Ouch...Get used to it the devs apparently dont give a ****.
I'm sorry you're right that was harsh if this was like 2-3 months ago. But its not they are broken almost everyday if u arent there in the damn morning. Its absolutely pathetic that a spawn that has a ton of imbueing ingreds gets broken....Ouch...
nope, this seems right on. I'd love to be a fly on the wall in those dev meetings.Ouch...Get used to it the devs apparently dont give a ****.
Because apparently none of the devs have specific roles?nope, this seems right on. I'd love to be a fly on the wall in those dev meetings.
Dev 1: "ok guys, we have a long list of bug fixes"
Dev 2 "but we are unsure how to fix any of those"
Dev 1 "you're right, anyone have any new artwork we can distract em with?"
Dev 2 "nope, but I do know how to scale back insurance costs"
Dev 1 " GREAT, get right on it, cause change(for the sake of change) IS progress, right?"
Yeah. God knows how hard it is for them to put together valentine boxes...Then again they have more pressing issues like ****ing valentines boxes. The devs right now are just hoping to throw stupid little **** at us while the bugs remained unfixed hoping we will eventually forget.
What's up bud, you work for EA or something? I never said I could fix it. And it is not me saying they don't know how to fix it, it's them. Everytime someting goes unfixed for any length of time, the only statement we get if any, is " blah blah, old spagetti code, Blah, blah, 12 years old, blah"Because apparently none of the devs have specific roles?nope, this seems right on. I'd love to be a fly on the wall in those dev meetings.
Dev 1: "ok guys, we have a long list of bug fixes"
Dev 2 "but we are unsure how to fix any of those"
Dev 1 "you're right, anyone have any new artwork we can distract em with?"
Dev 2 "nope, but I do know how to scale back insurance costs"
Dev 1 " GREAT, get right on it, cause change(for the sake of change) IS progress, right?"
You guys are all whining like babies. For all you know, they could be working their asses off trying to fix it. The thing is, you DON'T know. You don't even know what's wrong, yet you're judging how well someone can do a job you don't understand because it's not done when you think it should be done.
Also, the thing is, certain Devs, from what I can tell, are tasked with doing DIFFERENT things! OH MY GAWD!? Not everyone knows how to do artwork and spawn dynamics as well as the 5000 other things that need to be coded?
The thing is there is a set group of Devs (or even one person now with the lay offs) that is in charge of certain things (IE there's an Art team who's only job is to, Oh my god, do art).
The people in charge of bug fixing, or whatever spawn dynamics comes under might be short handed, might be searching through the code for the problem, or, EA fired all the people working on it.
But you and your all mighty wisdom, I'm sure you found the programing language UO is build on, craig's listed source code for the current state of UO and fixed it in like 5 minutes right? Complete with singing Dragons and dancing beetles right?
Get off your high horse and stop judging people for **** you don't understand.
Wonderful idea. Although it should be 3 ingredients because people would farm them quite a bit and 1 would be crappy when 3-4 people are killing it.Quickest fix would be to have the bosses give one of each ingredient to that spawn, then you wont have peps leaving the boss after they complete the easy part, not killign the boss seems to be the factor in breaking the damn spawn.
No, but I'm learning programing, and the worst part of the job, is everyone expects things to be done "now." If you don't understand, don't whine. I know what it's like when multiple people work in string of code and don't organize it correctly. It's an absolute mess. I can only imagine multiple TEAMS working on it.What's up bud, you work for EA or something? I never said I could fix it. And it is not me saying they don't know how to fix it, it's them. Everytime someting goes unfixed for any length of time, the only statement we get if any, is " blah blah, old spagetti code, Blah, blah, 12 years old, blah"
Apparently you think this will take a week to do? If I remember right, UO is written in a variant of C++, which is still used today. Just because they made KR and SA doesn't mean it's in a different code language. Again, you're saying things you have no knowledge of. Rewriting UO would take longer than fixing a bug, they'd have to organize the code then re-write it, and a bunch of other stuff I can't think of right now.As has been stated in many other threads, if the Code is that old/bad/hard to work with/whatever, FINE! Fix it, re-write UO in a current, easy to fix/change code. We all know they can do it, EC anyone? The Look and Feel are what Make UO, well UO. I do not care about the backend, I pay to play. Completely re-write the whole Game, I say, but leave it looking and feeling like UO.
You just contradicted yourself, "It's not baseless, but I have no idea what I'm talking about as I've failed to do even a simple google search."So, although my original comment was snide, it was not baseless! And, although this thread is not about re-writing UO, the thread is yet another symptom of a much greater problem. 13+ year old code anyone?
You're a programmer who knows to put the end quotation mark after the period in accordance to Americana English? If you were a woman, I'd be in loveNo, but I'm learning programing, and the worst part of the job, is everyone expects things to be done "now."
Ok, I will try and be concise and clear. It is irrelevent what language Uo is written in. If UO's code is fine, we will only have to wait time, for the Dev team to have all the bugs cleaned up in UO? right? Many bugs have gone years without being fixed.No, but I'm learning programing, and the worst part of the job, is everyone expects things to be done "now." If you don't understand, don't whine. I know what it's like when multiple people work in string of code and don't organize it correctly. It's an absolute mess. I can only imagine multiple TEAMS working on it.
I like this idea. There needs to be an incentive to kill the boss. Or perhaps make the bosses easier to kill. The mini-rat bosses don't do much damage at all, they just have gobs of hit points.Quickest fix would be to have the bosses give one of each ingredient to that spawn, then you wont have peps leaving the boss after they complete the easy part, not killign the boss seems to be the factor in breaking the damn spawn.
/signed.Quickest fix would be to have the bosses give one of each ingredient to that spawn, then you wont have peps leaving the boss after they complete the easy part, not killign the boss seems to be the factor in breaking the damn spawn.
You really don't understand code do you? If the code is "tangled" It's hard to read, has nothing to do with the coding language. When code is "jumbled" it's hard to know what code does what without sitting through to read it. Games aren't just 2 pages of code, they're many many pages of code.Ok, I will try and be concise and clear. It is irrelevent what language Uo is written in. If UO's code is fine, we will only have to wait time, for the Dev team to have all the bugs cleaned up in UO? right? Many bugs have gone years without being fixed.
WOW and UO aren't in the same situation. UO is 12 years of multiple teams coding and apparently doing a horrible job at keeping organized. I doubt BLIZZARD is that bad with it's coding, and I haven't heard of the Dev team for WoW changing. Also, it's not 12+ years old, so the code is probably less jumbled due to people realizing how to organize code.Now, I do not expect the world, I know these things take time. So what is reasonable? Lets look at WOW, the last couple bugs I was aware of there, were fixed within days, not sort of fixed, FIXED! I only mention this as an example that it can be done. I hope that was a large enough game, with enough coding behind it? Do you know why we can now buy our skin color? That was not planned.
Because you and their bosses have no understanding of coding, again, you shouldn't complain. If anything, blame the bosses, not the developers.The argumant that UO is all this "time comsuming, complicated code and we just need to give them more time", holds little water any more, sorry!
Stated in another thread, or this one, they're probably two different teams, an art team and a bug fixing team. That argument holds little ground. So you want a group of people who only know how to create art going through code they don't understand to fix bugs? Really?If fixing the bugs really is going to be all that time consuming, perhaps they should make fixing the bugs a priority (which players seem to want), and not bother with Valentines day gifts and Insurance tweeks (which NO ONE ever asked for that I recall).
No, we're going to argue on how unrealistic that is.I don't care how hard/complicated fixing the bugs is, just like I don't care how long and difficult it is to build the car I drive. I payed, it should work right. Or be fixed in a REASONABLE timeframe. Now do we argue over what reasonable is? lol