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Cleansing winds and Protection: gimp released soon

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
That was a silly change imo. It doesn't count as a dismount so they could instantly recast the spell.. the fact that you can't interrupt animal form though is a bit annoying.
aye it was rather silly.

anyway...regardless of the spells, I still feel that mysticism put magery BACK on the map. one thing to note, it was initially dexxers that complained about mysticism being tied to eval which lead to the secondary being tied to focus.

so...i will fight like hell to make sure mages do not get wiped off the map again...especially after putting them on a permanent hiatus since the specs changes were made with weps.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
I'm reasonably sure that they make up the usage of mana by trading the dexterity you no longer need for max intelligence because of the low 2s swing of the bokuto. And if there's 2 mystics on your side one of them (if they're smart) has the plague going constant for you. What takes longer? 2+ mystics chaining plague or one guy and his apple timer?
what about two archers spamming moving shot...or two anything doing something else? if anything...consider temp vs. temp...not gank vs. temp. that only results in confusion.
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
Ok so.. we've got, 1: revert spell plague back to what it was.
2: cap resisting spells at 85/90 when in protection
3: re-enable he ability to purge people out of form

furry muff?
 

Another Lamer

Journeyman
Stratics Veteran
Stratics Legend
Ok so.. we've got, 1: revert spell plague back to what it was.
2: cap resisting spells at 85/90 when in protection
3: re-enable he ability to purge people out of form

furry muff?
I would only agree with number 3. So lets say

1: re-enable he ability to purge people out of form
2: Disable the stacking of spell plague for pvp
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
I am tired of things getting nerfed because people would rather complain than play rock scissors paper as it was meant to be played.
It's really sad what UO's PvP has become. More about template/gear than player skill nowadays. Back in the day, a skilled player, could kill just about any other template. With UO's PvP becoming RPS, it's not much different than WoW's. Why when i want actual, good PvP, i log off UO, and log onto Darkfall.
 
G

Gal

Guest
The main problem I can see with countering that template is that you can't use apples when you are paralized which is a big problem. what those bok mystics do is pre cast the spell pluage so you can't distrupt it they drop it on you and bok you, if you're not fast enough to eat the apple you're F'ed because you can't use the apple.
they need to change it so you can use apples when you are paralized
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
It's really sad what UO's PvP has become. More about template/gear than player skill nowadays. Back in the day, a skilled player, could kill just about any other template. With UO's PvP becoming RPS, it's not much different than WoW's. Why when i want actual, good PvP, i log off UO, and log onto Darkfall.
Well, us pvpers are trying our best to make the game more skill based by asking for these small changes. What more can we do?
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Well, us pvpers are trying our best to make the game more skill based by asking for these small changes. What more can we do?
Well, if you come up with any good ideas on how to spoil the balance of rock scissors paper even more...be sure to make another thread about it and let us all know. Thanks.
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
Well, if you come up with any good ideas on how to spoil the balance of rock scissors paper even more...be sure to make another thread about it and let us all know. Thanks.
RC, are you actually saying that it's a bad idea to cap resisting spells at 85/90 in protect? or what?
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
RC, are you actually saying that it's a bad idea to cap resisting spells at 85/90 in protect? or what?
Yes, so far I believe every idea given for nerfing one aspect of mysticism or another has been asinine. This includes nerfing magery spells in order to combat mystics in pro.

I have seen three people play this so far (mystic in pro with +resist items), and although they are annoying they are far from being truly dangerous. If they want to live through a gank...let them live...as they surely will not be killing much of anything.
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
So someone doing nerv strike and spell plague and bombard on a stone is not dangerous?
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
So someone doing nerv strike and spell plague and bombard on a stone is not dangerous?
Why do you ask this ****ing question again. It has been covered and answered.

If you can't survive against an extremely predictable offense like precasted plague/nerve/nerve then you should not be in fel.

Does it have good burst damage? Yes. Is it a guaranteed kill? No. Adapt, overcome, learn2pvp.
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
You can survive against anyting, the point is, with prot and resist, you can't kill, so if 2 people do the gimp template, then you can't survive against it, and you would have to outnumber the 2 gimps 4 to 1 to win and not 2-2
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
You can survive against anyting, the point is, with prot and resist, you can't kill, so if 2 people do the gimp template, then you can't survive against it, and you would have to outnumber the 2 gimps 4 to 1 to win and not 2-2
It is incredibly easy to kill anyone in protection, just like its easy to kill anyone out of protection.

I'm sorry that you suck at coordinating a group offense.
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
It is incredibly easy to kill anyone in protection, just like its easy to kill anyone out of protection.

I'm sorry that you suck at coordinating a group offense.
I personally can kill anyone
 

funkymonkey

Lore Master
Stratics Veteran
Stratics Legend
I personally can kill anyone
Apparently you can't hence the reason for this thread.

also covering tho whole purging out of form, surly this would make that template ALOT more stonger right?

OR even makes mystic well with anything even more stronger then it is now ( in the right hands)

Keep it how it is with forms and purging.

Way i see it, its more like this, your fighting style be it a mystic mage with 117 rpd suit 2hp regen on each item also with a lvl6 SW dies to this template and you think its unfair.

I think you should check out the europa forums and take up blazing's offer of pvp school.

TTFN.
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
Apparently you can't hence the reason for this thread.

also covering tho whole purging out of form, surly this would make that template ALOT more stonger right?

OR even makes mystic well with anything even more stronger then it is now ( in the right hands)

Keep it how it is with forms and purging.

Way i see it, its more like this, your fighting style be it a mystic mage with 117 rpd suit 2hp regen on each item also with a lvl6 SW dies to this template and you think its unfair.

I think you should check out the europa forums and take up blazing's offer of pvp school.

TTFN.
Let me just repeat this as you obviously haven't understood, i personally have never died to this template, i invented it.

Also i said i thought it would be a good idea to make purge a magery spell for the record
 

Saint of Killers

Sage
Stratics Veteran
Stratics Legend
Let me just repeat this as you obviously haven't understood, i personally have never died to this template, i invented it.

Also i said i thought it would be a good idea to make purge a magery spell for the record
Nah, how about a purge spell if you have 90 tactics instead.

Yeah that sounds more fair.
 

Bombastic Fail

Certifiable
Stratics Veteran
Stratics Legend
so...i will fight like hell to make sure mages do not get wiped off the map again...especially after putting them on a permanent hiatus since the specs changes were made with weps.
I would have to disagree with this. Even before Mysticism; I was destroying dexxers/archers (that's what we are talking about here right? Mage vs Dexxer/Archers?) with magery. If you think mystic put it back into balance; you weren't a very good mage.

GRANTED!! 1.5 swing comp bows with double hit spell bows are no fun to fight; make a template to counter it. Parry; Spellweaving; Wrestle; etc. A good mage can kill people with limited offense. You wouldn't need an overpowered spell like Spell Plague to win. All that did was make good mages OP and terrible mages mediocore.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
I would have to disagree with this. Even before Mysticism; I was destroying dexxers/archers (that's what we are talking about here right? Mage vs Dexxer/Archers?) with magery. If you think mystic put it back into balance; you weren't a very good mage.

GRANTED!! 1.5 swing comp bows with double hit spell bows are no fun to fight; make a template to counter it. Parry; Spellweaving; Wrestle; etc. A good mage can kill people with limited offense. You wouldn't need an overpowered spell like Spell Plague to win. All that did was make good mages OP and terrible mages mediocore.
First, you listed off another specialized template...that is hardly a straight mage.

Second, I would hardly call you more than mediocre.

BTW, I fought one of the east coasts finest today...mini healed through three spell plagues from him...and didnt die. So still waiting to find out how it is so *OP*. Perhaps if you didnt run away from it you could actually come up with a viable defense against it?
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
I would have to disagree with this. Even before Mysticism; I was destroying dexxers/archers (that's what we are talking about here right? Mage vs Dexxer/Archers?) with magery. If you think mystic put it back into balance; you weren't a very good mage.

GRANTED!! 1.5 swing comp bows with double hit spell bows are no fun to fight; make a template to counter it. Parry; Spellweaving; Wrestle; etc. A good mage can kill people with limited offense. You wouldn't need an overpowered spell like Spell Plague to win. All that did was make good mages OP and terrible mages mediocore.
True. I used to destroy Dexxers and Archers on my Mage/Scribe with GM Spellweaving and Wrest. Lvl 6 Attunement would absorb most of their mana dump, and Lvl 6 Gift of Renewal would heal most of whatever else they did. I could also Disarm them to get some "breathing space" to heal or whatever, and Para Punch to dump a hard hitting combo, or a bola on them. They can't get off my screen fast enough on foot to avoid me comboing there ass.
I was still capable of killing other Mages as well. Just hit them with a near instant Thunderstorm (4 FC) while they're in mid cast, and screw their FCR. They can't spam interruptors or even mini heals then, giving me total advantage. They were completely screwed if i got a Essence of Wind off on them mid-cast and damaged their FC to hell.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
True. I used to destroy Dexxers and Archers on my Mage/Scribe with GM Spellweaving and Wrest. Lvl 6 Attunement would absorb most of their mana dump, and Lvl 6 Gift of Renewal would heal most of whatever else they did. I could also Disarm them to get some "breathing space" to heal or whatever, and Para Punch to dump a hard hitting combo, or a bola on them. They can't get off my screen fast enough on foot to avoid me comboing there ass.
I was still capable of killing other Mages as well. Just hit them with a near instant Thunderstorm (4 FC) while they're in mid cast, and screw their FCR. They can't spam interruptors or even mini heals then, giving me total advantage. They were completely screwed if i got a Essence of Wind off on them mid-cast and damaged their FC to hell.
didnt you just post that it was sad what UO has become? something about suits and templates? the very temp you talk about was a specialized template...because spellweaving is a tertiary skill that has no other requirements. on the flip side mysticism is a primary and requires focus as a secondary skill. see the difference?
 

Bombastic Fail

Certifiable
Stratics Veteran
Stratics Legend
didnt you just post that it was sad what UO has become? something about suits and templates? the very temp you talk about was a specialized template...because spellweaving is a tertiary skill that has no other requirements. on the flip side mysticism is a primary and requires focus as a secondary skill. see the difference?
IDK what other people were saying; but the only 2 OP things in this game ATM are Spell Plague & Cleansing Winds. I'm not sure how anyone can defend this *not* being OP.

What kind of template did you play before using spell plague to do damage and cleansing winds to heal/cure/remove curse all in 1 spell? Just asking.


And if neither of those are OP to you; what do you consider OP in this game?
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
IDK what other people were saying; but the only 2 OP things in this game ATM are Spell Plague & Cleansing Winds. I'm not sure how anyone can defend this *not* being OP.

What kind of template did you play before using spell plague to do damage and cleansing winds to heal/cure/remove curse all in 1 spell? Just asking.


And if neither of those are OP to you; what do you consider OP in this game?
Cleansing winds and SP OP? a 5th and 7th level spell? How can I defend it as not being OP? If you read my comment...I was fighting one of the games best mages...was hit by SP three times...and lived by casting mini heal. Now, not sure where you are from...but if you can mini heal through something it is hardly OP.

Cleansing winds? I hardly use it...it is a slow spell...and most good mages can easily interrupt that the same as they would SP. Again, if you learned to defend instead of run...you would do much better vs. mystic.

I played a straight scribe before mysticism...which was not a very reliable temp for much else than crosshealing.

What do I consider OP?
1) running shot archer with pots pre nerf.
2) dread running shot archer pre nerf.
3) alchemist mage pre nerf.
4) bush ninja pre nerf...to name a few

all of those temps could put out 100% more damage than a mystic before they took the pwn as temps themselves. I consider OP to be any temp that you cannot defend against. Again, if you cannot defend against a 5th or 7th level spell...ur bad.
 

Bombastic Fail

Certifiable
Stratics Veteran
Stratics Legend
Cleansing winds and SP OP? a 5th and 7th level spell? How can I defend it as not being OP? If you read my comment...I was fighting one of the games best mages...was hit by SP three times...and lived by casting mini heal. Now, not sure where you are from...but if you can mini heal through something it is hardly OP.

Cleansing winds? I hardly use it...it is a slow spell...and most good mages can easily interrupt that the same as they would SP. Again, if you learned to defend instead of run...you would do much better vs. mystic.

I played a straight scribe before mysticism...which was not a very reliable temp for much else than crosshealing.

What do I consider OP?
1) running shot archer with pots pre nerf.
2) dread running shot archer pre nerf.
3) alchemist mage pre nerf.
4) bush ninja pre nerf...to name a few

all of those temps could put out 100% more damage than a mystic before they took the pwn as temps themselves. I consider OP to be any temp that you cannot defend against. Again, if you cannot defend against a 5th or 7th level spell...ur bad.
Wow; again all you can say is stuff like "OMG RUN!" "OMG UR BAD" :OMG NO NERF!!!111". If you put 1/2 as much time into every thought that you put into your spell plague defense post; you would post a lot of useful information.

Now moving on..

And how do you "defend" against cleansing winds lol? I am saying its OP because it can.. HEAL, CURE, REMOVE CURSES, all in 1 spell.

Dexxers had this (Enchanted Bandies anyone?) and they took them out of the game. Why? BC they were OP. And I agree; they were VERY OP.

A dexxer could do it 1 time every 4 seconds and could either CURE&Remove Curse, or HEAL&Remove curse. With cleansing winds you can do ALL OF THE ABOVE every 1.5 seconds? (Not sure on the level to casting speed but you said level 5).

K now for group pvp (Not sure if you roll with a guild or friends when you pvp)

Cleansing winds can do everything listed about.. to 4 people AT ONCE. And the healing can be INCREASE by certain buffs (Arcane Empowerment for example). So; a spell that takes NO LONGER then 2 seconds that can heal for 50-100 (The upper number is with arcane empowerment buff) cure, remove curse, AND do this to 4 people at once.

You don't think thats a tiny little bit overpowered?

And we've been to the end of the world and back with the spell plague arguments. So we will leave that alone.

BUT! I am asking you RIGHT NOW IN THE GAME (Not pre-nerf. Not 8 years ago); what do you consider OVERPOWERED?? Again RIGHT NOW!?!


PS: For the record; no wonder you defend spell plague so much. You play(ed) a scribe mage; a 10+ year old template; in a game where there are over 20 complimentary skills. I wouldn't wanna lose my Ub3R l33t OP damage after playing a bad template all these years either lol.

:thumbup1::thumbup1:
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Wow; again all you can say is stuff like "OMG RUN!" "OMG UR BAD" :OMG NO NERF!!!111". If you put 1/2 as much time into every thought that you put into your spell plague defense post; you would post a lot of useful information.
When you have to repeat the same information again and again, all threads boil down to just that. Now moving on..

And how do you "defend" against cleansing winds lol? I am saying its OP because it can.. HEAL, CURE, REMOVE CURSES, all in 1 spell.

Dexxers had this (Enchanted Bandies anyone?) and they took them out of the game. Why? BC they were OP. And I agree; they were VERY OP.

A dexxer could do it 1 time every 4 seconds and could either CURE&Remove Curse, or HEAL&Remove curse. With cleansing winds you can do ALL OF THE ABOVE every 1.5 seconds? (Not sure on the level to casting speed but you said level 5).
They are still in the game if I remember...faction bandies no? The timer was upped to 15 secs... Second, these could not be interrupted. A fifth level spell on the other hand can. Third, cleansing winds takes 2.5 seconds to cast...and longer if in protection.

K now for group pvp (Not sure if you roll with a guild or friends when you pvp)
Don't you mean gank pvp?

Cleansing winds can do everything listed about.. to 4 people AT ONCE. And the healing can be INCREASE by certain buffs (Arcane Empowerment for example). So; a spell that takes NO LONGER then 2 seconds that can heal for 50-100 (The upper number is with arcane empowerment buff) cure, remove curse, AND do this to 4 people at once.
Didn't you just say above it took 1.5 seconds? No longer than two?...ok so there is no need for me to go further...you are already talking out of your arse. The arcane thing? lol...here we go again with more specialized temps.

You don't think thats a tiny little bit overpowered?
No I don't. I think anytime anyone tries to debate with you, you use the most extreme examples to try to make a point...like in this case specialized templates...which obviously are lacking in some regard.

And we've been to the end of the world and back with the spell plague arguments. So we will leave that alone.
Sit Lox sit...good dog...

BUT! I am asking you RIGHT NOW IN THE GAME (Not pre-nerf. Not 8 years ago); what do you consider OVERPOWERED?? Again RIGHT NOW!?!
A few faction artifacts...the over emphasis on HLD...faction bandies...apples. Aside from that, I see mages...dexxers...tamers taking the cake now. It is no longer a majority dexxer game again. (well pardon the mention of majority...as they still are just that. HOWEVER, you see more mages now than ever as a direct result of this fine wonderful skill. These mages include a few who have come back to play again...since the pots and dexxers took a nerf)

PS: For the record; no wonder you defend spell plague so much. You play(ed) a scribe mage; a 10+ year old template; in a game where there are over 20 complimentary skills. I wouldn't wanna lose my Ub3R l33t OP damage after playing a bad template all these years either lol.

:thumbup1::thumbup1:
Wow...way to relate two unrelated things. BTW, when were you planning on hitting any of the actual points mentioned? Like the fact that you can mini heal through a spell plague dump. What templates do you know of that can put out enough damage to make that physically impossible? I can think of a few.

Oh and in order to use mysticism with any effect it requires 240 skill points. Would be nice if someone kept that in mind when deciding what is overpowered.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Back on the subject of OP...OP is 6vs1. Look forward to seeing you in the arena...you cannot run or summon your mates in there. (edit: and no this is not a rage post...)
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
******** thread is ********. /thread.
RC, you have the strange desire to disagree with people even those that are on your side.

I'm a mystic mage myself however i recognise that spell plague and cleansing winds/protection should be tweaked, lets say we revert plague back to what it was, do you think this would decrease your killing power?

I think it would just add more a skill element into the game, i think they changed it originally because it wasn't powerful enough however i think it was equally as powerful if not more so before if used with skill.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
RC, you have the strange desire to disagree with people even those that are on your side.

I'm a mystic mage myself however i recognise that spell plague and cleansing winds/protection should be tweaked, lets say we revert plague back to what it was, do you think this would decrease your killing power?

I think it would just add more a skill element into the game, i think they changed it originally because it wasn't powerful enough however i think it was equally as powerful if not more so before if used with skill.
The only time I use cleansing winds is after a fight...it is too slow of a spell IMO. I am indifferent really considering it takes longer than a greater heal to cast and requires a secondary skill to even work. Or am I?

Lets look at this a bit closer. What other skills out there can heal through poison? Bushido for instance does not even require another skill...it is a tertiary skill...yet confidence can be VERY effective. SS is the same, in itself it is both a secondary and a tertiary skill...yet can be used for healing in much the same manner (heals through poison). It is faster than cleansing winds as well...

So should those be looked at too since they too can heal through poison? What about gift of renewal? Should that too get nerfed because it heals over time and through poison? Yet again spellweaving is a tertiary skill...requiring no other skill to be effective.

What about cleansing winds? Heh...5th level spell...slow as balls and costs 240 skill just in order to use it. (psst...thats more expensive than a dexxers cost for wep AND specials)

Spell plague? Psst...I liked it better before! It did more damage right out of the gate!
 

Requiem_baja

Visitor
Stratics Veteran
Stratics Legend
RC plays a scribe mystic with all the casting focus items. He fully relies on SP and a low ping to kill people. He has no spellplay or teamwork ability. He is bad.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
RC plays a scribe mystic with all the casting focus items. He fully relies on SP and a low ping to kill people. He has no spellplay or teamwork ability. He is bad.
First...no scribe...try again.

Second...I don't use SP most of time in mystic fights because it takes too long to cast.

Third...My ping to Atlantic is 80-100 during the day...65-80 at night. If that is a low ping...I would love to know what is high. :lol:

Fourth...teamwork ability? I play yew gate most of the time alone. So, I guess ur right? :lol:

Fifth...no spellplay? Lol...which notch on my belt are you?

Thank you...come again!
 

Requiem_baja

Visitor
Stratics Veteran
Stratics Legend
I'll fight you on any west coast shard any template for any amount of gold you want. Your buddy supsoc can broker.
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
Thankyou RC for completely steering this thread off topic. Now that everyone has forgotten the issues that this thread was highlighting it can now go to rest, despite the fact that everyone but you and future users of the released gimp template agree that resisting spells should be capped for protection and spell plague reverted back to what it was.
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Fourth...teamwork ability? I play yew gate most of the time alone. So, I guess ur right? :lol:
Lmfao. I knew it. No wonder why you have no idea how OP Cleansing Winds is in a group setting. You've never been to a fight over a Harrower, or a Faction battle. You've never first hand witnessed how ridiculously OP the spell is in a group vs group setting. Therefore, you can't comment whatsoever on Cleansing Winds, for you have no ****ing idea.

Go to a Despise Barracoon or Terathan Keep Harrower, where the bridges are E-Fielded/DP Poison Fielded up, and 4 Mages or Archers sit at the edge of their side, blasting anyone who get's in range, while a MR doped up Mystic sits in the middle of the island, too far for enemy spells/arrows to reach, while he spams away Cleansing Winds on the defenders, making them practically unkillable. The assaulting force will never be able to kill the defenders to get to the champ because of it. Then try saying CW isn't OP in a group situation.

It is no longer a majority dexxer game again..
You obviously haven't been playing UO for very long. For the vast majority of the 13 years that UO has been out, Mages have completely and utterly dominated PvP, due to more reliable burst and utility. Warrior's didn't really even have much of a chance until Samurai Empire, with the Bushido and Ninjitsu skills. Archers didn't stand much of a chance until Mondain's Legacy, with the introduction of much better bows for them.

You remind me of Matsumatek [SP]. Whenever anyone brought up the topic of Evil Omen, and the fact that even a Human with just JoAT could cast it (Not 100% of the time, but still capable of casting it) at full power and practically negate 120.0 points in Resist, at low mana cost/fast speed, he'd charge into the post and defend EO like it was his first born child. You do the same with Mysticism, mainly Spell Plague.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Lmfao. I knew it. No wonder why you have no idea how OP Cleansing Winds is in a group setting. You've never been to a fight over a Harrower, or a Faction battle. You've never first hand witnessed how ridiculously OP the spell is in a group vs group setting. Therefore, you can't comment whatsoever on Cleansing Winds, for you have no ****ing idea.
Perhaps you should stop making so many assumptions? 4 shards...all faction chars...3 are mystics. I witness exactly what happens first hand. BTW...I do not see you whining about essence of wind, earthquake, or even wither...but you sure have a hardon for mystics. Area effect spells have been around forever...so what is the problem with one that heals instead of hurts? Quit crying.

Go to a Despise Barracoon or Terathan Keep Harrower, where the bridges are E-Fielded/DP Poison Fielded up, and 4 Mages or Archers sit at the edge of their side, blasting anyone who get's in range, while a MR doped up Mystic sits in the middle of the island, too far for enemy spells/arrows to reach, while he spams away Cleansing Winds on the defenders, making them practically unkillable. The assaulting force will never be able to kill the defenders to get to the champ because of it. Then try saying CW isn't OP in a group situation.
New tactics maybe? How about a winder ? or a witherer? Or how about you just bola the guy healing? Poison fields? Jesus...do something...lol

First and foremost...quit crying.

You obviously haven't been playing UO for very long. For the vast majority of the 13 years that UO has been out, Mages have completely and utterly dominated PvP, due to more reliable burst and utility. Warrior's didn't really even have much of a chance until Samurai Empire, with the Bushido and Ninjitsu skills. Archers didn't stand much of a chance until Mondain's Legacy, with the introduction of much better bows for them.
Ok...yep got me there...only been around this since 99...I dont know jack about this game. How long ago was Samurai Empire? How many years? That is how long dexxers have had a serious foothold in pvp...it is time for mages to show some potency. BTW...I see you dont even bother to say anything about mysticism (cleansing winds for instance) requiring the 240 skill points.

Quit crying.

You remind me of Matsumatek [SP]. Whenever anyone brought up the topic of Evil Omen, and the fact that even a Human with just JoAT could cast it (Not 100% of the time, but still capable of casting it) at full power and practically negate 120.0 points in Resist, at low mana cost/fast speed, he'd charge into the post and defend EO like it was his first born child. You do the same with Mysticism, mainly Spell Plague.
I am still waiting for you to tell me how requiring 240 skill to even make these viable doesn't balance out mysticism.

Oh yeah...and quit crying.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Thankyou RC for completely steering this thread off topic. Now that everyone has forgotten the issues that this thread was highlighting it can now go to rest, despite the fact that everyone but you and future users of the released gimp template agree that resisting spells should be capped for protection and spell plague reverted back to what it was.
Wow...I didnt see much of anyone agreeing to anything. But well done anyway, and you are very welcome. Perhaps I can steer another thread away for you again sometime?
 

Requiem_baja

Visitor
Stratics Veteran
Stratics Legend
who are you again? rolleyes: :lol:

Oh...let me guess...ur that sh***y drakiris. lolz...ur bad.
Rabbit we both know I destroy you any mage template. The ONLY time you have ever beat me is afer i was on deployment for several months and moved to the west coast before I was used toa 180 ping. Oh and you had the casting focus items and I had a preimbued suit. We both know I'm better 1v1 and 1000X better as a teammate.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Rabbit we both know I destroy you any mage template. The ONLY time you have ever beat me is afer i was on deployment for several months and moved to the west coast before I was used toa 180 ping. Oh and you had the casting focus items and I had a preimbued suit. We both know I'm better 1v1 and 1000X better as a teammate.
Oh please, anytime I offered you any type of fight you avoided. Before that you always died. End of discussion.
 

Saint of Killers

Sage
Stratics Veteran
Stratics Legend
Perhaps you should stop making so many assumptions? 4 shards...all faction chars...3 are mystics.
Wait a minute...on ATL you spammed repeatedly that you have a total of 3 faction characters total, counting every shard.

In Rabbit's defense, he doesn't need to jam the spell plague key to kill mages. He rolls my mage just fine with his magic arrow/nether bolt/weaken spams. His casting focus 10% suit, armed with a 50% fireball bokuto doesn't hurt his cause though. Of course, I'm just a bad mage that got upgraded to "barely average" with mysticism added as a skill set anyway.

He does utilize his l33t skill protection/cleansing winds vs quite a few dexxers.

Still waiting for that 1 faction character on ATL Rabbit! That way you can't keep giving me murder counts.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Wait a minute...on ATL you spammed repeatedly that you have a total of 3 faction characters total, counting every shard.

In Rabbit's defense, he doesn't need to jam the spell plague key to kill mages. He rolls my mage just fine with his magic arrow/nether bolt/weaken spams. His casting focus 10% suit, armed with a 50% fireball bokuto doesn't hurt his cause though. Of course, I'm just a bad mage that got upgraded to "barely average" with mysticism added as a skill set anyway.

He does utilize his l33t skill protection/cleansing winds vs quite a few dexxers.

Still waiting for that 1 faction character on ATL Rabbit! That way you can't keep giving me murder counts.
Oh no...I mentioned having 3 other shards with faction chars. Pay attention more?

Me? 5% casting focus...template is 6X120...no scribe. That same spam btw can be accomplished by any mage...not just a mystic.

Leet protection? If you fight a dexxer who spams disarm and bleed against a mage with a mage weapon, what more do you expect? At that point there are two options A) run or B) go into protection. I don't like to run.

Still waiting? You fight him all the time... :)
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
I would pay for an expansion that fixed spell plague, cleansing winds, purge magic and different faction cross healing.
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
To fix something it must first be broken.
Indeed, do you think they fixed spell plague and purge magic when they changed spell plague from what it was originally to what it was now, and do you think they fixed purge magic when they stopped you from being able to purge people out of animal form?

i personally find it offensive that you dare to even quote the mervynator on the forums, more so to question the mervynator, who are you???? just who are you????
 

SixUnder

Legendary Assassin
Stratics Veteran
Stratics Legend
Indeed, do you think they fixed spell plague and purge magic when they changed spell plague from what it was originally to what it was now, and do you think they fixed purge magic when they stopped you from being able to purge people out of animal form?

i personally find it offensive that you dare to even quote the mervynator on the forums, more so to question the mervynator, who are you???? just who are you????
:thumbup1::thumbup1:
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Indeed, do you think they fixed spell plague and purge magic when they changed spell plague from what it was originally to what it was now, and do you think they fixed purge magic when they stopped you from being able to purge people out of animal form?

i personally find it offensive that you dare to even quote the mervynator on the forums, more so to question the mervynator, who are you???? just who are you????
I don't think you will be happy until neither of those two spells work in pvp.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
i personally find it offensive that you dare to even quote the mervynator on the forums, more so to question the mervynator, who are you???? just who are you????
Who am I?

I shave my chest with a ****ing lawn mower. That is all you need to know.
 
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