dexer. now lets get back thoo to the siege thing. not everyone might be running around in lmc for the reason they wear gm armor suits and are scared to loose anything (basically those who they made insurance for). but guess what, in exactly those suits, they will look extremely silly against a necro after he casts corpseskin on them and they have their resists down at 40-50. of course you can run higher resists than that. but you can as well run higher mr and lmc.
"Agreed. It's too easy to get away with having a much more powerful template without the consequences of not having resist. Items are a big part of this-food, potions, petals, trapped boxes, etc... "
ohhh, careful there. i wouldnt call it a much more powerful template nor would i call it easy to get away nor would i say without the consequences. the problem is that we dont have alot of mages. tamers somewhat give you the problem. all it does is a shift of balance, while being in an advantage against a dexer, youll be in a disadvantage against a caster. there are indeed items that help a bit, but they still leave you in a disadvantage.
back to rot.