Trying to listen to you guys go back and forth is funny. There is no model in the real world that is anything like UO. There was and I think it was Brazil that printed so much money that their dollars became worthless.
There's nothing "funny" about it that I see. The fellow can't understand that the reason there's inflation in the real world is just as applicable to UO: the creation of new money (vis-à-vis demand if we're to be more specific).
Brazil is only one of many countries that has had hyperinflation. The most notorious historical example is Weimar Germany. In more recent years it was Zimbabwe. Venezuela's inflation is officially the highest of all countries at present, now exceeding 50% annually. The place is headed for disaster as Maduro follows in Chavez's footsteps, blaming "capitalism" when it's the same old thing: a central bank continually printing money to pay off the military and others supporters. Not many Americans are aware, let alone bother to consider, that of the hundreds of billions borrowed annually by the federal government, nearly all of it now is monetized by the Federal Reserve.
In UO, gold is farmed from monsters or earned from NPCs (I've made several million just for a few seconds of scooping up invasion gems after each captain), and sometimes gold is duped. It's been never-ending since the first day, and in any case it's the only way such a virtual world can get started (and the only way new players in a virtual world can get started).
In the real world old money is removed from the market
Not knowing exactly what you mean, I'll take your statement in and of itself. This is rare in the modern world. A central bank can sell government bonds to soak up money, reducing the monetary supply. On net, this isn't happening as the world's major central banks keep printing money so that governments can deficit-spend their way out of crises.
Even when Spanish galleons would sink now and then, the lost gold hadn't yet hit the Old World's economy, so there was no removal of money. Egypt's pharaohs of old were
Every so often, a modern economy will see a central bank drastically cut the money supply itself, like from 1929-1933 when the Federal Reserve cut M1 by a fourth and M2 by nearly a third. Since then, the usual practice isn't to cut the money supply itself, but to cut the
growth in the money supply. At Reagan's direction, Volcker cut growth dramatically. There were some "cuts" but those were offset by other increases.
Are you referring to someone putting money under a mattress, taking it out of circulation? This is insignificant compared to the total money supply. The money has already been created. Besides, as I have explained, the discovery process of inflation is when people act on the money. The money's already there, and it's going to be spent someday, unless these insignificant amounts are somehow destroyed.
So when you made that statement, I really don't know what you could be referring to.
and in UO it stays. UO needs to come up with real gold sinks if it ever wants to get the old gold out of the market, that and only that will curb rising gold costs. As long as players know that there is a boat load of gold in the game they will charge others a boat load of gold for their goods. I use the term goods as anything that can and will be sold in UO. There are only 2 real gold sinks in UO and nobody uses them, the Community Collection System (15 gold per point) and the Clean-up point System (100 gold per point). Cutting off a zero on peoples gold will NOT fix the problem and just might piss enough people off to kill UO. There are far to many ways for gold to come into UO (MOBS and NPCs) and no real way for gold to leave the system. Insurance and vendor cost is just a small leak in the bucket when the tap is turned on all the way and the bucket grows larger every day to hold it all. Come up with real gold sinks that people will use and you might, i say might, see that bucket shrink.
Indeed, and we've made a lot of proposals over the years as to what we'd like to see.
Some things right now that may help.
- NPCs no longer buy goods and their prices stay the same.
- House customization, right now UO gives you back everything you put in. UO should only give back the cost of the land and nothing more. You want walls, floor and a roof then you pay for it, no refund. Find a way to customize Castles and Keeps and I do not mean Borg Cubes either. Yes I would pay for this just to be able to remove/move some walls, floors and stairs. If you remove all stairs then you will need to buy tiles to move from floor to floor. No outside walls may be moved but charge a fee to change type of stone used maybe 3-4 types only. Big fee to remove trees or anything else that may be inside the foundation area and will return when the house is removed/resized.
- Deco that the players will buy that only costs an arm, not an arm and a leg.
- Drop the gold/point ratio on the Collection Systems to reflect the UO World value.
- Whole house rental boxes for house resizing.
- Moving boxes that you pack to take to another house.
- Moving Van that UO packs and unpacks when you move to a new house. I would have paid a good amount of gold for UO to do this when I moved from one castle to another. 3 days packing and moving and I am still, 2 weeks later, trying to put everything back the way it was. {The 2 moving boxes are one use only at a price per max house storage, so a 7x7 would cost less than a 31x31. This is just an example: 7x7 cost 780K and a 31x31 would cost 7.5M just to move. I used 1000 gold x max storage. Maybe double or triple for the Van.}
- House storage container that does not count against your house count. Not sure of the cost for this.
- House rental. Not sure about price/types/size. Auto rent pay 1/3/6 mo just like your account but not with the 90 day free like with housing. Maybe 1 per shard and limit the size. Account must remain active to keep this. Maybe a 5 day IDOC timer. Gold taken from bank of owner.[/quote]
1. I don't know that there are enough newer players to be affected by this.
2. I can go for this. The Devs have said that there's no house customization, and I suspect it's more a matter of nobody remaining who knows how that code works.
3. By all means, things that absorb gold but are good values.
4. Actually, this would mean more and more gold per point, because of the ever-growing amount of gold.
5. 8. 9. I think the Devs would rather have inflation they don't have to worry about (it's purely a player concern) than do something to hurt subscription revenue.
6. 7. This could work too, but do the Devs have enough time? This would take away from their work on whatever new projects they're working on.