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When you take damage while focused in Death Ray it cancels the spell. Does or should protection stop the interuption, as it does with standard spell casting? There doesnt seem to be much documentation on the spell, other than it being powerful.
When you take damage while focused in Death Ray it cancels the spell. Does or should protection stop the interuption, as it does with standard spell casting? There doesnt seem to be much documentation on the spell, other than it being powerful.
Even if the damage is fully absorbed with Attunement? Reason I'm checking is because DF throws bones when hit, I'm trying to avoid it instantly stopping my Death Ray.
Even if the damage is fully absorbed with Attunement? Reason I'm checking is because DF throws bones when hit, I'm trying to avoid it instantly stopping my Death Ray.
Not exactly everything. For example, when a Mystic Captain in Blackthorn's Dungeon corrupts your Mana, making you take damage whenever you expend Mana, it doesn't interrupt the Death Ray channel. Getting Paralyzed by an Assassin Captain's reactive Paralyze doesn't interrupt the channel either (although his Poison ticks will if it's not cured). The reactive Lightning from the Lighthouse/Plunder Beacon doesn't interrupt Death Ray either (LH/Beacons are normally immune to Energy Damage, but Death Ray lowers it to 90% Energy Resist, and a pet's Conductive Blast lowers it even further). The Howl of Cacophany debuff from Monstrous Interred Grizzle, Giant Turkeys, or Bard Captains, along with the Aura of Nausea debuff from Lady Melisande, also does not slow down the Death Ray ticks, they still occur every 3 seconds even though the cast time of all your other spells are drastically slower.
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