Sakkarah,
I already addressed you post in the line above where you quoted me.
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If you think your non-functional in stat loss, you aren't. If that is truly the case, you need to adjust your template or break out the jewels from the bank.
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Stat loss has to do with character, heart and motivation. If you accept stat loss as a defeat, then you are defeated and out of the game for 20 minutes. Perhaps a template needs to be adjusted, or equipment changed or perhaps some added jewelry for the task that you have stored in the bank.
Factions is about tactics, teamwork and what you can accomplish together. Stat loss is what lets a small numbers compete against a larger force. Factions, because of its limits, forces you to think of different options and tactics. You can be effective in stat loss. (Granted, not as effective as you were but tasks can still be accomplished).
Since you are returning to factions, and you have seen some of the situations you and your guild gets in, what changes could you make so you were still effective in stat loss? I'm sure there is something, even if it is just holding sig that has been stolen to reset it.
Stat loss is part of what makes factions a challenge. If everyone would accept it as a challenge it wouldn't be an issue. Factions don't need to be easier! Factions need a few minor tweaks and to have the existing issues that have never worked fixed. Stat loss, isn't one of the things that need to be fixed.
That's why I disagree with allowing more than 1 char per account into factions. This just circumvents stat loss. The only way more than one char per account should be allowed into factions is if, every faction char on that account also enters stat loss.
As a last note, factions can be a war of attrition. Perhaps you didn't get all the towns last night. I would also consider it a victory if we could reset a few key sigs and make them hold them for another 10 hours. Factions, is a lot about perception and attitude.
Q