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Cheating/scripter may be addressed in secret.
-They will never announce 'we will be doing this and this to get scripters' since that would give scripters another advantage.
-No one that has been busted will go and publicly announce this. Who knows? Maybe they are already punishing scripters.
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I have no issues with it being done in seceret, though I would expect to see some results, even if I don't know the actions.
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They deleted several trillion, banned several people, deleted a lot of arties last year I believe.
Though I do agree, that if a guy is scripting like you say he is, he needs to be dealt with.
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Crafting: this can be fixed for the most part by purchasing UOassist. You can make a macro with [use item type] and [create last]. Perfectly legal. And saves you a lot of clicking.
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Doesn't mean it's a good system. For a system that's ~10 years old, you'd think it would have encounted a little epiphany or two.
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If the system is relatively good already, why change it?
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The skill training is already A LOT better than for example WoW. There you don't gain cooking by actually cooking, but by killing monsters. A lot. Do you want to be a mage? Kill monsters. Do you want to be a pacifist? Kill monsters. Kill monsters. Kill monsters. Nearly all the quests come down to that.
Of course UO can't make gaining skills too easy, so yes, it will come down to doing the same thing a lot. But it's a lot more realistic than
killing monsters.
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I compare UO to UO. I don't care how WoW does it. End of the day, it's dull regardless. Again, 10 years and the closest thing to 'outside of the box' was being able to cook a stack of fishsteaks for multiple gains.
I posted a couple ideas on how to make skill gain a little less... grinding.
Sorry, but yes, I expect to see some real advancement over the course of 10 years.
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I compare UO to the other games. If the system is the best game designers can come up with, I'd gladly settle for it.
If you drive a Bentley and you have never driven another car, of course you will think it's 'basic' and 'needs improvement'.
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More Involved Skill Gain
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UO's system is far more intuitive.
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Again, for being 10 years old, not intuitive enough.
Yah, I'm being critical, they're my opinions on the matter, but regardless of how harsh I'm being, the point that they've had -10 years- to brain storm.
uhm. Yah.
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Compare it to the other games. Blizzard hard 10 years, AND a multi-million dollar budget, AND some of the best game developers in the world. See what they came up with..
UO is a small game, with a small budget and just a few devs.
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The PVP one is the only one I agree on. Factions were great.
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I never played Factions alot, but there was a great potential there
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Sure some of the things could be better, but you just sound spoiled. Somethings
need to be frustrating in order for them to work and be fair.
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You left out why I -play-. Fun. I don't want or require frustration to have fun, I enjoy challange and risk, but not frustration.
My job can be frustrating, but it works, and it's far. I also get -paid-.
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A game like UO needs to be 'difficult' in certain areas. Instant gratification will just make the game more boring in the long run.
Funny thing is that everyone 'wants the OLD UO back'. Pre-Trammel the whole game was immensely frustrating. You'd spend half the day working for something and then some PK ran by, and it would be byebye effort. UO is a lot less frustrating than it already was.
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My whole point is that it's very easy to rip on UO. The customer service is bad, all true. The faction/group fighting area needs work, all true. But there's so many good points. I just felt your post rather lacked nuance.
Especially in this forum, when 1 person complains, many others join in.