Please only post confirmed bugs in here. If you're not sure whether what you have experienced is a true bug ask in the main forum first.
What she saidSmuggler's Edge ---- bug... broken... something........ when trying to use it or trying to steal from monsters period...... we are getting the messege that we cant not steal from them...
Please fix asap =(
I am pretty sure that these are not bugs and are intentional... (especially the no-decay on Soulstones)9) Cannot disembark legacy boats if "Always run if this is checked" is checked. You have to uncheck it and walk off.
10) The following list of items have decay turned off and will never decay if left sitting around not locked down:
Soulstones
Philips Wooden Steeds
Black Cat Statuettes
a small piece of blackrock
a map of the known world
Random old furniture
So what do you think is the intent behind them?I am pretty sure that these are not bugs and are intentional... (especially the no-decay on Soulstones)
Their statement of the bug isn't even true. Only RED full soulstones don't decay.I am pretty sure that these are not bugs and are intentional... (especially the no-decay on Soulstones)
My statement of the bug is that there are items that don't decay but should and then I listed a bunch off the top of my head, it wasnt' a detailed nor complete list as stuffy animals aren't on it. "soulstones" might not be specific enough for you but people knew what I was talking about. Nitpick all you want but I did mentioned it was the red ones in a follow up post if you had bothered to read on.Their statement of the bug isn't even true. Only RED full soulstones don't decay.
Or you could just accepted a correction. Nothing wastes a devs time like people sending them on a wild goose chase. Accuracy in describing the bug is only way to get a bug fixed.My statement of the bug is that there are items that don't decay but should and then I listed a bunch off the top of my head, it wasnt' a detailed nor complete list as stuffy animals aren't on it. "soulstones" might not be specific enough for you but people knew what I was talking about. Nitpick all you want but I did mentioned it was the red ones in a follow up post if you had bothered to read on.
Maybe you should list bugs instead of nitpicking or being the root cause of them.
"As for the soulstones I can't think of a logical reason why they would make red and only red soulstones not decay."Or you could just accepted a correction. Nothing wastes a devs time like people sending them on a wild goose chase. Accuracy in describing the bug is only way to get a bug fixed.
But que sera sera.
also pirate ships not taking damage if your ship is bugged..Scutteled and dead pirate ships giving the msg "Can not board while ship is moving" even though both ships are not moving and the pirtate ship is scutteled. there is a way around it byu going around the ship and boarding form the other side.. but shouldnt have to. Oh and ship of pirate ships still fireing after all are dead....
No. It's there so you don't accidentally run off the ship if you're running around. Or so I've always thought that was the reason. I have always been thankful for having to walk off for it to work as it's very easily to run onto the plank by mistake, especially in the original boats which don't have a lot of moving room.Making a player open up the options gump to uncheck something just to walk off a boat seems odd and clunky in the extreme.
Isn't the the purpose of having a plank? You can't accidentally run off if it's closed so it seems redundant.No. It's there so you don't accidentally run off the ship if you're running around. Or so I've always thought that was the reason. I have always been thankful for having to walk off for it to work as it's very easily to run onto the plank by mistake, especially in the original boats which don't have a lot of moving room.
Make that cannot disembark legacy boats period, unless the gangplank is at least one tile away from the dock. I've been around and around about this with the GM and support people, nobody would come to look, just assuming (you know--ass u me). I parked my boat between the docks in haven, next to one. I can open the gangplank, walk onto the boat, but cannot turn around and walk off. If I open the seaside plank, I can walk off it into the water, only I end up on the opposite dock about 4 tiles away.9) Cannot disembark legacy boats if "Always run if this is checked" is checked. You have to uncheck it and walk off.
High Seas Bug (2D Client):
When breaking up a larger stack of heavy powder charges into smaller piles, the weight of the powder charges on the cursor seems to become the number of charges you have typed in multiplied by the entire weight of the stack.
For example: if I have a stack of 100 heavy powder charges and it weighs 100 stones (1 stone each), and then I click and drag 90 off that 100 stack, my weight counter instantly jumps by 900 stones (90 x 100 stones / 10) where it should only be 90 stones. So as long as I click and drag from a pile, it's impossible to drag any powder charges into my backpack, unless I drop it on the ground or within the container again first.
I hope that explanation makes sense. I've tested this over and over and it's consistent.
The same is true for light powder charges.