As an aside - all this armor stuff would be MUCH easier if you would combine all armor resists into 2 - physical and magical.
So instead of a piece of armor with 15/17/18/12/13 resist - it would have 15/15. Resist still capped at 70/70 so any fire/poison/cold/energy would hit second number, any physical for first number.
This would make it EASY to swap items out. 'hey just need to swap a 15/12 gorget for 15/12 or better'.
Of course, ruinic weights, number of mods etc etc would need to change - but this stupid 5 resist system makes it almost impossible to swap one piece out without redo'ing the whole suit.
THIS is what made stuff so swappable in Diablo etc. Each piece had a base 'armor' number and provided it was the same or better than the old piece - it was just a difference of mods.
With the current UO system - its so convoluted that you need a spreadsheet to put together armor suits to maximize resists.
I'm still waiting for the devs to update the manequins to show armor resist totals to make suit building easier.
So instead of a piece of armor with 15/17/18/12/13 resist - it would have 15/15. Resist still capped at 70/70 so any fire/poison/cold/energy would hit second number, any physical for first number.
This would make it EASY to swap items out. 'hey just need to swap a 15/12 gorget for 15/12 or better'.
Of course, ruinic weights, number of mods etc etc would need to change - but this stupid 5 resist system makes it almost impossible to swap one piece out without redo'ing the whole suit.
THIS is what made stuff so swappable in Diablo etc. Each piece had a base 'armor' number and provided it was the same or better than the old piece - it was just a difference of mods.
With the current UO system - its so convoluted that you need a spreadsheet to put together armor suits to maximize resists.
I'm still waiting for the devs to update the manequins to show armor resist totals to make suit building easier.