Delete trammel that's an easy compromise.Put 120 scrolls in Trammel PvM or remove non-con PvP, it's an easy compromise
Delete trammel that's an easy compromise.Put 120 scrolls in Trammel PvM or remove non-con PvP, it's an easy compromise
DERP.Put 120 scrolls in Trammel PvM or remove non-con PvP, it's an easy compromise
You are completely out of it.Put 120 scrolls in Trammel PvM or remove non-con PvP, it's an easy compromise
Get a Slither, Tangle, Orny, CC, one of the new artifacts, or one of the 10+ other Tram only items that are worth 30+ mil (which are mostly only valuable due to the pvp community), sell them and then buy your 120 power scrolls.Put 120 scrolls in Trammel PvM or remove non-con PvP, it's an easy compromise
^^^Get a Slither, Tangle, Orny, CC, one of the new artifacts, or one of the 10+ other Tram only items that are worth 30+ mil (which are mostly only valuable due to the pvp community), sell them and then buy your 120 power scrolls.
If they were to incorporate buffs for reds (which I don't necessarily agree with)... incorporate it with the anti-virtue dungeons in some shape or form. Each dungeon would represent a certain buff (therefore, it wouldn't be tied to governor elections, etc.) and could create some new interesting spots to PvP in.Get a Slither, Tangle, Orny, CC, one of the new artifacts, or one of the 10+ other Tram only items that are worth 30+ mil (which are mostly only valuable due to the pvp community), sell them and then buy your 120 power scrolls.
Back on topic:
Thoughts on incorporating town buffs into VvV ? I'd vote for this but not have the buffs be tied to actual control of the cities. I'd rather them be obtainable by turning in silver/VvV points and can be redeemed for a 24-hour buff period or something like that.
The anti-virtue dungeons aren't new spots to PvP in though...towns are.If they were to incorporate buffs for reds (which I don't necessarily agree with)... incorporate it with the anti-virtue dungeons in some shape or form. Each dungeon would represent a certain buff (therefore, it wouldn't be tied to governor elections, etc.) and could create some new interesting spots to PvP in.
Delete where the vast majority play? Hah.Delete trammel that's an easy compromise.
While that's true, but it's not the best solution. Doesn't really reflect the community, would like to see it as something that encourages and it seems like it could fit in the VvV framework as is given the town focus.easiest solution is to run fel town elections and allow reds to declare themselves citizens and get the buffs.
Okay, Add town buffs to the silver trader, trade points for the town buff of your choice.While that's true, but it's not the best solution. Doesn't really reflect the community, would like to see it as something that encourages and it seems like it could fit in the VvV framework as is given the town focus.
I figured if we were going to post absurdities I might as well post the one I'd like to see.Delete where the vast majority play? Hah.
Life isn't fair, now put your big boy pants on and run along.Anything less than full power scroll drops in Trammel-ruleset facets is unconscionably unfair to those who don't wish to deal with PvP
Please keep crying about it.Anything less than full power scroll drops in Trammel-ruleset facets is unconscionably unfair to those who don't wish to deal with PvP
There could be some type of "city stone" like structure in some of the dungeons to click on and get the buff. I know only a few of the buffs are used (SSI, SDI, FC1), but it doesn't need to be any more complicated than having city stones. Depending on placement of the buff stone, could create a new area for Reds or stealthers to hang and PVP.The anti-virtue dungeons aren't new spots to PvP in though...towns are.
I'm not saying have an election system, I'm saying fight for the buffs in some form.
One (over the top) idea: In the spirit of champ spawns (and maybe incorporate actual Virtue/Vice teams) have two dark fathers-like bosses (which generate spawn) in a VvV battle, one vice and one virtue, control of city is decided by which team can kill the others' boss. Spawn and loot are generated, there's a focus and strategy to the PvP, reds have access to town buffs, people stop feeling forced to play blues, the end. Feel free to think of other alternatives.
Edit: lets be real too, only 2 (maybe 3 of the buffs are used/are useful). If you tie certain buffs to certain dungeons or towns, you're just creating a new Despise (something that gets chained over and over and over to infinity).
In a big town, the guards can't know all murderers and thieves, I have no problem with having them in Felucca towns. Keep them out of Trammel towns, as we have a few players, who seem to get a heart attack, if they see a redReds should not be entitled to town buffs, they are murderers. There is suppose to be disincentives to killing innocent people
Nope, colors do not really matter, the actions do@ FrejaSP
Well luckily does not seem like there is any problems with reds on SP
Despise, Destard and Deceit are the most commonly used, since all 3 have a Champ Spawn. The others aren't unless there's a Harrower there or people decide to farm (which is rare, since the loot from some bosses completely eclipses what you can find in dungeons)The anti-virtue dungeons aren't new spots to PvP in though...towns are.
I'm not saying have an election system, I'm saying fight for the buffs in some form.
One (over the top) idea: In the spirit of champ spawns (and maybe incorporate actual Virtue/Vice teams) have two dark fathers-like bosses (which generate spawn) in a VvV battle, one vice and one virtue, control of city is decided by which team can kill the others' boss. Spawn and loot are generated, there's a focus and strategy to the PvP, reds have access to town buffs, people stop feeling forced to play blues, the end. Feel free to think of other alternatives.
Edit: lets be real too, only 2 (maybe 3 of the buffs are used/are useful). If you tie certain buffs to certain dungeons or towns, you're just creating a new Despise (something that gets chained over and over and over to infinity).
There are shards you can go to to farm scrolls. Or you can pick spawns that aren't guaranteed to be raided - Fel Oaks, Despise, and Tera Keep are the perennial top 3 for raids, with Eodon probably being another.Anything less than full power scroll drops in Trammel-ruleset facets is unconscionably unfair to those who don't wish to deal with PvP
Only problem is, UO subscriptions increased after Trammel intro.Delete trammel that's an easy compromise.
they do drop in tram. random off mobs, not the boss. along with pinks.I thought there was talk about letting the 105 and 110 drop in Trammel, that would make sense to me.
this arguement has been used many times. and would be valid 10 years ago.Only problem is, UO subscriptions increased after Trammel intro.
Cheers
Who cares? What does that have to do with now?Only problem is, UO subscriptions increased after Trammel intro.
Cheers
Its true, the most popular servers that shall not be named are based around old school hardcore uo. A lot more to it than just all fel though, so hard to say how it would effect the current player base.in my own estimate, id say subs would be about 300% higher currently if there was no tram, hardcore pvp direction UO. Was that loss of current subs worth the $$ EA made at UOs peak? from a purely business aspect it probably was. it also means lower sub levels now, and that the game wont last as long. which from a business perspective is also a better option. better, quicker $$ made in a shorter time is always better than slightly less $$ made over a much longer time.
You can have up to seven character slots per server, minus Siege Perilous. Any of those slots can be dedicated to a blue PvM character. There is no way to guarantee not being forced into PvP against your wish going to a Fel spawn.There are shards you can go to to farm scrolls. Or you can pick spawns that aren't guaranteed to be raided - Fel Oaks, Despise, and Tera Keep are the perennial top 3 for raids, with Eodon probably being another.
You seem to think that you HAVE to deal with pvp to get these scrolls. You do not. In fact, it is faster to BUY THEM if you want them, which is how I managed to get complete Magery scroll sets (except for Resist on my tamer) for my mages on Lake Superior, plus another set for my mage on Atlantic. If you do a spawn, you're more likely to get 110's and 115's than you are a 120. Yes, you can bind them, but it's still random chance that you get the 10's/15's you need.
To put it another way, here are the rewards you get in the Trammel and Felucca rulesets:
Trammel: ML Peerless drops, Ararat items, Scrolls of Valiant Commendation from the Clockwork Exodus, Corgul/Scalis, Shadowguard artifacts, Blackthorn dungeon turn-ins, Doom arties, Stygian Abyss artifacts, some Tram-exclusive Champ Spawns (Tokuno, 3 ML champs), in addition to most EM events taking place in the Trammel ruleset facets.
Felucca: Corgul/Scalis, ML Peerless drops, Blackthorn dungeon turn-in rewards, Powerscrolls and Stat Scrolls.
If you don't want to PvP, nobody is stopping you. You don't seem to want to understand that. Items like the 1-tile soul forge, the current Shadowguard drops, Crimson Cincture, and Luck Conjurer's Garb/Blackthorn Hooded Robe (or the Epaulettes, which I believe is more common than the Hooded Robe, due to aesthetics) sell fairly well. If you so desperately want 120's, sell those items and buy them.
As evidenced by this thread, plenty of people want to pvp, and, in fact, are currently active pvp'ers. You want to force UO to become a PvM only game simply because you don't want to pvp. If people wanted a game where the only thing to do was to kill monsters, there are plenty of console/handheld games out there for them to do so. If said game (let's say one of the games in the Legend of Zelda franchise) introduced mandatory pvp content via online play, people would pancake and moan, just like you're doing now about OPTIONAL pvp content.
best solution so far.easiest solution is to run fel town elections and allow reds to declare themselves citizens and get the buffs.
Red is a playstyle in Felucca, like being a thief, it is a legal playstyle. We are rewarding VvV, reds are not much different, except, they can't go to Trammel zone. Both are concent PvP, as you have to go to Felucca to interact with reds.rewarding red is bad
It is fun killing other players, it's fun fighting other players and I rather die to an other player than a stupid monsterreds find it fun to kill and loot othere players
Sure we had seen a few kids or immature players, who want that. But even the cat play with the mouse before it kill it. I don't believe most reds want to make their victims misserable and cry, it's more about playing with their feelings.make them missrable and cry
As I said easier, it's so easy to be blue again, so most of the reds you see, are mostly red for the RP and to make himself open for PvP so you can attack him for free.now let the red cry and just ingnore this silly guy for posting crap like this
Why the argument has even lasted this long is beyond me.Just because it can be done doesn't mean it should. There should be no rewards to being red, only harsh punishment, for being detrimental to other players.
Just because it can be done doesn't mean it should. There should be no rewards to being red, only harsh punishment, for being detrimental to other players.
Yes, you responding to that is pretty ironic
Harsh punishment? lolno. If you mean being freely attackable by everyone, big deal. It really isn't that much of an issue, nor was it years ago. With VvV, both Reds and Blues are freely attackable by everyone, everywhere in Fel. Other than not necessarily needing to be Red for field fights (although that still has its uses), it's nothing new, except you can now attack people who would otherwise be blue in a guardzone.Just because it can be done doesn't mean it should. There should be no rewards to being red, only harsh punishment, for being detrimental to other players.
FYI many players don't have any balls...... and not about to go searching for some.... that comment is a tad sexist.some guys should clearly search for another game or find their balls...
I don't think he did mean it sexist, it's figuratively for courage.FYI many players don't have any balls...... and not about to go searching for some.... that comment is a tad sexist.
Yup. I understand what Mala's saying, but it's also a figure of speech with that meaning.I don't think he did mean it sexist, it's figuratively for courage.
You could also say some players are chickens and yes, it may mean, they act like women but the funny thing is, it's always men you see cry about PK's, women is better to handle dying to an other player and better to find a way to get along with them.
All the time I did PK, it was always the males, who could not handle it.
I dont meant that AS a sexist comment at all. I am in line with freya because no woman is crying here now about Bad evil PKS.FYI many players don't have any balls...... and not about to go searching for some.... that comment is a tad sexist.