The anti-cheat code will, hopefully, bring to a halt scripting and hacking and cheating in UO.
Great, a tad late, IMHO, but better late then never....
Thing is, I wonder, what about the huge abundance of resources gotten via scripting already ?
The end of scripting will again make resource gathering a viable activity for those players who wish to do it since it will make the resources scarcer and bring prices up to a level which more justifies the time spent by a player who actually does it and does not use a script.
BUT, those scripters who have tens, hundreds of thousands of resources already stocked up, will also benefit hugely from the increased prices post anti-cheat code.
This is not fair and I think the Devs should find a way to address this, somehow.
Perhaps, and this is what I hope, this is why they have been monitoring accounts for a while now and why there is a nice Excel file telling which accounts have been operating out of the rules.
I would really hate to see it end up like when the Library Collectibles were realeased; the scripters who had large caches of Frostwood gotten through scripting where the ones who made HUGE profits by getting the items easy, with frostwood and selling them at absurd prices because they were new and usefull.
I do not think that allowing cheaters to benefit from their resources gathered with scripting a go-go is a good thing for the game and definately, it ain't fair towards all those players who DID play by the rules.
At least, that is what I think.
Great, a tad late, IMHO, but better late then never....
Thing is, I wonder, what about the huge abundance of resources gotten via scripting already ?
The end of scripting will again make resource gathering a viable activity for those players who wish to do it since it will make the resources scarcer and bring prices up to a level which more justifies the time spent by a player who actually does it and does not use a script.
BUT, those scripters who have tens, hundreds of thousands of resources already stocked up, will also benefit hugely from the increased prices post anti-cheat code.
This is not fair and I think the Devs should find a way to address this, somehow.
Perhaps, and this is what I hope, this is why they have been monitoring accounts for a while now and why there is a nice Excel file telling which accounts have been operating out of the rules.
I would really hate to see it end up like when the Library Collectibles were realeased; the scripters who had large caches of Frostwood gotten through scripting where the ones who made HUGE profits by getting the items easy, with frostwood and selling them at absurd prices because they were new and usefull.
I do not think that allowing cheaters to benefit from their resources gathered with scripting a go-go is a good thing for the game and definately, it ain't fair towards all those players who DID play by the rules.
At least, that is what I think.