Yup, another poor choice of a system by the devs.
Happy I powergamed it at server up today and upgraded a bunch of stuff for cheap.
I'll wait a few weeks and sell for big $$ to all the people trying to reforge.
Also glad I bought those 400 dc runics from some guy selling for 7k each on GL a few months back.
This is exactly what i told them was going to happen! and I told them I wanted to reserve the right to say I told you so!! and guess what ..I TOLD YOU SO!!!
It is beyond my understanding this type of Design which prizes the early birds and penalizes
so severely the late comers. I think it back fires and makes
way more players upset than what it makes happy.
I do not think it as good. Not at all.
I think it should be designed so that ALL players could EQUALLY participate to the activity REGARDLESS whether they got into it early on or later on.
Unfortunately, it looks like it was designed just the opposite of what I think it should have been....
This was posted by phoenix!
"With each bribe an NPC accepts, it increases a cost multiplier applied to future bribes. So, after being bribed 100 times, he will charge 100 times as much as the base price. Each NPC tracks its own bribe multiplier, so there is benefit to shopping around. Each NPC is initialized with a random cost multiplier between 0 and 10. (If you catch an NPC with a very low cost multiplier, he could do an upgrade for you for free!).
The cost multiplier decays extremely slowly. If an NPC is not bribed at all in an entire month, its bribe cost multiplier will only decay by about half.
Over time, the NPC bribe prices should rise up to whatever the market will bear.
"
Basically, to my view, as the system is working now it prizes the early comers, screws up everyone else who did not jump for it early on and is a dream come true for scripters who will just run their daily script to check what NPCs have the lowest prices to upgrade and take advantage of them. Hey, after all the script does the daily work of checking all NPCs, even if only 1 or 2 have good prices the time wasted was not the player's, but the script.........
I am sorry, but I just cannot agree with how this has been designed.
Very very bad, IMHO.
How would have I done it instead ?
Points.
Allocate a number of points either per character or per account per day or week or month and once those upgrade points had been used by either the character or the account it would have been upgrade over until the time lapses for more points to be available.
This way, there would have been no early or late birds, no scripts running to take advantage of upgrading and no players advantaged and others disadvantaged but ALL players would have had the EXACT SAME upgrade points to use up if they wished so. Much, MUCH fairer, IMHO.