Did they make changes to detect on Siege as well? One of the perks of playing Siege as a thief was the lack of use of detect there, and no passive detect rocked...la
Direct use of detect hidden used to work, you could track someone and detect them to reveal, but no passive detect (thank god). It no longer works if you are blue and they are blue, you can only detect reds now....which doesn't help when you're hunting mostly pvm'ers. One of the dev's chimed into my thread though and said that some changes are coming to detect...I can only hope it's for the better.
ohmyGED said:
Question: Is Siege relatively active? Last time I created a character...which was a year or two ago...it seemed like everyone was a stealther template...thoughts?
It's not like ATL or the other shards, but it's more active than people give it credit. It's just with 5 landmasses and the fact that nobody banksits, and the fact that many people do not use general chat all the time (sometimes a certain character being online at all is enough to know what they're doing, which is calling for them to be raided) that is seems worse than it is. On siege you're more likely to find someone in hythloth level 2, out at sea, or in t2a than you are to find someone in luna. (our shopping city is zento anyways...luna is mostly for pvp)
I would say it's more of, we're here, but don't ever expect to see us all in one place, the common spots on other shards are barren here as they are useless on the siege ruleset, banksit in luna and you'll come back to a gray screen. Our population is low though, could definitely use more players.