Just looked in Origin store, can't find no farming plots... My best friend here (a.k.a. CC a.k.a. credit card) needs some relief. I'd be happy to help a friend in need.One idea that we really got excited about was offering farming plots in various sizes. You'd have a small plot to customize like a normal house where you could put your farm house, barn, windmill, etc and the rest would be farm land that you could grow a variety of crops on. Lot of room for us to grow with this concept
Lot of room for us to grow with this concept
I think this is that tamable fighting houseplant you were talking aboutViquire you have some good ideas there. I'd buy that booster pack if some of your ideas are in there. Add the ability to craft your own raised garden beds. They may differ in the way that they require no attendance at all - but it's ok if they require potions. Make them so that you can insert like 1000 potions at a time or more so you don't need to think about it for a year.
Let us grow even more resources through plants.
I also imagine a new pet which is actually a plant that was raised in a pot or in a garden bed.
[a strong pet much like a Greater Dragon! Don't add even more chicken lizard type pets that can't kill a grizzly in the wild, please]
DON'T MAKE IT TEDIOUS. Make it fun! Then I'll surely buy several keys.
Okay, I am ALL IN on this one, but if you feed it regularly it MUST acquire the ability to say "Feed me, (char name)!" and have a chance to "go wild" as it develops by eating ones guildmates, friends, lovers, and eventually the owner themselves.I think this is that tamable fighting houseplant you were talking about
ROFLMAO!!!! Gotta love Little Shop of Horrors. It should also eat EMs and GMs too. LOL Just not the Dark Lady I don't wanna be toast.Okay, I am ALL IN on this one, but if you feed it regularly it MUST acquire the ability to say "Feed me, (char name)!" and have a chance to "go wild" as it develops by eating ones guildmates, friends, lovers, and eventually the owner themselves.
Cow tipping!One idea that we really got excited about was offering farming plots in various sizes.
We've already got that!Cow tipping!
I think you just made Lord British throw up in his mouth, just a little.One idea that we really got excited about was offering farming plots in various sizes. You'd have a small plot to customize like a normal house where you could put your farm house, barn, windmill, etc and the rest would be farm land that you could grow a variety of crops on. Lot of room for us to grow with this concept
Not sure I understand what you're getting at...I think you just made Lord British throw up in his mouth, just a little.
Just poking fun at what we have become. We love bath tubs,towels,tea,coffee and yet game areas haven't been updated in 10 yearsNot sure I understand what you're getting at...
120 Mysticism, 100 Herding and 110 Ninjitsu (for Llama form w/out failing)...I've never really had a desire to be a farmer in UO. But maybe that's just me. To me the idea of a self servicing plant bed was the best thing since sliced white bread.
Find me a way to be a Mystic Llama Herder. That would be exciting.
I think it's the nature of the game. People are going to play UO the way they want to play UO, and are going to enjoy the activities they are going to enjoy. One of the most enjoyable features of the game is building a virtual collection to display in your virtual home. So fundamental was that concept that it spawned Lord British's Ultimate Collector Facebook game, that was actually a total blast. I had a sweet meteorite collection, and my virtual animation cel collection mimic'd the one I have in real life. Of course that's not for everyone, and people will come and go. The best we can do is try and provide a little something for everyone whenever we can.Lol Kyronix, your my favorite Dev by far, but i think that comment basically sums up just about all the reasons players finally get fed up and leave. you have to admit, theres a (now small because most left over the past years) portion of the playerbase who sees boosters, dyes, deco, gifts, plants, bascially anything you can do with no keyboard and not die as total trash and so far from the original idea of UO that yes, Lord British would turn over in his grave!
So, Kry, are you saying that the farming aspect would be similar to the aquariums? Regular maintenance brings oddities and rares? Or are we talking about a system by and large to produce more consumables?I think it's the nature of the game. People are going to play UO the way they want to play UO, and are going to enjoy the activities they are going to enjoy. One of the most enjoyable features of the game is building a virtual collection to display in your virtual home. So fundamental was that concept that it spawned Lord British's Ultimate Collector Facebook game, that was actually a total blast. I had a sweet meteorite collection, and my virtual animation cel collection mimic'd the one I have in real life. Of course that's not for everyone, and people will come and go. The best we can do is try and provide a little something for everyone whenever we can.
Dunno...still just tossing out ideas for something we may do in the futureSo, Kry, are you saying that the farming aspect would be similar to the aquariums? Regular maintenance brings oddities and rares? Or are we talking about a system by and large to produce more consumables?
Make it a farming and ranching expansion, Dragon ranching, Yee Haw!Dunno...still just tossing out ideas for something we may do in the future
You are a mean, bad, nasty man! That´s what you are!As long as you can raid and destroy other peoples farms im all for it.
maybe have farming allowed in underused portions of felucca like t2a
wait what am i saying. UO isnt Farmville! More BLOOD less farms please!
I appreciate your comments, and while I don't agree with everything you've mentioned I think you bring up some good points that we need to do a better job of keeping in mind with future content.Hate to say this, but how about you "finish" the systems that still aren't finished and squash a few hundred bugs before starting on something new. (there are plenty in the bug forum that are relatively simple fixes)
Then, when you do start work on a new system, you should to talk to the players first before you paint yourselves into a corner with ideas people are going to rail against later. (Refinements) However, you must talk to more than the sycophantic pom-pom wavers, and avoid filling your focus groups with Stratics staff.
Once you start on such a new system, you need to ensure that you don't try to over think it by making it needlessly complex, redundant and tedious. (I'm looking at you, High Seas crafting) If you add new items, especially resourses or consumables of any kind, they MUST be stackable from the start. If you add artifact-like loot of any kind, make sure the stats are something a player will actually desire, not immediately drop in a bin. (Ararat artifacts) If you add easter eggs, leave enough clues that people can find them, or even know they exist in the first place. (golden toolkit) If you add a quest, allow us to keep the pieces of said quest should we choose to do so as deco.
Lastly, if you're going to give us something we've been wanting for years, don't do it in gift form. This only makes it a headache for those that weren't here at the time to acquire after the fact (ie mailboxes), add things as craftables. (this is a major failing of the King's Collection, over half the new items aren't even craftable) Also, don't later add it to the clean up system and call it good. Craftable is always the better choice.
I appriciate it when ya'll take the time to throw ideas around. I imagine it's tough as we're an excitable bunch and can latch onto ideas that might not ever see the light of day.I appreciate your comments, and while I don't agree with everything you've mentioned I think you bring up some good points that we need to do a better job of keeping in mind with future content.
That being said we really are just having a conversation and talking out loud about what could be, something you point out you'd like to see more of. Our immediate future is pretty much already decided and this isn't something likely to happen anytime soon. C'mon now Dot, I've heard you've got the greenest thumb in Britannia.
While I don't know how interested I would be in such a booster, I DO think its a good idea. I've thought the plant system could use an update/expansion into farming for ages.I seriously need coffee.
Can't stay awake without coffee... can't... stay.... awa...
C'mon now Dot, I've heard you've got the greenest thumb in Britannia.
You do realize that LB is currently designing a game with many of the same sorts of personalized decorative features right? People like to customize their in game spaces, heck that's the whole reason some people play, and there's nothing wrong with dev time going toward working on it.Just poking fun at what we have become. We love bath tubs,towels,tea,coffee and yet game areas haven't been updated in 10 years
Personally at this point I think new content should be priority one for a while. There has been a SERIOUS content drought over the past year.Hate to say this, but how about you "finish" the systems that still aren't finished and squash a few hundred bugs before starting on something new. (there are plenty in the bug forum that are relatively simple fixes)
Then, when you do start work on a new system, you should to talk to the players first before you paint yourselves into a corner with ideas people are going to rail against later. (Refinements) However, you must talk to more than the sycophantic pom-pom wavers, and avoid filling your focus groups with Stratics staff.
Once you start on such a new system, you need to ensure that you don't try to over think it by making it needlessly complex, redundant and tedious. (I'm looking at you, High Seas crafting) If you add new items, especially resourses or consumables of any kind, they MUST be stackable from the start. If you add artifact-like loot of any kind, make sure the stats are something a player will actually desire, not immediately drop in a bin. (Ararat artifacts) If you add easter eggs, leave enough clues that people can find them, or even know they exist in the first place. (golden toolkit) If you add a quest, allow us to keep the pieces of said quest should we choose to do so as deco.
Lastly, if you're going to give us something we've been wanting for years, don't do it in gift form. This only makes it a headache for those that weren't here at the time to acquire after the fact (ie mailboxes), add things as craftables. (this is a major failing of the King's Collection, over half the new items aren't even craftable) Also, don't later add it to the clean up system and call it good. Craftable is always the better choice.
To the cows!We've already got that!
I understand your point. To me it seems more interesting to think long term, build an expansion and attract new players with it. I have bought all the expansions but zero booster packs.Why do you guys suggest and buy stuff for a game you pay a monthly subscription for that doesn't have regular content updates? I'll never understand.
I have always wanted to be able to harvest spider silk from my tamed giant spiders...M
Make it a farming and ranching expansion, Dragon ranching, Yee Haw!
The title of this thread was copied and pasted from what an official said. I think it was @Mesanna. I copied it from another thread here in UHall.After skimmintg through first 10 or so posts, I have absolutely no idea what this thread is about.
Are there rumors or semi-confirmations about a new booster pack on horizon?
Or is this another " wouldn't it be cool if.." post?
If that's what's needed to get new content and maybe new players... it's ok for me, I'll buy some booster packs if it helps. I was a bit disappointed with Gothic and the other one, though.I understand your point. To me it seems more interesting to think long term, build an expansion and attract new players with it. I have bought all the expansions but zero booster packs.
Let it be so! :snoopy:One idea that we really got excited about was offering farming plots in various sizes. You'd have a small plot to customize like a normal house where you could put your farm house, barn, windmill, etc and the rest would be farm land that you could grow a variety of crops on. Lot of room for us to grow with this concept
Or 100x as many stable slots. I have yet to see any explanation or justification as to why stable slots are limited at all, let alone to the tragically low number we currently have.Adding not only farming but also ranching would be awesome. I like that idea. Don't forget to give us 10 times as many stable slots while you're at it.
More accounts maybe? Is possible, non?Or 100x as many stable slots. I have yet to see any explanation or justification as to why stable slots are limited at all, let alone to the tragically low number we currently have.
Okay last night I was happy to be funning around. And, I just got back. I absolutely refuse to delve deeply into things I have found upsetting in the past. But Dot makes a LOT of good and very strong points if you are looking at the long history of UO, and using that to lay down a bright path for the future.I appreciate your comments, and while I don't agree with everything you've mentioned I think you bring up some good points that we need to do a better job of keeping in mind with future content.
That being said we really are just having a conversation and talking out loud about what could be, something you point out you'd like to see more of. Our immediate future is pretty much already decided and this isn't something likely to happen anytime soon.