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Cleansing winds and Protection: gimp released soon

H

Hurley

Guest
Im w/ Jax, Restroom Cowboy only talks about how leet he is and never brings anything to the table. Nor have I ever even seen him pvp

If they nerf SP, they need to nerf confidence and implement a cure pot timer, and a longer apple timer.
Otherwise how can you kill even a semi- competent warrior.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Maybe you do, i have only seen you use one combo on lunchbox

spell plague

nerve strike
deathstrike
nerve strike (if they dont run through the ds)
trigger

And unless you pulled off a nice kill on someone with like no dci, a lucky shot, etc etc, you always have to take off running or smoke bomb on him.
Thats kind of a silly post. Any time anyone gets a kill with a dexer it is a lucky shot.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Im w/ Jax, Restroom Cowboy only talks about how leet he is and never brings anything to the table. Nor have I ever even seen him pvp

If they nerf SP, they need to nerf confidence and implement a cure pot timer, and a longer apple timer.
Otherwise how can you kill even a semi- competent warrior.
wtf are you even talking about? i never talk about how leet I am...only that a GOOD mage can counter this crap. anyway...i can always back up what I am saying and on several occasions even offered to show non believers my point. in addition i pointed out that those complaining are either a) dexxers who were OP vs. scribes or b) tamers that were OP vs. scribes. mysticism allows for more balanced gameplay acrossed the board...and I think there have been more than enough reasons given acrossed the board to end this debate.

however, there always has to be someone else who comes to post here on stratics after they die.

on the flip side, how many threads have a started after dying in the game? none...because rather than complain until something is nerfed out of usefulness I actually try to figure out how to compete against whatever the heck kills me. i will agree that in some cases nerfs are necessary, however in the case of mysticism...if you take that out...you burn ALL (non tamer) mages...period.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
You may not be getting the point, or may be ignoring it, i dunno.


In a straight 1v1, or even duel setting, this template won't be quite as effective against a good pvper. Its more in a field setting, where someone can run up with sp precast, land it, and try tog et a nerve strike off. I have killed alot of people on this template by running that simple tactic, and have stoppe dplaying the template because it was too simple to play.

precast sp
nerve strike
nerve strike
trigger, chase and hit, or somethimes they are already dead.


That is why i say, 1v1, this isn't a big deal, apple, boom, persons all screwed up. In most cases, if u apple the plague, or they miss the nerve, they will run off screen to replace the lost mana.

It is just an insane amount of damage to dish out in a very short period of time, and adding it into a group severly complicates the matter. i'd recommend not denying this template is OP until you have tried it yourself.



I have to admit, i like spell plague to an extent, many people that hate spell plague and mystic in general, are generally dexers or pure mages who don't have a true counter to it in purge, plague, blood oath, etc.
My biggest objection is, and again, i have made a template like this, 4 different ways in fact, is that i can 2 hit kill someone, or 2 hit kill - trigger. If 1v1, you can drop someone in 1.25seconds, in same cases 2 seconds, it is OP. Add that into a group situation, and it is downright devastating as you may be semi focused on dumping an opponent, when this guy goes on you out of no where.

That being said, spell plague is the root of many of the complaints. I think the spell plague nerve strike combo needs looked at a little. I ran an early version of this with magery instead of bushido, and i can say, without nerve strike, the template loses alot of its punch. I tried using a spear, spell plague, para blow, armor ignore. and it wasnt as powerful as nerve strike.

Many peoples counter is saying, you should be able to fizzle it. Rightfully so, a mage should be able to fizzle it. A good mystic/mage knows when to time up his spell plague amidst a dump of disrupts however, i pull it off all the time.
but...lets be honest here...you are not known to be the typical dexxer based on what I understand. even if you can do something...it is not the norm for the rest. would be kind of like tossing michael jordan onto a special olympics b ball court saying *go get em*. asking micheal jordan to gauge the skill of the other players against his own would in itself be ********.

the heart of the problem doesnt seem to be mystics...it seems the issue is with the nerve strike. want to fix things? make it so nerve doesnt stack with SP...problem solved.

As far as timing on spells...ur right...any *good* mage can get off a 7th level spell when needed...only requires a fizzle and a well placed delay spell. oh as you already know of course.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
Restroom you should better play there with sh1t ;)

I know you like your gimp template but calling yourself mage sorry this stinks!
pardon? i played ONLY scribes for the last few years prior...and took the pwn a lot as a result due to every other gimp temp out there. (ever try to fight a running shot archer or tamer with a scribe?)


would you prefer mages go back to the stone ages again? i suppose you would...
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
You mean a protection mage who uses resist jewels and items to be 120 resist in pro? If you cannot take them out of pro just walk away, because odds are you won't kill them nor they you. However you (as mentioned several times now) do have the option of using ward removal and purge magic. There is also eo+mana vamp (still) and mortal (still)...

2/3 mages I fight that use this method die...the third normally just runs away.

So, what does this mean for you? It means you should stop crying because of newer content and just figure out how to fight the new temps. Hell, I played a straight scribe mage for years...even with all the other gimp temps kicking my butt I was out there trying...not in here crying.
I wouldn't call it crying when i designed the protection 120 resist mystic bok, i have never been killed by one as the only one on Europa at the moment is on my guild.

We all know you can defend against it, my char is v anti dexer, the point is that if played properly it's invincible, which is not within the spirit of the game
 
H

Hurley

Guest
RC every time someone offers a reasonable solution you say something stupid and add nothing to the debate period, you NEVER add input to the actual debate

I like the idea of capping resist while in prot, and i like the idea of making purge a magery spell, and love the idea of making arrow/nb cancel dmg just like arrow/arrow or nb/nb would

every mage, on atlantic for example, plays the same template, wears the same suit and casts the same arrow/nb/arrow/nb plague (rinse and repeat) dumps

if you couldn't see anyones names one day, you wouldnt be able to tell them apart

I dont think there needs to be a nerf, there needs to be a tweek so that everything is balanced/checked
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
I wouldn't call it crying when i designed the protection 120 resist mystic bok, i have never been killed by one as the only one on Europa at the moment is on my guild.

We all know you can defend against it, my char is v anti dexer, the point is that if played properly it's invincible, which is not within the spirit of the game
No template is invincible. If no one can kill him on your shard its because there aren't any good players fighting him.
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
In case anyone hasn't worked it out:

120 focus
120 mystic
120 resist
120 swords
100 parry
90 tactics
120 bushido

captain johns hat
gladiators collar
lieutenant sash
hpi 5 mr2, lmc6, lrc 20, 10/19/19/10/9
hpi5 mi 7 mr 2 lrc 17 17/10/9/9/11
mr2 lmc7, lrc 20, 12/22/11/20/6
hpi 5 mr2, lrc 18 17/6/12/18/10
jewels: 15 skill 15 skill 15 skill, lrc 15
15 skill 15 skill 5 skill dci 15 sdi 7
orc brute talisman

bok: hld 50%, hci 20, dci 15, sc-1 di 25

120 resisting spells with protection on.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
the heart of the problem doesnt seem to be mystics...it seems the issue is with the nerve strike. want to fix things? make it so nerve doesnt stack with SP...problem solved.
Agreed there, like i mentioned, i played a char similiar to this right when spell plague first came out in its current version, and it was fun, but not nearly a power house. Nerve strike+spell plague created that powerhouse.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
I wouldn't call it crying when i designed the protection 120 resist mystic bok, i have never been killed by one as the only one on Europa at the moment is on my guild.

We all know you can defend against it, my char is v anti dexer, the point is that if played properly it's invincible, which is not within the spirit of the game
Designed? lol, i ran this for about a day. on a human char (joat scribe), 15 skill on ring, 14 skill on brac, orc brute talisman and bumped up phys.

Yes, it is very hard to purge someone out of protection that is jeweled back up to 120 resist. It is a pain in the ass temp to kill to a degree. However, you hurt yourself in a few ways. By limiting yourself to no casting, you freeze yourself for a long time getting cleansing winds off, thus hurting your chances as a cross healer. You hurt yourself keeping up in a fight, as it makes spell plague take a long time to cast, allowing time for someone to run off. You can no longer effectively use smaller mystic spells. ETC

This being said, i think something does need to be done about pro+mysticism. It is rather bad that the only true counter to this, solo atleast, is another mystic purging them, or fitting in timely para blows/mortals. Where is the pure mage on this? the necro? etc etc
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
RC every time someone offers a reasonable solution you say something stupid and add nothing to the debate period, you NEVER add input to the actual debate

I like the idea of capping resist while in prot, and i like the idea of making purge a magery spell, and love the idea of making arrow/nb cancel dmg just like arrow/arrow or nb/nb would

every mage, on atlantic for example, plays the same template, wears the same suit and casts the same arrow/nb/arrow/nb plague (rinse and repeat) dumps

if you couldn't see anyones names one day, you wouldnt be able to tell them apart

I dont think there needs to be a nerf, there needs to be a tweek so that everything is balanced/checked

The 3 balances i propose, make protection capped at 85/90 resisting spells, disable the ability to spam magic arrow/netherbolt. Revert spell plague back to what it was originally (except without the hit area effect)

Turning purge magic into a magery spell is recommended also.

I challenge one person to disagree with the mervynator, i suggest the devs be targeted for mervynation
 

Xalan Dementia

Slightly Crazed
Stratics Veteran
Stratics Legend
Since Mervyn says he invented this template and he's invincible with it, my guess is that he started the thread more as a "Look at what I can do!" post instead of the Crying after Dying type post. starting out threatening to reveal the already well known gimplate was pretty obviously a cry for attention.

Ive seen this template in action, ive tried it for Sheets n Geegles on TC and found it easy but nowhere near invinicible. With all the options we have to combat it, its really not that great. Its popular because its simple and most low end pvpers cant handle fighting it. so more and more of the lowend pvpers start adapting it, which actually makes them even worse because any good pvper knows what to do. Know your enemy, take note of who on your shard uses this template and watch them. Go on tc and try the template yourself and learn the ways to combat it (many of which named here by RC an others)
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
Since Mervyn says he invented this template and he's invincible with it, my guess is that he started the thread more as a "Look at what I can do!" post instead of the Crying after Dying type post. starting out threatening to reveal the already well known gimplate was pretty obviously a cry for attention.

Ive seen this template in action, ive tried it for Sheets n Geegles on TC and found it easy but nowhere near invinicible. With all the options we have to combat it, its really not that great. Its popular because its simple and most low end pvpers cant handle fighting it. so more and more of the lowend pvpers start adapting it, which actually makes them even worse because any good pvper knows what to do. Know your enemy, take note of who on your shard uses this template and watch them. Go on tc and try the template yourself and learn the ways to combat it (many of which named here by RC an others)
I play a mage, i don't have a dexxer, i don't have the template, i co-designed it with a friend who uses it, (not to the full effect i might add)

You clearly know nothing about pvp, are you somehow trying to suggest that i'm a low end pvper?

hahahahahahaha learn your posters FTW
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
RC every time someone offers a reasonable solution you say something stupid and add nothing to the debate period, you NEVER add input to the actual debate
I have added my *input* to these threads on several occasions and always was willing to back up my claims. I fail to see how that is counter productive. What is counterproductive is crying about something rather than learning how to work with it.

I like the idea of capping resist while in prot, and i like the idea of making purge a magery spell, and love the idea of making arrow/nb cancel dmg just like arrow/arrow or nb/nb would
Why would you want to cap resist in pro...your casting time and skill decrease seems like enough of a drawback. (I don't play in pro mind you)

Second, as far back as I can recall one could spam magic arrow/magic arrow scroll...in the same fashion as ma/netherbolt. In the case of arrow/arrow it is actually more potent too!!!


every mage, on atlantic for example, plays the same template, wears the same suit and casts the same arrow/nb/arrow/nb plague (rinse and repeat) dumps
I call BS...because with the advent of all the different items and temps out there...the only similarities are inbued gear...which includes EVERYONE.

Second, if you cannot defend against that spam...you should really work on improving your spellplay. Oh wait...you play a protection mage!

if you couldn't see anyones names one day, you wouldnt be able to tell them apart
Again I call BS...just off the top of my head I can think of several mage suit variations. If anything imbuing just gave more people a chance to compete...therefor more people out there playing similar temps with similar gear. This of course again rings true for all char types...NOT just mystics.

I dont think there needs to be a nerf, there needs to be a tweek so that everything is balanced/checked
Good luck with that...as it is things seem pretty darned fairly balanced compared to just a few short months ago. Perhaps learn to play outside of pro...your spells will not suffer from the casting delay.
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
I play a mage, i don't have a dexxer, i don't have the template, i co-designed it with a friend who uses it, (not to the full effect i might add)

You clearly know nothing about pvp, are you somehow trying to suggest that i'm a low end pvper?

hahahahahahaha learn your posters FTW
orly?
 

Restroom Cowboy

Crazed Zealot
Stratics Veteran
Stratics Legend
The 3 balances i propose, make protection capped at 85/90 resisting spells, disable the ability to spam magic arrow/netherbolt. Revert spell plague back to what it was originally (except without the hit area effect)

Turning purge magic into a magery spell is recommended also.

I challenge one person to disagree with the mervynator, i suggest the devs be targeted for mervynation
Disable something that has been possible for SEVERAL YEARS? WTF ARE YOU SMOKING?????
 

Xalan Dementia

Slightly Crazed
Stratics Veteran
Stratics Legend
wow your ego is blocking your vision I see. So you dont run the template so you cant judge it fully. You dont fight against it so again you cant judge it fully. You cant offer much in the ways of defending against it or balancing it since as you stated, you dont run the template or fight it. You started a thread to somehow pretend you were the first one in the year since SA (or since last mystic changes) came out that thought, hey lemme add mystic to my nervestriker and imbue up some magicresist jewels to cover my protection....Durp!
Before you respond, perhaps you could try pvping against the template you supposedly invented (oh wait now you say Co Designed) or even pvping as the template and then see what needs balanced. Till then, stop trying to nerf something you dont fight or use.
 
H

Hurley

Guest
I have added my *input* to these threads on several occasions and always was willing to back up my claims. I fail to see how that is counter productive. What is counterproductive is crying about something rather than learning how to work with it.



Why would you want to cap resist in pro...your casting time and skill decrease seems like enough of a drawback. (I don't play in pro mind you)

Second, as far back as I can recall one could spam magic arrow/magic arrow scroll...in the same fashion as ma/netherbolt. In the case of arrow/arrow it is actually more potent too!!!



I call BS...because with the advent of all the different items and temps out there...the only similarities are inbued gear...which includes EVERYONE.

Second, if you cannot defend against that spam...you should really work on improving your spellplay. Oh wait...you play a protection mage!



Again I call BS...just off the top of my head I can think of several mage suit variations. If anything imbuing just gave more people a chance to compete...therefor more people out there playing similar temps with similar gear. This of course again rings true for all char types...NOT just mystics.



Good luck with that...as it is things seem pretty darned fairly balanced compared to just a few short months ago. Perhaps learn to play outside of pro...your spells will not suffer from the casting delay.
ROFL, once again: you add nothing, you know nothing
 
H

Hurley

Guest
Anyways, Mystic Dexxers are super cinchy to kill if you survive their "dump"

The main point is: something needs to be done about protection/cleansing winds, arrow/nb dmg (yes RC EVERYONE knows you can do the same thing w/ arrow/scroll, fireball/scroll, exp/scroll if that still works, they should fix those too. Youre the king of pvp and you always win we get it), and purge should be made a magery spell.

No nerfs, just tweeks.

And Ill answer for RC: JUST LEARNZ HOW TO PVP GAWSH
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
The 3 balances i propose, make protection capped at 85/90 resisting spells, disable the ability to spam magic arrow/netherbolt. Revert spell plague back to what it was originally (except without the hit area effect)

Turning purge magic into a magery spell is recommended also.

I challenge one person to disagree with the mervynator, i suggest the devs be targeted for mervynation
1. no, thats just dumb, its been like that for years. i don't even have a problem with magic arrow/nb really, as you can weaken or harm spam your way out of it. Needs a better, more thought out solution. Maybe make it so cleansing winds doesn't heal through a poison, or heals minimally, or somehting, something better thought out.

2. i wouldn't mind seeing more purging types tog et ppl out of protection, but if they mess with cleansing winds+pro, this isn't even needed. So no. Evil omen isn't a spell in 4 books either...

3. i just disagreed with you. You are misinformed about what this template is and can do. Obviously, as you have admitted you do not play it nor play against it. You just designed a suit for it... whoopty ****in do. I designed a couple... should i claim uo godlyness?
 
H

Hurley

Guest
2. Evil Omen isnt a book in four spells? Umm I KNEW someone would bring up evil omen. Evil omen can be cast 100% and be effective at 50 NECRO/0 SS. It adds no real benefit besides 100% poisoning. Purge magic would allow people to play other templates again. Can a necro be effective in the current UO? Nope. Prot/CW and the short apple timer make it impossible. Can a scribe be effective in the current UO? Not vs a myst.

NB/Arrow is super easy to disrupt and heal through, no kidding, but why not fix something that's stupid? I know how to pvp and I dont need RC or anyone else telling me how, rofl

Is UO going to be better or worse if they changed these things? Better. That's good enough for me.
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
Disable something that has been possible for SEVERAL YEARS? WTF ARE YOU SMOKING?????
ok you can do it with scrolls, but it's not worth the effort, tbh i was just throwing that one about netherbolt/magic arrow in there, i don't really have a problem with it as you're right you can heal through it.

I don't play the gimp template myself because dexxerism doesn't sit in the Mervyn persona, i'm releasing a proof of concept, just not doing it myself... If a good dexxer does it, it's way overpowered.
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
wow your ego is blocking your vision I see. So you dont run the template so you cant judge it fully. You dont fight against it so again you cant judge it fully. You cant offer much in the ways of defending against it or balancing it since as you stated, you dont run the template or fight it. You started a thread to somehow pretend you were the first one in the year since SA (or since last mystic changes) came out that thought, hey lemme add mystic to my nervestriker and imbue up some magicresist jewels to cover my protection....Durp!
Before you respond, perhaps you could try pvping against the template you supposedly invented (oh wait now you say Co Designed) or even pvping as the template and then see what needs balanced. Till then, stop trying to nerf something you dont fight or use.
Wow, you just spoke for 7 lines without saying a single point
 

Another Lamer

Journeyman
Stratics Veteran
Stratics Legend
As the person who put this template together and the person who put the suit together. I can confirm that the template isnt perfect. I can confirm there are plenty of counter-attacks that can be used.


Just figure out a template or style of play to counter it!
 

Xalan Dementia

Slightly Crazed
Stratics Veteran
Stratics Legend
So I was right, your massive ego is blinding you. You've asserted that you have no frame of reference on this template other than you helped your buddy make something close to it. Do you understand that you have nothing to go by when you ask for balance. How is it unbalanced if you dont use it or fight against it? your just another of the handfull of people on these boards that will keep crying until mysticism is reverted back to a strictly pvm skill since they themselves cant figure out how to overcome adversity. its like a crafter saying that taming needs nerfed, the crafter doesnt play it but he wants attention so he starts a Anti Taming campaign.



"Hey, I coDeveloped the (insert template) and its too powerful! I dont use it or fight anyone who does but since I'm one of its co creators I know its Overpowered! Lots of people can kill (insert template) but if played right its invincible! Most templates can beat it but since some cant then you have to NERF it!! change the abilities of (insert template) into something others can use too or Ill tell everyone the template and ruin the game forever!"
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
So I was right, your massive ego is blinding you. You've asserted that you have no frame of reference on this template other than you helped your buddy make something close to it. Do you understand that you have nothing to go by when you ask for balance. How is it unbalanced if you dont use it or fight against it? your just another of the handfull of people on these boards that will keep crying until mysticism is reverted back to a strictly pvm skill since they themselves cant figure out how to overcome adversity. its like a crafter saying that taming needs nerfed, the crafter doesnt play it but he wants attention so he starts a Anti Taming campaign.



"Hey, I coDeveloped the (insert template) and its too powerful! I dont use it or fight anyone who does but since I'm one of its co creators I know its Overpowered! Lots of people can kill (insert template) but if played right its invincible! Most templates can beat it but since some cant then you have to NERF it!! change the abilities of (insert template) into something others can use too or Ill tell everyone the template and ruin the game forever!"
Spoken like a true dexxer, btw i play a mystic mage
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
mysticism is really the first fully powered skill set uo has had since AoS's inception. Therefore i enjoy it, as i like a change. Does it help me more than hurt me? sure, i won't argue that. I mainly play casting chars so it enhances those chars. I can see why a dexer would hate it, as it added more power to a template that went untouched for a long time.

The only true things that imo need a tweak are:

nerve strike+spell plague

a big damage hit that paralyzes you, coupled with spell palgue adds alot of damage, and the second hit setting off plague with a hit spell can kill or redline many ppl in 1.25s. Add a trigger bombard, and ppl die quick. That is why people defend it, they enjoy the potential of killing someone in 1.25s-2s. You can make up this damage in other ways easily, the mystic dexer could still be a fierce template in many aspects without nerve strike-plague, and in many cases, a more team oriented template. I think you could make spell plague tick dmg happen a few milliseconds after it is triggered, thus cancelling the paralyzing aspect of nerve strike? I guess that would allow you the chance to move or heal prior to the 1.25s until the next swing happening. Maybe it wouldn't help tho, so not sure.


pro+cleansing winds


pro+cleansing winds+stone form


I'm not sure what i would recommend doing to these two to make them not quite so effective. I don't mind them being used by a mediocre to bad player, as it gives them an ability to survive, even if it takes away their offense. What i do not like is when a good mystic mage does one of these. if cowardly enough in a 1v1 situation, he can just decide, ok, im not gunna die right now.
 

Ls Jax Ls

Visitor
Stratics Veteran
Stratics Legend
As the person who put this template together and the person who put the suit together. I can confirm that the template isnt perfect. I can confirm there are plenty of counter-attacks that can be used.
Hate to break it to you, but that template is awful. Why on earth would you put parry on a character designed to deal out massive amounts of damage? The reason there are many counter-attacks to this is because the template is bad. Someone using a GOOD mysticism/dexxer template is not so easily dealt with.
 

Another Lamer

Journeyman
Stratics Veteran
Stratics Legend
Hate to break it to you, but that template is awful. Why on earth would you put parry on a character designed to deal out massive amounts of damage? The reason there are many counter-attacks to this is because the template is bad. Someone using a GOOD mysticism/dexxer template is not so easily dealt with.
I take it you can't read??
Does this help?......I assume yes
So just for you
In even bigger print.......
I can confirm that the template isnt perfect. I can confirm there are plenty of counter-attacks that can be used

ok?
 

funkymonkey

Lore Master
Stratics Veteran
Stratics Legend
Spoken like a true dexxer, btw i play a mystic mage
Correction you play a mystic mage with 100 rpd suit and 2 hp regen on each item on that suit, and getting a 1v1 with you is a joke in its self, you and your guild don't do it, but that's not for this thread.

Now it seems like to me that your so called "anti dexxer" template is well not so anti dexxer... Hence the reason this thread has been made by you.

Mystic in the right hands are kinda overpowered but thats like any template imo.

But EA will just nerf the crap out of it and it will be another useless skill to add to the pile.


:gee:
 

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
I take it you can't read??
Does this help?......I assume yes
So just for you
In even bigger print.......
I can confirm that the template isnt perfect. I can confirm there are plenty of counter-attacks that can be used

ok?
What's the counter to keep someone on screen?
 
W

Wojoe

Guest
Hey Dev's, People are talking, are you reading this?


I know GL and ALT is full of this templet, how about a mini patch to address the issue?

I do know this for sure, every time a insta-kill templet is ignored for months’s people leave the game...how about just this once addressing the issue in a timely fashion.


..
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
Correction you play a mystic mage with 100 rpd suit and 2 hp regen on each item on that suit, and getting a 1v1 with you is a joke in its self, you and your guild don't do it, but that's not for this thread.

Now it seems like to me that your so called "anti dexxer" template is well not so anti dexxer... Hence the reason this thread has been made by you.

Mystic in the right hands are kinda overpowered but thats like any template imo.

But EA will just nerf the crap out of it and it will be another useless skill to add to the pile.


:gee:
117rpd, get your facts right. Agreed mystic is powerful in my hands, but so is everything. my main point on this thread is about protection and cleansing winds, we're getting a little diverted.
 

Cetric

Grand Poobah
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UNLEASHED
Can anyone say WORD OF DEATH :lol: oh that was fun, but all fun things must come to an end!
 

puni666

Slightly Crazed
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Hey Dev's, People are talking, are you reading this?


I know GL and ALT is full of this templet, how about a mini patch to address the issue?

I do know this for sure, every time a insta-kill templet is ignored for months’s people leave the game...how about just this once addressing the issue in a timely fashion.


..
Are you F#*(ing kidding me? They read what ups the profit. Us other 15%-20% of the player population are just a bi-product that's being dwindled away with every new content update that remains unbalanced.
 

Shamus Turlough

Lore Master
Alumni
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I have cleaned up this thread a bit and warned a few people. Forum pvp will not be tolerated in U.Hall. Either keep this a discussion about a game mechanic, or this thread and any like it go byebye.
 

Dubar

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its not bad to survive and do well against this template 1v1. As lynk mentioned,g reatlakes is riddled with it.

The problem is when you have multiple, say in a group of 5.. 2 of them running this, the rest just cross healing, bolaing, and support damage.

*im lookin at you dubar/lynk*
i agree to an extent, but it works both ways

all the target has to do is apple/chug and it leaves them wide open for an xheal

50 mana or whatever offense negated by 8ish
 

Restroom Cowboy

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I have added my *input* to these threads on several occasions and always was willing to back up my claims. I fail to see how that is counter productive. What is counterproductive is crying about something rather than learning how to work with it.



Why would you want to cap resist in pro...your casting time and skill decrease seems like enough of a drawback. (I don't play in pro mind you)

Second, as far back as I can recall one could spam magic arrow/magic arrow scroll...in the same fashion as ma/netherbolt. In the case of arrow/arrow it is actually more potent too!!!



I call BS...because with the advent of all the different items and temps out there...the only similarities are inbued gear...which includes EVERYONE.

Second, if you cannot defend against that spam...you should really work on improving your spellplay. Oh wait...you play a protection mage!



Again I call BS...just off the top of my head I can think of several mage suit variations. If anything imbuing just gave more people a chance to compete...therefor more people out there playing similar temps with similar gear. This of course again rings true for all char types...NOT just mystics.



Good luck with that...as it is things seem pretty darned fairly balanced compared to just a few short months ago. Perhaps learn to play outside of pro...your spells will not suffer from the casting delay.
ROFL, once again: you add nothing, you know nothing
wtf are you talking about...perhaps you should read first...post second.
 

Restroom Cowboy

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Anyways, Mystic Dexxers are super cinchy to kill if you survive their "dump"

The main point is: something needs to be done about protection/cleansing winds, arrow/nb dmg (yes RC EVERYONE knows you can do the same thing w/ arrow/scroll, fireball/scroll, exp/scroll if that still works, they should fix those too. Youre the king of pvp and you always win we get it), and purge should be made a magery spell.

No nerfs, just tweeks.

And Ill answer for RC: JUST LEARNZ HOW TO PVP GAWSH
lol...perhaps you really should learn how to pvp...or else pick your fights a bit better. rock scissors paper...perhaps you should stop choosing rock when your opponent is choosing paper.
 

Restroom Cowboy

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What's the counter to keep someone on screen?
the same can be said of any temp...

if you remember correctly purge magic used to take ninjas outta form...and then some ninja dexxers complained until a change was made. quite honestly i am tired of people crying that their temps are not as effective at killing eveyone, I am tired of things getting nerfed because people would rather complain than play rock scissors paper as it was meant to be played.

not everyone can win every fight...that is SUPPOSED to be the nature of pvp...apparently you didnt get the memo.
 

Another Lamer

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tquite honestly i am tired of people crying that their temps are not as effective at killing eveyone
I quite agree, templates are made to counter certain types of templates, you can make an "all-rounder" but thats all it is, it wont be exceptional against any kind of class.

True pvpers tend to develop many different chars and use whatever seems best for a particular situation.
 

puni666

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the same can be said of any temp...

if you remember correctly purge magic used to take ninjas outta form...and then some ninja dexxers complained until a change was made. quite honestly i am tired of people crying that their temps are not as effective at killing eveyone, I am tired of things getting nerfed because people would rather complain than play rock scissors paper as it was meant to be played.

not everyone can win every fight...that is SUPPOSED to be the nature of pvp...apparently you didnt get the memo.
That was a silly change imo. It doesn't count as a dismount so they could instantly recast the spell.. the fact that you can't interrupt animal form though is a bit annoying.
 

puni666

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i agree to an extent, but it works both ways

all the target has to do is apple/chug and it leaves them wide open for an xheal

50 mana or whatever offense negated by 8ish
I'm reasonably sure that they make up the usage of mana by trading the dexterity you no longer need for max intelligence because of the low 2s swing of the bokuto. And if there's 2 mystics on your side one of them (if they're smart) has the plague going constant for you. What takes longer? 2+ mystics chaining plague or one guy and his apple timer?
 
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