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Craziest New Loot You've Gotten?

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
As an aside - all this armor stuff would be MUCH easier if you would combine all armor resists into 2 - physical and magical.

So instead of a piece of armor with 15/17/18/12/13 resist - it would have 15/15. Resist still capped at 70/70 so any fire/poison/cold/energy would hit second number, any physical for first number.

This would make it EASY to swap items out. 'hey just need to swap a 15/12 gorget for 15/12 or better'.

Of course, ruinic weights, number of mods etc etc would need to change - but this stupid 5 resist system makes it almost impossible to swap one piece out without redo'ing the whole suit.

THIS is what made stuff so swappable in Diablo etc. Each piece had a base 'armor' number and provided it was the same or better than the old piece - it was just a difference of mods.

With the current UO system - its so convoluted that you need a spreadsheet to put together armor suits to maximize resists.

I'm still waiting for the devs to update the manequins to show armor resist totals to make suit building easier.
 

Xalan Dementia

Slightly Crazed
Stratics Veteran
Stratics Legend
first off the mod values and details on these new loot items isn't set in stone yet. They could tweak them in accordance to players responses.
Maybe they'll boost the initial durability on some of the brittle/norep items. They did mention they were thinking of making ways to clean off bad mods from items but have also said that it may be a bad idea (farm a few cleaner items and make that short lived uber item into a permanent suit piece is bad)

Ideally it might seem like they are trying to make a nice spot for new players and new to shard characters to get suited up. Skills are pretty simple nowadays so this could encourage players to maybe make a toon on a different shard and live off new loot suits until they decide if they wanna stay or leave.
I know personally I am loving re-enacting the fresh start to UO. Making a character working skills up alil bit before trekking off the shame to train and piece together a crazy suit.
 

Ned888

Seasoned Veteran
Stratics Veteran
I keep getting this same white robe over and over again! It appears to be cursed, because I can't even cut it up into cloth or bandages!

What a sucky reward! ;)
 

Slickjack

Rares Fest Host | Cats Nov 2010
Stratics Veteran
Stratics Legend
UNLEASHED
Just in case anyone was wondering what the "no deficit or negative mod" shield was.... of course, the -100 Luck is counted as one of the 9 mods..

 

phantus

Stratics Legend
Stratics Veteran
Stratics Legend
I like and dislike this new loot system equally. I'm going to hold much of my judgement back until this is live and I can see it in action.

The thing I'm struggling to figure out is if I will replace my gear, which is now nearly perfect thanks to imbuing, for a very slight increase in power with a very temporary life span. On my melee characters it's a simple answer. This loot is not for them. This is for non melee characters.

I want to compliment the team on making something unique. The simple fact you are attempting to change the loot tables in any way is positive sign in my book.
 

Mirt

Certifiable
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
This is sure going to be something. It would appear that at the very least there will now be a reason to go and work the dungeons looking for things. Not all of it has cannot be repaired or cursed on it. But over all I would like to see more of how it will be in play before I start to pass judgment.
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

On my melee characters it's a simple answer. This loot is not for them. This is for non melee characters.
This has been a constant problem since AOS. First it was Luck that was supposed to be risk (lower resists) vs reward (better loot), but it only served to make non-melee suits viable. Tamer especially could wear ridiculous suits and go against the strongest creatures with little to no risk.

Here the "balance" again only affects you if you actually end up taking damage in combat, which again, since a melee character is designed to soak damage, this becomes an issue.

It'd be nice if there were a feasible way to introduce melee-centric gear that would be useful for melee characters without being abuse-able by non-melee templates.

As for the shield above, it's nice and once upon a time I would be drooling over it, but as of my current build, my Parry ability is actually BETTER with a two-handed weapon than with a shield. Going to one-handed + shield would actually be LESS defense ability, so nice mods and all it would probably be fodder for unraveling or clean-up points.
 

Mirt

Certifiable
Supporter
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Stratics Legend
UNLEASHED
Well but without spell channeling it could at least provide a minor annoyance to casters.
 

Slickjack

Rares Fest Host | Cats Nov 2010
Stratics Veteran
Stratics Legend
UNLEASHED
My point in posting the pic and info on the shield is LESS about how elite that particular shied is (which it isn't) but rather to show the results of the quality of the pieces that drop that have none of the three "deficit mods" i.e. cursed, brittle, cannot be repaired.

I would unravel that shield for sure.

Also, an update:

I farmed for several hours this afternoon and got a couple more items like the shield and even a "lesser artifact" that had no "deficit mod" or whatever the current term is... the luck suit is DEFINITELY noticable in how often these pieces drop. Although I have yet to see a "Legendary Artifact" that had no "deficit mod".
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Just in case anyone was wondering what the "no deficit or negative mod" shield was.... of course, the -100 Luck is counted as one of the 9 mods..
thats pretty sweet...seems like, on the shard of the dead, there aren't any SC shields. not sure if i remember any on test.
 

Klapauc

Sage
Stratics Veteran
Stratics Legend
thats pretty sweet...seems like, on the shard of the dead, there aren't any SC shields. not sure if i remember any on test.
On TC i did not see sc, fc, mage armor or slayer property on anything. Seems there is work left for the developers.

That shield is nice, its proof that major artifacts can spawn without negative mods. Imagine those jewelry with 20hci,20dci,30di,30 ep spawning uncursed.
 

NuSair

Crazed Zealot
Stratics Veteran
Stratics Legend
Just in case anyone was wondering what the "no deficit or negative mod" shield was.... of course, the -100 Luck is counted as one of the 9 mods..

If someone has answered this, then forgive me, but can you enhance it? If enhanced with frostwood, then the shield gains SC.
 

Logrus

UO Legend
VIP
Stratics Veteran
Stratics Legend
That shield is metal enhanceable, if it was a wooden one, then you could apply frostwood to it and get the SC property.
 

silent

Lore Master
Stratics Veteran
Stratics Legend
Any chance of getting earrings or footwear with any properties at all? Even +1 of something would be nice...
 

lucitus

UOEC Modder
Stratics Veteran
Stratics Legend
I think it is a bit too strong, because you have to see the other methods to get gear in the game, in UO it is tradition to get most of the stuff player crafted.

I think the lootsystem has to be changed yes, but this is a way too strong, 4 MR and 4 HPR, no please not. Soulcharge and all the other new mods are fine, but they should tweak a bit around the intensities. There should be nice artifacts, but this should be artifacts and not soo overpowered.

In PvM, i would say yes you can do what you want, but in PvP i see players with max casting focus, soul charge, hpr, mr, hpi, sdi, resistence and eaters, wow and this with 40 sdi and inscription, holy cow!
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
On TC i did not see sc, fc, mage armor or slayer property on anything. Seems there is work left for the developers.

That shield is nice, its proof that major artifacts can spawn without negative mods. Imagine those jewelry with 20hci,20dci,30di,30 ep spawning uncursed.
Likewise...I do recall a dev saying the slayer mod isn't happening enough...but the other mods, I never saw them. I'm also wondering if +magery items exist. I have a sick 30 DCI mage weapon on Shard of the Dead, but it has -28 magery which makes it sorta useless, haha.

Maybe the devs selectively limited SC, FC, and Mage Armor...Night Sight is another one I haven't seen but not something I will cry about, haha, just something I noticed when I had to In Lor myself on shard of the dead ;P.
 

Alezi

Lore Keeper
Stratics Veteran
Stratics Legend
So what's so OP or bad about the new items? You can build a stronger suit with just imbuing.. the difference is that with imbuing you get all the right mods on all the pieces you want. With these new drops it's random.
 

Klapauc

Sage
Stratics Veteran
Stratics Legend
So what's so OP or bad about the new items? You can build a stronger suit with just imbuing.. the difference is that with imbuing you get all the right mods on all the pieces you want. With these new drops it's random.
The problem here is, there are clean uncursed items to get with mods like 20hci, 20 dci, 30 ep , 30 di , 4mr, +20skill on jewelry.
-15 magery mage weapons, also 20hci / dci on weaps , 30 hci ranged, velocity on throwing weps.
Did see 35 ssi archery weps, probably also possible on throwing weps.
5 hci, 20 dci, 30 di on shields, found one with 5hci and 30 di uncursed with room for 3 mods.
Shields are probably not the problem, but jewelry / mage weapons could be .
Also armor with 115 resists + mods if you happen to get a nice piece ( dci, damage eater, high regens).
And it does not take to long to collect good pieces, cursed does not matter in trammel or if you can replace it fast.

If that stuff goes live, it will start another itemization spiral in the pvp world.
 

phantus

Stratics Legend
Stratics Veteran
Stratics Legend
It'd be nice if there were a feasible way to introduce melee-centric gear that would be useful for melee characters without being abuse-able by non-melee templates.
You mean like durability being based on combat skills? Like 120 tactics(parry, etc) give a %20 decrease to durability loss. I would love to see combat skills actually give combat characters an advantage on the gear they choose. Everyone wearing leather has been old for too long.
 

Slickjack

Rares Fest Host | Cats Nov 2010
Stratics Veteran
Stratics Legend
UNLEASHED
The problem here is, there are clean uncursed items to get with mods like 20hci, 20 dci, 30 ep , 30 di , 4mr, +20skill on jewelry.

Thank you SO MUCH for saying this word... I've been trying to come up with a way to describe the pieces that I've gotten with no "cursed, brittle, or cannot be repaired" and I guess I've had writer's block, or namer's block :)

Thanks....

So, an update:

I added the luck statue on TC1 to my suit. so it is 2315 total luck and

WOW

I'm getting a LOT of "CLEAN" pieces... but again, it is like it "rolls" to see which piece will be clean, so it usually is the crappy lesser pieces... but if you farmed the high level stuff exclusively, then I'd imagine that this might go up....

Now, before everyone goes crazy..I have YET to find a piece that had a mod group that was actually usable.. and I also have stepped up my farming and have been doing it like I would on Prodo shards so I'm going thru quite the number of mobs. So the rarity of a "clean" UBER piece is still going to be very rare, even with a fantastic luck suit.
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
That shield is metal enhanceable, if it was a wooden one, then you could apply frostwood to it and get the SC property.
are the soul charge ,fire eater and - luck figured into the chance to be destroyed when enhanced?
 

Klapauc

Sage
Stratics Veteran
Stratics Legend
Thank you SO MUCH for saying this word... I've been trying to come up with a way to describe the pieces that I've gotten with no "cursed, brittle, or cannot be repaired" and I guess I've had writer's block, or namer's block :)

Thanks....

So, an update:

I added the luck statue on TC1 to my suit. so it is 2315 total luck and

WOW

I'm getting a LOT of "CLEAN" pieces... but again, it is like it "rolls" to see which piece will be clean, so it usually is the crappy lesser pieces... but if you farmed the high level stuff exclusively, then I'd imagine that this might go up....

Now, before everyone goes crazy..I have YET to find a piece that had a mod group that was actually usable.. and I also have stepped up my farming and have been doing it like I would on Prodo shards so I'm going thru quite the number of mobs. So the rarity of a "clean" UBER piece is still going to be very rare, even with a fantastic luck suit.
I didnt farm high level mobs, only mid level. Have my sampire there, but only an improvised 1200 luck suit and one weapon. Did stick to mid level as i had consistent ec crashes at the gazer room.

About usable mod groups, i had 7 int, 2mr, 20 dci, 15 sdi, 4fcr, 10 lmc jewelry , but cursed.
 

NuSair

Crazed Zealot
Stratics Veteran
Stratics Legend
I am already planning out several new luck suits for my characters.
 
R

Remy Blacktoe

Guest
According to the above, luck doesn't affect whether or not the item is clean.
 

Alezi

Lore Keeper
Stratics Veteran
Stratics Legend
The problem here is, there are clean uncursed items to get with mods like 20hci, 20 dci, 30 ep , 30 di , 4mr, +20skill on jewelry.
-15 magery mage weapons, also 20hci / dci on weaps , 30 hci ranged, velocity on throwing weps.
Did see 35 ssi archery weps, probably also possible on throwing weps.
5 hci, 20 dci, 30 di on shields, found one with 5hci and 30 di uncursed with room for 3 mods.
Shields are probably not the problem, but jewelry / mage weapons could be .
Also armor with 115 resists + mods if you happen to get a nice piece ( dci, damage eater, high regens).
And it does not take to long to collect good pieces, cursed does not matter in trammel or if you can replace it fast.

If that stuff goes live, it will start another itemization spiral in the pvp world.
Yes but think of it. You can get a "permanent" suit via imbuing fairly cheap and fairly easily => more players will be able to afford a good suit = equal level gear.

Or you can farm your ass off, get "über" pieces that are cursed or have a low durability => will have to replace it soon enough. It's only a plus if it's easy to get so that more players have access to good gear. Just put durability on jewelry like there is on all the other items. Problem solved.
 

Slickjack

Rares Fest Host | Cats Nov 2010
Stratics Veteran
Stratics Legend
UNLEASHED
According to the above, luck doesn't affect whether or not the item is clean.
Sorry Remy, but I have re-read the entire thread... and if that is stated here, then I have missed it.

I have even searched the Developer's comments... so either I am blind or.....

Can you please quote where you read that?
 

Slickjack

Rares Fest Host | Cats Nov 2010
Stratics Veteran
Stratics Legend
UNLEASHED
OK SORRY.... it wasn't in this thread, BUT WAS in the original thread from the Herald... I'ver re-read this and will post the quote with the "INTERESTING" parts highlighted below....

Shame Itemization Upgrade


[*]Many magic items will have negative properties, such as Cursed, Cannot be Repaired, Brittle, and Unlucky. These items will receive more power than standard items to compensate for their disadvantages.
[*]Some items will be generated with item properties designed to fit a theme and work together. These items will be named.
[*]Luck will play a significant role in loot generation with this system.
[/LIST]
Here are the details:




[*]The strength of an item generated depends partially on the strength and toughness of the creature killed.
[*]There is a very small chance that a loot drop will be a very powerful item.
  • This can happen with weak creatures, but is extremely rare
  • This is more likely to happen with stronger creatures
  • Luck significantly increases the chance of this happening

[*]Item Strength has these effects on loot generation:
  • Weak named items will tend to have fewer than 5 properties, leaving open slots for Imbuing
  • Weak random items will generally have 5 item properties at low values
  • Stronger items will tend to have 5 item properties
  • Extremely powerful items will sometimes have more than 5 item properties
  • Weak items tend to not be named, and to have random item properties
  • Stronger items have a better chance of being generated as Named Items
  • Weaker items have smaller chances of being generated with Disadvantages
  • Stronger items have a much greater chance of being generated with Disadvantages

[*]Many item properties generated by this system have more coarse granularity of values:
  • For example, Luck only appears in increments of 10
  • For example, Skill bonuses only appear in increments of 5

[*]Disadvantages:
  • These appear on items randomly.
  • More powerful items tend to receive more disadvantages
  • Each disadvantage grants the item significantly more power
  • The disadvantages are:
    • Unlucky
      • Item shows “Luck -100” in tooltip
      • Item cannot have Luck and Unlucky at the same time
      • Provides a small boost to overall item power
    • Brittle
      • Item is 25 durability. Cannot use Powder of Fortification
      • Item cannot have Brittle and Durability at the same time
      • Provides a moderate boost to item power
    • Cannot Be Repaired
      • Item cannot be repaired by any means. Cannot use PoF
      • Provides a high boost to item power
    • Cursed
      • Item cannot be insured or blessed
      • Provides an extreme boost to item power
  • Items that are free of disadvantages can be generated
    • Powerful items are very rarely “clean”
    • Weaker items are frequently “clean”
  • Luck has no influence on the frequency of item Disadvantage generation

[*]Item Generation
  • Creatures are assigned a difficulty rating
  • When the creature is killed, its Difficulty Rating and the killers’ Luck factor into loot generation
    • More difficult creatures generate more items
    • Each item receives a Base Item Property Budget
    • Each item receive s a Bonus Item Property Budget
    • The Bonus property budget may be added multiple times
    • The higher the killer’s Luck, the higher the chance of multiple Bonus Budget
  • After the item budget is determined:
    • The higher the Budget, the more Disadvantage Rolls are made for the item
    • Each Disadvantage Roll has a chance of adding a new Disadvantage
    • Each Disadvantage adds a fixed bonus to the item’s Budget
  • Once the final Budget is known:
    • The higher the Budget, the greater the chance of generating Named Items
    • The higher the Budget, the more Item Properties will be added
  • Finally, the Budget is spent to add Item Properties to the item
 
S

SugarSmacks

Guest
For everyone so excited about these new items im curious to wonder how many of you were around when we converted from vanqs/powers/forces/invuls to our new and current system. The fact is when UO decided we basically all had to throw all our stuff away to make new suits UO lost roughly 50% of its population within a 3 month period.

I have read blah blah blah it will never get that high of an intensity, but now its on Origin and IT IS that high of an intensity. So you really think this is good that basically everyone is going to have to rerun their suits to do everything? You really think it wont help pvp? I already see a extremely gimp pvp temp you can do now that you couldnt before and HEY it has poisoning too! Items arent all brittle or all non repairable and no their not all cursed.

BTW do harrowers still pop in shame? If they do no one will ever raid them.
 

NuSair

Crazed Zealot
Stratics Veteran
Stratics Legend
Vicious Ring of Aegis
HCI 15
DCI 30
SDI 15
DI 45

Lesser Artifact
 

Mirt

Certifiable
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
That ring is awesome :love:. Oh well it looks like I am going to have to farm a lot and then redo all my suits. Even though each time I do a suit it takes a few years off my life. Oh well at least they are only the crappy years at the end.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
And even if it had brittle and cannot be repaired there is no durability.
 
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