After spending points on this set, I'll be the first to say...it sucks! Wearing the suit, using bait as well...I managed 3 yellowtail barracudas out of 600 tries. Lousy odds IMO.
Sorcerer's Armor is still in moderately wide use by mid-level PvM-oriented mages.Sorry, reposting my unanswered question from another thread.
I returned to UO some time ago (initially from 2002), but haven't had time too play much. As my gear still sucks and I am still not very knowledgeable concerning imbuing (don't have the expansion) and the "new" stats, could anyone please tell me whether any of those armor suits is worth getting?
My main chars are a Mage/Bard and TreasureHunter/Thief. Are suits like "Sorcerer's Armor" any good, or should I just pass. At least the stats of the etoile/novo set look good...
Thanks all.
Sorcerer's Armor is still in moderately wide use by mid-level PvM-oriented mages.
So that one's still useful.
If you can get the one that's PoF-able (know what that means I hope?) that's better but it's a tad pricy.
From what I can tell none of the VERY new suits (the Sorcerer's Suit is a duplicate of a reward from an earlier turn in, not an item native to this turn in) are good for someone returning. They are deliberately aimed, it would seem, at a niche market.
Several newer items in the game are that way, deliberately aimed (it seems) at niche markets.
Sorcerer's Suit if you can get it should do you quite nicely for awhile.
Also look for player-made pre-put-together suits for sale on vendors.
-Galen's player
The suits are not intended to be overpowered.After spending points on this set, I'll be the first to say...it sucks! Wearing the suit, using bait as well...I managed 3 yellowtail barracudas out of 600 tries. Lousy odds IMO.
Ha! If that was true it would finally put some meaning to a character's death!... and insurance cost you few hundred dollars per item....
I'll do your best stuff for you - Free, meet me down this dark alley... I smell imbuing deeds next.The 3 new suits are horrible. So you have to first get the pts for the suit, then find someone to imbue the damn thing?
F imbuing.
How rare are Yellowtail Barracuda supposed to be? Three in six hundred turns into 1 in 200. It takes 4-5 seconds per cast, so you are getting 1 every ~17 minutes.After spending points on this set, I'll be the first to say...it sucks! Wearing the suit, using bait as well...I managed 3 yellowtail barracudas out of 600 tries. Lousy odds IMO.
How rare are Yellowtail Barracuda supposed to be? Three in six hundred turns into 1 in 200. It takes 4-5 seconds per cast, so you are getting 1 every ~17 minutes.
It does not seem that horrible.
I actually enjoyed looting monsters trying to find the perfect jewelry or searching for the perfect runic gear. Imbuing was a horrible idea.I'll do your best stuff for you - Free, meet me down this dark alley... I smell imbuing deeds next.
I thought I was gonna like imbuing, until i actually wasted the time on it - odds are similar to gold/luck. Over GM (Generally Meaningless), least i don't have to buy anything to train the skill.
But to the orig OP, thanks for letting us know about the suit FAIL - but will they change it in the future is the quesion
I hated the randomness, the complete insanity of standing in line for swoop, the ******** and repetitive doom runs, the endless bods for runics, the complete waste of fun playing time.. Now, I can go out, farm ingredients, plan a suit, and with diligence and time I can get a perfect suit for whatever purpose. It comprehensively engaged me with the game again, where before it had turned into a backwards Pogo-like uninteresting game of luck. Now, with my perfect suit, I can try to accomplish various aspects of the game that were impossible to do before. I have the ability to compete in PvP. I can enjoy the game with all my online friends and try to achieve skill. Not skill-points, actual skill in playing the game. This game is so diverse, and requires so much in-depth knowledge, that the suit is truly only one aspect of this game. In addition, it has kept the game alive both for the artie haters - the "please can we have only GM armor back" crowd, as well as the "i like to be a gunner for the arties and have the best manure my duped gold can buy" crowd. It allows both play styles. So, Gunga Din, you can still go kill navery x 1000 solo to get the perfect gear, or burn your runics to get stuff that is slightly better than any imbued stuff (and you can PoF it indefinitely!!!). Your game style is still available and valid. I personally think the game has become so incredibly much more fun the last 2 years, and I think imbuing was a very, very large factor in that upward trend.I actually enjoyed looting monsters trying to find the perfect jewelry or searching for the perfect runic gear. Imbuing was a horrible idea.
It seems the fishing and musician suit don't really work as intended. Other than that, I rather like having the ability to choose the mods on my suits. Some folks might not want all 70s taking up the imbuing weight.The 3 new suits are horrible. So you have to first get the pts for the suit, then find someone to imbue the damn thing? All 3 suits should have been like the others, already having 70's resists or some other damn abilities.
F imbuing.
As for your post, you have a good point. To fix this, I believe the devs should implement all monster looted items with a specific tag like "looted" and then allow the imbuing weight to be 550 or 525. That way, there is an edge to going out and hunting monsters for imbuable pieces. And yes, I see a flaw in this idea as well, so perhaps the higher difficulty the creature, the higher the chance of dropping "looted" tag items that have a 550 imbuing weight with pre-picked mods. That way, someone can't farm mongbats for 550 weight items. Hehe.I actually enjoyed looting monsters trying to find the perfect jewelry or searching for the perfect runic gear. Imbuing was a horrible idea.
I actually enjoyed looting monsters trying to find the perfect jewelry or searching for the perfect runic gear. Imbuing was a horrible idea.
Excellent idea. See, you can join my development team !!As for your post, you have a good point. To fix this, I believe the devs should implement all monster looted items with a specific tag like "looted" and then allow the imbuing weight to be 550 or 525. That way, there is an edge to going out and hunting monsters for imbuable pieces. And yes, I see a flaw in this idea as well, so perhaps the higher difficulty the creature, the higher the chance of dropping "looted" tag items that have a 550 imbuing weight with pre-picked mods. That way, someone can't farm mongbats for 550 weight items. Hehe.
Imbuing was a brilliant idea and a great addition to the game, IMHO.
Was it a single Developer idea or did it come out as a Team idea ? Anyone knows how the idea of imbuing initially took shape in Ultima Online ?
When I read this, I was like WHAT? Logged in and confirmed that "can be imbued" suit we got yesterday definitely says "imbued" now.My chief complaint with the fishing suit is that before I "bought" it from the clean up guy, it said "Imbuable" on every piece. Once I selected it and it went into my bag, that tag turned into "imbued". It is NOT imbued, it changed on its own instantly. Is this supposed to happen? It did it to every piece I got (one full set of the human type).
I am totally convinced that I don't understand one single word of what you are saying. No offense meant, your words are rather cute and thoughtfully chosen.to me it's became woman VS. rare brokers...
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Here, again, I don't understand. What "woman" are you referring to? Is it an acronym for.... I don't know... "Worldwide Organization Men again Amazonian N..."... no, doesn't make sense.after some time here I even came to see it as a direct insult to woman
No, please tell me more. I am sure communities on different shards differ from each there very much. I don't play on Atlantic and I know several people with a higher number of accounts, men and women both alike. I see hardly any similarities between those "goddesses", so no, I don't know what you mean.(we know who those multi-account goddesses are)
What generalized nonsense.Tailoring is just an example... I agree all other professions, and if you look at the woman I am talking about, you will realise they have every type of crafter and any "booster" to those would be much more important than creating the WHOLE stygian abyss (which is I admit a nerd fantasy of mine and many other guys)
If you go take a look around on siege and other servers, and you are a normal player or roleplayer... the vendor shops you will enjoy the most have been built by woman.
And I am originally from atlantic... I still go there from time to time to realise how deep the rabithole goes...
In fact on siege if it weren't for those women, my character would not have advanced (and no I did not get gifts exept a LRC suit) I have started from nothing and built up my character the true way, by using the armor and weapons I found on my defeated foes. I'm only at 78 swordsmanship and I have been playing for 3 months almost everyday.
But my house is beautiful, lush with flowers and deco, I am definately having blissful fun just "existing" in the blessed presence of these woman.
For any player who is playing like the game was intended to (read NOT purchase a few millions for 10$ USD) those woman are god send ; they are VERY important. And just to give you a perspective I have brought all my flowers for 500 gp each... and knowing the effort that goes into making them, I feel there should be a "tip" function on vendors.
And the funny fact is , ALL women shops are priced like this (very few exeptions), for a player that plays the game as its intended, funny coincidence ? I think NOT ; I see the difference between passion and ADULTERATED greed.
They should preside over UO, and I'm going to refrain again from very flamable comments...