Divine fury penalty too much!

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Hunter Perilous

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Jul 6, 2016
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The Divine Fury penalty to defense chance is too much!
This should be scaled back or done away with entirely.
 

cobb

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I believe you can overcap your DCI to make up for the penalty from Divine Fury
 

Drowy

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At 120 Chiv and with high Karma the penalty is 10. I dont think that is too much.
 
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Merlin

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I don't mind the DCI hit for my Paladin (120 Chiv, 24K+ Karma), but at lower levels it can still be a pain. My sampire that runs 80 Chiv and Karma around 15K-20K... the DCI hit makes it almost not worth it depending on what you're fighting. That's the trade-off though..

The change to Divine Fury I would like to see would be to have the timer go out another 5 seconds, or allow you to refresh it while the spell is still in effect, similar to consecrate weapon.
 

Aran

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At 120 Chiv and with high Karma the penalty is 10. I dont think that is too much.
At the theoretical best case, maybe. But how many people are high karma and 120 Chiv?
 

Finley Grant

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At the theoretical best case, maybe. But how many people are high karma and 120 Chiv?
Me. Because that's How I calculated the toon and the suit. In several Charakters.

It's a powerful spell which give you 10ssi 15hci and 20 du for 20ish Second. The -10dci you can live with.

You eiher make a Paladin. Or not
 
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Finley Grant

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The Divine Fury penalty to defense chance is too much!
This should be scaled back or done away with entirely.
Well. Id suggest to Make a proper template instead of whining
 

Fridgster

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Eh. The penalty isn't that bad. Pvm wise anyway. Can pretty easily adjust your suits for the dci required to overcap to compensate for the penalty.
 

Hunter Perilous

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Divine Fury very much has a place in pvp.
I think that with 120 skill points and 20k+ karma -10 dci is too much.
I'm playing a lot of siege, over capping dci to make up the difference isn't an option.
I'm currently at 85 chiv and 15k karma and I'm getting a -20 dci. That's crazy.
As to the devs. That's their job. I'm expressing my opinion on skill that could use some adjusting.
Thanks!
 

Drowy

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So why exactly is the penalty too much?
You want to keep the spell up for most of the time?
In which situation you think its a problem?
 

Hunter Perilous

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So why exactly is the penalty too much?
You want to keep the spell up for most of the time?
In which situation you think its a problem?
The penalty is too much because if used in pvp it kills your DCI. It's a great way to get killed when it's supposed to be a buff.
I'm not saying that it can't have a dci penalty. But -20 even with very high karma is overkill.
-20?
At least make it so you can't drop below 0.
Right now, if you have 0 dci, and hit DF, you'll go to -20 dci.
 

Hunter Perilous

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So why exactly is the penalty too much?
You want to keep the spell up for most of the time?
In which situation you think its a problem?
The penalty is too much in just about any situation. -20 dci and you can get destroyed by a mongbat.
 

Max Blackoak

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Nobody uses divine fury in PvP.

Nobody should be anyhow - that's what total refresh pots are for.
I get his point. I believe he's an archer and uses it for SSI bonus, not to replenish stamina. It makes sense on Siege because he can get away with less SSI on the suit (which isn't an option anyway because you loose your stuff when you die) or bow.
 
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Finley Grant

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Divine Fury very much has a place in pvp.
I think that with 120 skill points and 20k+ karma -10 dci is too much.
I'm playing a lot of siege, over capping dci to make up the difference isn't an option.
I'm currently at 85 chiv and 15k karma and I'm getting a -20 dci. That's crazy.
As to the devs. That's their job. I'm expressing my opinion on skill that could use some adjusting.
Thanks!
Well this Show US that you dont use proper template.

This spell belogs belongs to the Paladin skill chivalry which is about Karma.

And for Maximum use you need 120 skill Points and max Karma.

It's like that u complaining about that your magery spells from circle 8 don't work fully with 85 skill

dont lecture me make ur template properly
 

Drowy

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The penalty is too much because if used in pvp it kills your DCI. It's a great way to get killed when it's supposed to be a buff.
I'm not saying that it can't have a dci penalty. But -20 even with very high karma is overkill.
-20?
At least make it so you can't drop below 0.
Right now, if you have 0 dci, and hit DF, you'll go to -20 dci.
If you got 0 DCI, somethings wrong with your armor
If you die to a mongbat cause of the DCI penalty, there is something wrong with your armor (unless Siege got super powerful mongbats)
If the DCI penalty is a problem for you in PvP, dont cast it.

Maybe you should go and tweak your armor a bit.
 

Hunter Perilous

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Well this Show US that you dont use proper template.

This spell belogs belongs to the Paladin skill chivalry which is about Karma.

And for Maximum use you need 120 skill Points and max Karma.

It's like that u complaining about that your magery spells from circle 8 don't work fully with 85 skill

dont lecture me make ur template properly
This is nothing like complaining at 85 Margery that 8th circle spells aren't working properly. That's stupid.
The minimum to cast DF is 25, and to cast it 100% without fail is 75.
Which, on my Siege toon, I'm well above.
My karma is over 15,000. Plenty high enough. I plan on taking it over 20,000.
I absolutely understand how to build a character and have had chivalry on my main on Catskills since it's been available.
I'm happy for you that your "sampire" has 120 chiv and 50,000 karma and has overcapped dci to compensate for the dci hit.
On Siege, my new main and favorite shard, the chance to over cap DCi doesn't exist.
On Siege, you don't have the luxury of being suited to the gills and having legendary everything.
Even on a prodo shard, I think that with 120 skill points invested and 20,000+ karma, -10 DCI is on the heavy side.
Once again, not being able to suit up like a prodo shard, I'm not going to be able to take my chivalry to 120. I'll have to lock it at
100/ Grandmaster.
I don't know what the exact DCI penalty at Grandmaster and over level 5 karma is,but I bet it's still going to be -15/20.
Which is extreme.
I think having very high karma should affect the penalty more.
I think that the intended idea wasn't to penalize the paladin so much that the spell is useless in any kind of melee situation.
If that were the case, why have the spell to begin with?
 

Hunter Perilous

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If you got 0 DCI, somethings wrong with your armor
If you die to a mongbat cause of the DCI penalty, there is something wrong with your armor (unless Siege got super powerful mongbats)
If the DCI penalty is a problem for you in PvP, dont cast it.

Maybe you should go and tweak your armor a bit.
My mongbat analogy was hyperbole to make a point.
I'm sorry if you didn't get that.
I do understand what your saying as to regards to armor.
My point is that on Siege especially, tweaking your armor isn't a thing like it is on prodo shards. Most people would agree that with less than max DCI your going to get eaten alive by dexxers.
What's the point of a spell that is suppsed to increase your melee ability that also drops your defense so low your better off not to use it?
That's counter intuitive. I don't think that was the intention of the spell. I think the spell penalty itself could use a tweak. It's on the extreme side. With max skill and max karma, it still lowers you by -10.
That's a lot.
And at 100 and max karma it lowers you by 15-20.
That's extreme.
What if bless lowerd your DCI by 10 at 120 Margery and eval? Would you use it?
 

Hunter Perilous

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I agree with the OP. The value should be 5.
I think 5 at 120 skill and high karma is a great idea.
It hurts, you don't want to hit it if your against a hard hitting dexxer, but it's not so penalizing as to make it useless.
There's a trade off that MIGHT be worth the risk.
 

Max Blackoak

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tell that to the people who complain about holy fisters, they'll lynch you :-/
I am glad holy fisters aren't an issue on Siege (yet?)
 

Alex"Drake Iron Heart"CS

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A good sampire should never really need Divine Fury, if he has set up the template and weapons correctly.
By not having SSI on weapons, the leeches can be super high so no need to cast it, as the extra DI is not noticeable if you EOO and Honor, you already at max damage 300%

Only template I can see using Divine Fury would be an archer if he lost his stamina and had to swing fast again, but being a ranged char you can get away from damage until the debuff of 10DCI is lost
 

Max Blackoak

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once again, keep in mind that the OP states that he wishes to use a chiv archer in PvP and on Siege Perilous.
The combination of Siege and PvP equals loosing your entire suit except for one item you are able to bless when you die (usually your weapon). So maintaining expensive suits with 100% DI, all the SSI, HCI and DCI on them is really unrealistic within this setting.

So within this setting it can absolutely make sense to use divine fury as an archer in order to get to the required SSI, HCI and DI. However as he stated the huge hit to DCI you take makes using this spell not a good option in pvp...
 
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Fridgster

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once again, keep in mind that the OP states that he wishes to use a chiv archer in PvP and on Siege Perilous.
The combination of Siege and PvP equals loosing your entire suit except for one item you are able to bless when you die (usually your weapon). So maintaining expensive suits with 100% DI, all the SSI, HCI and DCI on them is really unrealistic within this setting.

So within this setting it can absolutely make sense to use divine fury as an archer in order to get to the required SSI, HCI and DI. However as he stated the huge hit to DCI you take makes using this spell not a good option in pvp...
So why would they work on something that really isn't needed with the exception of one shard and one type of play style (pvp). Not trying to be a jerk but it would be a bit unbalanced for other shards.
 

Max Blackoak

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the answer is right there in your signature =)

I won't go too far into how Siege has been badly affected by bleed over from prodo shard crap that the devs simply forgot to adjust and how much Siege has been completely neglected over the years, you'll just have to believe me there. Asking for little tweaks to the way things work for Siege's sake surely isn't too much to ask. Also I don't really get this envious attitude some prodo players display, like only they would be entitled to dev time. It's not like prodo has ever been neglected over Siege Perilous...
 
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Fridgster

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the answer is right there in your signature =)

I won't go too far into how Siege has been badly affected by bleed over from prodo shard crap that the devs simply forgot to adjust and how much Siege has been completely neglected over the years, you'll just have to believe me there. Asking for little tweaks to the way things work for Siege's sake surely isn't too much to ask. Also I don't really get this envious attitude some prodo players display, like only they would be entitled to dev time. It's not like prodo has ever been neglected over Siege Perilous...
It's not really about the time more than it is about it would effect other shards as well. If they could make it seige only I would have no issues at all with it.
 

Max Blackoak

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well what would be so bad about improving that spell a bit even if it affected prodo? what he proposed is not gonna be a game breaking change...
 
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cobb

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I can see how it helps on Siege. Reducing the dci penalty wouldn't really cause any balance issues.
 
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Hunter Perilous

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I think the affect it would have on prodo shards would be 0.
Everyone has maxed suits and over capped eveything. Most people won't use DF on prodo because they are already maxed out on HCI,SSI and Damage. If they aren't maxed, they will hit the cap. It won't put them over the cap or give them a distinct advantage that everyone's overpowered suits aren't already giving them.
Where it is actually useful, is on siege.
Where having a burst of HCI,SSI and damage is extremely helpful.
But not at the current DCI penalty, it's actually a curse in pvp.
On Siege, I'm averaging 30 DCI, depending on how many times my suits been looted that day and what pieces I've scrounged up.
To go from 30 DCI to 10 DCI in a fight will get you killed. Fast!
 

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I think the affect it would have on prodo shards would be 0.
Everyone has maxed suits and over capped eveything. Most people won't use DF on prodo because they are already maxed out on HCI,SSI and Damage. If they aren't maxed, they will hit the cap. It won't put them over the cap or give them a distinct advantage that everyone's overpowered suits aren't already giving them.
Where it is actually useful, is on siege.
Where having a burst of HCI,SSI and damage is extremely helpful.
But not at the current DCI penalty, it's actually a curse in pvp.
On Siege, I'm averaging 30 DCI, depending on how many times my suits been looted that day and what pieces I've scrounged up.
To go from 30 DCI to 10 DCI in a fight will get you killed. Fast!
People don't use Divine Fury on prodo shards because refresh potions are better -they require no skill points to use, Also do not take mana or have a cast time... oh, and there's no DCI penalty to follow.
as far as the short bonuses to DI & SSI goes. yea, people already have cap DI & SSI, so it's almost 100% useless. ...It's only useful if you have no refresh potions (lol)

DF has been effectively removed since it no longer restores you to full stamina with each cast.

besides, stamina leech > DF for pvm as well.... It's broken.
 
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Hunter Perilous

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People don't use Divine Fury on prodo shards because refresh potions are better -they require no skill points to use, Also do not take mana or have a cast time... oh, and there's no DCI penalty to follow.
as far as the short bonuses to DI & SSI goes. yea, people already have cap DI & SSI, so it's almost 100% useless. ...It's only useful if you have no refresh potions (lol)

DF has been effectively removed since it no longer restores you to full stamina with each cast.

besides, stamina leech > DF for pvm as well.... It's broken.

I completely agree. Divine Fury is broken.
For a skill that only has a couple of spells, the ones it does have should all work and not be so neutered as to be worthless, or worse, get you killed because it's worse than not using it.
This would be an easy fix.
I know people cry about palladans, I'm not sure why, but it's a lot of skill points and is difficult to gear for as well.