H
Harb
Guest
Make it dual-facet, and once emplaced and working properly dev should leave it alone. Turn the "Tram side" over to the EMs, let em run with it. They may even recreate player towns from other shards, who knows, just give em the tools and let it go. As for backpacks/ bank access, personally I'd allow both, but so many seem paranoid regarding item flow I tossed it out there for consideration. The "Fel side" becomes a free for all, guild warfare, factions on an enlarged scale, anything really. The OPs point, shared by many with common interests/ beliefs, is they can't fully enjoy as they wish PvP interaction, a valid consideration. Give em a place to do so and let's see. Rank/ bounties are appealing to the playstyle, but no "lewt" stuff (possibly explore "pre-AOS" similarities here), just play as you wish with others enjoying the same! Hope that helps, at least as a starting point.Harb, something like this even intrigues someone like me who generally opposes the idea of shard mergers....until I ask myself why go to the common land if you aren't into PvP. And if you are interested in PvP, what do you get out of it when you can't carry anything in your backpack, since we don't have anything in place now that normally and routinely puts things in your bankbox? No gold, no looted items, no artifact rewards, no power scrolls. There would need to be a very compelling and enduring reason to enter this special "common land." Rank, points, what? And if any of these, what would they be useful for and/or how would they be recognized?