OK so here's how this will work folks.
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We will give users an initial credit for what they can earn, then we’ll give them an additional credit each week and the users themselves can accumulate credit by contributing to the game through activities such as buying objects, uploading custom content, buying a lot, etc.
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OK so we get an initial credit of 3k, not 3k per week, 3k per month, or 3k per day but 3k INITIALLY. Then we get 500 per week added to that pool. This means in the first week we can make 3.5k before we get penalized for it. It also means that each consecutive week we can make 500 before we get penalized. Then to add to our money pool we have to buy objects, upload CC, buy a lot, etc(not sure what is included in the etc.) So for those who don't do CC or don't know how to do CC will be limited in being able to replenish thier pool. Yeah we can all buy objects but at 35k per easel and a lot more for some items once all the merged inventory is sold out we can maybe buy one skill or money item, how much is that one item going to add back to our money pool??? probably very little! Yeah, we can buy a lot in order to add more to our pool, but we have to now save up for a month to 3 months in order to buy that lot and how much is that lot cost going to add back to our pool? What about buying CC does that count? probably not! What about buying build mode items will that count? (let's keep in mind that build mode item prices are jacked, some half walls and colums are costing 3k to 6k right now. see my post....
Build Mode Costs ) So now we have to work a solid week or more at 500 credits per week allowance just to buy one column for our new lot that we spent 3 months trying to save up for.
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Activities such as using money objects and getting kickbacks from others using your money objects will reduce your credit. If the credit ever gets very low (and for most people it should never) you will get increasingly reduced payouts until you accumulate more credit, through your own activity or through that weekly boost.
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So our only way of adding to our pool is by paying out.... BUT, BUT, BUT, I'm trying to save for that 10k+ lot and 100K+ building on that lot!!! [Insert sarcasm] Yes that 500 per week will help out so much in this situation. [end sarcasm]
And now that I have my lot and house built and furnished after 2 years of working towards that goal people are starting to finally show up on my lot. BUT, BUT, I need to feed them, I need to repair the broken items, I need to keep replacing very expensive items because of the devaluation and depreciation on such items and I have no money to do so because I cannot make a reasonable amount of cash. Sorry folks you can skill here but you will need to go elsewhere to green up I can't afford to give you my food!!! Who here has spent 1.5k a day or more re-supplying the refrigerator??? I know I have many times over. Who here has spent 1.5k or more repairing a single item?? Yeah yeah we can call the repairman but it's just now 7pm and he won't show up until 10am in the morning, sorry folks you have to skill elsewhere while I wait on the repairman to show up. I can't afford to fix these items so yall can skill up in a green environment.
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You debit your Payout Pool through activities such as jobs, using money objects, and getting kickbacks from others using your money objects.
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But we don't get kickbacks from money objects anymore, didn't they do away with that 4 or 5 updates ago??? And even if kickbacks were still working that takes away from the amount of money you can now make. so if you own a money lot and you like to feed your guests on occasion you are now screwed because every painting, gnome, board, etc that is sold on your lot takes away from the amount of money you can make.
Oh and say goodbye to tips folks noone can afford to tip you. In just the short time I've been back to TSO/EAland I've seen tips drop to almost nill, not even enough to cover food costs.
From a returning players perspective I found it very interesting that EA was implementing CC, cash-in/cash-out, a dynamic economy, a virtual real estate market, object scripting and more. I rushed back to this game with bells on in hopes of finding something here that I enjoyed playing and liked doing. So far I have seen quite the opposite. I know this is still a beta stage and I'm willing to give it time and the benefit of the doubt ( for now!!! ). But this is already starting to turn out like a second night time job, which is why I left TSO the first time. I have a job/career already, I come here to get away from all that and here I am feeling like an employee slaving away for a measley amount that isn't worth working for. This isn't a good start even if it is still in beta stage.
I understand the need to get rid of the botting with the new cash out feature being promised but what you are doing here is getting rid of your dedicated long time players not the botters. The botters will find a way around the system it's what they do. Pretty soon we will see ebucks being sold on ebay and other web sites that sell in game money and items. They will also sell it for less than EA's ATM's, making them null and void.