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Comments about UO from other gamers....

H

HaHa

Guest
So im strolling along checking out other forums, and I keep noticing the name UO come up. Here are some of those comments.....

UO is dead or dying (great shame - could be a good game if it werent under EA/Mythic..........)

Dude are you crazy. With only about 30k players online this game has less players than UO and nobody plays that anymore.

Gambit you are right no one does play UO. But EvE has almost as many active accounts at the moment than UO did at its prime in 2003. I offer mmogchart.com as a source: http://www.mmogchart.com/Chart2.html for a graph.


Do you honestly think there is more than 30k people playing UO at once? The least I have seen in the last 4 days is 15,000 and that was just after server up.

Now we have more than double usually.CCP just adds hardware - They are not EA who doesnt give a damn about its players...

As much as I am disappointed on how EA is managing UO, you cannot really blame the fact that UO is not easily expandable to UO mismanagement. UO and EVE have fundamentally different architectures. The one of EVE allows non limited expansion, it only imposes (severe) limits on the people that can stay in a single system (as jita shows). UO architecture is much less flexible, and only part of it depends on wrong design choices. The differences in the gameplay really make the EVE choice much more feasible for EVE than for UO.
 
H

HaHa

Guest
Kinda makes me wonder what some of the other games have to offer.
 
N

Nico

Guest
Kinda makes me wonder what some of the other games have to offer.
WOW has 12 million subscribers...biggest carebear game ever...tells you that the majority of true pvpers are dead enjoy UO then once its gone enjoy real life...
 
A

Azural Kane

Guest
If you think EA Support is bad, CCP (makes of EVE) is 10x worse. Their GMs literally are in bed with in-game guilds/corporations, giving their own characters items/money/territory and essentially banning/punishing "enemy" corporations for entirely fabricated reasons.
 
M

Masuo Kenji

Guest
As much as I am disappointed on how EA is managing UO, you cannot really blame the fact that UO is not easily expandable to UO mismanagement. UO and EVE have fundamentally different architectures. The one of EVE allows non limited expansion, it only imposes (severe) limits on the people that can stay in a single system (as jita shows). UO architecture is much less flexible, and only part of it depends on wrong design choices. The differences in the gameplay really make the EVE choice much more feasible for EVE than for UO.
Agreed. UO is a game that is based on old code, and old server architecture. You can't blame UO for some of it's design decisions because it was one of the early MMOs (everything was new). EVE was launched in 2003, and created specifically for a 1-shard/world environment. EVE is a very hardcore game, and comparing it to UO is almost like an apples to oranges comparison.

Personally, I didn't like EVE too much. I tried it several times, whenever each expansion came out. I always ended up falling asleep at the keyboard. It's like you're playing on autopilot half the time. Not the kind of game for me.
 
C

Castor

Guest
WOW has 12 million subscribers...biggest carebear game ever...tells you that the majority of true pvpers are dead enjoy UO then once its gone enjoy real life...
you are correct on this. I play on Antheron which is the Siege Pierlous of wow with regards to population. Even with so little population, the crying in the trade chat horde side about getting ganked or killed while questing etc makes you laugh. All they do is **** and moan about getting "griefed"

For a game where you suffer zero stat loss, keep all your gear when you die, and it is only a min run to your body from the GY, you would think somebody was killing their first born with the crying going on.
 
G

Goron

Guest
Like pretty much every mmog, I played eve for a bit... it held my attention for all of one log on... after the first time I never went back... boring:sleep2:
 

Skylark SP

Available Storage: 0
Stratics Veteran
Stratics Legend
you are correct on this. I play on Antheron which is the Siege Pierlous of wow with regards to population. Even with so little population, the crying in the trade chat horde side about getting ganked or killed while questing etc makes you laugh. All they do is **** and moan about getting "griefed"

For a game where you suffer zero stat loss, keep all your gear when you die, and it is only a min run to your body from the GY, you would think somebody was killing their first born with the crying going on.
LOL. I turned trade + general off very quickly. It gave my WoW experience an instant exponential leap in terms of my perception of maturity & feeling of game immersion. It was really an amazing difference. Of course the illusion is shattered briefly each time I create a new alt, but /leave <channel> takes care of that in a flash. :D

As you know, that is one reason I have so many alts...the only thing someone can do to "grief" in WoW is interfere with a particular activity in a particular area - death only means loss of time. If I decide I don't want to deal with it, I log on to an alt and do something else and check back later to see if my "problem" also decided to do something else, which is usually the case. That is one thing I really like about WoW: with so many places, character choices, and activities, there is really no way for people to stop you from enjoying yourself unless you let them. :)

-Skylark
 
A

Azural Kane

Guest
EVE is extremely boring.
Literally 99% of the game is travel time, in which you literally can go make a sandwich and look at some HaHa links while your ship Autopilots to wherever it's going. The PVP was pretty unbalanced too last time I tried it.
 

Vortex

Slightly Crazed
Stratics Veteran
Stratics Legend
Agreed. UO is a game that is based on old code, and old server architecture. You can't blame UO for some of it's design decisions because it was one of the early MMOs (everything was new).
Maybe so, but one look at some of the freeshards will tell you what amazing things can be done with the Siege engine when you have people dedicated to working on it. I have scripted fixes in several freeshards that solved problems that EA has claimed to be working on for years - literally in a matter of minutes.

One I was really proud of was the problem of monster corpses being out of reach. A simple tweak to the telekinesis spell and I solved 2 problems at once. Corpses are reachable no matter what, and the TK spell finally does something useful. The fact is that EA simply is not interested in improving the game. I'm actually amazed they haven't dropped it yet.
 
G

Goron

Guest
Maybe so, but one look at some of the freeshards will tell you what amazing things can be done with the Siege engine when you have people dedicated to working on it. I have scripted fixes in several freeshards that solved problems that EA has claimed to be working on for years - literally in a matter of minutes.

One I was really proud of was the problem of monster corpses being out of reach. A simple tweak to the telekinesis spell and I solved 2 problems at once. Corpses are reachable no matter what, and the TK spell finally does something useful. The fact is that EA simply is not interested in improving the game. I'm actually amazed they haven't dropped it yet.
you do realize there is a reason telekinese doesn't do that right?
It was extremely broken... there is more to 'fixing' things than you seem to think... like, uhhh, balance.
 
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