Is Ultima Online at risk of closing? Ok, what do they give us as an alternative? A true and serious alternative
By the way, I'm not saying it is at risk of closing (although any game is technically at risk, and EA does ultimately own it). They have a small team, and their server costs are cheaper than they were 20 years ago.
But I do believe they have probably reached some kind of point where things have to change in the long term, or rather maybe that they feel they have to change. I know that since I last left, that a lot of people moved to Atlantic which hurts a lot of shards, but I also played on LS and GL when they had populations the size that Atlantic does in 2025 (actually probably larger), when space was at an absolute premium and you were doing good to buy small house spots, so when I keep finding prime spots and keep-sized spots on formerly-busy shards, it leaves me wondering.
Look, they have a plan with NL, and somebody in management above them signed off on that plan. It feels like it's heading towards the 30th Anniversary in 2027, since the next season will probably wrap up in late 2026, which is about the time they will start kicking off events that head into September of 2027. This plan didn't occur in a vacuum, and Kyronix didn't walk into the office one day and just start randomly developing the outline of what NL would become. They began planning it out, they announced it, and they worked on it when they could, when production shard stuff didn't interfere. They developed the NL knowing that it would not be everybody's cup of tea, but they felt compelled to pump dev resources into it.
And maybe it's not anniversary-related, maybe it's them trying to create something that will bring people together from various shards. Yeah, they could release transfer shields for those who haven't hit 14 years, but that doesn't necessarily mean that people on Catskills or LS are going to hop over and banksit in Malas on Atlantic or go hitting dungeons/Champs with other people. But it would be an easy way for the RMTers to make easy money. Instead, they develop a shard where not everything can be transferred around, and that is story-driven (lest we forget the "Ultima" in "Ultima Online"). Something long-term is happening.
Now as to why they are going about things the way they are, they'll never say for a couple of reasons - namely they'll catch hell for whatever reasons they post, even if said reasons make sense, because the critics will latch onto it and use it to talk trash about UO. If they lay down some long-term timelines and they don't quite meet the deadlines they have within that timeline, again, the critics will latch on and use it to talk trash about them or UO or both. I think they do want to keep some things a surprise for the people who are genuinely curious about NL I also think that because they are a small team, it's far more difficult to find time to work on both production and NL shards, so it's easier to keep some long-term things in the dark for UO players, rather than risk missing some deadlines or having to pull back some systems. And there is probably some truth to them adjusting what they do on the NL shard based on feedback and what they see from the previous events on the NL shards.
Anyways, sorry for the manifesto, but I see a lot of people talking about the NL, and what they like or don't like, and it doesn't feel like they are talking about why the NL shards even exist in the first place and what the team hopes to accomplish with them, and I think that's a far more interesting story.