R
Ray_
Guest
Remember that PvP costs money - lots of it, sometimes. There will be plenty of PvE going on, especially if city vendors are accurate and don't have infinite cash. Gotta make money somehow.It will be a close to 100% PvP shard. I don't see many current PvM'ers coming to a shard like that. But that's okay...because honestly, those people never wanted to play the same game that we wanted to play. Like Llewen said, they have choices now, and they are not going to choose a Classic Shard.
And, speaking for myself and lots of people I know/knew, we didn't just PvP! I remember having a t-hunter that was a decently fun way of making cash. I also had a 7x crafting mule that I ran a shop with. Even after UO:R made me filthy rich (for the era, anyway) in the Trammel landrush, I still played those characters and others like them.
The PvPer who only ever PvPed was a rarity. On this shard, with no "old money", such a player will be almost non-existent.
It's not going to be a giant PvP deathmatch 24/7, I don't think.
So...chin up
Exactly! This is why I'd prefer no statloss, actually, even though I understand and agree with the need for a penalty for unwarranted killing.So...for all the PKs looking to come back, you should understand that what you are coming back to is going to be a much more PvP oriented environment...so don't count on griefing and preying on sheep.
Hopefully this point helps you understand why I was so fervently against the idea of statloss on death?
You can't ever relive your first time, but that doesn't mean the times after that can't be great experiences too.With that said, I am now doubtful how much I would actually enjoy the shard. I would play there, and I would probably never play 'new UO' again, but I know now that I won't get what I was looking for out of a Classic Shard either.