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What I'm not sure of (and I'm not very economically literate), is how would, say, I, becoming a sim millionaire effect other's game play?
[/ QUOTE ]It depends on how you go about doing it. Most normal sims don't become sim-millionaires overnight, and generally do not do it from the privacy of their own homes behind locked doors. This means that most sims, in the legitimate pursuit of riches, interacts with other sims, visit other sims' houses, and generally help stimulate the economy by providing their visitor hours, tips, and what-not to other sims around them; and they help spread the sense of community.
Botters, on the other hand, have the effect of dumping LARGE quantities of simoleans into the economy in very short order; this has the effect of severe inflation as the cost of user-priced non-catalog items (such as rare and crafted objects) climbs up through the stratosphere - well out of the reach of honest, legitimate players.
Botters have also been the primary providers of simoleans to fund so-called visitor payouts (the old "do 10 jams and we'll give you 50k" schemes). The payout culture this created has had the single most devastating impact on the game as a whole, as a house's popularity was no longer determined by its quality of service, but was determined by how many simoleans it could throw at everybody, and in-house conversations devolved to little more than counting, interrupted by the occasional "cashing out plz" or "leaving now gimme my money". During its peak, the "payout wars" drove away large numbers of honest, legitimate players who simply could not compete against those who "bought" their visitors with simoleans bought from botters.
Unfortunately, the botters also gave rise to yet another culture - those who made it their life goal to locate and report alleged botters, and a whole new level of in-game harrassment was born. What sims the botters didn't drive out of the game due to the unlevel playing field botting created, the botter witch-hunts that botting gave rise to drove many, many more sims out of the game.
What I'm not sure of (and I'm not very economically literate), is how would, say, I, becoming a sim millionaire effect other's game play?
[/ QUOTE ]It depends on how you go about doing it. Most normal sims don't become sim-millionaires overnight, and generally do not do it from the privacy of their own homes behind locked doors. This means that most sims, in the legitimate pursuit of riches, interacts with other sims, visit other sims' houses, and generally help stimulate the economy by providing their visitor hours, tips, and what-not to other sims around them; and they help spread the sense of community.
Botters, on the other hand, have the effect of dumping LARGE quantities of simoleans into the economy in very short order; this has the effect of severe inflation as the cost of user-priced non-catalog items (such as rare and crafted objects) climbs up through the stratosphere - well out of the reach of honest, legitimate players.
Botters have also been the primary providers of simoleans to fund so-called visitor payouts (the old "do 10 jams and we'll give you 50k" schemes). The payout culture this created has had the single most devastating impact on the game as a whole, as a house's popularity was no longer determined by its quality of service, but was determined by how many simoleans it could throw at everybody, and in-house conversations devolved to little more than counting, interrupted by the occasional "cashing out plz" or "leaving now gimme my money". During its peak, the "payout wars" drove away large numbers of honest, legitimate players who simply could not compete against those who "bought" their visitors with simoleans bought from botters.
Unfortunately, the botters also gave rise to yet another culture - those who made it their life goal to locate and report alleged botters, and a whole new level of in-game harrassment was born. What sims the botters didn't drive out of the game due to the unlevel playing field botting created, the botter witch-hunts that botting gave rise to drove many, many more sims out of the game.