I never typed anything about 0 spirit speak.See how long those spells last with 0 spirit speak. Might as well not cast them.
I never typed anything about 0 spirit speak.See how long those spells last with 0 spirit speak. Might as well not cast them.
Obviously. I made a point about how you can cast almost every chivalry spell and be effective at 60. You had a counterpoint saying you could cast a good handful of necro spells at 60. I was iterating the point that you would still need skill points in spirit speak to make it effective, which was my whole point to begin with. Try to keep up.I never typed anything about 0 spirit speak.
Just to make sure I'm reading this correctly.Divine Fury:
Max: 15 HCI, DI 20 SSI 15%
This is subject to the 100 DI cap from items
Consecrate:
Max Bonus Damage: 15% @ 120
This is not subject to the 100 DI cap from items.
Enemy of One:
Max Bonus Damage: 64% PvM
Max Bonus Damage: 16% PvP
This is not subject to the 100 DI cap from items.
That's what I am gathering, or 179di with eoo and concecrate? And why is the only one on that list that has a negative affect (unless they are planning to remove it?) also subject to the 100DI from items?Just to make sure I'm reading this correctly.
You can get to 115di with consecrate, but you cannot get over the 300 di cap for pvm (as you stated to Lynk earlier in the thread).
There's no way of getting around items, UO is an item-based game since AOS. But prior to these suggested changes people can just make skill jewelry and create all kinds of God awful do it all characters, while these changes reward players for concentrating on specialized skills.No it dont.
Factions is based on the free flowing arties, imbued items/suits and every other "item" a pvper can get their hands on.
Please.
Even the "red" pvpers are in factions for the items.
I am sorry but all of this is pure garbage. It s not sound at all. Do the devs even play the game? Chiv is one of the most useless skills as is, and those changes make it even more useless.CHIVALRY
The way chivalry and abilities work has been revised so that the effects, and durations now place more emphasis on skill level rather than just karma. In cases where Karma is evaluated, it will provide a modifier to the chivalry skill factor. This means that chivalry will provide a baseline for the power or duration of the effect and karma will either increase or decrease that baseline. In order to achieve the highest possible levels, both skill and karma will be required.
Divine Fury:
Bonus effects and stamina regeneration from divine fury now scale based on chivalry skill and karma. Stamina regeneration from divine fury is no longer a full refreshment, but rather a set amount of stamina.
Cleanse By Fire:
Cure chance for poison has been updated.
Enemy of One
Enemy of one has now been changed to a Spell Toggle. You can remove the effect before the duration expires by recasting the spell. (Recasting while the spell is in effect will cost 0 mana and 0 cast time)
The Damage bonus will now Scale based on Chivalry Skill. Duration Will Scale with Chivalry and Karma
(PvP)
Enemy of One will now work against Players and Pets. The damage increase cap will be significantly reduced and apply ONLY to the player or Pet being attacked. Damage received from all other sources will be increased by 30% while this ability is in effect versus a player or pet. Duration is capped at 8 seconds for PvP.
Remove Curse
The difficulty of successfully removing curses now scales with the level and number of curses in effect in addition to factoring chivalry skill and karma.
Consecrate Weapon
Consecrate Weapon no longer guarantees damage against a target’s weakest resist. Concecrate weapon now provides a scaling chance to do damage against the targets weakest resist type. At 90+ Chivalry, consecrate weapon will also offer a damage increase in addition to optimal damage type.
This is a very good point. How the damage increase from EoO is applied (currently in prod shards and with the changes) is something that needs to be given and checked inside the code too.Besides the fact I don't understand exactly how the DI effect will work. As is, let's say you have a slayer = 200% then with 50% EOO you reach 1.5 * 200% = 300% cap.
This is a bit helpful and certainly clear enough within its context. Only question I have is why is Divine Fury limited to the item DI cap?There are basically two ways damage is calculated from weapons.
There is the damage increase, which is usually applied as a fraction of weapon damage, and then there are damage modifiers which act on the total damage after the damage increases have been applied.
So theres Damage Increase, and Damage Modifier.
The damage % on your weapon is a damage increase type. So a 50% Damage increase weapon or 50% damage increase on your items, adds an additional 50% of your weapon damage to your base damage.
So if you were using a kryss with base damage 11-13 and factored in all your strength, tactics and anatomy and were hitting for 20-25 and you added 50% Damage increase to the kryss or equipped 50% damage increase worth of items, your damage would increase by 50% of the 11 -13 which is about 6 points giving you a total of 26-31.
Your total damage increase limit from items in this case would be 100% or an additional 11-13 points.
Divine Fury is like equipping items with damage increase on them.
Consecrate and Enemy of One, are damage modifier effects, ( similar to slayers) which take the final damage, and multiply it.
So if your weapon was 11-13 and your damage after factoring strength, tatics and anatomy was 20-25, and you cast enemy of one at 50%, you would be getting a damage out of 1.5 * the 20-25 which is 30-37.
120 Chivalry with these changes using consecrate, divine fury, and enemy of one provides 79% ( 1.79x) damage modifier and a
20% base damage increase.
Chivalry as in production provides 50% (1.5x) damage modifier damage from enemy of one, and 10% base damage increase from divine fury.
I hope that clarifies it some.
Again, instead of modifying Chivalry let us just force all characters to have 120 focus for Chivalry to be effective, should bring it closer to Necromancy.Here it is....ANYONE can cast those chiv spells at 60 and "be effective", so why this change is needed again?
Some ya'll act like your not allowed, or at least ya post like it.
Im just sayin.....
Thank for the clarifications. I assume that it actually doesnt change anything in the game mechanics (ie you will still cap with super slayer and EOO). It could thus provide some incentive towards the non slayer monsters to go up to 120 chiv on non bushido templates or monsters you can't honor.There are basically two ways damage is calculated from weapons.
There is the damage increase, which is usually applied as a fraction of weapon damage, and then there are damage modifiers which act on the total damage after the damage increases have been applied.
So theres Damage Increase, and Damage Modifier.
The damage % on your weapon is a damage increase type. So a 50% Damage increase weapon or 50% damage increase on your items, adds an additional 50% of your weapon damage to your base damage.
So if you were using a kryss with base damage 11-13 and factored in all your strength, tactics and anatomy and were hitting for 20-25 and you added 50% Damage increase to the kryss or equipped 50% damage increase worth of items, your damage would increase by 50% of the 11 -13 which is about 6 points giving you a total of 26-31.
Your total damage increase limit from items in this case would be 100% or an additional 11-13 points.
Divine Fury is like equipping items with damage increase on them.
Consecrate and Enemy of One, are damage modifier effects, ( similar to slayers) which take the final damage, and multiply it.
So if your weapon was 11-13 and your damage after factoring strength, tatics and anatomy was 20-25, and you cast enemy of one at 50%, you would be getting a damage out of 1.5 * the 20-25 which is 30-37.
120 Chivalry with these changes using consecrate, divine fury, and enemy of one provides 79% ( 1.79x) damage modifier and a
20% base damage increase.
Chivalry as in production provides 50% (1.5x) damage modifier damage from enemy of one, and 10% base damage increase from divine fury.
I hope that clarifies it some.
Ok, I am re-reading your notes above. So what I think you are saying is that Damage Increase is maxxed at 100. With 120 Chiv, EOO will give 20 DI. So I can have only 80 DI on my suit/weapon combined and with 120 Chiv EOO be at 100 DI. If I have 100 DI on the suit and 20 DI from 120 Chiv EOO I will in effect waste 20 DI.No they will allow you to reach the cap without using items though.
The only thing I'm having a hard time figuring out is the DI added for consecrate at levels under 120 (especially since there is no icon for consecrate *hint* *hint*).You can get 20 DI from Divine Fury, and 50% Damage Modifier (1.64x) from Enemy of One, and finally 15% Damage modifier (1.15x) from Consecrate.
Going by what I remember seeing in code it works like this.
You can increase your base damage by up to 300%. This is limited to 100% from items. So basically if you maxed out damage increase from items, maxed tactics, maxed strength, maxed anatomy you could do 4x your weapon damage as base.
(In the case of a kryss 11- 13 base, your hit increase could be up to 44-52.
Now for damage modifiers, such as slayers, super slayers etc, you get a modifier to the above base damage.
Your total damage modifiers can be up to 300% or 3x the base damage above.
You and me both ;-)On Saturday too.
Use the character copy option, it will copy your bank box, backpack, equipped items and pets (in the stable or following you, will be bonded on TC1 too) and it will also give you a nice reward title.I was wondering how I would get a bonded swampy to test the changes with my sampire.
Groovy. Thanks for clarification.For Consecrate damage:
1% Bonus damage per 2 points in Chivalry above 90.
So 5% at 100 Chiv, 10% at 110 Chiv, 15% at 120 Chiv.
Also with the Change to the way the durations are calculated, all durations have a higher cap for the chivalry abilities.
Also a higher cap for healing.
Remove curse also a little bit more karma friendly.
Unlike your statements in the Special Move discussion, this is something we're 100% in agreement on. But, let's not stop at karma drainMaking necromancer forms give a continuous drain of karma, and maybe a burn effect from casting chivalry spells, would be just dandy. Please enough of the holy virtuous undead fiends.
Hoh! Well said, I do agree.Making necromancer forms give a continuous drain of karma, and maybe a burn effect from casting chivalry spells, would be just dandy. Please enough of the holy virtuous undead fiends.
You need to reread everything apparently because everything you just said is incorrect.I love UO!
A skill that pretty much no one complains about, they put lots of into. Good job.
Anyway, am I seeing this right? Basically with Chiv as everyone has it now (60-70ish) DI will be decreased? So people this wont affect are people who can afford some of the pricier items with DI on them. Rightio!
I also see everyone things the toggle switch on EoO is a good idea as well. I'm not so sure. The situations I use my samp in, I'm just recasting EoO every time I fight a diff mob. At no point does it ever run out of time. Now I'll have to cast it once to fight an enemy, cast it again once that enemy is dead and then cast it again to fight the next enemy. AN EXTRA CAST FOR ME!!!!!!!!
Clearly I'm being personally nerfed.
Are you following me around or something? Notice I said am I seeing this right? Maybe you could explain it instead of just being an unhelpful ass.... Also, I don't love UO? Ok.....You need to reread everything apparently because everything you just said is incorrect.
Wait a minute here. You don't love uo??? Then why have you posted almost 1200 times on the uo stratics forums in the last 2 1/2 years? lol Maybe if you read things fully instead of just hitting the post button, you'd save yourself some headaches.Are you following me around or something? Notice I said am I seeing this right? Maybe you could explain it instead of just being an unhelpful ass.... Also, I don't love UO? Ok.....
As for the EoO, how is my personal opinion wrong?
Your suggestions are all a bunch of nonsense that would basically delete Necromancy from UO. Necromancy and Chivalry are both fine taken individually. They're only a balance problem when Necro, Chiv, and Bushido are all piled onto a single template.Unlike your statements in the Special Move discussion, this is something we're 100% in agreement on. But, let's not stop at karma drain (paraphrased) LET'S DESTROY NECROMANCY COMPLETELY SO THAT NO ONE USES IT!
If you're going to act like an ass, I'll call you an ass.Wait a minute here. You don't love uo??? Then why have you posted almost 1200 times on the uo stratics forums in the last 2 1/2 years? lol Maybe if you read things fully instead of just hitting the post button, you'd save yourself some headaches.
EOO lasts quite long still for pvm.
It is short in duration for pvp.
You can toggle it on and off.
You get 64% DI if you have 120 chiv.
It's amazing.
Consecrate weapon starts giving you DI at 92 skill.
Consecrate DOES NOT take away DI at less than that skill.
Consecrate wep gives you 15 DI at 120 chiv (which goes over the 100 DI cap).
Please don't call me an ass. I find it offensive.
If you're going to act like an ass, I'll call you an ass.
My point about not loving UO was because when I said I love it, you told me everything in my post was wrong... Which going on your post just here, is clearly not correct. You've made an assumption, an incorrect one that when I said DI will be decreased, I literally meant, you would lose DI. Why on earth would that be the case. Instead of assuming, maybe ask more questions or use your common sense before you post such condescending crap.
As I said, if people stick with the same Chiv as to what they currently have (60-70) they wont be getting as much DI they would with the old Chiv. Is that correct? You're telling me about 120 chiv which I don't care about.
It keeps things entertaining.You take sh1t too personal...
This is a misconception on my part of you thinking DI will be decreased with lower chiv using consecrate wep?If you're going to act like an ass, I'll call you an ass.
My point about not loving UO was because when I said I love it, you told me everything in my post was wrong... Which going on your post just here, is clearly not correct. You've made an assumption, an incorrect one that when I said DI will be decreased, I literally meant, you would lose DI. Why on earth would that be the case. Instead of assuming, maybe ask more questions or use your common sense before you post such condescending crap.
As I said, if people stick with the same Chiv as to what they currently have (60-70) they wont be getting as much DI they would with the old Chiv. Is that correct? You're telling me about 120 chiv which I don't care about.
Oh god, I hope you're just doing it on purpose now. So this will be my final post to you on this subject. Good luck in future arguments..This is a misconception on my part of you thinking DI will be decreased with lower chiv using consecrate wep?
"Basically with Chiv as everyone has it now (60-70ish) DI will be decreased?"
Fail. Your entire post was incorrect.
You did a test demon spawn..Just tested out a demon spawn on test center, and actually did the entire spawn faster with the new changes.
Love the new changes.
Wait, I mean...THE SKY IS FALLING! THE SKY IS FALLING!