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Assassins a dying breed?

M

Monkey

Guest
So these are the notes of publish 43 regarding passive reveal by players.

Player passive detect vs. stealthed players has been changed as follows:

* The base player passive detect chance has been significantly reduced.
* The passive detect range is now a 4 tile radius from the player.
* The range penalty on the chance to passively detect a stealthed player now drops exponentially as range increases. This means that the chance to passively detect another player is much higher if the players are 1 tile apart vs. 4 tiles apart.
* Players who have both the Stealing and Stealth skills at 100 or higher skill have a higher chance to remain hidden at a distance of 1 tile from another player.

The part in bold is thus complete NONSENSE. If it was even worse before that, then we'd get revealed 100% of the time with 120 stealth. It can't POSSIBLY have been any worse than it presently is. Honestly now. I'll go with Lefty and determine they've mucked it up and aren't even aware of it.
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
The last entry in the pub notes is what is messing things up and someone has to give a clean and civil explanation to as why, point out the problem and submit a bug report.
 

Saint of Killers

Sage
Stratics Veteran
Stratics Legend
Lol. Wow I can't believe how many posts this thread got. Most of the peeps that are posting want their cake, and want to eat it too. "Boo hoo, I'm being revealed, no fair".

For the last 4 months I've mostly been playing ninja/dexxer assassins and there is nothing crippled with the template. Yes, you cannot walk straight up to a person facing your direction without being revealed, but you NEVER get revealed standing still. It just doesn't happen unless someone slaps on detect hidden on their template and reveals you. You can also walk in the opposite direction from an opposing player, and generally will NOT get revealed. Get a little creative. Don't walk straight up to someone like a tram newb. Shadowjump next to them instead. Yes shadowjump is definitely buggy, but you can always find a spot right next to someone that is open.

This thread sounds like one big whine from trammies that want to mess around in felucca, but be totally safe while doing so. It's already incredibly difficult to kill a solid ninja assassin. You peeps just want it to be incredibly difficult to kill newb assassins or thieves as well.

I have no prob either way. Make it so you can't be passively revealed. It'll make my job even easier. No worries.
 

Assia Penryn

The Sleeping Dragon
Alumni
Stratics Veteran
Stratics Legend
I don't have much of a problem running a stealther. I've only got revealed when in stealth mode. If you hide again when stealthed it takes you out of that mode.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
Saint you're a cute little guy, come over here for a hug.
 

Saint of Killers

Sage
Stratics Veteran
Stratics Legend
Saint you're a cute little guy, come over here for a hug.
I don't even have 1 archer on my accts anymore lil Lynk. It's nice to know you're still stalking me though. I just x-ferred a toon to Chessy last week. Come gimme a big kiss when you can get Brandon and at least 2 other friends to come out and hold your hand.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
I don't even have 1 archer on my accts anymore lil Lynk. It's nice to know you're still stalking me though. I just x-ferred a toon to Chessy last week. Come gimme a big kiss when you can get Brandon and at least 2 other friends to come out and hold your hand.
Lets make out, spoon, and put all of this behind us.
 

Pwny

Visitor
Stratics Veteran
Stratics Legend
Anyone who wants passive reveal took away only pvp's on stealth chars. Ninjustu and smoke bombs and the ability to move at full mount speed while stealthed were the most unbalancing things ever put into this game. Smoke bombs, those DP darts and 90% of ninjutsu and bushido are just crap. Smoke bombs and animal forms need to be took out of the game along with evasion and confidence.
 
T

Toodles

Guest
Lol. Wow I can't believe how many posts this thread got. Most of the peeps that are posting want their cake, and want to eat it too. "Boo hoo, I'm being revealed, no fair".

For the last 4 months I've mostly been playing ninja/dexxer assassins and there is nothing crippled with the template. Yes, you cannot walk straight up to a person facing your direction without being revealed, but you NEVER get revealed standing still. It just doesn't happen unless someone slaps on detect hidden on their template and reveals you. You can also walk in the opposite direction from an opposing player, and generally will NOT get revealed. Get a little creative. Don't walk straight up to someone like a tram newb. Shadowjump next to them instead. Yes shadowjump is definitely buggy, but you can always find a spot right next to someone that is open.

This thread sounds like one big whine from trammies that want to mess around in felucca, but be totally safe while doing so. It's already incredibly difficult to kill a solid ninja assassin. You peeps just want it to be incredibly difficult to kill newb assassins or thieves as well.

I have no prob either way. Make it so you can't be passively revealed. It'll make my job even easier. No worries.

Are you seriously going to sit there and say that people need to use common sense by not just 'approaching people like a newb'?

Man, I even just approach them from behind a majority of the time, just in the vague hope that it's going to reduce my chances of being revealed a little, but that seems to fail quite a bit.

That doesn't mean you're screwed, far from it. I'll just run the additional two tiles and likely still be succesful, but is it fair?

I don't know about you, but I've played a stealther before all this reveal nonsense, and got targetted plenty by a group of assassins who just popped up next to me and I had to react pretty damn fast to even get out alive while already poisoned and the lot. That's just part of the fun. Why on earth would someone with over 220 skillpoints excluding ninjitsu be revealed several tiles away from someone who is 99% of the time geared up for direct, visible confrontations?

I also notice you're suggesting people use shadowjump, but you immediately add it's bugged. It takes twenty seconds or more to possibly find a tile that actually works around a person when he's standing near a building. Be that around Yew moongate or in a player-run town.

I fail to notice how removing passive reveal is going to make even newb assassins more difficult to kill, so you're getting carried away on that bit.

Ask yourself. What's the point in being a stealther slash assassin? Could it be, that perhaps, you're allowed to get the opening hit? The advantage in a battle by controlling the opening seconds, yet not have the punching power to last much longer than that? Could it be? If so, passive revealing is hindering that very advantage a stealther should have.

Either remove that, or make shadowjump work as intended. It's simple really.
 
T

Toodles

Guest
Anyone who wants passive reveal took away only pvp's on stealth chars. Ninjustu and smoke bombs and the ability to move at full mount speed while stealthed were the most unbalancing things ever put into this game. Smoke bombs, those DP darts and 90% of ninjutsu and bushido are just crap. Smoke bombs and animal forms need to be took out of the game along with evasion and confidence.
Yeah, get smokebombs removed. I don't give a toss. The point of an assassin is to have the edge in the opening seconds, not be invincible. They can actually give us our advantage back as per the definition of the class ''ASSASSIN'' in games, and remove some survivability.

Oh and I'm the OP, didn't realise I signed into my second account.
 

Pwny

Visitor
Stratics Veteran
Stratics Legend
Its the smoke bombs and the insta animal forms that kill me tho. I can handle the DP darts but constantly on full chase never missing is just crap.
 

Saint of Killers

Sage
Stratics Veteran
Stratics Legend
Ask yourself. What's the point in being a stealther slash assassin? Could it be, that perhaps, you're allowed to get the opening hit? The advantage in a battle by controlling the opening seconds, yet not have the punching power to last much longer than that? Could it be? If so, passive revealing is hindering that very advantage a stealther should have.

Either remove that, or make shadowjump work as intended. It's simple really.
You sir, obv do not pvp that much, or a just average at best. If you're a one shot opening hit wonder, then yes I can see why you need passive to work more in your favor. The advantage for a melee ninja is that they don't see you coming, so can't run away as easily. If you run up to the edge of someone's screen, they'll see you and react quicker. If you stealth up to say 4 tiles away from them, get out of form, mount up, and then run up the rest of the distance leading off with a nerve strike, I've got news for you, it's still pretty solid. The fact that your suit or template setup is only geared for the opening seconds of the fight is a "you" problem. Design a better suit or variation of the template.

This thread didn't have the feel of peeps that were concerned about pvp anyway. It sounded more like an "I'd like to stealth up and not get revealed, and steal pretties from my prey" whine from the majority of replies.

Like I said, I could care less if they made my job easier. I'm generally on stealth/dexxers anyway so make me more devastating on that template. Sounds good to me.
 
M

Monkey

Guest
Reread my OP carefully, and then try again.

There's a fair number of RP-PVP assassins on my server, probably more than there are heavy xbow-wolf form ninjitsu PK's in fel. Believe me on that. So in my instance, for my server, I want passive reveal removed. It's been done on Siege and Mugen apparently? Awesome, do it for Europa too, because it's the heaviest populated RP shard.

Why? Under my regulations, the opening hits are vital and so is my opponent's reaction speed. There is no ''suit'' to rely on or mount to make up for lack of speed, it's template and strategy, so even giving someone half a second of extra reaction speed makes the difference at times where they'll just run off and I can't get close anymore to finish the job.

It makes zero difference for anyone else outside of this in normal PvP,whether or not passive reveal stays in. According to you anyway. If you can mount up and rush for someone the last two tiles, great, then it doesn't make a single difference for whoever is on the receiving end of that, meaning passive reveal may easily be removed.

It'd be a nice gesture towards the stealthers. It's silly anyway, I'll just list my example of 120 swords vs 20 wrestling again, versus 120 stealth and 20 detect hidden. Which should come out on top 95% of the time? That's right. Is that the case now? No. Is that fair? Not at all.
 
S

Sevin0oo0

Guest
What's the detect range from Slasher?
I don't have stealth, hide only, and I get detected from offscreen distance + 3-5 tiles,
as in I am hidden, become unhid, and 3-4 seconds later I see it's health bar appear.
Four times in a row, same every time.
 
C

Capt.E

Guest
I'm not sure you really know how to play saint. What is the point of putting nearly 290+ points into a skill that gets you only about 10 tiles closer than one without it? It's about 20-24 tiles across legacy screen. I could have resist parry and med, or necro. If you say it's for deathstrike damage I am going to laugh at you. How many ninjit specials do you actually use?? Not forms, or specials on weapons, or smokebombs. I am talking about actual ninjit specials. I am guessing here, but I'd say one, maybe two. Wouldn't this increase if stealth actually worked?? It looks like you've been getting owned by lynk judging from your posts and your sig. I am soooo freakin' tired of people calling each other trammies. Everyone who plays this game is a trammie, because no doubt you benefit from trammel being there in some fashion. The arties you wear were acquired by a trammie, as is the armor you wear, the weapons you use, the gold on your vendor was supplied by trammies. Just because you think you are "hardcore" or whatever find a new term or go play siege. Otherwise stop the namecalling and contribute a worthy oppostion to the thread or STFU.
 
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