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[Community News] FoF: Finally Friday

Y

Yewish News

Guest
It's on the website, cunningly disguised as a 'feedback' button on the main menu.
 
L

Lord Franklin

Guest
<blockquote><hr>

As for the "big picture" stuff that is what y'all really want - that's for someone higher up to answer, not me. I'm not quite at the point of being willing to risk my job by telling you stuff that hasn't been approved yet. Not... quite. :p

[/ QUOTE ]

So, who is this "higher up" person we ought to be talking to? Names! We want names!!


Seriously, it's pretty obvious that the community wants more information. I would love to know more about what's on the way. Right now I feel like UO is spinning its wheels. About the only development in the works I know of is the neverending KR improvements... and a lot of people (including me) swear they'll never play that, so it means 0 to me. What *else* is going on? Why not ask HUP ("higher up person") to take a look at this thread and then YOU make some suggestions to HUP as to what you would tell us, if you weren't afraid of being fired? Sometimes HUPs just need a little push in the right direction. Plus I would assume that Community Coordinator goes both ways... you can give us some info, but don't you have to give them some info as to the state of the community too? This thread is good info. Tell HUP, if HUP plays UO, that we're like a frenzied ostard pack about to go wild... feeding us fishsteaks isn't going to cut it anymore. We want some RIBS!!!

And on another note... if they're planning on doing the same thing for Valentine's day that they did for Christmas by giving us the same Valentine's gifts we got last year... then you don't love us, you really don't.
Just keep the bacon. Feed it to your pet HUP.

Thanks Jeremy, and remember kids, don't shoot the messenger.

Franklin
 
G

Guest

Guest
Thanks: I will visit and submit some questions--will be interesting to see if any will answered.
 
I

imported_athos_uo

Guest
On the assumption that the next explanation, that I have never heard of until today and found today on KB, is correct:
<blockquote><hr>

The 3 remaining random magic properties will then be added to the Verite Ring Mail Tunic in the same way, all having minimum and maximum values determined by the fact that we used an Agapite Runic Hammer to craft the item. However, should the item randomly roll the same property twice the highest of the two will be kept and the lower roll will be lost.

[/ QUOTE ]

- RUNIC FLETCHER'S TOOLS have special intensities of some item properties:
<ul>[*]luck:max 120[*]HCI: max 25[*]DCI: max 25[*]Resistences: max 18 [/list]

- should the item randomly roll the same property twice the highest of the two will be kept and the lower roll will be lost.

--

This would be the most decent explanation, I think. How about?
 
G

Guest

Guest
...

From the Resisting Spells page"

Many creature in the wild and in dungeons can cast stat-reducing and duration spells.

Many creature in the wild and in dungeons constantly cast stat-reducing and duration spells.

There... fixed.
 
D

DarkChronus

Guest
<blockquote><hr>

Who has to approve it, and what's taking them so long?

[/ QUOTE ]

From what I understand, ... most of the "higher ups"? *shrugs*

Dragging their feet is probably common? :p
 
G

Guest

Guest
creatures, no? lol plural for the win

also, what? Saturday Feb. 1, 2008? it's saturday, it's the 2nd. the events from SOnoma today? or yesterday? lol
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
<blockquote><hr>

If UO was being put on life support then why would they be hiring new Devs as they still are last I checked?

[/ QUOTE ]You did notice those Devs were for UO and DAoC, correct?

I'm sure we're not alone. DAoC is going on life support too as they make way for Warhammer Online. Of course, DAoC has been there for a lot longer than UO (life support, that is).
 
P

Paris_Hilton

Guest
<blockquote><hr>

Heh, it's my fault, I put a million links in again


[/ QUOTE ]




Fansite News
Whispering Rose Radio has a couple of upcoming events:

"Deal or No Deal UO Style will be in Lake Superior at 6pm Eastern this Saturday Feb. 1, 2008 and, instead of up to 10 Million in Ultima Online Gold, you can win up to 50 Million Ultima Online gold this week, delivered to the shard of your choice!!! (North American Shards, Oceania and Europa are included....1/3 the Gold will be delivered to Siege if that's the winner's choice)

Right after Deal or No Deal UO Style there will be gates in front of the Lake Superior Studio that will take you to the Xanadu "LOOT HOUSE" with DJ Landon ready to open the doors to all to carry away as much LOOT as they can carry in a timed event. (this is a millions and millions give away on a 1st come 1st serve basis)

At 10pm Eastern TorAnn of Sonoma will have gates in Luna, Sonoma going to Fel for Casino Night!!!! This is going to have a super blast and you can use your newbie gold. (DJ Sandman will trade UO Gold on your shard for Sonoma Gold so you will not be broke to play at "Casino Night" and transfer your winnings back after the event is over free of charge)

All these events will be broadcast LIVE on Whispering Rose Radio

BE THERE!!!!

~a message from DJ Sandman of Whispering Rose Radio~

I'm Proud to announce that "Shard Chatter" on Whispering Rose Radio will have special guests from Chesapeake and followed with special guests from Napa.

Shard Chatter begins on Friday, February 1, at 10 PM Eastern Time on Whispering Rose Radio Check out the website for more info - thank you!!

We love you, yes we do... and we will prove it to you!

Jeremy




--------------------------------------------------------------------------------




One of the many reasons that I am forced to play Wow other than UO promoted by an employee of EA.


Lame.
 
G

Guest

Guest
<blockquote><hr>

"What, if any, is the effect of Spirit Speak on the amount of mana leeched when in wraith form?"

First, mana leeched in Wraith form will be between 5%-23% of the damage done to the target - with a minimum of 1 mana leeched and a maximum of the target's total mana.

With no Spirit Speak, the mana leeched will be 5% of the damage done (after resists) - so if you do 50 damage to your target while in Wraith form with no Spirit Speak, you'll leech 2.5 mana. At GM spirit speak, you will leech 20% of the damage done - in the above case, you'd leech 10 mana. Legendary gets you to 23%, which gives you a total of 11.5 mana leeched in the above case.

For the math fans, the formula is percent leeched = ((15 * Spirit Speak)/100) + 5"

[/ QUOTE ]


'will be' does that mean this is 'what it will be' or what it is presently?

thanks
 
G

Guest

Guest
<blockquote><hr>

Any of the major, -unresolved- -problems- players have. Any one of them.

[/ QUOTE ]

Err....what are they?
 
A

Al Thorin

Guest
In my opinion, here are a few.
Cheating/scripting (#1 on my list)

Crafting system (Primarily the marathon clicking)
Unintutive skill training.
Goal Oriented PVP. (Factions is a mess)
 

Kaj

Lore Keeper
Stratics Veteran
Stratics Legend
<blockquote><hr>

In my opinion, here are a few.
Cheating/scripting (#1 on my list)

Crafting system (Primarily the marathon clicking)
Unintutive skill training.
Goal Oriented PVP. (Factions is a mess)

[/ QUOTE ]
Cheating/scripter may be addressed in secret.
-They will never announce 'we will be doing this and this to get scripters' since that would give scripters another advantage.
-No one that has been busted will go and publicly announce this. Who knows? Maybe they are already punishing scripters.

Crafting: this can be fixed for the most part by purchasing UOassist. You can make a macro with [use item type] and [create last]. Perfectly legal. And saves you a lot of clicking.

The skill training is already A LOT better than for example WoW. There you don't gain cooking by actually cooking, but by killing monsters. A lot. Do you want to be a mage? Kill monsters. Do you want to be a pacifist? Kill monsters. Kill monsters. Kill monsters. Nearly all the quests come down to that.
Of course UO can't make gaining skills too easy, so yes, it will come down to doing the same thing a lot. But it's a lot more realistic than killing monsters. UO's system is far more intuitive.

The PVP one is the only one I agree on. Factions were great.

Sure some of the things could be better, but you just sound spoiled. Somethings need to be frustrating in order for them to work and be fair.
 
A

Al Thorin

Guest
<blockquote><hr>

Cheating/scripter may be addressed in secret.
-They will never announce 'we will be doing this and this to get scripters' since that would give scripters another advantage.
-No one that has been busted will go and publicly announce this. Who knows? Maybe they are already punishing scripters.

[/ QUOTE ]
I have no issues with it being done in seceret, though I would expect to see some results, even if I don't know the actions.
How do a gauge an effect? Seeing obvious effects, like a scripter whos been scriptmining for the last 2 year 3 tiles from my house. Stratics posts that complain about being 'unjustly' banned for 'scripting'. Something, anything.
History also speaks alot. Duping went on for what? 6-8 months??
There's a quick response, a reasonable response, a slow response, and no response. Currently, I see no response. (1.5 years since the last major action)
Unacceptable.

<blockquote><hr>

Crafting: this can be fixed for the most part by purchasing UOassist. You can make a macro with [use item type] and [create last]. Perfectly legal. And saves you a lot of clicking.

[/ QUOTE ]
Doesn't mean it's a good system. For a system that's ~10 years old, you'd think it would have encounted a little epiphany or two.

<blockquote><hr>

The skill training is already A LOT better than for example WoW. There you don't gain cooking by actually cooking, but by killing monsters. A lot. Do you want to be a mage? Kill monsters. Do you want to be a pacifist? Kill monsters. Kill monsters. Kill monsters. Nearly all the quests come down to that.
Of course UO can't make gaining skills too easy, so yes, it will come down to doing the same thing a lot. But it's a lot more realistic than killing monsters.

[/ QUOTE ]
I compare UO to UO. I don't care how WoW does it. End of the day, it's dull regardless. Again, 10 years and the closest thing to 'outside of the box' was being able to cook a stack of fishsteaks for multiple gains.
I posted a couple ideas on how to make skill gain a little less... grinding.
Sorry, but yes, I expect to see some real advancement over the course of 10 years.
More Involved Skill Gain

<blockquote><hr>

UO's system is far more intuitive.

[/ QUOTE ]
Again, for being 10 years old, not intuitive enough.

Yah, I'm being critical, they're my opinions on the matter, but regardless of how harsh I'm being, the point that they've had -10 years- to brain storm.

uhm. Yah.


<blockquote><hr>

The PVP one is the only one I agree on. Factions were great.

[/ QUOTE ]
I never played Factions alot, but there was a great potential there


<blockquote><hr>

Sure some of the things could be better, but you just sound spoiled. Somethings need to be frustrating in order for them to work and be fair.

[/ QUOTE ]
You left out why I -play-. Fun. I don't want or require frustration to have fun, I enjoy challange and risk, but not frustration.

My job can be frustrating, but it works, and it's far. I also get -paid-.
 

Kaj

Lore Keeper
Stratics Veteran
Stratics Legend
<blockquote><hr>

<blockquote><hr>

Cheating/scripter may be addressed in secret.
-They will never announce 'we will be doing this and this to get scripters' since that would give scripters another advantage.
-No one that has been busted will go and publicly announce this. Who knows? Maybe they are already punishing scripters.

[/ QUOTE ]
I have no issues with it being done in seceret, though I would expect to see some results, even if I don't know the actions.


[/ QUOTE ]
They deleted several trillion, banned several people, deleted a lot of arties last year I believe.
Though I do agree, that if a guy is scripting like you say he is, he needs to be dealt with.

<blockquote><hr>


<blockquote><hr>

Crafting: this can be fixed for the most part by purchasing UOassist. You can make a macro with [use item type] and [create last]. Perfectly legal. And saves you a lot of clicking.

[/ QUOTE ]
Doesn't mean it's a good system. For a system that's ~10 years old, you'd think it would have encounted a little epiphany or two.


[/ QUOTE ]
If the system is relatively good already, why change it?

<blockquote><hr>


<blockquote><hr>

The skill training is already A LOT better than for example WoW. There you don't gain cooking by actually cooking, but by killing monsters. A lot. Do you want to be a mage? Kill monsters. Do you want to be a pacifist? Kill monsters. Kill monsters. Kill monsters. Nearly all the quests come down to that.
Of course UO can't make gaining skills too easy, so yes, it will come down to doing the same thing a lot. But it's a lot more realistic than killing monsters.

[/ QUOTE ]
I compare UO to UO. I don't care how WoW does it. End of the day, it's dull regardless. Again, 10 years and the closest thing to 'outside of the box' was being able to cook a stack of fishsteaks for multiple gains.
I posted a couple ideas on how to make skill gain a little less... grinding.
Sorry, but yes, I expect to see some real advancement over the course of 10 years.

[/ QUOTE ]
I compare UO to the other games. If the system is the best game designers can come up with, I'd gladly settle for it.
If you drive a Bentley and you have never driven another car, of course you will think it's 'basic' and 'needs improvement'.

[/ QUOTE ]

<blockquote><hr>

More Involved Skill Gain

<blockquote><hr>

UO's system is far more intuitive.

[/ QUOTE ]
Again, for being 10 years old, not intuitive enough.

Yah, I'm being critical, they're my opinions on the matter, but regardless of how harsh I'm being, the point that they've had -10 years- to brain storm.

uhm. Yah.


[/ QUOTE ]
Compare it to the other games. Blizzard hard 10 years, AND a multi-million dollar budget, AND some of the best game developers in the world. See what they came up with..
UO is a small game, with a small budget and just a few devs.


[/ QUOTE ]



[/ QUOTE ]
<blockquote><hr>

The PVP one is the only one I agree on. Factions were great.

[/ QUOTE ]
I never played Factions alot, but there was a great potential there


<blockquote><hr>

Sure some of the things could be better, but you just sound spoiled. Somethings need to be frustrating in order for them to work and be fair.

[/ QUOTE ]
You left out why I -play-. Fun. I don't want or require frustration to have fun, I enjoy challange and risk, but not frustration.

My job can be frustrating, but it works, and it's far. I also get -paid-.


[/ QUOTE ]
A game like UO needs to be 'difficult' in certain areas. Instant gratification will just make the game more boring in the long run.
Funny thing is that everyone 'wants the OLD UO back'. Pre-Trammel the whole game was immensely frustrating. You'd spend half the day working for something and then some PK ran by, and it would be byebye effort. UO is a lot less frustrating than it already was.



[/ QUOTE ]

My whole point is that it's very easy to rip on UO. The customer service is bad, all true. The faction/group fighting area needs work, all true. But there's so many good points. I just felt your post rather lacked nuance.
Especially in this forum, when 1 person complains, many others join in.
 
A

Al Thorin

Guest
<blockquote><hr>

They deleted several trillion, banned several people, deleted a lot of arties last year I believe.
Though I do agree, that if a guy is scripting like you say he is, he needs to be dealt with.

[/ QUOTE ]
Juneish of '06 I think. And alot of that was after a strong 6-8 months of known duping.
Sorry, but I cannot swallow that. It's like a cop watching someone speed everyday for a 6 months, then actually doing something when they finially got into an accident and killed someone.

<blockquote><hr>

If the system is relatively good already, why change it?

[/ QUOTE ]
It's relative. If it's far from great, but working, that means no effort should be put in to make it better??? Geeze, have I been living my life wrong.

<blockquote><hr>

I compare UO to the other games. If the system is the best game designers can come up with, I'd gladly settle for it.
If you drive a Bentley and you have never driven another car, of course you will think it's 'basic' and 'needs improvement'.

[/ QUOTE ]
I've played many games, a a few MMO's. I'm well aware of what I'm driving, and sadly, it's far from a Bently. The sad part is, I'm paying Bently prices for a chevette.
That I don't mind, but I'd at least like a chevette that runs well, and has some defining factor that justifies the cost. UO runs ok, but the body's in pretty rough shape, and it burns more oil than gas.

<blockquote><hr>

Compare it to the other games. Blizzard hard 10 years, AND a multi-million dollar budget, AND some of the best game developers in the world. See what they came up with..
UO is a small game, with a small budget and just a few devs.

[/ QUOTE ]
So.. It -is- the size that counts eh?

<blockquote><hr>

A game like UO needs to be 'difficult' in certain areas. Instant gratification will just make the game more boring in the long run.
Funny thing is that everyone 'wants the OLD UO back'. Pre-Trammel the whole game was immensely frustrating. You'd spend half the day working for something and then some PK ran by, and it would be byebye effort. UO is a lot less frustrating than it already was.

[/ QUOTE ]
Difficult, and punishing are two different things. Mowing the lawn with a manual push mower is difficult, doing it with sissors is punishing.
Sometimes, doing the same thing over and over -is- the flaw. It may work, but by no means does that mean it's good.
And yes, there's a reason the old system was changed. Not every -enjoyed- fighting for their lives everytime they logged on.

People enjoy different levels of challange and risk, some enjoy little, some enjoy alot. There should be a healthy range in between them with different rewards. Difficult should not be measured by how many bottles of pain killers you use in a given month, nor by watching all your work dwarfed by some scripter.


<blockquote><hr>

My whole point is that it's very easy to rip on UO. The customer service is bad, all true. The faction/group fighting area needs work, all true. But there's so many good points. I just felt your post rather lacked nuance.
Especially in this forum, when 1 person complains, many others join in.

[/ QUOTE ]
There's lots of good points, but some of the negative points are -huge-. Depending on my mood, some of them simply eclipse the rest of the game. I can only use so much sweetener before I get sick afterall.
 
G

Guest

Guest
Well Thank you, this weeks FOF clarified a few things for me. Anywho Ive noticed as im sure a lot of folks have that EnemyofOne doesnt last near as long as it used to. Oh well just somethin to adapt too, Ive learned to adapt to a lot through the course of UOs 10+ years. Ill take depth of game over perties anyday. Right? I know yall agree.
 
A

Al Thorin

Guest
Although, after all that's been said, I will grant this;
UO -has- been around for -10- years, that on it's own shows at the very least a solid game.
Regardless of wether they follow our wishes, the Devs have done alot for this game, good and bad, the intention is what matters, improving the game for -us-.
I'm sure a 10 year old game has alot of very challanging code to contend with, and I cannot dismiss the possible limitations due to it.
There -are- many very strong and good aspect of this game, it is a truely wonderfull world.

It simply pains me to see, in my opinion, to see some aspect that have huge potential to remain stagnent, and to watch a poison slowly corrupt and destroy the community.
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>


Theo, we have special intensity by fletching runic tools.

Luck intensity: max 120
HCI: max 25
DCI: max 25

It is proved that Heartwolld could have Luck 120 by Chrome@Yamato.

But it is not stacked, I believe.


[/ QUOTE ]

I 100% BELIEVE this to be the case - what i would like is for our DEV team to be able to DOCUMENT IT. The fact that two FoF have been wrong on this subject is what irritates me.

I have crafted enough to know that this looks like the case - but when they come back and say 'its properties stacking' - then it blows my mind. I mean - the Devs wrote the code afterall and it is clearly NOT a stacking issue.

Also notice bow #5 above. That one is BUGGED. It only has 3 properties. Looks like either a double roll - or the old DI/EX bug whereby DI rolled below DI+Arms Lore Bonus is dropped and it shouldn't be.

[/ QUOTE ]

Athos is correct. I just verifed that bows have those particular maximum intensities as well as fire, cold, energy, and poison resists of 18%.

Theo and Athos, thank you very much for helping us clarify this. Sorry that the recent FoF was incorrect. You are correct. It's not a stacking issue. It's because those particular properties can have a higher than normal maximum intensity. As Theo stated, this was probably done to make up for the loss of a shield.

Theo, I'm currently looking into the bug you illustrate with bow #5.

<blockquote><hr>

Looks like either a double roll - or the old DI/EX bug whereby DI rolled below DI+Arms Lore Bonus is dropped and it shouldn't be.

[/ QUOTE ]

Yep, you're correct that it's an issue with rolling the damage property more than once and ends up getting dropped. I'm going to attempt to fix this tomorrow. I'll keep you posted.
 
C

chitrani

Guest
LOL, Leurocian strikes again ! Dang your good man.. and brave ! Thanks for looking into it and clearing that up for everyone. Hope everyone appreciates it and all is good with your move and wife and growing family.

Jeremy and the rest of the team: I suggest a few good stiff drinks, some chocolate, time in the hot tub, and lots of other "whatever you do to de-stress". You are all doing a fine job, especially considering the current conditions. I'm not sure what's getting into folks lately, maybe the winter weather has made them all feel like poked bears, i know it's making me a little nutters :p

Chitrani (who has experience moving across the country, even to another country, and knows things always take longer than they should to sort themselves out
 
G

Guest

Guest
<blockquote><hr>

Looks like either a double roll - or the old DI/EX bug whereby DI rolled below DI+Arms Lore Bonus is dropped and it shouldn't be.

[/ QUOTE ]

I have submitted a fix internally for this issue. I'm not sure if it will make the next publish or not. QA is currently testing the fix. We'll keep you posted. Thanks again to everyone who helped us with this issue.
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
<blockquote><hr>


Athos is correct. I just verifed that bows have those particular maximum intensities as well as fire, cold, energy, and poison resists of 18%.

Theo and Athos, thank you very much for helping us clarify this. Sorry that the recent FoF was incorrect. You are correct. It's not a stacking issue. It's because those particular properties can have a higher than normal maximum intensity. As Theo stated, this was probably done to make up for the loss of a shield.

Theo, I'm currently looking into the bug you illustrate with bow #5.



--------------------------------------------------------------------------------

Looks like either a double roll - or the old DI/EX bug whereby DI rolled below DI+Arms Lore Bonus is dropped and it shouldn't be.




--------------------------------------------------------------------------------



Yep, you're correct that it's an issue with rolling the damage property more than once and ends up getting dropped. I'm going to attempt to fix this tomorrow. I'll keep you posted.



[/ QUOTE ]

THANK YOU very much sir. I knew we would finally get to the bottom of it.

I'll simmer down now.

Leuro I'd really like to get a conversation going with you on all the crafting issues like this that need fixed.

If you run through the 'special' items created with ML like Wounding Assissin Spikes and other stuff - alot of them don't work right so that is why no one uses them. The properties don't stack right. Simply adding 5% DI for an item that uses ingots/gem is pointless if it doesn't stack with DI and arms lore etc.

The Rangers shortbow still doesn't stack SSI right (6% for the 5% bonus plus 10% ash) and for some reason those 'non special' bows cannot be made EX so you don't get the 35% DI on them like you do smith weapons etc.

I have about 20-30 crafting bugs that look like 'easy' fixes if we could just get someone to sit down for a few hours and hammer them out.

I know you guys are busy as all hell but after 2.5 years - I'm tired of looking at page after page of items I *can* craft but I know are wastes of runic charges.

Thanks again for your efforts so far here. Way to man up and get to the bottom of it.

Peace.
 
G

Guest

Guest
Theo, if you want, send the list to me (jdalberg AT ea DOT com) and I'll use it to keep Leurocian entertained for a while. I can't promise getting several uninterrupted hours to do it all at once, but it'd be handy to have a list of stuff to mess with when we have a few uninterrupted minutes each patch.
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
<blockquote><hr>


As Theo stated, this was probably done to make up for the loss of a shield.


[/ QUOTE ]

And if this is the case - can we get HCI added back to possible shield properties?

At one point a dev said 'I see no reason why it was removed' yet after 2 years - we still don't have HCI as a property on shields via crafting or loot. The only HCI shields in existance are either artifact ones or old school ones before the change.
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>


As Theo stated, this was probably done to make up for the loss of a shield.


[/ QUOTE ]

And if this is the case - can we get HCI added back to possible shield properties?

At one point a dev said 'I see no reason why it was removed' yet after 2 years - we still don't have HCI as a property on shields via crafting or loot. The only HCI shields in existance are either artifact ones or old school ones before the change.

[/ QUOTE ]

Theo, just to clarify. It appears that certain item properties appear exclusively for runic bows (such as balanced, velocity, and the higher intensities for particular item properties as already noted in this thread).

However, monster dropped loot does not appear to have these higher bow intensities for HCI, defense chance increase, and luck.

With that said, I'll ask the other designers here what they think about adding HCI back to shields.

Theo if you can send Jeremy an email, I'd really appreciate. I'll be sure and read what you have and will do my best to address the issues.
 
U

uo_kaladin

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>


As Theo stated, this was probably done to make up for the loss of a shield.


[/ QUOTE ]

And if this is the case - can we get HCI added back to possible shield properties?

At one point a dev said 'I see no reason why it was removed' yet after 2 years - we still don't have HCI as a property on shields via crafting or loot. The only HCI shields in existance are either artifact ones or old school ones before the change.

[/ QUOTE ]

Theo, just to clarify. It appears that certain item properties appear exclusively for runic bows (such as balanced, velocity, and the higher intensities for particular item properties as already noted in this thread).

However, monster dropped loot does not appear to have these higher bow intensities for HCI, defense chance increase, and luck.

With that said, I'll ask the other designers here what they think about adding HCI back to shields.

Theo if you can send Jeremy an email, I'd really appreciate. I'll be sure and read what you have and will do my best to address the issues.

[/ QUOTE ]

My only request: If you add HCI back to shields, please make it impossibe to have spell channelling at the same time as HCI.
 

Larisa

Publishing Manager, Stratics Leadership
Editor
Reporter
Moderator
Professional
Editor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Yeah if you really want to pick apart crafting in this game, Theo is the one to talk to, he's AMAZING!

I am a crafter by hobby, Theo is a crafter by trade, one to look up to I assure you.
 
I

imported_Chrome

Guest
Another DI Bug, Please confirm it.

Making "normal quality weapon" using Lower runic tool [ex. bronze runic],
less than DI 35% is not selected.
 
G

Guest

Guest
Chrome, that should be part of the overall DI bug - DI just wasn't being handled correctly across the board.
 
M

MYUO

Guest
Leurocian,
While you are on runic crafting bugs, can you take a look at the widely "rumored" runic kit bug? when making leather (not studded nor boned) armors with runic kits, there is a chance that one or more properties from runic kit may be lost. It is speculated that when the kit rolls the "mage armor" property, it will get dropped automatcially for leather armors. Just a litttle background, leather armors used to have "mage armor" as one of it magic properties. But since they are already medable, the property was later dropped. I am not sure the rolling of the runic kit properties was adjusted accordingly.
 
G

Guest

Guest
Can we put some love into the classic weapons? Please?

There's no special craftable options for them, which is a shame.
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
<blockquote><hr>


Leurocian,
While you are on runic crafting bugs, can you take a look at the widely "rumored" runic kit bug? when making leather (not studded nor boned) armors with runic kits, there is a chance that one or more properties from runic kit may be lost. It is speculated that when the kit rolls the "mage armor" property, it will get dropped automatcially for leather armors. Just a litttle background, leather armors used to have "mage armor" as one of it magic properties. But since they are already medable, the property was later dropped. I am not sure the rolling of the runic kit properties was adjusted accordingly.


[/ QUOTE ]

This is NOT a rumor - it was confirmed with Ando via a set of PM's. He had a QA person test it out and it was true that Mage Armor was being dropped.

However, Ando/EA didn't feel that this dropping of a property was a bug. I strongly feel that it is - but they didn't.

I would love it if they would 'fix' this but after going around with Ando on it, I didn't feel like anyone was going to work on this.

See PM message below (Ando is no longer here so I thought I'd share):
------------------------------------------------------------------------------

Ando -|- Received 07/18/06 07:10 PM


--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
(From Theo)
I really believe its a mage armor issue. For items that have mage armor, if the runic rolls it, it tries to apply it as a property but then drops it. This is why roughly 20% of Barb kit items come out with only 3 props instead of 4 becuase 99% of follks make leather pieces with barb kits.

--------------------------------------------------------------------------------

[From Ando]
What appears to be happening is that it's attaching mage armor, but not displaying it on some items. Not sure if that is intentional or not, but it does appear to be giving the correct number of properties when you keep this in mind.

------------------------------------
[From Theo]
I have suspected this for quite some time - but have never been able to get any confirmation on it.

Pesonally, I don't feel it should work this way. Because a property is already on a piece - the runic roll should not *add* it as a property. For example - bows no longer spawn with 'use best weapon skill' because it has no effect on bows.

Medable armor doesn't make sense with a mage armor property. When a runic should select that property - it should toss it and reroll just like it does with a double roll on luck for example (ie you can't get luck applied twice to a piece - well, unless its a bow of course because bows don't follow ANY of the runic rules from smith/tailor runics but that is a different issue).

Ando - I'd like to get an official word on this. If its intended to work like this - confirm it and let us go have a fit about it on the boards and get it out of our system. If its not intended, can we get it fixed?

There are a host of other crafting issues - but this one has been unconfirmed, undocumented behavior that we have been trying to get attention to for 3 years.

Thanks for taking the time to look into it. Its nice to see some info finally.

Thx,
Theo
--------------------------------------------------------------------------------
[From Ando]

Unfortunately I don't know what the original design was since I wasn't around at the time, and my guess is whoever implemented this sytem is no longer here as well. I've looked at some documentation and I don't see any specific mention of this, though I may have just been looking in all the wrong places. I suppose it might not hurt a player with low skill, but my feeling is it probably shouldn't be there at all (though I'm not a Designer). Regardless, QA has entered this into our database for tracking since at the very least its strange that the property is being hidden from the player.

As you know, I can't make a commitment as to when the Dev team can look at this issue. However if you want me to post to the other players how it is currently behaving, I can do that if you'd like. Just let me know which thread you want me to post in.
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>


Leurocian,
While you are on runic crafting bugs, can you take a look at the widely "rumored" runic kit bug? when making leather (not studded nor boned) armors with runic kits, there is a chance that one or more properties from runic kit may be lost. It is speculated that when the kit rolls the "mage armor" property, it will get dropped automatcially for leather armors. Just a litttle background, leather armors used to have "mage armor" as one of it magic properties. But since they are already medable, the property was later dropped. I am not sure the rolling of the runic kit properties was adjusted accordingly.


[/ QUOTE ]

This is NOT a rumor - it was confirmed with Ando via a set of PM's. He had a QA person test it out and it was true that Mage Armor was being dropped.

However, Ando/EA didn't feel that this dropping of a property was a bug. I strongly feel that it is - but they didn't.

I would love it if they would 'fix' this but after going around with Ando on it, I didn't feel like anyone was going to work on this.

See PM message below (Ando is no longer here so I thought I'd share):
------------------------------------------------------------------------------

Ando -|- Received 07/18/06 07:10 PM


--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
(From Theo)
I really believe its a mage armor issue. For items that have mage armor, if the runic rolls it, it tries to apply it as a property but then drops it. This is why roughly 20% of Barb kit items come out with only 3 props instead of 4 becuase 99% of follks make leather pieces with barb kits.

--------------------------------------------------------------------------------

[From Ando]
What appears to be happening is that it's attaching mage armor, but not displaying it on some items. Not sure if that is intentional or not, but it does appear to be giving the correct number of properties when you keep this in mind.

------------------------------------
[From Theo]
I have suspected this for quite some time - but have never been able to get any confirmation on it.

Pesonally, I don't feel it should work this way. Because a property is already on a piece - the runic roll should not *add* it as a property. For example - bows no longer spawn with 'use best weapon skill' because it has no effect on bows.

Medable armor doesn't make sense with a mage armor property. When a runic should select that property - it should toss it and reroll just like it does with a double roll on luck for example (ie you can't get luck applied twice to a piece - well, unless its a bow of course because bows don't follow ANY of the runic rules from smith/tailor runics but that is a different issue).

Ando - I'd like to get an official word on this. If its intended to work like this - confirm it and let us go have a fit about it on the boards and get it out of our system. If its not intended, can we get it fixed?

There are a host of other crafting issues - but this one has been unconfirmed, undocumented behavior that we have been trying to get attention to for 3 years.

Thanks for taking the time to look into it. Its nice to see some info finally.

Thx,
Theo
--------------------------------------------------------------------------------
[From Ando]

Unfortunately I don't know what the original design was since I wasn't around at the time, and my guess is whoever implemented this sytem is no longer here as well. I've looked at some documentation and I don't see any specific mention of this, though I may have just been looking in all the wrong places. I suppose it might not hurt a player with low skill, but my feeling is it probably shouldn't be there at all (though I'm not a Designer). Regardless, QA has entered this into our database for tracking since at the very least its strange that the property is being hidden from the player.

As you know, I can't make a commitment as to when the Dev team can look at this issue. However if you want me to post to the other players how it is currently behaving, I can do that if you'd like. Just let me know which thread you want me to post in.


[/ QUOTE ]

Theo, I just went over the code and discussed this with Draconi. We both agree we feel this is a bug. Jeremy is currently compiling any crafting issues you and others bring to our attention, and I will be coordinating with Draconi to see what we can resolve and when.
 
G

Guest

Guest
Sounds great, and cool with all the responses last few days, keep em' coming!
 
L

lysarius

Guest
<blockquote><hr>

Theo, I just went over the code and discussed this with Draconi. We both agree we feel this is a bug. Jeremy is currently compiling any crafting issues you and others bring to our attention, and I will be coordinating with Draconi to see what we can resolve and when.

[/ QUOTE ]One for the list: It is not possible to make any of the ML recipe bows exceptional. I'm not talking about the "major" crafting arties like mischief maker or night reaper. I mean all of the other "minor" recipe bows that give a some small modifier that is supposed to stack with runic properties. It's impossible to make any of them exceptional. No way for us players to know if this is a bug or a design, but I thought I would toss it out there. (If it is a design I'd argue it could stand to be re-evaluated since it is inconsistent with the way the minor ML blacksmithing weapons work.
)
Thanks for looking into the crafting systems!!!
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
<blockquote><hr>


One for the list: It is not possible to make any of the ML recipe bows exceptional. I'm not talking about the "major" crafting arties like mischief maker or night reaper. I mean all of the other "minor" recipe bows that give a some small modifier that is supposed to stack with runic properties. It's impossible to make any of them exceptional. No way for us players to know if this is a bug or a design, but I thought I would toss it out there. (If it is a design I'd argue it could stand to be re-evaluated since it is inconsistent with the way the minor ML blacksmithing weapons work. )
Thanks for looking into the crafting systems!!!


[/ QUOTE ]

Yup, yup - this is high on my list. Because they don't get made EX you lose the bonus AND you cannot mark them. Every crafter wants to 'mark' their stuff.

I will definitely have this in my crafting bug list to the new hero of crafters everywhere - behold Leurocian!
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
<blockquote><hr>


Theo, I just went over the code and discussed this with Draconi. We both agree we feel this is a bug. Jeremy is currently compiling any crafting issues you and others bring to our attention, and I will be coordinating with Draconi to see what we can resolve and when.


[/ QUOTE ]

*Falls off chair*

*Gets up*

*Scrambles to pass on the amazing news to Setnaffa, Super Woo Hoo and others*

A Million and One Thanks!!!!!

Now if only I could get in touch with the dozen or so crafters that quit over this...

I will put some time in tonight (I am currently 'working') to get these as documented as possible. I want to retest them so I know things I believe to be broken still are. I'll send that list over soon.

To others - I will post this list in the crafting forums to collect additional feedback on the list.

Theo &lt;-- is giddy with excitement


 

Lady_Rachel

Lore Keeper
Alumni
Stratics Veteran
Stratics Legend
Woot!

Thank you!!!
And thank you Theo for being persistant!

*counts her sewing kits and dances*
 

Shelleybean

Certifiable
Stratics Veteran
Stratics Legend
<blockquote><hr>

Theo, I just went over the code and discussed this with Draconi. We both agree we feel this is a bug. Jeremy is currently compiling any crafting issues you and others bring to our attention, and I will be coordinating with Draconi to see what we can resolve and when.

[/ QUOTE ]

Wow this is fabulous. Thanks!
 
G

Guest

Guest
RTLFC

I have to say, this is a step in the right direction.

props +1
 
I

imported_Chrome

Guest
Property appearance rate in using runic tool.
These are intended or not ?
Following data is checked in publish43.

&lt;weapons1 : smith or carpentry&gt;
bronze runic 1000times, total 3000properties. DI isn't selected for lower intensity.
hit dmg. spells : 181 times
hit area : 28
hit life leech : 183
hit stamina leech : 184
hit mana leech : 180
hit lower attack : 81
hit lower def. : 203
luck : 159
spell channelling : 194
faster cast : 183
mage weapon : 189
slayer : 191
hit chance inc. : 163
def. chance inc. : 157
swing speed inc. : 195
best weapon's skill : 183
damage conversion : 173
AR+ : 26
FR+ : 45
CR+ : 28
PR+ : 43
ER+ : 31

hit area and resist+ are quite few. hit lower attack is lower than other properties.

&lt;weapons2 : fletching&gt;
heartwood runic fletching 500times, total 2000properties.
hit dmg. spells : 88 times
hit area : 7
hit life leech : 120
hit stamina leech : 109
hit mana leech : 103
hit lower attack : 49
hit lower def. : 97
luck : 126
spell channelling : 102
faster cast : 115
mage weapon : 104
slayer : 116
hit velocity : 129
balanced : 119
hit chance inc. : 105
def. chance inc. : 13
swing speed inc. : 103
damage increase : 180 (36%~ : 142, 35%: 5, clearly disappear : 33)
damage conversion : 113
AR+ : 25
FR+ : 20
CR+ : 20
PR+ : 18
ER+ : 19

hit area, resist+ and def chance inc. are quite few. hit lower attack is lower than other properties.

&lt;armor : smith, tailor and carpentry&gt;
valorite runic 600times, total 3000properties.
self repair : 166 times
HP+ : 182
Stamina+ : 191
mana+ : 192
HP regene : 55
Stamina regene : 43
Mana regene : 174
Night sight : 106
luck : 187
reflect physical dam. : 197
lower mana cost : 183
lower reagant cost : 174
mage armor : 196
AR+ : 185
FR+ : 191
CR+ : 190
PR+ : 191
ER+ : 197

HP regene and Stamina regene are quite few. Nightsight is lower than other properties.
 
G

Guest

Guest
Will you guys be adding the same Bow runic bonuses to two handed metal weapons?

What about legacy weapons being underpowered compared to the ML weapons?
IE: The Two Handed Axe has a weapon speed of 3.5 and a damage of 16-17
The Battle Axe has a weapon speed of 3.5 and a damage of 15-17
The Ornate Axe has a weapon speed of 3.5 and a damage of 17 - 20

Also, what about metal items getting magic bonus's like wood?

What about bows having both Hit Velocity and Hit Spell? Shouldn't these both be treated as hit spells and thus only able to have one?
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
<blockquote><hr>


Theo, if you want, send the list to me (jdalberg AT ea DOT com) and I'll use it to keep Leurocian entertained for a while. I can't promise getting several uninterrupted hours to do it all at once, but it'd be handy to have a list of stuff to mess with when we have a few uninterrupted minutes each patch


[/ QUOTE ]

I am going to take you up on that. I am going to batch these up since I can't get to Tailor/Smith/Archery/Carpentry all in one night. I picked off Archery first. Least number of items and nearly all are broken. See below. Its also in your in-box.

Archery Issues (Tested on TC1 Feb 08, 2008)

Blight Gripped Longbow, Faerie Fire, Silvani’s, Mischief, Night Reaper – All high end recipes and all ok – they make what they are supposed to make.

The rest of new ML bows should be able to be made EX. Right now it is not possible so they don’t get 35 DI added and cannot be marked. This is not right. I understand about not making the special ones (above) EX, but the other bows below have minor mods. The fact that you cannot make them EX means they are pretty close to useless. Why craft a Longbow of Might with only 5% DI when a normal longbow gets 35% DI automatically?

Arms Lore also does NOT add up to 5% DI to bows like other weapons. Shouldn’t it?

Barbed Longbow (Reflect Physical Dmg 12%) - No issues. Reflect not a possible wood/runic property on bows. No problems with this one.

Slayer Longbow (Slayer Weapon) – No issues. You can get 2 slayer properties on a bow as expected (stacked property).

Frozen Longbow (SSI -5, DI 10) – Works fine with wood. Make with ash (10% SSI) and you get 6% SSI. -5 + 10 does not equal 6%. It should be 5%. Also, if make with normal wood and runic rolls SSI – it comes out at 6% SSI. This should not be possible. If you make with Yew wood (DI 10, HCI 5) it works properly and gives 20% DI (stacked).

Longbow of Might (DI 5%) – Seems to stack OK with Yew wood (15% with normal fletching kit). Not sure of runics. *Should* be able to make a 65% DI bow with heartwood kit (50% + 10% Yew + 5% DI) but not enough resources on test to make enough bows to test.

Rangers Shortbow (SSI 5%) - Ah my favorite. Make with Ash wood and it comes out 6% SSI (10% ash + 5% bow should be 15%). Same with runic made ones when SSI comes up. It is impossible to make this with more than 6% SSI. This is a clear bug.

Lightweight Shortbow (Balanced) – Crafted one with heartwood kit (4 properties min/max) ‘Balanced, Luck 82, Magic Arrow 36, Velocity 36’ – NO OTHER Properties!! That’s 3 properties + Balanced from bow type. Dropping Balanced property if runic rolls it. Clear bug.

Mystical Shortbow (SC -1) – Same dropping property issue. Crafted one with regular wood and heartwood kit. Spell channel, SSI 20, DI 38. That is 4 total properties (SC -1, FC 1, SSI 20, DI 38. However, SC -1 should have come from the bow itself. Property was rolled by runic as well and dropped. Clear bug.

Assassin Shortbow (HCI 3, DI 4) – Crafted with Yew with normal kit. Works fine. Unsure about runic as can’t tell if property is stacking properly or not. Need EA to test.

Summary of Archery Bugs/Issues:

1) Non Special Recipe bows need to be possible to make EX
2) Arms Lore does not add DI up to 5% like iron weapons
3) Frozen Longbow – SSI not calculated properly
4) Longbow of Might – Possible DI issues in combo with runic. Need EA to test.
5) Ranger Shortbow – SSI not stacking properly. Capped at 6%.
6) Lightweight Shortbow – Dropping balanced property from runic rolls thus possibly shorting the runic made ones by a property.
7) Mystical Shortbow – Dropping spell channel -1 property if rolled on runic.
 
G

Guest

Guest
Holy smoke,


*stares with wet eyes*

This is a very goodie day to say the least for us brave crafters.


Regards
The Scandinavian
 
I

imported_Sarphus

Guest
Silver Etched mace will make maces that show all the mods on them, but if it gets too many leech mods, the ones lower on the list don't seem to fire. I made a bunch of silver etched maces with a valorite runic and found this issue on a few of em.
 
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