Small detail to add...
Blue Faction players are currently hit by blue non faction players area effects... and their summoned EVs.
Regarding potions...
The ABC Alchy template...
Basicly the template is:
120 archery
120 tactics
120 bushido
gm anatomy
gm alchemy
90 healing
70 chiv
(Jack of all trades)
20 med
20 focus
20 spellweaving
I have found that with this template it has a maxium damage output, g-plode pots do 45 hp of dam with 50ep on the ring and with the natural 30 you get from alchemy. so if you have the timing right you can throw 5 of them doing a total of 225 hp of damage. what i have found however is that if you have a bow for the special paralize shot. the bow i use is balanced, hld 50, ssi 40, di 40. with the hit lower defence you can keep the red *Grins* para'ed and then throw your potions you have one dead red that can't keep up with the damage output.
I also use several other bows.
x bow with hit fireball 30, balanced, ssi 30, hci 24 di 30
Comp bow with hld 29, hci 19, ssi 35, balanced, di 35
Yumi with velocity 41, hit lightning 46, balanced, hci 5, ssi 30 di 12
Heavy X with hla 30, hit lightning 44, balanced, ssi 35, di 35
Magical shortbow with velocity 48, hit harm 40, balanced, ssi 30, di 40
i have 114 strength locked off but with a greater strength pot it is boosted to 150
i have dex at 114 with greater agility this is boosted to 150
and i have the rest in intel so far i have 61 intel but i have 68 mana with mana increase bonus
the Suit I use.
Spirit of the totem
Verite plate mempo - 7 mana increase, hitpoint regen 2, mana regen 2, resists 28, 28, 8, 6, 4, mage armour
Verite plate do - Hitpoint increase 5, mana regen 2, LRC 18, Resists 28, 5, 6, 23, 6, mage armour
Verite plate haidate - 7 LMC, 16 LRC, Resists 8, 10, 15, 20, 21, Mage armour
Verite plate Hiro sode - Mana regen 2, reflect phys dam 10, 8 LMC, Resists 10, 4, 21, 9, 23, mage armour
Gloves of the Sun (These are subject to change)
Orny of the magi
Ring - 50 ep, DCI 5, LMC 5, LRC 6, Fire resist 15
Sash - Lt of brit guard replica
Boots - Mythical detective boots replica (+4 intel)
Crimmy
Tally of the Void - Gives 51% Orc Lord protection *Thumps up*
Cunjurer's garb (One with no luck)
Earrings of invisability ( <<< Very important piece of kit this)
but you can play around with suits and stats to how you want, but i have found with spawn bosses you will be able to do a tonne of damage eg against mel with enemy of one, con weapon lightning strike with my Yumi i do about 156 damage, then add potions to it and Lady Mel goes down very quickly on your own, same with Barracoon.
If you want more defence you can put gm ninja on, with mirror images it helps and also at 90 and above ninja you can deadly poison using darts and stars at Deadly poison level.
With bush I have a bonded lesser Hiryu its fully tranined it can hurt a pvper and dismount them add that to your pots and bow and thats one dead red very quickly.
also with this template if there are two of them at both bridges in despise along with two mages that is casting fields that will be all you need to defend the bridge.
Enjoy...