M
Monkey
Guest
So these are the notes of publish 43 regarding passive reveal by players.
Player passive detect vs. stealthed players has been changed as follows:
* The base player passive detect chance has been significantly reduced.
* The passive detect range is now a 4 tile radius from the player.
* The range penalty on the chance to passively detect a stealthed player now drops exponentially as range increases. This means that the chance to passively detect another player is much higher if the players are 1 tile apart vs. 4 tiles apart.
* Players who have both the Stealing and Stealth skills at 100 or higher skill have a higher chance to remain hidden at a distance of 1 tile from another player.
The part in bold is thus complete NONSENSE. If it was even worse before that, then we'd get revealed 100% of the time with 120 stealth. It can't POSSIBLY have been any worse than it presently is. Honestly now. I'll go with Lefty and determine they've mucked it up and aren't even aware of it.
Player passive detect vs. stealthed players has been changed as follows:
* The base player passive detect chance has been significantly reduced.
* The passive detect range is now a 4 tile radius from the player.
* The range penalty on the chance to passively detect a stealthed player now drops exponentially as range increases. This means that the chance to passively detect another player is much higher if the players are 1 tile apart vs. 4 tiles apart.
* Players who have both the Stealing and Stealth skills at 100 or higher skill have a higher chance to remain hidden at a distance of 1 tile from another player.
The part in bold is thus complete NONSENSE. If it was even worse before that, then we'd get revealed 100% of the time with 120 stealth. It can't POSSIBLY have been any worse than it presently is. Honestly now. I'll go with Lefty and determine they've mucked it up and aren't even aware of it.