So I was correct?Interesting....I fear I may have to eat my words on this one
So I was correct?
TROLL!Were you guessing?
TROLL!
I haven't tested yet, my faction guy is on an alacrity...So I was correct?
All of my characters except for one, are in factions. Even my crafter is in factions. These changes won't be unfair to me, but they certainly will be for other players. We shouldn't be getting bonuses over other players simply because we participate in a facet of the game that other players choose not to.No and why the hell should there be? Non-Faction PvPers don't risk stat loss. They don't risk an orange popping out or a bunch of faction guards dumping on them in rapid succession.No one see's any issues as far as balance goes? Faction PvPer's vs. Non-Faction PvPer's? That's my main concern.
Edit: Faction fighters don't just fight other faction players...
You want to PvP without the Risk, don't pancake about the rewards given those who take that added risk, when you CHOSE not to.
Deal with your own decision making process if you think it's unfair.
Nice way to spin it. I guess you shouldn't be surprised that other faction players want to experience some actual rewards for the risks they take.All of my characters except for one, are in factions. Even my crafter is in factions. These changes won't be unfair to me, but they certainly will be for other players. We shouldn't be getting bonuses over other players simply because we participate in a facet of the game that other players choose not to.No and why the hell should there be? Non-Faction PvPers don't risk stat loss. They don't risk an orange popping out or a bunch of faction guards dumping on them in rapid succession.No one see's any issues as far as balance goes? Faction PvPer's vs. Non-Faction PvPer's? That's my main concern.
Edit: Faction fighters don't just fight other faction players...
You want to PvP without the Risk, don't pancake about the rewards given those who take that added risk, when you CHOSE not to.
Deal with your own decision making process if you think it's unfair.
I guess I shouldn't be surprised that other faction players aren't concerned about what is fair for the rest of the players of this shard. After all, if it doesn't directly effect us, why should we care? rolleyes:
As if I've never been ganked and had a faction player get the kill shot? Being red and the target of every blue I come across, I and many others have had that happen as well. It doesn't mean we are deserving of items that will throw everything out of whack. If stat bothers you that much, drop on out of factions. No one is forcing it on you. Your entire post is ridiculous.Nice way to spin it. I guess you shouldn't be surprised that other faction players want to experience some actual rewards for the risks they take.
You assume its fair that a factioner has to sit in 20 minutes of stat when he was being attacked by 4 PKs and a factioner who happened to get the kill shot. But do those 4 PKs need to worry about sitting out 20 minutes if they die? No of course not. Now how is that fair.
You don't know what fair is and you're trying to pander it off like it would be unfair to people who DONT take the added risks factions bring.
Your entire argument is juvenile, ridiculous and trying to twist the truth.
So no. I really don't care. rolleyes:
I suppose that some pvm'ers will be in Factions by killing opponent monsters.Thats fine and good for pvp'ers. I see it gives them an incentive to join factions, but what about the pvm'ers?It seems to me that the whole reason to add all of these additions are to
cause players to join Factions. Non-Faction must give way to Factions so
that Factions would grow in numbers among those who do PvP.
There is going to have to be advantages to those Pvpers in Factions over
the Non-Faction Pvpers.
Hint: Go and join Factions if you are into PvPing.
My beef with the developers is that Factions is still a Capture the Flag type
game. I guess they <devs> could not think of anything better.
On a good note, none of this Faction improvements help me.
*stares*
Yahaxithonix
If your Good, Why Not?It doesn't mean we are deserving of items that will throw everything out of whack.
Fudd - The point is... unless you're in factions, these changes are unfair to the rest of the shards players. I'm sorry I have to spell it out for ya, but whatever. I guess some of you need all the help you can get to kill non-pvpers, crafters and new players.If your Good, Why Not?
But I see how you might have some concerns
Fudd
Ya people have been crying to ea for them to make faction worth being in.Fudd - The point is... unless you're in factions, these changes are unfair to the rest of the shards players. I'm sorry I have to spell it out for ya, but whatever. I guess some of you need all the help you can get to kill non-pvpers, crafters and new players.
So I'm out doing a spawn or camping an IDOC or just merely farming items and gold...is this not taking a risk and should my time not be rewarded as well??
I'm all for meaningful rewards for factions but to me this is just throwing faction people a nice bone. Extra Mana regen on a orni..super enhanced CC...i'm disappointed.
I'm not afraid to take the risk. I have a character in factions. I also have a tamer who I DO NOT PVP ON for the very reason that I don't believe in pvp with pets.Ya people have been crying to ea for them to make faction worth being in.
Now they are trying to do that and everyone is saying its not fair to the people who are afraid to take the risk?
when you die- do you lose 20 minutes of play time?So I'm out doing a spawn or camping an IDOC or just merely farming items and gold...is this not taking a risk and should my time not be rewarded as well??
I'm all for meaningful rewards for factions but to me this is just throwing faction people a nice bone. Extra Mana regen on a orni..super enhanced CC...i'm disappointed.
I think its unfair that only pvmers are able to obtain peerless ingredients. For that matter I think it is completely unfair that an elf can ride a cu sidhe without wearing pads, or that they get 5 extra energy resist points. And what is with humans being able to carry more stones with the same str stats or having the jack of all trades attribute? I guess while we are at it, I would like to express my concern with being attacked on my red while in town. I just want to use my bank box without having to worry about the meanies killing me. Its almost as if I wanted any of these advantages I would be forced to make an adjustment to my play style or in game decisions. [/sarcasm]Fudd - The point is... unless you're in factions, these changes are unfair to the rest of the shards players. I'm sorry I have to spell it out for ya, but whatever. I guess some of you need all the help you can get to kill non-pvpers, crafters and new players.
Beezle - Thanks for responding respectfully. Much appreciated!I think its unfair that only pvmers are able to obtain peerless ingredients. For that matter I think it is completely unfair that an elf can ride a cu sidhe without wearing pads, or that they get 5 extra energy resist points. And what is with humans being able to carry more stones with the same str stats or having the jack of all trades attribute? I guess while we are at it, I would like to express my concern with being attacked on my red while in town. I just want to use my bank box without having to worry about the meanies killing me. Its almost as if I wanted any of these advantages I would be forced to make an adjustment to my play style or in game decisions. [/sarcasm]
After all, its not like anybody has a blessed purple robe with an extra 3% to all resists that they did not earn for themselves. Cause wouldn't that be an unfair advantage?
Not true. You can kill that PvMer for those ingredients, though... If you were to argue that Peerless should not be instanced, I'd agree with you there. However, you can also purchase and use those ingredients no matter your playstyle. You could also do a peerless with a PvP character with your guild and obtain those ingredients.I think its unfair that only pvmers are able to obtain peerless ingredients.
The JOAT gives even better benefits IMO and I don't see any real imbalance issues with being either elf or human. Further, the pads are tradable to other players and are not bound to any single character.For that matter I think it is completely unfair that an elf can ride a cu sidhe without wearing pads, or that they get 5 extra energy resist points.
You do have a point there and I agree that special items like that should not be blessed. I have posted my opinion on such items before. Unfortunately, I was not playing here when that was introduced, or I'd have spoken out about it then too... Not that it wouldn't have been a waste of time. Much like I am wasting my time with this.After all, its not like anybody has a blessed purple robe with an extra 3% to all resists that they did not earn for themselves. Cause wouldn't that be an unfair advantage?[/
when you die- do you lose 20 minutes of play time?
...
No... your time shouldn't be rewarded as well.
I say put them all in screw it, cant be any worse than greater dragons.If, as a whole, we do want this, then fine, but if we have a huge problem with something like this coming to Siege, we should probably speak up about it before it gets here. If past history is any indication, our dev team typically doesn't remove content once it goes live.
Just for reference, these are the proposed changes/additions...
Kael - Agreed!People chose factions as a way to fight regardless of location. Thats your reward not some unbalanced super enhanced artifacts.
AMEN, thanks for coming, good night!Kael - Agreed!People chose factions as a way to fight regardless of location. Thats your reward not some unbalanced super enhanced artifacts.
I think this is the wrong way to go with factions. I'd much rather see an incentive to fight for the towns and I do not believe any incentive should be item based. The changes do nothing to inspire faction players to fight for control of towns or fight anywhere outside of Luna. On Siege, its mostly about putting players into stat-loss and for some, kill points.
Fudd - I'm sorry I have to spell it out for ya, but whatever. I guess some of you need all the help you can
Fudd - Do you have the capacity to make an intelligent response or are you just out trolling as usual?
I try and offer my opinion to you, but the only thing that you understand is anger and hate!Fudd - Do you have the capacity to make an intelligent response or are you just out trolling as usual?
Forgive me Kelmo, but screw you.Trolls feed upon trolls. *shrugs* If you folks keep it up then expect the worst.
So this wasnt a good enough response for ya? if your good at PvP you should be rewarded for it, and if your not...well then your not, so why all the other comments Kat?Fudd - The point is... unless you're in factions, these changes are unfair to the rest of the shards players. I'm sorry I have to spell it out for ya, but whatever. I guess some of you need all the help you can get to kill non-pvpers, crafters and new players.If your Good, Why Not?
But I see how you might have some concerns
Fudd
My fault then.*blinks* What? I was speaking to the trolls bashing each other in this thread. Lighten up.
Can a PvPer take down PvM stuff as easily? No. There is a disadvantage to specializing your character for any one thing. Yet you can't accept that? So crafters are cannon fodder... why aren't we complaining about that?I accept the risk involved in pvm on Siege. It's why I play here, farming is boring unless there is some chance that a pk will come along. However, pvm'ers are ALREADY at a disadvantage in a fight. This change will only serve to make that disadvantage stronger.
What I'm getting from most of you is - Siege should only be factions. PVM'ers should be nothing but meat and who cares if they are easier targets. This self-serving attitude ( not directed at you Kage, just some of the comments in general ) that many of you seem to have is going to drive Siege further into the toilet.
Wrong. Because you took it too far.AMEN, thanks for coming, good night!Kael - Agreed!People chose factions as a way to fight regardless of location. Thats your reward not some unbalanced super enhanced artifacts.
I think this is the wrong way to go with factions. I'd much rather see an incentive to fight for the towns and I do not believe any incentive should be item based. The changes do nothing to inspire faction players to fight for control of towns or fight anywhere outside of Luna. On Siege, its mostly about putting players into stat-loss and for some, kill points.
I can respond to other posts as I see fit. Regardless of the high opinion you seem to have of yourself, your word is not the final word on any given subject.So this wasnt a good enough response for ya? if your good at PvP you should be rewarded for it, and if your not...well then your not, so why all the other comments Kat?Fudd - The point is... unless you're in factions, these changes are unfair to the rest of the shards players. I'm sorry I have to spell it out for ya, but whatever. I guess some of you need all the help you can get to kill non-pvpers, crafters and new players.If your Good, Why Not?
But I see how you might have some concerns
Fudd
I totally agree with your opinion, but at the same time I also understand the reasoning behind making them bound to the player and having a certain tier of rank to use them.I vote NO as they are.
The benefits are greater the more points you have.
Sucky pvpers like myself have no points. Good pvpers have lots of points.
This just makes the richer richer and the poor poorer... except in pvp terms.
MAYBE if they are lootable and FREELY USABLE (no matter what rank) as devin suggested I would be for them.
Then the 'rich' could still buy and give to the 'poor'.