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bandages

OREOGL

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Please save me from myself, and can we please put something in where you can't apply another bandage until the last one is finished?

Im aware this is minor, but would be huge for me.
 

DJAd

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I guess you play in the classic client as you can't apply another until the previous has finished in the EC. I'm not sure if its part of the standard client or a Pinco addition though.
 

OREOGL

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Just look at your buff bar. If you see the healing icon there, then don't apply your bandage. ezpzlmnsqz
As often as you have to heal I have it up all the time but sometimes that doesn't prevent me from mashing the bandage macro intentionally or otherwise.

Its not a hard fix, or even necessary, just would improve gameplay.
 

GalenKnighthawke

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As described this would do little other than greatly to increase the power of Mortal Strike (and Bleed, now that I think about it).

When one is hit with Mortal Strike in the middle of a bandage being applied, the timer keeps going, and going, and going, until the Mortal Strike is removed. Even once the Mortal Strike is removed, the timer will continue uselessly, until you reset it by....Reapplying a bandage.

I've also seen lately that, sometimes, Bleed works similarly. When you apply a bandage, then are Bled, it used to be that the bandage you'd already applied consistently would be the one that'd remove the Bleed. Of late, though, that only works sometimes. The rest of them time you need to reset the bandage by reapplying it. Or else you'll keep bleeding until the timer runs out, or until you die.

So if one wishes to increase greatly the power of Mortal Strike and Bleed? This'd be a great way to do it.

-Galen's player
 

The Zog historian

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As described this would do little other than greatly to increase the power of Mortal Strike (and Bleed, now that I think about it).

When one is hit with Mortal Strike in the middle of a bandage being applied, the timer keeps going, and going, and going, until the Mortal Strike is removed. Even once the Mortal Strike is removed, the timer will continue uselessly, until you reset it by....Reapplying a bandage.

I've also seen lately that, sometimes, Bleed works similarly. When you apply a bandage, then are Bled, it used to be that the bandage you'd already applied consistently would be the one that'd remove the Bleed. Of late, though, that only works sometimes. The rest of them time you need to reset the bandage by reapplying it. Or else you'll keep bleeding until the timer runs out, or until you die.

So if one wishes to increase greatly the power of Mortal Strike and Bleed? This'd be a great way to do it.
So the timer will need to be fixed, and once it is, a toggled setting can give a healer what's preferred: "Don't apply bandage until last one is finished."
 

Acid Rain

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I sometimes intentionally reapply bandages before the heal hits. With good timing in a fight, this can be done after drinking a greater strength pot to manually control the exact time your bandage heals for maximum damage negation.

Example: Caster curses you, you eat an apple, you hit bandage macro 2 or 3 times (watching his spell play) to delay the heal so it hits the second after his explo/fs combo does u damage and not before :). You can even time it so u heal before he can get off a poison.

I'm sure most don't do this but just saying....
 

Zuckuss

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Seems like this would be overpowering to dexxers. Was it intended to allow a second bandage timer before the prior bandage has completed? Wouldn't it seem overpowered if all a dexy had to do was to spam his or her bandage macro?
 

Nexus

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I'm sorry, I just had too... Every time a discussion starts about Bandages I think of this.

But in all honestly I don't see why you should be able to apply a new bandage before the previous finishes.​
 

Zosimus

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I'm sorry, I just had too... Every time a discussion starts about Bandages I think of this.

But in all honestly I don't see why you should be able to apply a new bandage before the previous finishes.​

I use my Little Pony band aids. Wore one in the gym last week and never heard the end of it but hey they belong to my daughter and I needed one.


Be much easier they treat bandage as a spell ( like a mage heal icon) for warriors. You just have to have healing skill and bandages and a 3-5 sec timer for it to kick in with a 10 sec delay.
 

OREOGL

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As described this would do little other than greatly to increase the power of Mortal Strike (and Bleed, now that I think about it).

When one is hit with Mortal Strike in the middle of a bandage being applied, the timer keeps going, and going, and going, until the Mortal Strike is removed. Even once the Mortal Strike is removed, the timer will continue uselessly, until you reset it by....Reapplying a bandage.

I've also seen lately that, sometimes, Bleed works similarly. When you apply a bandage, then are Bled, it used to be that the bandage you'd already applied consistently would be the one that'd remove the Bleed. Of late, though, that only works sometimes. The rest of them time you need to reset the bandage by reapplying it. Or else you'll keep bleeding until the timer runs out, or until you die.

So if one wishes to increase greatly the power of Mortal Strike and Bleed? This'd be a great way to do it.

-Galen's player
Uh, clearly the bandage timer would end when mortal was applied.

If you're dieing to bleed, you're doing it wrong.
 

OREOGL

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I sometimes intentionally reapply bandages before the heal hits. With good timing in a fight, this can be done after drinking a greater strength pot to manually control the exact time your bandage heals for maximum damage negation.

Example: Caster curses you, you eat an apple, you hit bandage macro 2 or 3 times (watching his spell play) to delay the heal so it hits the second after his explo/fs combo does u damage and not before :). You can even time it so u heal before he can get off a poison.

I'm sure most don't do this but just saying....
Not a bad thought, i would always just tap the trapped box macro and apply a heal when i hit full life.
 

OREOGL

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Seems like this would be overpowering to dexxers. Was it intended to allow a second bandage timer before the prior bandage has completed? Wouldn't it seem overpowered if all a dexy had to do was to spam his or her bandage macro?
What?

They both don't apply, it resets the first bandage timer so only one bandage applies, if that's what you're asking.
 

Lord Taliesin

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Let's not go asking the devs to take another currently working game mechanic and fix it until it's broken. o.0
 

Warpig Inc

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I hate it when my hands are busy doing something and I loose control and mess up wanting to do something else. Skill and talent be damned but consentration is a skill also. Something that I have maste - squirrel :eyes:
 

OREOGL

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Let's not go asking the devs to take another currently working game mechanic and fix it until it's broken. o.0
If we followed this logic, nothing would ever be changed or implemented.
 
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