You're in the WRONG genre of games if you want "familiarity" at all costs.
I'd like to see a game that has completely altered it's look and feel while running. I don't me UPGRADED, like EVE did, or WoW did by adding shadow and lighting effects.. I don't mean improved player character models like DAoC did (And they were DEFINITE improvements). I mean COMPLETELY CHANGED the way EVERYTHING looked. Every monster, tile, texture, and effect.
Actually, didn't EQ2 offer some kind of anime pack, or style thing? It was completely optional, if I recall - gave the characters a different look. But as far as I know, they're the only ones who did, and they made it optional.
Look, I know you and a few others were totally in love with the KR style, and I feel for you. I've always been in favor of them giving you a KR art option, and I'll always empathize with the fact that they took away something you liked (Like the UO3D users). But the fact of the matter is, bugs or client/server architecture aside, it was such a drastic, jarring difference in style and appearance that the player base actively rejected it, and it did NOTHING to bring in new players.
Persistent worlds and MMOGs by their very nature CONSTANTLY CHANGE which includes updating the client to take advantage of new technology and interface ideals.
Ideally, new client and server structure should be in place about every 5 years to take advantage of new technology and interface improvements, and really it should have simply been patched in and older clients automatically RETIRED.
Id like to know one game that changed it's sever and client technology the way you described and lived. Again, I'm not talking about incremental improvements, I mean a complete rewrite. From flat file to relational database, like Oracle. From one server architecture to another, like Windows to Linux. From one client rendering engine to an other, like Gamebryo to Unreal.
DAoC was the closest thing that I'm aware of. It eventually phased out older clients, but it only could do this because they looked and felt almost IDENTICAL, improved, not different. And even then, every time, it used Gamebryo if I recall correctly. I also think AC was going to attempt this at some point, but I don't think that ever got completed.
UO is the first to really attempt this. And this isn't an argument saying improvements shouldn't be made - They absolutely should, especially on the server/networking side, and especially with a game over a decade old. And that, in and of it self, is a major, major undertaking. Stuff behind the scenes, people only notice if it performs worse or brings about new bugs.
But when it comes to the CLIENT, the way the USER interacts with the game world, you have to tread very, very carefully. Improvements like the maps, hotbars, macros, backpacks, targeting, LUA mods, these are all very welcome things. And a better resolution is great!
But man, KR looked like NOTHING like UO, and THAT, more than anything is what prevented it's adoption. EC has already enjoyed better success because it looks so similar to the classic style. Even I find myself using it far more than I did KR (Which, by the way, is partly due to your Copper Enhanced mod.. That's just awesome looking, and so very useful). If they clean it up, add the crispness and clarity we all look for that keep in the classic style (Saphireena), change the god-awful paper dolls, and work out some bugs, you probably could eventually kill the classic. Eventually. But not yet.
AND FIX MY DAMN TRASH-CAN HEAD!
