1) are there plans to continue balancing certain skills in PvP? for example, the evil omen + para gank has gone on long enough. if someone has 120 resist, they should not be able to be para'd like that. also, have you considered making certain specials (like disarm or dismount) perform their function but do less damage? in case nobody's noticed, a good heavy crossbow dismount (with full damage) followed by a nice conc is basically a 2 hit kill for many people. the point is, specials that paralize, disarm, dismount, etc should work well, but do little damage.
2) have you considered making fletcher BOD's instead of forcing fletchers to spend hours chopping trees and more hours sitting in heartwood chaining quests, never knowing if they will ever get a runic kit? at least the other primary crafters know that they will end up with something more than a pretty bag with useless loot (this from a pretty new fletcher - i've completed nearly 8k stones worth of quests and got only a vermin slayer tali out of it)
3) the servers are bogged down, no doubt. has there been any consideration that anything short of revamping the way loot drops will only leave the door open for the servers to get bogged down with worthless junk again? i guess my point is, nobody wants a bracelet with nothing on it but fc1, so why code it into the game? ugh... it just clogs us the system.
4) some templates have had it pretty rough over the past few years while others have been getting stroked like little kittens. archers, necro-mages, and tamers seem to abundant, while other very interesting templates like the treasure hunter and the thief have been all but forgotten. one of the things that made (and can make again) UO so much better than other games is the diversity in the community. have you considered any solutions or ideas to really make playing thieves and t-hunters fun and profitable (for the many) again?
5) let's face it... after over 6 years of watching, listening to, and being involved with this community (under many different identities), the simple fact is that people cheat and hack in UO.... alot. a whole lot. i've noticed that some of the ... err... "features" in Kingdom Reborn attempt to simulate (to a very small degree) some of the processes people have formerly accomplished with illegal 3rd party programs. assuming KR continues, i have a couple of questions about this: A) do you believe you have added enough "features" to KR to make up for what 2D players will be missing without their hacks and scripts? and, B) have you considered the possibility that many 2D players don't want to move over to KR because "scripting", for them, is a big part of THEIR game-play experience? (there are just as many that have left the game because a particular exploit or script stopped working as there are that have left because the exploits weren't getting fixed) - the point is, have you thought about adding some "features" that will make the script junkies "feel" like they are doing something wrong and be happy?
also, i would like to see this too (from a previous post in this thread):
#6 Will they think of making some type of prize for faction players that hold towns. this may make factions more active. i thought a good idea was to add defence chance for every guild that owns a town. cause when u take over a town u now have people that protect u. another idea was to make MI work against all tamed pets.