Please revamp the map in the classic client. It shouldn't be too hard. Allowing to resize rescale.
Sent from my iPhone using Tapatalk
Sent from my iPhone using Tapatalk
I suppose people just gather that as there is enough time to create daft unicorns with multi coloured tails and spider ethies and copious amounts of other pixle crack it couldn't hurt to devote a bit of time to actually making some UI improvements in the REAL Ultima Online Client."It shouldn't be too hard"
--every non programmer ever
I suppose people just gather that as there is enough time to create daft unicorns with multi coloured tails and spider ethies and copious amounts of other pixle crack it couldn't hurt to devote a bit of time to actually making some UI improvements in the REAL Ultima Online Client.
While I agree, I imagine they have one artist that just does art for DAoC and UO and probably doesn't do coding. So the pixel crack I don't see as the problem. And I think he's not into drawing up stuff for UO that much lol. "Hmmmm I think I need to make this LARGER! Much LARGER!". What we need is players and I've been won over to the F2P idea. If they couldn't own housing with a free account it might be a good way to draw people in. What would actually happen is current players would make 15 accounts just to get gifts though lolI suppose people just gather that as there is enough time to create daft unicorns with multi coloured tails and spider ethies and copious amounts of other pixle crack it couldn't hurt to devote a bit of time to actually making some UI improvements in the REAL Ultima Online Client.
While I agree, I imagine they have one artist that just does art for DAoC and UO and probably doesn't do coding. So the pixel crack I don't see as the problem. And I think he's not into drawing up stuff for UO that much lol. "Hmmmm I think I need to make this LARGER! Much LARGER!". What we need is players and I've been won over to the F2P idea. If they couldn't own housing with a free account it might be a good way to draw people in. What would actually happen is current players would make 15 accounts just to get gifts though lol
I know, but I'd put up with about anything to get some actual new or returning players back in the game.F2P lol, can you imagine the multiboxing at events if some of these guys could make free accounts...what a nightmare
Why would they come back? They can do pretty much all the same stuff on free shards? I honestly can't see a way for a f2p shift for UO to do anything without making the current exploitative nature present worse. It all goes back to what I said in a different thread, until they stop scripting, multi-boxing, and other dubious activities they are just spinning their wheels while the game continually slides into the abyss. Ignoring, fundamental problems now and trying to cover them up with half-hearted answers in favor of a move towards a meaningless player count (Free Players aren't funding the game) is basically equivalent to a used car dealer packing the rear differential in a vehicle with sawdust, it might quiet the noise for a while but before long the entire thing will fall apart leaving a bigger problem.I know, but I'd put up with about anything to get some actual new or returning players back in the game.
You do know, that this hasn't been mentioned in the latest newsletter from Dec. 14th?I'm sure they will sort the map out after they have increased the size of the game play window like they mentioned in the newsletter before.
Oh yeah, I wonder how that is coming along.....
Bleak has been "looking into it" for years. To me this says "We'll string you along until it becomes painfully obvious the answer is no and lying about it becomes less convenient."You do know, that this hasn't been mentioned in the latest newsletter from Dec. 14th?
Some people could interpret that, of how it is coming along
Of course this would never really happen right?.... *high res art update* ... no, never...Bleak has been "looking into it" for years. To me this says "We'll string you along until it becomes painfully obvious the answer is no and lying about it becomes less convenient."
Or the carrot of lies Calvin Crowner kept maliciously dangling in front of the "Classic Sharders."Of course this would never really happen right?.... *high res art update* ... no, never...
He is just as much to blame for allowing Mesanna to play games with the community during those videos as she is. Her ridiculous desire for NSA level secrecy for a 20yo MMO means the buzz level remains pitifully low.Don't blame Calvin Crowner for what went on during his shift...we all know who was running things even then.
It was obvious on ever video when someone would ask a questioin and he would look at Messana for permission to answer LOL.
It does, but like someone mentioned there are utilities to help with that like UO Mapper, UO Cartographer, and UOAM. If I'm not mistaken the guys over at Knuckleheads were looking at doing map server hosting for guilds etc...I like this idea. I'm a CC user and the current map sucks.
Um not really. Spoken like someone who doesn't know what they are talking about. Making new art for existing functionality (mounts) is completely different.
That's all art. No development time goes to adding new art, they just add it in.I suppose people just gather that as there is enough time to create daft unicorns with multi coloured tails and spider ethies and copious amounts of other pixle crack it couldn't hurt to devote a bit of time to actually making some UI improvements in the REAL Ultima Online Client.
It could be done, but it would require more people and time that would be anywhere near worth it. I think we just have to accept that.So let the cheerleaders come out now and tell us how that can't be done, old code, spaghetti, etc...even tho they can code in stuff like the Kotls and seem to have little trouble coding in what they 'want' to code in. Old code...
It's not all just art. There needs to be code on the server side to manipulate it.That's all art. No development time goes to adding new art, they just add it in.
Yes. They said they will continue to support it and that was all. It was during the "spam spam humbug" podcast.I may be wrong but did t they put out within the last year that they were only doing minimal support for the CC...
Um not really. Spoken like someone who doesn't know what they are talking about. Making new art for existing functionality (mounts) is completely different.
Yall make up your minds, which is it?That's all art. No development time goes to adding new art, they just add it in.
Minimal support for the CC?!?!?! and they aren't doing anything for the EC?!?! Then what the hell are they supporting other than pansy colored unicorns and scripters?Yes. They said they will continue to support it and that was all. It was during the "spam spam humbug" podcast.
We literally agreed and said the same thing...Yall make up your minds, which is it?
So true. I can't help but chuckle to myself every time I see someone say this. This board is exceptionally delusional than most."It shouldn't be too hard"
--every non programmer ever
But it's not new code, it's just a new implementation of an already existing system. Mounts all work the same, the only difference is in stats and appearance. Other things like deco, same deal.It's not all just art. There needs to be code on the server side to manipulate it.
I have found the link to the podcast where they talk about it. They will "continue support" for the CC but "making a majority of improvements to the EC".Minimal support for the CC?!?!?! and they aren't doing anything for the EC?!?!
It's actually much more simple than that. The surface they're drawing on to can be resized quite easily to include more viewable area. I've done it many times by editing the client memory directly (and have even written an application to do it for my own use -- can't distribute without bringing down their wrath, though).Re resizing: StretchBlt has been in Windows at least since Windows 95.
Sorry wanted to add, if we all stick with one client, the Dev would just need to focus on one instead of spreading the time between CC and EC.I am hoping that they can make the EC as good as the CC in all aspects (whatever is still missing in EC that is available on CC).
When playing pvp, I have friends asking me to download UOAM and setup all my macros again in CC. But I have already completely migrated to the EC.
It's the same game but yet 2 players using different client can't cooperate optimally. I can see him in my EC map but he can't see me.
Also, we noted that there are speed hack software used for CC? Those PKs from Japan shard seemed to be using them... they are not so good in pvp but yet legendary runners... run so fast and we can't run away from them...
Sent from my iPhone using Tapatalk Pro
EC and CC users can both use UOCartographer and see each other on map.I am hoping that they can make the EC as good as the CC in all aspects (whatever is still missing in EC that is available on CC).
When playing pvp, I have friends asking me to download UOAM and setup all my macros again in CC. But I have already completely migrated to the EC.
It's the same game but yet 2 players using different client can't cooperate optimally. I can see him in my EC map but he can't see me.
Also, we noted that there are speed hack software used for CC? Those PKs from Japan shard seemed to be using them... they are not so good in pvp but yet legendary runners... run so fast and we can't run away from them...
Sent from my iPhone using Tapatalk Pro
Thanks and noted... that will be great. I still feel that the EC is the way to go, to attract new generation of players etc, hopefully with even better graphic in future.EC and CC users can both use UOCartographer and see each other on map.
Very easily solvable ... dont let free accounts be entitled for giftsWhat would actually happen is current players would make 15 accounts just to get gifts though lol
Whilst I agree generally with what you are saying here, the bit below isnt correct ...Why would they come back? They can do pretty much all the same stuff on free shards? I honestly can't see a way for a f2p shift for UO to do anything without making the current exploitative nature present worse. It all goes back to what I said in a different thread, until they stop scripting, multi-boxing, and other dubious activities they are just spinning their wheels while the game continually slides into the abyss. Ignoring, fundamental problems now and trying to cover them up with half-hearted answers in favor of a move towards a meaningless player count (Free Players aren't funding the game) is basically equivalent to a used car dealer packing the rear differential in a vehicle with sawdust, it might quiet the noise for a while but before long the entire thing will fall apart leaving a bigger problem.
Some games have no subscription model at all and are essentially full of 'free players'. those free players (or a large enough portion of them) do fund the game through micropayments and shop cosmetics.(Free Players aren't funding the game)
UO Mapper! It's been a God send for me doing fishing quests, and I like it for treasure hunting.Well, there's always Ultima Mapper.
Fixed that one!Very easily solvable ... dont let free accounts be entitled for gifts