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[Community News] FoF: Finally Friday

Larisa

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Sorry I'm so late guys! Here ya go!
 

Larisa

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Posted to <a target="_blank" href=http://www.uoherald.com/news/>uoherald.com's</a> <a target="_blank" href=http://www.uo.com/fof/fiveonfriday95.html>Five on Friday:</a> <blockquote><span class=osi>



<font size=+1>FoF: Finally Friday
</font>
Jeremy Dalberg
01 Feb 2008 17:43:37


"When using a bow with a damage type, like Silvani's Feywood Bow which has 100% energy damage, and a quiver that has other damage modifiers, like the Quiver of Fire which has 50% physical and 50% fire damage, which set of modifiers are used to determine damage?"

Leurocian checked this one out, and it turns out that the quiver damage type overrides the bow damage type (it only affects bows - it won't affect a melee weapon at all.)</p>

So in this case, with the Quiver of Fire equipped, the bow will do 50% physical and 50% fire damage, and no energy damage at all.</p> "What are the properties for the special wood types?"

Another one of those "it's about time!" updates -<a target="_blank" href=http://guide.uo.com/itemproperties_2.html> Here Ya Go! </A></p>

Also, just to clarify last weeks' update - the wood-based runic kits CAN stack properties - so if you're using a Runic Ash Saw, for example, it is possible to roll Luck twice at 50% intensity, bringing the total intensity for that property to 100% - well above the theoretical intensity maximum of 75% for an Ash Runic, and it will look like only one property was added, when an Ash should generate a minimum of two. If you're seeing fewer properties on your wooden items than you think you should have, this may well be what's happening.</p>

(Also, the <a target="_blank" href=http://guide.uo.com/itemproperties_3.html> Runic Properties </A> page now has the charges for all the runics, by request :) )</p> Playguide Update Roundup:

Quite a few Playguide pages have been updated in the last week - here's a selection of new facts, formulae, and pages of interest:</p>

<a target="_blank" href=http://guide.uo.com/skill_16.html> Evaluate Intelligence </A>: Page now has the correct relationship between Eval Int and Magery damage (for you math fans, the actual formula used to generate those results is adjusted damage = (base damage * ( 30 + (9 * Eval Int/10) ) ) / 100.)</p>

<a target="_blank" href=http://guide.uo.com/skill_26.html> Resisting Spells </A>: Lists the Spellweaving spells affected by Resisting Spells (Bushido, Ninjitsu, and Chivalry have no skills that are affected by Resist Spells.)</p>

<a target="_blank" href=http://guide.uo.com/combat_8.html> Special Moves </A>: The Samurai Empire and Mondain's Legacy special moves have been added, and all moves have been updated with the weapons that use them.</p>

<a target="_blank" href=http://guide.uo.com/atlas_16.html> Bonus! ML Dungeon Overview </A>: I can't actually take credit for this one - I just found it, lost and lonely, on the internal web server :)</p>

Crafting skills: Now list all the non-Heartwood-recipe craftable items with ingredients and skill needed, including the SE and ML ones.</p>

All skills now have their primary and secondary stats listed. (Those are the stats that will be raised by using that skill.)</p> "What, if any, is the effect of Spirit Speak on the amount of mana leeched when in wraith form?"

First, mana leeched in Wraith form will be between 5%-23% of the damage done to the target - with a minimum of 1 mana leeched and a maximum of the target's total mana.</p>

With no Spirit Speak, the mana leeched will be 5% of the damage done (after resists) - so if you do 50 damage to your target while in Wraith form with no Spirit Speak, you'll leech 2.5 mana. At GM spirit speak, you will leech 20% of the damage done - in the above case, you'd leech 10 mana. Legendary gets you to 23%, which gives you a total of 11.5 mana leeched in the above case.</p>

For the math fans, the formula is percent leeched = ((15 * Spirit Speak)/100) + 5</p> "Do the damage modifiers on quivers come from the quiver you have equipped or the quiver the arrow or bolt came from? I equip the quiver of lightning but I have several other quivers for the weight reduction in my pack with bolts and arrows."

Leurocian banged on this one:</p>

"The answer appears to be that the damage type and bonus comes from the quiver you have equipped, even if it has 0 arrows or bolts.</p>

Example: Let’s say a Quiver of Fire is in a character’s backpack. It delivers 50% physical / 50% fire damage. The archer has 100 arrows in this quiver. She also has a Quiver of Ice equipped with no arrows in it. It delivers 50% physical / 50% cold damage. The archer shoots arrows at a creature with 100% physical and 100% fire resist. The result: the creature takes 50% of the delivered damage as cold damage from the Quiver of Ice. The Quiver of Fire is ignored, even though the arrows are coming from it."</p> Jacksonville Town Hall

Remember, the first Town Hall of the new year will be March 1 in Jacksonville, FL at Dave and Busters. The RSVP page isn't updated yet, but you can get the address and time on our <a target="_blank" href=http://town.uo.com/luncheon.html> Town Hall Page </A> - we'd love to see you all there!</p> Fansite News

Whispering Rose Radio has a couple of upcoming events:</p>

"Deal or No Deal UO Style will be in Lake Superior at 6pm Eastern this Saturday Feb. 1, 2008 and, instead of up to 10 Million in Ultima Online Gold, you can win up to 50 Million Ultima Online gold this week, delivered to the shard of your choice!!! (North American Shards, Oceania and Europa are included....1/3 the Gold will be delivered to Siege if that's the winner's choice)</p>

Right after Deal or No Deal UO Style there will be gates in front of the Lake Superior Studio that will take you to the Xanadu "LOOT HOUSE" with DJ Landon ready to open the doors to all to carry away as much LOOT as they can carry in a timed event. (this is a millions and millions give away on a 1st come 1st serve basis)</p>

At 10pm Eastern TorAnn of Sonoma will have gates in Luna, Sonoma going to Fel for Casino Night!!!! This is going to have a super blast and you can use your newbie gold. (DJ Sandman will trade UO Gold on your shard for Sonoma Gold so you will not be broke to play at "Casino Night" and transfer your winnings back after the event is over free of charge)</p>

All these events will be broadcast LIVE on <a target="_blank" href=http://www.WRRad.com> Whispering Rose Radio </A></p>

BE THERE!!!!</p>

~a message from DJ Sandman of Whispering Rose Radio~</p>

I'm Proud to announce that "Shard Chatter" on Whispering Rose Radio will have special guests from Chesapeake and followed with special guests from Napa.</p>

Shard Chatter begins on Friday, February 1, at 10 PM Eastern Time on <a target="_blank" href=http://www.WRRad.com> Whispering Rose Radio </A> Check out the website for more info - thank you!!</p>

We love you, yes we do... and we will prove it to you!</p>

Jeremy</p>
 

Larisa

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Yep you sure did *laughs* make me work why don't ya? Geesh!
 
G

Guest

Guest
<blockquote><hr>

Bonus! ML Dungeon Overview : I can't actually take credit for this one - I just found it, lost and lonely, on the internal web server


[/ QUOTE ]
It is actually on the official Mondain's Legacy website.
 
G

Guest

Guest
- More updates to uo.com

Thanks again.

Still looking forward to hearing more about upcoming actions (as obviously many of us are, after reading the dev. posts for today) but I'm content to wait; especially if that causes the website to keep getting polished (such a very helpful thing for newcomers, and a good thing, imo, to see 'Updated 2008').

I'm sure more people will need more proof that ya'll love us, yes they will.
But for me, getting uo.com into better shape is a great start.
 
K

kennykilleduo

Guest
<blockquote><hr>

We love you, yes we do... and we will prove it to you!

Jeremy


[/ QUOTE ]

Hmmmmm , long distance relationhips are bad......
 
J

JoyousGard

Guest
Put this in UHall OT.

I find it hard to believe that "50% this" and "25% that" is news. It is technical documentation. Why did the devs program so much complexity into things that quivers outweigh bows? These items are completely overboard.

Gameplay shouldn't just be doing math homework. There was a whole other part of UO that you guys have forgotten.

I am sure you meant story and new things will happen in February Proper... not merely the first day of February.
 
I

imported_Heartseeker

Guest
Quivers outweighing bows doesn't sound very well thought out.

I agree with the last poster.

Makes me wonder about the unattended macroing going on in UO.

Could it be that the EA brass and the devs are doing unattended macroing when making decisions?
 
J

JoyousGard

Guest
<blockquote><hr>

Quivers outweighing bows doesn't sound very well thought out.

[/ QUOTE ]

It wasn't thought out at all. It wasn't planned. THey just added a bunch of crud to get people to upgrade. Then later, when Goobs starts to wonder about the effects of all the additions, some poor guy named Leurocian has to go through the messy code and figure out what actually happens during gameplay.
 
C

Cellmate

Guest
You know, I read these forums a fair bit. I see many, many people asking questions all the time. Generally the vast majority of those questions get fully answered by other posters to this and other UO forums.

I don't recall seeing a mutlitude of people asking the questions you regularly answer in the FoF.
In fact, it almost appears, to me anyway, that you're answering questions no-one is asking more than half the time.

Of course, I could be dead wrong, as I often am. so help me out here, ok?
From where exactly do you gather the weekly 5 questions to be answered? Who has been asking these questions? How many people have been asking for this type of information? How does any one person ask a question that will, with some degree of surety, be answered in any given FoF?
Because I and many other posters here have asked a lot of questions over a long period of time with practically NONE of them answered in any FoF or, in fact, anywhere else. I'd like to know the criteria to make it into the FoF mix. *sighs*

With regard to your reference to Whispering Rose Radio and it's upcoming events and broadcasts, which, I hasten to add, I fully support, they are doing a great job of community building.
Does this indicate that EAMythic and/or the Herald has or will have in future a policy of support for Player based/run Events and websites? And perhaps will offer some tangible support to these people for the good of the UO communities generally?
There are many groups, guilds, associations etc throughout UO on all UO shards that organise, fund &amp; run Events of all kinds, for the benefit of the UO community, some completely non-profit, that in the past and currently receive ZERO recognition, support or advertising provided by or from EAMythic, GMs or any other UO official, past or present, and they could certainly use some help and promotion. Even moreso now that the EM program has been permanently canned.
On my own shard, small in numbers as it may be atm, there have been some very active groups providing the best of Player-Run events that they possibly can within the limitations of UO over the years. Fox-Emporium Events, -Thunderdome-, EVE-events, Oceania Player Events Network to name a few. I can give you links to their websites, if you like, or perhaps just take a look at the Stratics Oceania Forum, you'll see posts from these sorts of groups there and the kinds of things they try to do.
 

Lord Kotan

Slightly Crazed
Stratics Veteran
Stratics Legend
I just want to point out.. some guy in Nerco forums actually did the formula on TC...

So did EA jack his version? or make their own? because they divided like 100 like he did.. instead of 1000 like most standard formulas you give us...

EA check into anything anymore?
 
G

Guest

Guest
<blockquote><hr>

I don't recall seeing a mutlitude of people asking the questions you regularly answer in the FoF.
In fact, it almost appears, to me anyway, that you're answering questions no-one is asking more than half the time.

[/ QUOTE ]
No kidding. For example a huge topic right now is what the hell is going on with Gamemasters. An entire five on friday could probably just answer questions about that one topic. And Jeremy shouldn't have to do much research to be able to tell us what is going on with them.

Perhaps if the developers spent less time answering such specific questions all the time we could get publishes faster?
 

Lord Kotan

Slightly Crazed
Stratics Veteran
Stratics Legend
<blockquote><hr>

<blockquote><hr>

I don't recall seeing a mutlitude of people asking the questions you regularly answer in the FoF.
In fact, it almost appears, to me anyway, that you're answering questions no-one is asking more than half the time.

[/ QUOTE ]
No kidding. For example a huge topic right now is what the hell is going on with Gamemasters. An entire five on friday could probably just answer questions about that one topic. And Jeremy shouldn't have to do much research to be able to tell us what is going on with them.

Perhaps if the developers spent less time answering such specific questions all the time we could get publishes faster?

[/ QUOTE ]
Sign. I want a emergency five on Monday
 

GarthGrey

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I knew I wasn't alone in this thinking. We need Dianne Sawyer type questions, not Barbara Walters...or do I have that backwards?
 
G

Guest

Guest
ahhh, ok so there were NO worthwhile questions.

Thnx for clearing that up for me.
 
G

Guest

Guest
For the statistics nut, there are at least three specific interests in this FoF, although I agree the quiver info is not exactly new (yet still undocumented officially at UO.com, I believe, until now). The divide between people in the know and people out of the loop should be considered, of course; FoF should have any info not present at UO.com or not accessible to everyone at the current moment, but also some new stuff for the vets who think they know everything ;D.

Before they jump into a new event, I really want to know what they are going to do about snake skins and all the Ophidian junk.
 
G

Guest

Guest
<blockquote><hr>

We love you, yes we do... and we will prove it to you!
Jeremy

[/ QUOTE ]

All other things aside...

The above statement, if from the heart, is very powerful.

Thanks
 
P

pallas

Guest
<blockquote><hr>

<blockquote><hr>

We love you, yes we do... and we will prove it to you!
Jeremy

[/ QUOTE ]

All other things aside...

The above statement, if from the heart, is very powerful.

Thanks

[/ QUOTE ]


Well there are dozens of ways they could do it... even currently... yet they seem intent on being more interested in lip service.

IMO, of course.
 

Nixon[I-C]

Certifiable
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Stratics Legend
They really need to get rid of that awful front page on www.uo.com

It looks tacky, then it goes back to the original format - which was better although dated, making it look incredibly amateurish.

Secondly, they need to actually answer questions players want answered. The majority of the questions asked on FoF could be answered on the forums by other players, nevermind Developers/Community representatives.

The constant question dodging has been far too common throughout the years and it's created a huge distance between the playerbase and dev team - which has not been good for the game. I apprciate all questions cannot be answered because of this that or the other but more often than not, it feel's like there is absolutely no attempt.
 
G

Guest

Guest
Great starting the second month of the new year and still haven't gotten a FoF that has any ACTUAL news...... nothing to tell us WTD is going on..... Zip.... Wait while I contain my enthusiasm for the game in general.. Ooop.... thats it.... sorry couldn't muster a whole lot this time. Maybe after another 6 months of waiting.... *rolls eyes*
 
A

Al Thorin

Guest
<blockquote><hr>

Sign. I want a emergency five on Monday

[/ QUOTE ]
I'd currently settle for The One in 2008.

Any of the major, -unresolved- -problems- players have. Any one of them.
 
I

imported_MollyAtlantic

Guest
You people seem to forget that the team has just recently moved to VA...they have barely been there a month. They probably are still sitting on boxes with their keyboards on their laps. Give them a break and give it some time before you try and rip them a new one.

I think Jeremy, who is the face of the dev team and needs some encouragement (like we all do when we are representing a group), is doing an awesome job and we are seeing the results. It is going to take time to get settled.

If you want immediate gratification then go get a bowl of ice cream and a candy bar. Lasting improvement does not happen in a snap of your fingers. They have new members of the team and they have to find the sync and a new dinamics of the group.

I have already seen an improvement in the attention that Jeremy gives to the community. I have been playing for 10 years and we have never in all my times had this close a relationship with the Development team as we do now.

Keep up the great work Jeremy! Not all of us are spoiled rotten and want everything RIGHT NOW!!WAAAA!!
 
I

imported_Sarphus

Guest
Wow...

When I read the FoF, I was satisfied because it had equations and I like equations.

I'm actually surprised so many people are upset about the FoF. I thought it was a pretty good one. Sure, some of the equations aren't news, but confirmation that an equation is right (making the equation "official") is worth something.

Also, I think FoF is a great place to notify the player community that there have been updates to uo website. I think it's a lot more work (on top of other responsibilities that fall on the people doing the updates) for the devs to update the website. I suspect if the devs were to update the monsters guide on their website would take a bare mininmum of a week just to get all the data in there. Some of you probably think I'm crazy, but I submitted a ton of creature data to uoguide.com, and it took me about 10x the effort that I expected it to. From the outside looking in, it looks like it would be easy. In reality, it is easy, but still takes a really long time. I was even using spreadsheet equations to write the markup for me and it took forever (in other words, I automated a lot of the repetition).

My eval of the questions...

I was pretty sure quivers worked like that. It seems like common sense to me, but it's still good to have confirmation.

As far as I know, the Eval Int equation was never released to the public. It's great to see this equation come to light.

The other information stuff was somewhat useful too. I had already seen the ML page before, but I don't think it's fair to jump all over Jeremy because she put pre-existing content in a more intuitive location. Relax...

I don't know if the spirit speak mana leech was listed anywhere before. I think it's easy enough to see if your SS leeches are enough to compensate for your mana consumption just through trial and error in game, but it's still cool to have another equation.

I didn't care about the townhall or the fansite stuff, but someone might have.

I think you guys are being entirely too critical. They know you guys want answers to your questions, but if the devs give you answers to those questions now and then change their direction, you'll all be twice as mad at them as you are now. Your voilent reactions are probably the reason why they are reluctant to share information that's not set in stone...
 
I

imported_Sarphus

Guest
<blockquote><hr>

If you want immediate gratification then go get a bowl of ice cream and a candy bar. Lasting improvement does not happen in a snap of your fingers. They have new members of the team and they have to find the sync and a new dinamics of the group.


[/ QUOTE ]

LOL

May I suggest a pacifier?
 
J

JoyousGard

Guest
These hardworking devs have been moving since Thanksgiving.

That one is wearing thin.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
<blockquote><hr>

You people seem to forget that the team has just recently moved to VA...they have barely been there a month. They probably are still sitting on boxes with their keyboards on their laps. Give them a break and give it some time before you try and rip them a new one.

[/ QUOTE ]Oh my god, I am SO tired of this line of reasoning. I don't care if they've been there barely a week, if they can't figure out how to ship computers, unpack them, and get to work, then they need to stop collecting paychecks. And they're not working with keyboards in their laps. If they are, and Jeremy confirms this, I will officially cancel all of my accounts and never look back.

THIS IS A BUSINESS, PEOPLE. Just because you play UO in your pajamas doesn't mean that the Dev Team gets the courtesy of programming in their pajamas. They've moved. They have computers. They better be back at work. A month? My god, if I told my boss that just because I'd been on vacation two weeks and had to move cubicles that it was going to take me a month to get a plan of action in place for my current projects, I would not be employed any longer.
<blockquote><hr>

I think Jeremy, who is the face of the dev team and needs some encouragement (like we all do when we are representing a group), is doing an awesome job and we are seeing the results. It is going to take time to get settled.

[/ QUOTE ]Wrong. Ding. Thanks for playing.
<blockquote><hr>

If you want immediate gratification then go get a bowl of ice cream and a candy bar. Lasting improvement does not happen in a snap of your fingers. They have new members of the team and they have to find the sync and a new dinamics of the group.

[/ QUOTE ]Oh. My. God. Seriously. What in the world are you on about? SIX MONTHS IS NOT IMMEDIATE GRATIFICATION. ONE MONTH IS NOT IMMEDIATE GRATIFICATION. Hell, what was the last "lasting improvement" they put into the game? Can you even remember it? The UO:KR client was in development for MONTHS AND MONTHS, and it's STILL not "lasting improvement." How long, in YOUR opinion, does "lasting improvement" take?
<blockquote><hr>

I have already seen an improvement in the attention that Jeremy gives to the community. I have been playing for 10 years and we have never in all my times had this close a relationship with the Development team as we do now.

[/ QUOTE ]I challenge that you've been playing UO for 10 years and consider this the best community relationship we've had. It's not. They used to post regular updates from various departments about what was going on with the team. They used to post coming developments in a section called "In Development." We used to know a hell of a lot more about the game than we do now, and I really HAVE been playing for over 10 years now. I defy that you have if you think that THIS is the best it's been.
<blockquote><hr>

Keep up the great work Jeremy! Not all of us are spoiled rotten and want everything RIGHT NOW!!WAAAA!!

[/ QUOTE ]We aren't expecting everything right now. We're expecting information about an expansion that was announced nearly a year ago that's been put on hold. We're asking about what's going on with the KR client. We're asking about what UO's future holds. And if you think a month isn't enough time to come up with answers, then you're sadly, sadly mistaken. Me, I feel a month is more than enough time to put a plan into place. It so happens to be 1/12th of the year, and 1/12th of their annual subscription that they haven't ceased charging while they come up with a plan of action.

It's not about getting stuff "right now." It's about not getting any answers at all for months on end.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
<blockquote><hr>

They know you guys want answers to your questions, but if the devs give you answers to those questions now and then change their direction, you'll all be twice as mad at them as you are now. Your voilent reactions are probably the reason why they are reluctant to share information that's not set in stone...

[/ QUOTE ]Except that if they get so far as "This is what we're working on," then it should no longer be an option that it won't make it into the game. When they're actively coding it, that means they've planned it, anticipated how it'll interact with other systems, and that it should be well beyond the point of no return.

Of course, I'm basing this on normal programming and development standards.

Which the UO Dev Team has probably never practiced.
 
G

Germanicus07

Guest
Jeremy's FOF gets lamer and lamer as the weeks go by. Again, who has been asking about this kind of junk we have been seeing lately???? It is February 1st, they have been in VA over 30 days, WE ARE TIRED OF HEARING THIS AS AN EXCUSE WHY THINGS AREN'T BEING DONE IN THE GAME, or for that matter, WHY REAL QUESTIONS AREN'T BEING ANSWERED ABOUT THE FUTURE OF UO.

What about the approvals you was supposed to be waiting on last week Jeremy????????? What do you folks not ever have meetings, pick up the phone, or how about using email? Lame excuses.

Then they wonder why the numbers keeps dropping.

Still no response on any questions put forth to you, not only on boards, but on email, still no updates of this supposed patch, still no updates on content, expansion, and the list goes on and on.

I actually used to look forward to FOF's, now I would much rather read the comics section of the newspaper, because that's about as much information about UO as we ever get.

Personally, just stop already with the lame FOF's. No information is ever provided about what the player base is asking, except for the pat few that you chose to respond to.

Steps off soapbox, now where is my newspaper????

Germanicus
 
I

imported_Heartseeker

Guest
UO is a business first.

In your post you talk about Jeremy and the devs like they are your buddies.

They are people just trying to do a job they get paid for.

The thing is that they work for EA; EA in not your friend, nor do they even know you exist.

They are a business, that like most corporations are ruthless.

All they care about is $12.99 a month and that is it.

They are pros and making a move across country for them is easier than for you or me.(they moved before)

UO might give you a sense of community but that is only there while the game is still profitable.

Lastly, to form any type of game plan, can be formulated in house probably right away.

This was not a last minute decision made a corporation; but most likely done to cut costs and put UO on life support.
 
G

Guest

Guest
- You are clearly incorrect.
EA also cares about UOGamecodes and profits from expansions.
Almost none of the team that moved to CA also moved to VA (I think nearly 100% - unless Leuro began in Austin).
You truly think that game plans can be announced 'probably right away' with all of the corporate red tape that is involved?
If UO was being put on life support then why would they be hiring new Devs as they still are last I checked?

UO is a business first.
But I felt it necessary to give the cup half-full version too amidst this little negativity party that has been coalescing as of late. Unless Cal has been canned then hopefully they are still re-evaluating their priorities for the year.
Guess what angry-mob, I hate to disappoint ya', but: They will inform us about future plans as soon as they can.
How do I know: Because you are right sir, they are a business and a corporation. EA is the #2 software publishing house in the world (Vivendi/Activision is #1 now).
 
G

Germanicus07

Guest
<blockquote><hr>

- You are clearly incorrect.
EA also cares about UOGamecodes and profits from expansions.
Almost none of the team that moved to CA also moved to VA (I think nearly 100% - unless Leuro began in Austin).
You truly think that game plans can be announced 'probably right away' with all of the corporate red tape that is involved?
If UO was being put on life support then why would they be hiring new Devs as they still are last I checked?

UO is a business first.
But I felt it necessary to give the cup half-full version too amidst this little negativity party that has been coalescing as of late. Unless Cal has been canned then hopefully they are still re-evaluating their priorities for the year.
Guess what angry-mob, I hate to disappoint ya', but: They will inform us about future plans as soon as they can.
How do I know: Because you are right sir, they are a business and a corporation. EA is the #2 software publishing house in the world (Vivendi/Activision is #1 now).

[/ QUOTE ]

---------------------------------------------------------------------
You sir are incorrect....name me one company that doesn't have their monthly, quarterly, and bi-annual plans made before the end of the year????? By the way, the end of the year in the corporate world is September 30th, not December 31st. In otherwords, they know PRECISELY what the plans are, and KNEW that layoffs was coming way before it was announced to the public, or for that matter the employees effected.

You can believe the half cup theories but it is not how it is practiced in the business world, nor is it even conceivable that patches PRIOR to the move, was being done in 6 week intervals instead of weekly as it should have been done. EA is all about their future MMO's and their console games, and not about a 10 year old game, who's reputation for cheating and the like has damaged any creditability it ever had.

As long as they continue to get monthly subscription fees they do not have to tell the player base a darn thing about expansions or anything else. All they are going to do is what they already have done....rehash events from times gone by, including holidays. If you are waiting for SA, don't.....I doubt seriously that they are going to invest any additional resources when they have lost a large amount of subscriptions over the past two years, with very little new interest coming in. No adverstising, no attempt at making anything better, just the same ole same ole, Keep believing in us it will get better you will see.

While they continue with their stories, they forget that most of us that actually played the game are adults and are in the business world too. Their lame excuses do not wash, and all they are doing is insulting the intelligence of what few players that they have left.

Germanicus
 
J

JoyousGard

Guest
<blockquote><hr>

EA is the #2 software publishing house in the world

[/ QUOTE ]

It's in the game(TM).

Thanks for your boost. I am with the home team again. UO is awesome. These guys work so hard. You can really feel it. They are in meetings all week...

SomeCal: Which way do we go, which way do we go?
Lackeys: Gotta be the right way Cal.
SomeCal: Which way do we go, which way do we go?
Lackeys: The right way, boss.
Jeremy: Uh, What does the quiver do?
Leurocian: Overrides all other damage.
SomeCal: Good week guys. Go out and get a beer. Come back refreshed and ready to work on Monday! We're doing great. THings are really improving.
 
G

Guest

Guest
Hey, I know that tune:

Challenge Everything


Oops EA pwned us because here we are doing just as they requested.

To the angry folks: Lighten up and live longer. Once we hear the plans then we can complain if necessary (and I know it will be, for many). Just because it is taking more time than some instant-gratification mindsets desire, does not mean that we have turned into what Mark Jacobs has termed 'a zombie'. I'm sure he doesn't want it to happen (bad for his rep) yet I'm also sure he mentioned it in-case UO's bottom falls out (good for his rep). Let's just hear the plans before we kill ourselves by erroneously thinking that the sky is really falling. That's all. They love us and they intend to prove it <font color=red>...</font color=red>
 
L

Lady Arianne

Guest
<blockquote><hr>

You people seem to forget that the team has just recently moved to VA...they have barely been there a month. They probably are still sitting on boxes with their keyboards on their laps. Give them a break and give it some time before you try and rip them a new one.

I think Jeremy, who is the face of the dev team and needs some encouragement (like we all do when we are representing a group), is doing an awesome job and we are seeing the results. It is going to take time to get settled.


[/ QUOTE ]

Jeremy didnt even move anywhere.She has been working from home from time.
 
A

Al Thorin

Guest
<blockquote><hr>

I think Jeremy, who is the face of the dev team and needs some encouragement (like we all do when we are representing a group), is doing an awesome job and we are seeing the results. It is going to take time to get settled.

[/ QUOTE ]
I have not insulted or demeaned her, or her job. I have however expressed my discontent with the topics being answered. She's a community rep, he job is to interact with us. Some of us are not happy with the interaction, wether she has control over the content or not is beyond her control, and I don't blame her, but I will voice my mind.

<blockquote><hr>

If you want immediate gratification then go get a bowl of ice cream and a candy bar. Lasting improvement does not happen in a snap of your fingers. They have new members of the team and they have to find the sync and a new dinamics of the group.

[/ QUOTE ]
Punkbuster was put on hold over a year and a half ago, around the same time as the last sting on dupers (the last serious action in regards to cheating), and prior to that it was what? I have no clue, I can't even find anything.

Sorry, my gripes have very little to do with impatience and instant gratification. -Years-
And I enjoy icecream, and do splurge on Chocolate ice cream with straeberries. Num.

<blockquote><hr>

I have already seen an improvement in the attention that Jeremy gives to the community. I have been playing for 10 years and we have never in all my times had this close a relationship with the Development team as we do now.

[/ QUOTE ]Jeremy does her job, and and easy job it is not. I'm sure she works harder than we give her credit for, and I suspect she's got a good strong handle on whats important and what is not when dealing with us.

<blockquote><hr>

Keep up the great work Jeremy! Not all of us are spoiled rotten and want everything RIGHT NOW!!WAAAA!!

[/ QUOTE ]
Damn straight I want an answer, and no, it's not NOW, it was actually yesterday, of yesteryear. Allow me to remind you, -that- timeline can, and is measured in -years-, a unit of measurement -completly- unacceptable for the scale of the issue, and it shows by the proportion it's grown over 10 years.
 
J

JoyousGard

Guest
I don't know what that means, or who Mark Jacobs is. It sounds important though.

Well, if you say it is OK, sure, it is OK. Again, thanks for the boost.

One curious observation though when all the devs that made KR were on their way to "spend more time with family" they produced a patch just about every two weeks for 2 months. Storylines were ongoing and mentioned weekly, events were occurring, and fixes to obvious problems were addressed, if not solved.

So now it's, nothing since Thanksgiving. As a worker, I am looking forward to President's Weekend. I have done quite a bit in the time between Thanksgiving and current. I just don't see the same progress with this game.

Take the website for example. Updating the website was something that someone in the company was working on around Christmas. So, it's a month now. How long should that take? A quarter? It is ridiculous.
 
I

imported_S!ckLoveR

Guest
Can we get player or board member names of who's been asking these questions?
Or who decided those will be the ones answered?
Or who actually came up with a plan to Copy/Paste stuff from the guides?
A town-hall meeting, WOW I AM FRIGGING THRILLED. YEEEEEAH! HURRAY.
AND A UORADIO THINGIE! OKAY THIS GAME ROX?!
....
......
........
..........
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
<blockquote><hr>


"What are the properties for the special wood types?"
Another one of those "it's about time!" updates - Here Ya Go!

Also, just to clarify last weeks' update - the wood-based runic kits CAN stack properties - so if you're using a Runic Ash Saw, for example, it is possible to roll Luck twice at 50% intensity, bringing the total intensity for that property to 100% - well above the theoretical intensity maximum of 75% for an Ash Runic, and it will look like only one property was added, when an Ash should generate a minimum of two. If you're seeing fewer properties on your wooden items than you think you should have, this may well be what's happening.


[/ QUOTE ]

Ok Jeremy - did you really have someone look at the code or did a QA flunky go 'gee that's what must be happening - go ahead and post it'.

I have NEVER seen a bow with more than 50% Fireball. That doesn't stack. I've never seen a bow with more than 62% DI (50% + 12% from frostwood) etc.

The only properties on bows that I have seen exceed their stated intensity + wood bonus are (drum roll) : HCI and Luck

My 'GUESS' is that since all bows are two handed - these properties were changed in scale (max) so that they make up for a one handed weapon + shield.

When Shields had HCi they could have 15% HCI and 40 luck from gold. Bows I've seen go up to 150+ luck (140 weapon + 40 sheild =180) and I've seen nearly 30% HCi (28, 27 etc) which would be 15% HCI weapon + 15% hci sheild.

I've NEVER seen other properties exceed maxes on bows.

Could you PLEASE have someone check the actual code here and post how it works? Clearly a GUESS on them stacking is not the answer. Please - go to test center and craft bows with runics. You will not be able to make double slayers (unless you make Slayer Longbows) and you will not be able to make Fireball &gt; 50 weapons.

It is NOT a case of runics stacking all properties. Try again.
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
To further my point - I went to test center to make some bows. Crafted 10 bows with regular wood (no mods) and heartwood kit (4 properties and 50-100% intensity). Arms lore is like 5 so they all get a 1% DI boost to 36% and they are all EX . Here are the results :

1-HLL 29,Balanced, Mage -21, HCI 16, DI 36 - 4 properties and one exceeds stated maximum (HCI 16 &gt; HCI 15) and there is no 'lost' properties. (Yes it took exactly one bow to disprove your FoF answer)
2-Mage -23, Luck 100, SSI 25, DI 36, Poison 11 - 4 Props all in ranges
3-HLA 28, SC, Balanced, Velocity 31, FC -1, DI 36 - 4 Props all in range (FC -1 is a natural property of SC. If it had no -1 - that is an extra property roll then)
4-HLL 40, HSL 34, DI 39, Dmg Mod(30/30/30/10), 4 Props (DI was one)
5-HD 28, Mage -24, HCI 13, DI 36 - 3 Props. Ok this one is messed up and there is no stacking. Guess? DI lower than 36 rolled and dropped.
6-Balanced, HSL 46, Fireball 26, FC1, DI 36 - 4 props all in range
7-Harm 30, HLD 26, HML 37, SSI 30, DI 36 - 4 props all in range
8-Mage -21, SC, HML 50, FC -1, DI 36, Dmg Spread - 4 props all in range
9-HLD38,Lizard,HCi 18, FC1, DI 36 - 4 Props HCI out of range (18 vs 15 max)
10- HML 50, HLD 44, Mage -24, Luck 112, DI 36 - 4 Props with Luck out of range (112 vs 100)


First - 2 bows #1 and #10 disprove the FoF. They both have 4 mods (expected) and each one exceeds the HCI cap (15) and the luck cap (100). There IS NO STACKING. Nice guess - but clearly wrong.

Second - #5 is clearly messed up with only 3 props. My guess is a low DI value (like 25% which would be 50% intensity) is rolled and dropped since Arms Lore + EX bonus of 36 is higher. We USED to have this problem with smith runics but it was since fixed. Looks like bows could have the same problem.

Jeremy - please stop insulting our intelligence and GO FIND SOMEONE TO LOOK AT THE CODE and post the actual setup.

This is getting ridiulous. Yes, I understand crafting better than most of the dev team it seems.

Again - this is a 10 min test on test center to discover/post these results. Here is a picture of these 3 bows (#5, #1, #10)

Again - 3 props, HCI too high, Luck too high
 
I

imported_athos_uo

Guest
<blockquote><hr>

the wood-based runic kits CAN stack properties - so if you're using a Runic Ash Saw, for example, it is possible to roll Luck twice at 50% intensity, bringing the total intensity for that property to 100% - well above the theoretical intensity maximum of 75% for an Ash Runic, and it will look like only one property was added, when an Ash should generate a minimum of two. If you're seeing fewer properties on your wooden items than you think you should have, this may well be what's happening.

[/ QUOTE ]

Is this right?

I've never heard of such a thing that the items crafted by wooden-base runic tools had a property that goes over the max intensity of the tool.

Don't you mix this case with the case that you make an item from colored materials with special properties? For example, if you make an wooden armor from Oak logs with oak runic saw, you can add luck poroperty of intensity 1-50 to the armour, and it will stack. So, if you add 25 intensity of luck to the armor, the armour will have 40+25 = 65 luck.

--

And I have found the next explanation on KB:
"The 3 remaining random magic properties will then be added to the Verite Ring Mail Tunic in the same way, all having minimum and maximum values determined by the fact that we used an Agapite Runic Hammer to craft the item. However, should the item randomly roll the same property twice the highest of the two will be kept and the lower roll will be lost. "
This is the first time that I have read this explanation. Is this the way how the magic properties will be added by runic tools? Is this right?
 
G

Guest

Guest
Leurocian did look at the code - I never answer these questions by myself, because my guess is no better than (and usually substantially worse than) yours. As a result, I have no clue why it's not behaving as expected, but I will certainly ask him on Monday.

As for where these questions come from - mostly from the Feedback forms. I have a whole folder that I sort questions into, and every week I pull out a bunch of them and send them to various devs for answering. When I first started doing these (before the feedback system was set up) I would occasionally invent questions, but now I have a nice solid backlog and very seldom lack questions to answer.

As for the "big picture" stuff that is what y'all really want - that's for someone higher up to answer, not me. I'm not quite at the point of being willing to risk my job by telling you stuff that hasn't been approved yet. Not... quite. :p
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
<blockquote><hr>


I've never heard of such a thing that the items crafted by wooden-base runic tools had a property that goes over the max intensity of the tool.


[/ QUOTE ]

Scroll up 2 posts and look at my pictures.

Those are bows made with regular wood and heartwood runic.

Intensity Range for luck 1-100
Intensity Range for HCi 1-15

One bow has 16% HCI (no yew wood used)
One bow has 112 Luck (no oak wood used)

Clearly both of those exceed the stated ranges. This is simple stuff to test people. Go to TC1 say 'give resources' grab your 30,000 use Heartwood and start crafting.

The FoF is clearly wrong. It is not a case of properties stacking. AND as far as I know HCI and Luck are the only two I have seen exceed the max. You'll never see a 75% lightning bow because that property is always 1-50% as it should be.

I am very happy that 2 years later we are FINALLY getting some of this documented - but its clearly wrong.

I've had alot of issues with the ML crafting stuff (tinkering, fletching, carpentry) as it seems whomever put these systems in place made no attempt to make them in line with Tailor/Smith. There are bugs abound here that have still not been fixed and its 2 years and I reported them in BETA.
 
G

Guest

Guest
<blockquote><hr>



As for the "big picture" stuff that is what y'all really want - that's for someone higher up to answer, not me. I'm not quite at the point of being willing to risk my job by telling you stuff that hasn't been approved yet. Not... quite. :p

[/ QUOTE ]

Why not Jeremy! Come on!
 
I

imported_athos_uo

Guest
Theo, we have special intensity by fletching runic tools.

Luck intensity: max 120
HCI: max 25
DCI: max 25
Resistences: max 18

It is proved that Heartwolld could have Luck 120 by Chrome@Yamato.

But it is not stacked, I believe.

Cf: The UOCrafter's room
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
<blockquote><hr>


Theo, we have special intensity by fletching runic tools.

Luck intensity: max 120
HCI: max 25
DCI: max 25

It is proved that Heartwolld could have Luck 120 by Chrome@Yamato.

But it is not stacked, I believe.


[/ QUOTE ]

I 100% BELIEVE this to be the case - what i would like is for our DEV team to be able to DOCUMENT IT. The fact that two FoF have been wrong on this subject is what irritates me.

I have crafted enough to know that this looks like the case - but when they come back and say 'its properties stacking' - then it blows my mind. I mean - the Devs wrote the code afterall and it is clearly NOT a stacking issue.

Also notice bow #5 above. That one is BUGGED. It only has 3 properties. Looks like either a double roll - or the old DI/EX bug whereby DI rolled below DI+Arms Lore Bonus is dropped and it shouldn't be.
 
G

Guest

Guest
Jeremy:

How can I or any player get a Feedback from to submit?
 
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