I could agree with this... SA came out and was tons of fun for everyone... gathering all the ingredients and such.... and finally able to make things the way we needed without the need to just "get lucky" crafting ...I believe part of the decline in population and in pvp is due to global loot being too strong. The item based UO was never good for fun all around play. The last good times in UO were had after SA came out which imbuing leveled the playing field for all players. Imbuing and reforging needs a good bump to compete with global loot, this should have already been done. I literally only hop on a crafter right now for making pvm/pvp weapons. Crafting has been dead for 3-4 years, lets make crafting great again!!
Then loot would be even more worthless, and would need a bump again.It seems to me that with all the Lesser, Greater, Major, and Legendary Artifacts that can be found now, there is a great disparity between them, and crafted/imbued gear. I feel it would be good to make crafted/imbued gear just as good as the artifacts. Give crafters the ability to make better items with more than just runic tools. Allow us to add cool properties like "Damage Eaters" and such. Maybe increase the number of properties that can be imbued onto an item from the current five, to say, eight or nine. Increase the "weight" capacity for imbued items too. Make the distribution of properties more customizable not so random - more specific than the current "Reforging" technique.
I'd love some more feedback and ideas.
Because imbuing made loot 100% trash. :/And then things went to ridiculousness with the way things are now with over a dozen mods on one item.
Can't go back... though I wish we could... but yes... it's the inevitable when they put properties on things... they should have left things as they were but I suppose then the game would have become stagnant... what do you do???Because imbuing made loot 100% trash. :/
Same thing would happen again. That's the problem with power creep.
That's not true. Global loot was trash for a long time and wasn't updated since ML content. Back then global loot needed to be updated but not to the extent it was done. They went from things being lootable with 3-5 mods to 10-14 mods plus resists in one patch. It was a rushed lazy attempt to fix the situation just like the taming patch. They could've had loot spawn with 6-8 mods with only one resist or two higher then normal, then people would have a reason to do both crafting and gathering loot. Imbuing should be able to to go up to 7 mods now, and maybe 8-9 with reforging. There would still be high end legendary loots that would be better. Only the scripters get the advantage right now of farming the high end stuff, we need to discourage the scripting in this game not encourage it.Because imbuing made loot 100% trash. :/
Same thing would happen again. That's the problem with power creep.
Yep. This.That's not true. Global loot was trash for a long time and wasn't updated since ML content. Back then global loot needed to be updated but not to the extent it was done. They went from things being lootable with 3-5 mods to 10-14 mods plus resists in one patch. It was a rushed lazy attempt to fix the situation just like the taming patch. They could've had loot spawn with 6-8 mods with only one resist or two higher then normal, then people would have a reason to do both crafting and gathering loot. Imbuing should be able to to go up to 7 mods now, and maybe 8-9 with reforging. There would still be high end legendary loots that would be better. Only the scripters get the advantage right now of farming the high end stuff, we need to discourage the scripting in this game not encourage it.
What decline?I believe part of the decline in population and in pvp
There was a lot more players pvping on a lot of shards before the massive global loot introduction. There was still vendors on every shard with stuff on them other then repair deeds. I was pvping on at least 5-6 shards almost every day. Since then most shards have become dead, atlantic has the only population left in uo and all the vendors. Part of it was shard shields and the other part was itemization of the game with global loot. It was a huge decline since then for those reasons.What decline?
You sound like your arguing just to argue. If you added one to two more mods to crating gear it wouldn't affect people still trying to get legendaries. What it would do is discourage a lot of bot farming as people could make their stuff vs paying outrageous prices for bot farmed high end stuff. Would be nice to be able to make a decent luck suit instead of just barely getting by like it is now. Half the stuff you named doesn't require and crafting whatsoever, so funny. You sound like your bot farming it and don't want it fixed.does anyone seriously want to go back to having to buy 500m worth of barbed kits to get the 1 "good piece"?
(yes, ive done this many times when that where the best gear was coming from)
Do i feel like global loot isnt perfect? yes, it was never handled properly, itemized poorly, and allowing it to be bot-farmed ruined what it was supposed to be in terms of itemization. Alot of the problem with stats came from how the reforging menues are based, and what characters need those stats. the fact that mages only need 2 reforge menues, but dexters need 3 is the basis of many of the problems.
Do i feel like increasing power of craftables would solve anything? no. theres plenty of uses for crafting
If you were to give another bump to crafting, then like @Anonymous UOPlayer so precisly stated, what would be the new incentive to pvm?
You all ready have full control over how imbuing turns out. Reforging is the random part.Reforging does quite enough, I'll give it that. If they make crafted items better, I'd like them to add it to Imbuing. This would give the crafter more control over how an item turns out.
No you are thinking about guaranteed non-failure with enhancing.Doesn't reforging take a forging tool that is real money?
The game should NOT be built around "what cheaters do". Build the game, add content, fix stuff, and deal with the scripters/cheaters as they come. Boom...It all boils down to, what kind of cheating do we want to see in game.. Bod scripters, or AFK farmers.
In a perfect world this would't have been an issue, if some company did an effort to stop the programs we aren't allowed to talk about.
Many posters feel the game and all updates should be designed around cheaters. We cant have that cool thing because cheater will have 100 of them.The game should NOT be built around "what cheaters do". Build the game, add content, fix stuff, and deal with the scripters/cheaters as they come. Boom...
Sadly our DEVs seem to design the game around thwarting the Sampires in uber suits making it nearly impossible for any other template to play and forcing everyone into soloistic play... They also design the game around people being on 24/7 farming things... if you aren't able to play 24/7 you aren't going to be able to finish 1/2 the content in a month let alone a year or two. You will have to repeat things over and over every day you have for a month to get what one bot/multiboxer does in a day... Thank goodness keys now last about a week because if you want to do exodus with 3 of your friends it'll take you that long to gather enough keys.Many posters feel the game and all updates should be designed around cheaters. We cant have that cool thing because cheater will have 100 of them.
There are people who actually play the game for many hours a day and do not cheat or see anybody cheating.
I suppose that attitude was created by the developers and will never go away.
wow. u compare urself 2 jesus. kinda messed up.What i will say on this topic will not make me popular. But i have not come here to bring peace, but a sword.
& u no what is hard 4 them & what is easy? or r u like those classic shard people who make things up about what's easy? my bet is the latter.Most of the legendaries are Brittle with 255/255 durability. This will last forever, the solution is to have the items spawn with what they would normally spawn with (35-80 durability). And it would not be too difficult for the devs to run a script to apply this change to already spawned Brittle artifacts.
Sounds like a great idea if you want to cause a mass exodus from the game.What i will say on this topic will not make me popular.
Most of the legendaries are Brittle with 255/255 durability. This will last forever, the solution is to have the items spawn with what they would normally spawn with (35-80 durability). And it would not be too difficult for the devs to run a script to apply this change to already spawned Brittle artifacts.
Sounds like a great idea if you want to cause a mass exodus from the game.
Because most of us play to have fun.... not play to have to farm crap just to maintain and replace worn out gear. If we wanted to do that we'd play one of those stupid leveling games where every few levels you have to spend hours on end farming mobs to get your gear drop... like FF or something and when you reach top level and get all your gear all you get to do is wait for the next expansion to add 10 more levels and another suit you have to farm.Why would anyone quit?
You don't play do you. Imbued items have an unmarked "Brittle" property: They cannot be PoFed. Certain artifacts have that too, sometimes marked with "Brittle" sometimes not.But you wouldn't have to replace your armour if you used reforged/imbued armor, that is the point, it would make some people who wanted to replace their armor often use legendaries, while others would not need to.
Hello, I'm Mervyn. I don't know anything about "car" but I imagine it'd be easy to take a 1969 Dodge Dart and give it truck tires, a fuel-injected engine. I know because I compare myself to Jesus.And I don't know anything about computer but i imagine they would just have to do: find ("artifact+brittle") make durability =50
When you reforge it resets the durabillity so this is actually incorrect.I am fully aware that you can't pof imbued armour (in fact i once made a thread campaigning that imbued items should display a birttle tag but got trolled off the boards as usual), but you can still pof it to 255 before you imbue it. Hence why there would be an advantage in using reforged/imbued armour over proposed brittle artifact armour with 70 durability.
And yes there were pre patch talon bites being sold and prepatch pets being sold (that moved super fast). But they were fixed. Surely the devs have now demonstrated that it can be done.
Yup, I have wasted PoF by applying then reforging. But, you can add it after reforging.When you reforge it resets the durabillity so this is actually incorrect.
I'm afraid that only works if you use powerful only. At that point their is no brittle or can not repair tag so of course you can pof it at that point. However if you have actually done reforging you would have realized unless you are using a copper runic only you are going to have to choose fundamental and/or structual to get the over-capped value you are trying for. By using those two option you can no longer pof the item. Also since your entire premise was based on the brittle tag I assumed (as most would) that you were speaking of the brittle tag from reforging which again can not be pofed.Haha, yes you reforge, then you pof to 255, then you imbue
@Fridgster i'll accept an apology in writing.