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Dear UO Dev team Mesanna and Company,

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Flutter

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I am running 5 accounts right now (again..)
Do you mind if I get an 8th character slot on one of them?
I promise not to close the other four. I'd like an extra slot on my oldest account for transferring characters using my handy dandy vet reward transfer token dispenser.
Thank you in advance for your attention to my most important message.

Most humbly yours,
The great, sometimes Illustrious, occasionally Glorious, more of a Madam than a Lady, Flutter
 

O'Brien

Thought Police
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Lets see, 7 chars x 5 accounts. That's a lot of characters! Like 35 per shard.
I guess I'm weird, I only play one character. :danceb:
Increasing the limit to 8 wouldn't help me at all. I'd let you borrow a slot if that helped. You do have a nice looking whip :D
 

Meatbread

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Stratics Veteran
I'm sure if they increase it to 8 that will be it and we won't see "omg I so NEED a 9th slot" a week later.

 

Rupert Avery

Sage
Stratics Veteran
I think they should add this as a Vet reward and call it Vet Reward Character slot.. so that even if you don't have the other character slot upgrades you still get the vet reward one
 

popps

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Lets see, 7 chars x 5 accounts. That's a lot of characters! Like 35 per shard.
I guess I'm weird, I only play one character. :danceb:
Increasing the limit to 8 wouldn't help me at all. I'd let you borrow a slot if that helped. You do have a nice looking whip :D
Unless I am wrong in my guessing, I think I can understand the request. Perhaps, over the 5 accounts only 1 is eligible for the Shard Shield which is account bound and so, the transfer token only works for the characters of that account, none other.

Now, if a player has already 7 developed characters and need them on their home shard for whatever reason, they may have problems moving one of them to another shard, even temporarily.

Hence, the need for some Veterans for an 8th character slot to leave empty for purposes of transferring back and forth from another Shard using the Shard Shields account bound transfer tokens....

Should the Developers allow an 8th character slot for Shard Shield transferring, though, considering this a change, as I see it, mainly for business purposes (if one wants to visit another shard for PvPing purposes, I would assume that they'd bring their main and most competitive character and so there would be no issue with extra slots needed....), I hope that the Developers may also consider modifying Shard Shields to allow changing the represented Shard from one month to another for better usability and enjoyment of the game to better allow occasional PvPing on other Shards as well as meeting, occasionally, other UO Communities.
 

Symma

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hah, i've played just one character on siege for soo long I forgot you could even get up to 7 on other shards lol.
 

Pinco

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I'm not against adding more slots, but the 8th slot will call the 9th and so on... :D

Maybe they should add a "transfer slot". This slot should be used only for character transfers and the characters leaved there will decay in 1 week (maybe 2?).
In this way we don't have to burn a real slot just for bring items from a shard to another...

Another idea could be create an "Express Currier" that brings items from a shard to another :D
 

popps

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I'm not against adding more slots, but the 8th slot will call the 9th and so on... :D

Maybe they should add a "transfer slot". This slot should be used only for character transfers and the characters leaved there will decay in 1 week (maybe 2?).
In this way we don't have to burn a real slot just for bring items from a shard to another...
I fear this might bring in lots of complaints from players who, perhaps, just moved their main, developed character onto another shard going into the "transfer slot" on the destination shard. Then they perhaps forgot about it, or had issues which prevented them to play for a couple of week and "poof", their main character all scrolled up and with all skills maxed out and fully equipped vanishes.........
I can only imagine the players' complaints. No, sorry...
 

Pinco

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I fear this might bring in lots of complaints from players who, perhaps, just moved their main, developed character onto another shard going into the "transfer slot" on the destination shard. Then they perhaps forgot about it, or had issues which prevented them to play for a couple of week and "poof", their main character all scrolled up and with all skills maxed out and fully equipped vanishes.........
I can only imagine the players' complaints. No, sorry...
you take all too literally... obviously there should be 2 options to transfer your character: permanent and temporary...
I was speaking about a method to transfer items only...

IMHO the idea of the "Express Currier" is the best :p
 

O'Brien

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Should the Developers allow an 8th character slot for Shard Shield transferring, though, considering this a change, as I see it, mainly for business purposes (if one wants to visit another shard for PvPing purposes, I would assume that they'd bring their main and most competitive character and so there would be no issue with extra slots needed....), I hope that the Developers may also consider modifying Shard Shields to allow changing the represented Shard from one month to another for better usability and enjoyment of the game to better allow occasional PvPing on other Shards as well as meeting, occasionally, other UO Communities.
Then EA would have a harder time selling transfer tokens ;) But not only that, the better you make Shard Shields, the more players who don't have 14-year accounts will be left out. Make them a 1-year vet reward, along with an extra character slot as another 1-year reward, then I'll bite.
 

jack flash uk

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let that divide get bigger, so now with free transfers, vets want to train up chars on thier home shard with all their armour readily to hand, get skills right so...... THEY CAN GET LOOTING RIGHTS ON THE EM EVENTS instead of sending lame gm armoured horse riders that loot corpses

then ship items straight to ATLANTIC or post on rares forums

I think Mesanna needs to do something about this EM rares nonsence, just look how many new Messana "deal or no deal" laterns are for sale already, this really is a get rich quick game now, which is very sad, seems NO-ONE wants to keep the items they win anymore......

yes YES what a good idea!!!!
 

O'Brien

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let that divide get bigger, so now with free transfers, vets want to train up chars on thier home shard with all their armour readily to hand, get skills right so...... THEY CAN GET LOOTING RIGHTS ON THE EM EVENTS instead of sending lame gm armoured horse riders that loot corpses

then ship items straight to ATLANTIC or post on rares forums

I think Mesanna needs to do something about this EM rares nonsence, just look how many new Messana "deal or no deal" laterns are for sale already, this really is a get rich quick game now, which is very sad, seems NO-ONE wants to keep the items they win anymore......

yes YES what a good idea!!!!
I just don't see how this is a problem or who it is hurting. I've been to EM events and yeah its annoying to see hordes of people show up, many of whom don't even play on your shard, when normally you can't even find enough to sell barbed hides to or do an arcane circle with. But what kind of change would you like to see from Mesanna?
 

PJay

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They shouldnt have added the shield for this and many other reasons. There are ways to overcome this people just cant be bothered they are getting transfer tokens for free (should never have happened) and they still complain.

My question is if we should even be catering to these vets who have played so long get special items and still arnt happy.

in response to
I think Mesanna needs to do something about this EM rares nonsence, just look how many new Messana "deal or no deal" laterns are for sale already, this really is a get rich quick game now, which is very sad, seems NO-ONE wants to keep the items they win anymore......
I agree but they shouldnt be handing out anything in the manner they are currently. Items from EM events should be few and far between and their efforts should be put into the events not the items they will hand out.
 

Symma

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I believe there should be event items but whats fuelled the situation is transfer tokens. Not saying stop the tokens, after all its a good $$$ income for them, but if we hadn't be able to transfer items then people probably wouldn't be having this discussion.

But this is just coming from a Siege collector hehe. At least my small collection I have I can account for the history of each item. I agree though that people should be keeping the items they win for the memories but not much we can do to stop people selling for big bucks.
 

Lady Storm

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I support the idea of multi slot page... Think about it.

We have alot characters on many shards on one account these days. I find this is fine as I too have many strung all over.
The Shields are super great for those of us who just want to go see friends and play or shift that small bit of goods to our other shard for use (great for the soulstones you dont use but could find use else where). But the rub is to do this move you have to give up one you are using by way of deleating or moving it off the shard to make room for this new shield use. I have 7 slots on my main account and made the decision to not use it for a perminent character but for useing transfers. I have that luxury to have thought of that outcome quickly.
Now others didnt think that far ahead to save the spot as many new templates were so usefull the slots were used up. I see Flutters need for a extra slot.
Now for a person who filled up their slots allotted I can see the delema of who to move or kill off to use the shield tokens when you have worked hard to build them up in the first place.
I dont see any hardship in the idea of being able to purchase slots...
It might be a way to help with many players delema when they wish to move to another shard that has already established characters a way to take their full complement of characters from the other shard with them. If we ever had to consolidate the shards we would need this as I and many others have established many great characters that I for one would be hard pressed to have them die off because my list is full....... I would not be a happy camper!:sad3:
As long as the fee was reasonable I dont see anything wrong with more slots.

P.S. The shields are good for the game so dont knock it just because you dont have an account old enough to have one. Give it time you will get this old.
 

Flutter

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let that divide get bigger, so now with free transfers, vets want to train up chars on thier home shard with all their armour readily to hand, get skills right so...... THEY CAN GET LOOTING RIGHTS ON THE EM EVENTS instead of sending lame gm armoured horse riders that loot corpses

then ship items straight to ATLANTIC or post on rares forums

I think Mesanna needs to do something about this EM rares nonsence, just look how many new Messana "deal or no deal" laterns are for sale already, this really is a get rich quick game now, which is very sad, seems NO-ONE wants to keep the items they win anymore......

yes YES what a good idea!!!!
Actually, I just wanted to bring my red that I play on another shard some soulstoned skills from the account. (and some new armor since they are doing a faction wipe)
 

popps

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Then EA would have a harder time selling transfer tokens ;).

I disagree.

"Occasional" transferer, means, at least as I see it, someone who usually sticks with his/her main shard amd is not appealed by transfering to other shards because of the costs involved.

That is, thus player would not spend money buying a transfer code to try out PvP on some other Shard or to visit other UO Communities. The game makes no money off of transfer tokens from these players.

Now, give to these players the ability to use Shard Shields and them to be capable of changing the represented Shard from one month to the other.. This player might finally, since it is free now, hop out of their main shard to try out PvP elsewhere on a variety of Shards, as well as meet different UO Communities other than that on their main Shard.

There would be no loss of revenues because this player was not going to buy transfer tokens in the first place !
Besides, the number of top active age Veteran players is so minimal over the existing player base that this is a non-issue to start with, IMHO.

So, allowing such a change while it would increase enjoyability of the game for several players it would pratically have no downsides and no significant costs involved.

So why not do it ?
But not only that, the better you make Shard Shields, the more players who don't have 14-year accounts will be left out. Make them a 1-year vet reward, along with an extra character slot as another 1-year reward, then I'll bite.
Making them a 1st Year Vet Reward would indeed cost money to UO as most everyone is at least 1st Year Vet and hence, not much regular transfer tokens would sell any longer........ I cannot agree with this as it would hurt the game, IMHO.
 

popps

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I agree but they shouldnt be handing out anything in the manner they are currently. Items from EM events should be few and far between and their efforts should be put into the events not the items they will hand out.

Not at all !!

EM items should be account bound and NOT transferable, PERIOD.

EM items are intended, as I see it, as a memento for the participation of the player to a given Event, that's it. They should never EVER be seen as a new "rares factory" as they are now and would be even much more if they were to become fewer and rarer...........

Make them account bound and NOT transferable and be done for good with the problem of EM items.

Players should participate to Events just for the fun of it NOT for the items coming from the Event. The items should be considered strictly personal and solely for the purpose of being a memento of the participation of that player to that Event.
 

Poo

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if they give us a 8th character slot im gonna go postal!

i have 7 developed and scrolled out characters on most all shards.
so when i got my shields i had to go buy a couple transfer tokens and move a character from each shard i wanted to be able to move between so id have room to move a guy around.

that is easier said then done!
i had to check what i had on that shard for guys, make sure i could move a guy off and not leave myself deficient in one skill or another, then if so, retrain those skills up on another guy or account before moving off.

then of course i had to pick a HK/Korean shard to move all those guys too, cause i for the life of me just cant delete a developed character, its just not right i tell ya!

and i JUST got done doing all this.
so if they give us another character slot now.... well ill just explode!
hahaha!

but if they DO do it, please god do it before i get my next batch of shields next year!!!
 

outcry

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Well if we are asking for things in such a nice manner , How about the 8th slot for the transfer shields but along with that and for Transfers only instead of having to use packmules for all the items we want to transfer , For that char during transfer it allows your bank to hold the 925 items we are allowed. Thus no more bugs with packmules disappearing. Just a suggestion that would be nice to have to safely transfer items to other shards....
 

MalagAste

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let that divide get bigger, so now with free transfers, vets want to train up chars on thier home shard with all their armour readily to hand, get skills right so...... THEY CAN GET LOOTING RIGHTS ON THE EM EVENTS instead of sending lame gm armoured horse riders that loot corpses

then ship items straight to ATLANTIC or post on rares forums

I think Mesanna needs to do something about this EM rares nonsence, just look how many new Messana "deal or no deal" laterns are for sale already, this really is a get rich quick game now, which is very sad, seems NO-ONE wants to keep the items they win anymore......

yes YES what a good idea!!!!
Well..... I guess I'm NO-ONE... I got a nice lantern and... I'm keeping it! And I'm very glad to have won it and even more pleased at least ONE IS staying on GL's.
 

Martyna Zmuir

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...

EM items should be account bound and NOT transferable, PERIOD.

EM items are intended, as I see it, as a memento for the participation of the player to a given Event, that's it. They should never EVER be seen as a new "rares factory" as they are now and would be even much more if they were to become fewer and rarer...........

Make them account bound and NOT transferable and be done for good with the problem of EM items.

Players should participate to Events just for the fun of it NOT for the items coming from the Event. The items should be considered strictly personal and solely for the purpose of being a memento of the participation of that player to that Event.
No.

This would be overkill.

There are two issues here:
1) Event items being x-sharded to be sold for stupid amounts of gold
2) Event items being kept "rare" to intentionally feed the rares market

Making these items account bound and non-transferable is a poor solution as it would relegate these items to little more then backpack decoration, since the only way to make something "account bound" in the sense you mean is to make it no-drop. If it's a no drop item (like some quest items are), then you could never place it in your house for display, unless an engineer goes out of their way to code in a new system just for these items. That isn't going to happen, nor should it be required.

If you want to bind the items, bind them to the shard they were created on. While this would require some Dev time to create, it should be relatively easy. This will keep the shard's history intact while still allowing people to trade or sell the item at will, since in the end, it should be their choice. This option makes more sense then seeing a random event item from Atlantic in a museum on Pacific, or vice versa.

The second issue here is more troublesome...the rares market. Most event items are limited in number to 10 or 20, which means only a handful of players get anything (even fewer actually keep them). Before the recent EM item loot distribution change, it wasn't unheard of for one or two people to get upwards of 5 items each. Since the change, I have yet to hear of that happening - but I don't know if it is or isn't possible anymore. At any rate, the numerical rarity of these items nearly ensures that most of them will be sold for a ridiculous amount of gold. The items have ceased being keepsakes and instead have become an economic windfall.

The easiest way to make the greatest number of people happy is to drop the self-defeating artificial rarity and make sure that all those actively participating in an event walk away with a keepsake. The EMs on GL have pulled this off once or twice by opening a gate to the 'next location' in the plot (which happens to be a secure area with no ability to recall/gate/bracelet-of-binding into) where a clicky object has been set up. Everyone present gets an item and there are enough to somewhat mitigate being sold or x-sharded. So what if item prices may drop.

Combine shard-bound with being clicky-dispensed and we may see far less of the lag-inducing x-sharder newbs who don't even bother contributing to the events (other then to whine that there were no items to leach).
 

Basara

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I don't play SP, and I'm still 9 months away from being 10 year, let alone 14, but I think I know what SHOULD be the replacement for the shard transfer shield on SP.

A can-be-taken-once-only choice for a second character slot.

*******

As for the other shards, I think there's a better way to do the shields.

A. Double-click shield.
B. Three choices given;
  • Collect a shard token for the current target shard; shield recharges in 30 days
  • Change destination shard; token is given for that new shard, but shield takes 60 days to recharge
  • Character on owning account targets a character on a different account (theirs or someone else's); the owner gets a token to the appropriate shard that is "Owned by" the target character (will only work for target character, not any others on that account), allowing the two to complete a transaction for that token. Shield takes 90 days to recharge.
  • Settings on the shield cannot be manipulated during the cooldown.
C. Note that this way, you couldn't change the shard AND sell a token for it in the same 60 days. If you only have 1 shield, and use it to travel, it might require 30 to 60 days wait at the destination to come back.
 

Basara

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MZ: Our EMs have used the no-gate/recall hidden areas and click-to-get-item method on LA, and it works quite well. The only real problem is that the area gets so crowded that the exit gate gets obscured and people accidentally walk into the sparkles that are concealed by all the dragon and gargoyle wings before getting their item.

It's a great system, but better placement of the item clicky, the arrival point and the departure point would make it better.
 

Martyna Zmuir

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MZ: Our EMs have used the no-gate/recall hidden areas and click-to-get-item method on LA, and it works quite well. The only real problem is that the area gets so crowded that the exit gate gets obscured and people accidentally walk into the sparkles that are concealed by all the dragon and gargoyle wings before getting their item.
GL's EMs use an area in Ilshenar which I think is pretty much used on all the shards. We don't have any pre-placed exit points on GL, I can see how that could be troublesome. Our EMs don't even activate the clicky till their gate is closed, but we do have the crowding, dragon, and flappy wing problem - not a lot they can do about impatient, uncooperative players. Our EMs tend to use the clickies for end of plot arc items (their arcs, not meta arcs), and only once or twice for "surprise" clickies.

It's a decent system that should be more then norm. Although, they need to make the area boot logged out players to New Haven when they come back in. Or teleport then next to the Slasher...
 

Basara

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GL's EMs use an area in Ilshenar which I think is pretty much used on all the shards. We don't have any pre-placed exit points on GL, I can see how that could be troublesome. Our EMs don't even activate the clicky till their gate is closed, but we do have the crowding, dragon, and flappy wing problem - not a lot they can do about impatient, uncooperative players. Our EMs tend to use the clickies for end of plot arc items (their arcs, not meta arcs), and only once or twice for "surprise" clickies.

It's a decent system that should be more then norm. Although, they need to make the area boot logged out players to New Haven when they come back in. Or teleport then next to the Slasher...
Slasher? That would be too generous... They need to come back in next to the Primeval Lich altar....
 

popps

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I don't play SP, and I'm still 9 months away from being 10 year, let alone 14, but I think I know what SHOULD be the replacement for the shard transfer shield on SP.

A can-be-taken-once-only choice for a second character slot.
Siege/Muegen.

I can understand back when these 2 shards were created, the restriction to only 1 character. Back then, there were no Soulstones and this was a way to help players have to either choose a fighter or a crafter for those Shards. That is, no crafting mules.

Wonderfull, IMHO, as I always disliked the frequent use that is often done of crafting characters, they are used too often, IMHO, merely to support fighting characters (sometimes referred to as "mules"....).

With Siege and Muegen when they were created, this was not possible and on those Shards it was possible to actually play a crafter, the role of a crafter and the life of a crafter in a virtual world. Magnificent !

Unfortunately, Soulstones killed all that making it possible to swap skills from fighter to crafter on a fly.
At least before there was a time restriction before reusing the same soulstone but now that is gone also so, nothing blocks also for Siege and Muegen to sport any and all skills one may want, limited only by the number of soulstones one is willing to use.

I do not like this, as it killed the original purpose of Siege and Muegen but given the current situation, I find the restriction to 1 slot only ridicolous.........
What is the point of having 1 slot only for Siege and Muegen when one can, through the use of soulstones, sport any and all skills that there are in the game ?

As in regards the EM Events items, I wonder if it would really be that big of a deal to make the items account bound and not transferable BUT possible to be locked down for display.

I mean, we already have a precedent after all. Shard Shields.
Shard Shields are account bound and cannot be transferred BUT, they sure can be locked down as they are in homes.

Well, why not have the same code, perhaps adjusted a little for inevitable differences, applied also to EM Events items ?

Doing so, the items would finally go back to be what they should have always been, only a memento of the participation of players to a given EM Event and not a source for "get rich quick" or produce of a new rares factory.......
 
S

Sevin0oo0

Guest
Not at all !!

EM items should be account bound and NOT transferable, PERIOD.
EM items are intended, as I see it, as a memento for the participation of the player to a given Event, that's it.
Make them account bound and NOT transferable and be done for good with the problem of EM items.
I agree that something needs to be changed, but Never say Never in regards to "PERIOD". First thing that does is stifle creativity. I was watching House on TV the other night, the key to his success was causing chaos between the others sparking competitiveness and creativity to ultimately achieve a resolve.
I'm not a big fan of no-drop items, even quest items. When I travel, IRL, I hopefully end up giving away all my souvenirs of my 'participation', maybe I just like to share, and in-game as well. Limiting items per account, per shard, as well as trading EM item for EM item on a 1for1 basis are possible starting alternatives.
 
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